Weapon and Clothing selection in Rimworld [1.5]

Sdílet
Vložit
  • čas přidán 31. 05. 2024
  • Weapon and Clothing selection in Rimworld [1.5]
    I wanted to take a brief dive into Rimworld Weapon and Clothing Selection. The Infograph is the 15 second version. I wanted to make a 15 minute guide and I sort of did. Then there's a 15 hour version with lots of math. I did about 20 minutes of the math in this guide.
    Infograph: i.imgur.com/Uejjq8N.png
    Weapon Selection on Wiki: rimworldwiki.com/wiki/Weapon_...
    1.5 Weapon Comparison Tool: docs.google.com/spreadsheets/...
    General Rules:
    Rule #1: At low skill level use short range weapons and tactics
    Rule #2: Short Range weapons at short range do more damage than anything else
    Rule #3: The advantage of Mid and Long range is the inherent advantages of range
    Rule #4: No specific number of anything where mid or long range become viable / better. It's subjective
    Rule #5: Defense style matters. Match weapon to HOW you are playing
    00:00 Intro
    02:05 Chain Shotgun
    03:00 Heavy SMG
    03:49 Bolt Action
    06:21 Assault Rifle
    07:28 Charge Rifle
    08:18 Minigun
    10:32 Sniper Rifle
    12:20 Uranium Mace
    14:49 Pants and Shirt
    15:30 Flak Vest
    16:55 Duster
    17:52 Helmet
    18:45 Comparing Weapons
    23:36 Rule 1
    30:11 Rule 2
    33:36 Rule 3
    35:04 Rule 4
    36:35 Rule 5
    Even at about 40 minutes in length I still didn't properly cover a ton of topics.
    Topics NOT included:
    Specialty weapons like Grenades and Launchers
    Utility Slot
    Armor Pen and Penetration
    Body Size
    Body Part Targeting
    Time to Kill rather than DPS
    Stopping Power
    Trigger Happy and Careful Shooter
    Bandolier, Gunlink and others
    Perfectly demonstrating tactics with clips of each weapon.
    Probably like 50 more
    I just picked a point and said "this is enough". Feel free to ask me for more details and math anytime while I stream.
    twitch.tv/mortalsmurph
  • Hry

Komentáře • 73

  • @ichifish
    @ichifish Před měsícem +24

    I dunno, Smurph. You said you're not a math teacher, but I think I learned some math...

  • @jan3381
    @jan3381 Před měsícem +42

    meanwhile i am trying to figure out which of my 300 modded weapons are viable and which are not...😂

    • @MortalSmurph
      @MortalSmurph  Před měsícem +19

      Yes, you can do these exact same steps in the guide with modded weapons. There's a Dev mode tool for that.
      Options. Dev Mode. 5th button at the top "Open Debug Logging Menu" or go to the "Output" tab. Search for "Weapons Ranged". This is the source of many of the numbers in the spreadsheets, wiki, and calculator. It WILL include most modded weapons. You can export that table with the Copy CSV in the bottom right then import into a spreadsheet. You can sort by columns right there. Like sort by short, med or long range. Those are 12-25-40 range.
      Use the math shown in the guide on whatever modded weapons show up on that table.

    • @jan3381
      @jan3381 Před měsícem +5

      @@MortalSmurph damn, i am 4000 hours into RW without knowing this... thx mate

    • @pt9263
      @pt9263 Před měsícem +3

      Most mod weapons are nuts

    • @sdfPZXC
      @sdfPZXC Před měsícem

      @@MortalSmurphthis is great , i never known he also use fist while using knife

    • @NorroTaku
      @NorroTaku Před 24 dny

      Ironically Tere is a mid for that 😂😂
      Its called weaponStats

  • @Tamizushi
    @Tamizushi Před měsícem +4

    I think you're forgetting rule 6: quality matters a lot.
    Obviously higher quality weapons are better overall, but it's more than this. Very often, higher quality weapons can beat other specialized weapons where they would normally shine.
    In practice, this actually makes cheaper weapons much better than more expensive weapons. That's because the quality of a weapon is semi-random, which a chance of each quality based on the crafter's skill. If a weapon is cheap, then you can build multiple copies of it until you get higher quality. A level 20 production specialist has about 9.5% chance to produce a legendary weapon, which means you get a legendary anything at 10.5 times its normal cost on average.
    With that in mind, it becomes quite feasible to produce legendary assault rifles for everyone in your colony. This will cost 42 components and 790 steel on average, which is of course not cheap, but it's generally worth it. A legendary heavy SMG will wreck pretty much anything.
    This is even more relevant to flak vests. A legendary flak vest provides similar protection to a masterwork cataphract armor at a fraction of the price. At 10.5 components, 631 steel and 315 cloth each, it's well worth the protection. Plus, a decent trader can easily trade the lower quality flak vests at a high enough price to buy back all raw material.

