6 Insane Uncleared Levels - Team 0 Percent
Vložit
- čas přidán 27. 06. 2024
- Join me on a wild ride through challenging levels in today's video! From dodging chain chomps to facing Bowser, the adventure never stops. Don't forget to hit subscribe for more exciting content like this!
Timeline
0:00 - Intro
0:23 - Go to the Space by Seojin (418 Attempts)
4:20 - 2-1 Only Fast, Not Furious by Raphdoc (563 Attempts)
4:57 - Softlock Level (23 Attempts)
8:26 - Bullet War: Red vs Black by Mrflimam (61 Attempts)
12:05 - SANS the true bad time by genoforssb (74 Attempts)
14:25 - harder speedrun in a cave by glupeer (1765 Attempts) - Hry
11:01 Whoa!!! I got an Adrenalin rush!!!
Very nice job clearing some very hard levels. Been playing through Mario wonder with my son and have been teaching him that the top of flag pole always matters.
That's awesome and will stick with him I'm sure! I have to revisit Wonder one of these days, haven't made it past world 4.
YOU DO HAVE A SON! I was curious if you did based on your f***ing Mario Maker 2 Course names, I can't believe I actually guessed that internally
13:10 OMG!!!
I’ll upload my levels when the vacation starts That way I’ll have more free time
Ahh good idea!
Shellmet from the Gods lol
I am the chosen one!
timeline reminder :P
Thank you! Just went ahead and fixed that haha
I have another level code for your review: SB9-J9R-RPG
It's very different from the levels i normally make but i still think it's fun. It's a shoot em up style level with a bit of enemy spam but I tried my best to make it not little timmy-esque. Let me know if i did a good job
I'll add it to the list. Recording more levels tonight so I should get to it soon!
Damn, that's a different style of videos. i like it though !
Glad you liked it! Was a little upset my mic didn't record and I wasn't sure if I'd just not show off the levels or not, so I decided to try this out instead!
@@NastadonGaming it's a great alternative style to videos ! i would not mind some other videos of the same style some times. i think they would benefit from a little more editing and maybe a little script though, but it's a great idea !
No matter how good a level is, if it has a donut block ending I boo it.
Donut Block endings are disrespectful to the player. Just add more stuff or change things around, don't make the player just wait there doing nothing.
That's true, there was plenty of room for the creator to add a few more tricks at the end. It's only 6 seconds of donut blocks, probably would take < 5 minutes to create something for the ending seeing as the level was pretty empty in the main world.
@@NastadonGaming What kills me is that so many of those type of endings happen in Castle Theme and they don't give you 1-Ups.
At the very least they could add some 1-Ups. Would appreciate some fake out deaths like some sort of pseudo-King Bling anti to give me some drama.
Road to monetized...
True, though I'm a gaming channel so being monetized is about $5 a month haha
You know, I don't think I ever REALLY doubted most of my own course designs, but man there are certainly levels here that are poorly telegraphed and confusing, and seem like they were just made to be hard for hards sake(at least to a certain extent)
Also 12:06, I don't know if you knew or have played it, but that levels actually a reference to Undertale and is a bit of a recreation to that games hardest boss, it actually does a fairly good job from the bits of that course I've seen(it's only a little sloppy really)
I'm sure if this video gets a lot more views and comments though, a lot more people will be telling you "SANSUNDERTALE" though
Also also, I don't know if this is your first time listing your attempt count or not, but it's the first time I've seen it and I think it's a good addition
I can agree with that, I make a lot of bad levels, but they all have a background reason for it, which I wish I could explain but the description field is too small.
I have never played Undertale, but that's cool if it's a recreation, I do enjoy when people do that. Are the dev routes, or skips in the game?
It was my first time listing the attempt count, so I'm glad you liked it!
@@NastadonGaming totally agree on the descriptions being way too small
No, Dev routes were not in undertale. That game actually plays more like a bullet hell so it's a very different type of game
Oh goodie