  • @planetfall5056
    @planetfall5056 Před měsícem +11

    8:22 Woah I had no idea they got rid of the forced miss radius. I always thought it was dumb/too gamified. I might actually use miniguns now. Great video.
    Also, the graph showing how the crossover point between long range and short range damage doesn't move at all with skill level was really surprising. You explained all of this stuff really well.

  • @TheAndrew1987
    @TheAndrew1987 Před měsícem +9

    i beg you people to use dark mode on the wikis and stuff, my eyes hurt

    • @MortalSmurph
      @MortalSmurph  Před měsícem +3

      Sadly, Dark mode doesn't perfectly work with the wiki and doesn't perfectly work with Google Docs and sheets :( There's extensions but they aren't quite perfect.

    • @MrBudPuphin
      @MrBudPuphin Před měsícem +2

      Skill issue.

    • @Steven-hq3go
      @Steven-hq3go Před měsícem

      Your screen is set too bright. I personally with my screens have no problems with white.

  • @foremanhaste5464
    @foremanhaste5464 Před měsícem +4

    I am about 90% sure on the following, so I welcome a deep dive from you if you can confirm or correct. DPS doesn't necessarily matter. I am sure some people just started foaming at the mouth, but here is why. In Rimworld HUMAN pawns die or down in a fight primarily from 5 reasons: They take a total of 120 damage which causes instant death, movement is reduced to

    • @MortalSmurph
      @MortalSmurph  Před měsícem +2

      Yes, sadly "Time to Kill rather than DPS" didn't make it into the guide. It was getting too long. There's a list of topics I wasn't able to include.
      Thank you for explaining the topic very well!

    • @foremanhaste5464
      @foremanhaste5464 Před měsícem

      @@MortalSmurph The part I haven't worked out is if you destroy 2 fingers and then destroy the hand they are on, have you done 8+8+20 damage or only 20 damage for pain purposes?

    • @Steven-hq3go
      @Steven-hq3go Před měsícem

      I remember learning that machine pistol is the best gun for downing without killing enemies die to the low damage per bullet. Good info, it should be stated the chance of hitting fingers or toes with a charge lance is very low compared to torso or limb.

    • @foremanhaste5464
      @foremanhaste5464 Před měsícem

      @Steven-hq3go yes, all fingers and toes combined are something like 4.04% (need to double check) but weapons that lean on high per bullet damage are giving something up is my point.

  • @liberatio8703
    @liberatio8703 Před měsícem +4

    Incredible video. CZcams is at last recommending videos I like

  • @kerrymoore1961
    @kerrymoore1961 Před měsícem +1

    Thanks, Smurph! Very worthwhile video.

  • @alangreene5776
    @alangreene5776 Před měsícem +1

    For a long video, thought it would be really messy and hard to learn, but its really nicely chopped into parts. Very nice video

  • @DSlyde
    @DSlyde Před měsícem +3

    27:00 that someone else would also be Harakoni 😂
    But also there are graphs for each weapon on his big page of pages too.

  • @yanairpiani8466
    @yanairpiani8466 Před měsícem +3

    very useful information thx you! going to start another playthrough with my new knowledge.. thx!

  • @pendantblade6361
    @pendantblade6361 Před měsícem +2

    Now this is a chonker of a video! I just wished that the charge lance and LMG were more viable.

  • @rwbgill
    @rwbgill Před měsícem +1

    Thanks for another great guide, MortalSmurph!

  • @kailback1093
    @kailback1093 Před měsícem +1

    I'm glad I found this channel today

  • @PijanTheDrunk
    @PijanTheDrunk Před měsícem +2

    I'm confused. Why wasn't there a jade club in the melee section of your graphic?

  • @faktoner
    @faktoner Před měsícem +1

    maaan, your videos is really good

  • @taurineganz832
    @taurineganz832 Před měsícem

    I'm here entirely for the numbers! Thank you!

  • @theoheinrich529
    @theoheinrich529 Před měsícem +1

    such a good compilation of combat information

  • @felipe1876
    @felipe1876 Před měsícem +4

    Really nice vid, dude. This way you gonna wash out my noobidity

  • @sfesta2603
    @sfesta2603 Před 21 dnem

    Thanks for the amazing video

  • @ravell2854
    @ravell2854 Před měsícem +2

    Gotta love the fact that most smurph pawns are on blue coats

  • @sdfPZXC
    @sdfPZXC Před měsícem

    This is so good, consider both how hard to get and weapon quality sharpe/blunt, paw skill etc. that explain why i happen to find shotgun/smg were more successful in early game compared to to bolt action rifle / sniper 😅

  • @oojikarasuma1
    @oojikarasuma1 Před měsícem +1

    This is very high quality

  • @pedrobrazon6610
    @pedrobrazon6610 Před měsícem

    Thanks for the awesome info. I've been playing Rimworld and its DLC for a long time now but never really cared for strats, min maxing or anything like that but since Anomaly came out i've been watching videos such as this that go deep into the mechanics of the game and its still amazing how deep this game can get.
    Still not a fan of killboxes though

  • @MokouBunBun
    @MokouBunBun Před 26 dny

    Honestly have been liking the visage mask over the sim helm and flak helm. cus it protects all of the face and it is really cheap to make at the tailoring bench. I usually make them out of uranium or plasteel for decent defence and dura and its still pretty cheap.
    Lets me have lots of steel and components for other things later for other things.

  • @ahyc63
    @ahyc63 Před 8 dny

    good work

  • @CarsonRH
    @CarsonRH Před měsícem +3

    How does this change with anomaly?

    • @MortalSmurph
      @MortalSmurph  Před měsícem +1

      It doesn't. The Hellcat rifle is a weaker AR but with flame. The Incinerator deals damage in a different way.
      Unless you really really want those flame attacks, which are aoe and hard to quantify, it's just the same chart.

  • @yunusmile
    @yunusmile Před měsícem

    directly on the point, subscribed immediately. f. them intros

  • @ricardomokveld839
    @ricardomokveld839 Před měsícem +1

    Did you get that graphic 0:44 from AdamVsEverything or did he also get it from somewhere else.

    • @MortalSmurph
      @MortalSmurph  Před měsícem +3

      I made both. I have made several of AvE's guides.
      Adam's version of this guide? czcams.com/video/zhke-zvGDRk/video.html

    • @ricardomokveld839
      @ricardomokveld839 Před měsícem +1

      @@MortalSmurph Ah that's very cool!

  • @Water-rg7gp
    @Water-rg7gp Před měsícem +2

    ive just been using my enemies weapons because yeah

  • @killerlock666
    @killerlock666 Před měsícem +2

    The sniper became powerful to me when a siege was carrying 20+ of those and I didn't stand a chance

    • @DSlyde
      @DSlyde Před měsícem +2

      May I suggest:
      Waiting around a corner
      Shield belted melee
      Low shield packs
      Skip
      Jump packs
      Long jump leg
      Mortars
      Or failing all that, decent armor

    • @myster1ousdemon
      @myster1ousdemon Před měsícem +1

      @@DSlyde shield belts destroy snipers because of their low dps yea

    • @Steven-hq3go
      @Steven-hq3go Před měsícem

      Smoke launchers until you get in range could also work

  • @benjaminkuhn2878
    @benjaminkuhn2878 Před měsícem +2

    Could you expand on the best material for clothing part?

    • @MortalSmurph
      @MortalSmurph  Před měsícem +1

      Generally, what one cares about most is Sharp Armor. Sharp armor is bullets and that's generally what is the thing hitting you most.
      rimworldwiki.com/wiki/Materials
      Sort by sharp armor.
      Make dusters out of the highest one on this list you can obtain. You may need to care about things like temperature protection on extreme biomes but the highest sharp armor materials generally also give fantastic temperature protections.
      Even if you use the worst material, cloth, it's not too big of a deal. The Flak Vest provides huge amounts of protection.

    • @benjaminkuhn2878
      @benjaminkuhn2878 Před měsícem +1

      @@MortalSmurph Thank you very much.

  • @best_protagonist
    @best_protagonist Před měsícem +1

    hey man, what about heavy bandolier ? its very good if you're kiting the enemy

    • @add6246
      @add6246 Před měsícem +1

      It's good if the pawn is good enough at staying away from danger (Bionic Legs, Jogger, Jump packs, etc.) but otherwise youll always want Protective Dusters/good Power armor over a bandolier
      It's a good addition for situations where there is no danger at all like hunting unaggressive animals or mech clusters with nothing but turrets but you don't need much preparation for stuff like that anyways

    • @MortalSmurph
      @MortalSmurph  Před měsícem +2

      The video just got too long. I had already skimmed over a bunch of topics. I never covered topics like the bandolier and these others:
      Specialty weapons like Grenades and Launchers
      Utility Slot
      Armor Pen and Penetration
      Body Size
      Body Part Targeting
      Time to Kill rather than DPS
      Stopping Power
      Trigger Happy and Careful Shooter
      Bandolier, Gunlink and others
      Perfectly demonstrating tactics with clips of each weapon.

    • @DSlyde
      @DSlyde Před měsícem +2

      ​@@MortalSmurphso when does part 2 come out? 😂

  • @pt9263
    @pt9263 Před měsícem +1

    What is your opinion on the autopistol?

    • @MortalSmurph
      @MortalSmurph  Před měsícem

      Same concept but significant step down from Heavy SMG: solid at short range. Rapidly falls off every step you take further away. It's actually just a tiny bit below an Assault Rifle in ranges like 1-8 but it falls off hard and the AR not so much.

    • @pt9263
      @pt9263 Před měsícem

      @@MortalSmurph Thanks. I’ve been under the impression for a while now that it’s an underrated weapon and really not that bad.

    • @pt9263
      @pt9263 Před 24 dny

      @@MortalSmurph actually I fucking hate the autopistol it’s so ass

  • @No-vq1iv
    @No-vq1iv Před měsícem +2

    So the minigun is actually good now?

    • @ravell2854
      @ravell2854 Před měsícem

      it was always good

    • @No-vq1iv
      @No-vq1iv Před měsícem

      @@ravell2854 Good at missing every shot maybe.

    • @myster1ousdemon
      @myster1ousdemon Před měsícem

      @@No-vq1iv they turn to laser beams with good stuff like eyes, shooting specs, high quality etc..
      it looks funny xd

  • @LeinGamer
    @LeinGamer Před měsícem +1

    Can we have base building vid?

    • @MortalSmurph
      @MortalSmurph  Před měsícem

      It's on the list. Sadly the list of guides to make is about 100 long and usually I just end up streaming Rimworld rather than making guides.
      The short of base building is sadly "put everything in 1 room". But I hope to add lots of cool nuances and details.

  • @DraconiusDragora
    @DraconiusDragora Před měsícem +2

    Here is my pro-tip.
    Don't Focus on just ONE weapon, have a mix of all. So you cover all distances.
    Pure example;
    Trigger Happy vs Careful Shooter.
    The way Accuracy works, both excel at their own points.
    Those with Snipers should have Careful Shooter, and be in the Backlines, they should never be the middle or frontline.
    Those with Trigger Happy, should have a quick Range Cooldown, and quick Aim time weapon, like that of an Assault Rifle. However that -5 to accuracy is a heavy ouch.
    (Shooting Accuracy x Weapon Accuracy x Cover effectiveness x Weather Condition) At 20 Skill level, a Careful Shooter, will have over 99% Accuracy (99.438% Which doesn't sound like a huge deal but it is).
    The highest Shooting Accuracy without mods, is 62, but this require the Archotech eyes, drug use, and Shooting Specialist.
    This will net you a 99.9% Accuracy, and if we then shoot at a range of 40 we use this calculus:
    0.999^40xWeapon Accuracy (Lets say 100% with a Legendary Bolt Action Rifle) 1x1(0 cover)x1(Clear weather) = Hit Chance %
    This is 96.08 (Rounded up) chance to hit.
    While Trigger Happy which has a -5, would only be at 52. 40 Shooting Accuracy is 99.8% and 60 is 99.9% (Doesn't go higher than 60), so we can do a generalized mathematical X = 0.005, making the 52 = 99.860%.
    This gives us this calculation for the same weapon, range, weather and cover:
    0.9986^40x1x1x1 = 94.6% (Rounded up).
    Which doesn't sound like much, but, it is quite a big difference, this is why it is better to use a weapon like an Assault Rifle or Minigun, which has a lot of shots, with mehish accuracy, since the volume of bullets makes up for the lack in accuracy.
    While a Sniper or Bolt Action Rifle, require the Accuracy over the speed of firing.
    However, I will say, if you have modded content and have semi-quick Long Range Rifles the Trigger Happy Trait can outgo the Careful Shooter, but always remember: Your Army, should not be Super Specialized, they should be like a Swizz Army Knife, with all ranges of engagement.

  • @TheTSense
    @TheTSense Před měsícem +1

    Devilstrand Duster > Power Armor

    • @remliqa
      @remliqa Před 25 dny

      Why not Thrumbofur Duster? If you have psychic shock lance you can easily down a pair Thrumbo without taking any damage.

  • @lewiskelly14
    @lewiskelly14 Před měsícem

    Video needs zoom

  • @cultistofdarkness1661
    @cultistofdarkness1661 Před měsícem

    Exactly the reason why CE is just the superior combat system