How to Make a Codex (That doesn't SUCK!)

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  • čas přidán 30. 05. 2024
  • On this week’s episode, Brad, Eric talk about their dislike for how rules have been handled in most of the Codices published so far in 10th Edition. Who would have guessed that Orks continues to be the student that always delivers while everybody else fails on the most basic homeworks.
    POORHAMMER MERCH! orchideight.com/collections/p...
    SHOW LINKS:
    Website: poorhammer.libsyn.com/
    Patreon: / solelysingleton
    Brad’s Twitter: / drruler
    Eric’s Twitter: / onekuosora
    Horde Mode Beta Documentation: tinyurl.com/5fs3jr44
    Horde Mode Discord: / discord
    RELATED TO THIS EPISODE:
    Auspex beat us again:
    • Why is Codex Adeptus C...
    Chaos Daemons Codex Episode:
    • How NOT to Write a Cod...
    WarhammerWeekly Removed AoS Models: • AoS 4.0 Removed Models...
    TIMESTAMPS:
    00:00:00 Intro
    00:01:19 Where are we in 10th Edition
    00:03:11 What Makes a Codex
    00:06:57 How to Make an Army Rule
    00:09:30 How to Make Detachment Rules
    00:23:11 Detachment Types
    00:41:16 Brad's side-rant
    00:44:10 Back to Detachments
    00:47:04 Enhancements and Stratagems
    00:53:04 Space Marines Codex Review
    00:53:54 Tyranids Codex Review
    00:54:19 Necrons Codex Review
    00:55:17 Adeptus Mechanicus Codex Review
    00:56:21 Dark Angels Supplement Review
    00:56:53 T’au Codex Review
    00:58:48 Adeptus Custodes Codex Review
    01:00:57 Orks Codex Review
    01:03:35 Expectations vs. Reality
    01:06:46 Outro
    Licensed Music Used By This Program:
    “Night Out” by LiQWYD, CC BY
    “Thursday & Snow (Reprise)” by Blank & Kytt, CC BY
    “First Class” by Peyruis, CC BY
    “Down for Whatever” by Silent Partner, Copyright Free
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Komentáře • 873

  • @thepoorhammerpodcast
    @thepoorhammerpodcast  Před měsícem +122

    REMINDER WE HAVE A Q&A EPISODE COMING UP! When you finish any CZcams pleasantries you deem us worthy of please go submit your questions on our community post: czcams.com/users/postUgkx_S_nhAfOLqD0elh03H48IFfLfwr6jO4c
    Also, if you would be so kind, check that you're subbed if you like us. We're like 400ish subs away from the 100K mark and I need some positivity in my week.
    (Also also, I'm trying to clean up any basement dwellers in the comments trying to derail the topic of the video with their shit-takes on the game's lore. Sorry if you see any, it's a bad week to be moderating 40K comments sections, let me tell you.)

    • @TheShyOnion
      @TheShyOnion Před měsícem +2

      I think tau got a bit of raw deal on detachment rules: they basically followed all of your rules but then condensed it into 4

    • @AfunnynameWEE
      @AfunnynameWEE Před měsícem +4

      Thank you for your cleaning service. Definitely appreciated.

    • @Akimbo411
      @Akimbo411 Před měsícem

      Every chaos god specific codex should have a detachment for bringing demons, one for bringing chaos knights and one centered around their Demon primarch. There’s 3, GW. On the house.

    • @TheCrimsonArchivist
      @TheCrimsonArchivist Před měsícem

      Hey would you guys be willing consider being playtesters for a tabletop wargame? You guys have great ideas and seem to have a good idea on how a game should be

    • @kamikuru4014
      @kamikuru4014 Před měsícem

      Thank you! Because I love the addition to the lore of female custodes.
      Been playing them since they came out and always had female kitbashes and now with the new lore my female army is canon

  • @cpom5075
    @cpom5075 Před měsícem +1159

    You know brad is on a whole other level of being really pissed off when he starts calculating words per dollars.

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +426

      When I was rage-calculating it before the episode Eric's exact words were "Jesus Christ, you're seriously doing this?"

    • @cpom5075
      @cpom5075 Před měsícem +95

      ​@@thepoorhammerpodcast It it makes you feel any better, i have never heard those words in that exact sequence before, genuinely suprised by the levels of (justified) pettiness you have shown in this episode and im not even 20 minutes in.
      Edit: I just got a idea for a new episode, find the largest plastic kit of each faction and calculate its points/dollars per gram of plastic.

    • @bcw1313
      @bcw1313 Před měsícem +86

      This made do that calculus on my own novel.
      I’m charging people 0.0125c/word. Thanks for the morning depression, Brad…😢
      I have to sell 480,000 words to afford 300ish from GW

    • @darrkhunter96
      @darrkhunter96 Před měsícem +18

      ​@bcw1313 ha! Our translation team, including editorial work asks less per word from a *companies*, than GW from customers. Guess I chose a wrong line of work!

    • @daviddines479
      @daviddines479 Před měsícem +7

      I feel like it is a way to force a useful illustration on people who want to make excuses for GW.
      Although Brad I only expect your rants (which i mostly love) to become worse because I dont expect GW to do 10 percent of your very good suggestions (those that are very good, im not saying everything suggestion you have is very good).

  • @krkngd-wn6xj
    @krkngd-wn6xj Před měsícem +616

    Poorhammer announcing they are doing a snarky negative episode is a bit like Slipknot announcing their next concert will be loud.

  • @TheGrayAdder
    @TheGrayAdder Před měsícem +818

    Definitely not the first person to say this, but it’s pretty telling that a lot of responses to codex releases isn’t “oh cool my codex is out soon” but rather “oh god, please let my codex not suck”

    • @Bomfunker91
      @Bomfunker91 Před měsícem +24

      I've recently begun dipping my toes into Tau after eyeing them for several years, and I'm feeling a mix of excitement and deep, deep concern.

    • @rogerstewart5525
      @rogerstewart5525 Před měsícem +13

      It can't be great for sales

    • @collegeoffoliage6776
      @collegeoffoliage6776 Před měsícem +27

      Oh Christ I'm going to have to pay 60$ for a paper weight so that I can get a code to access the up-to-date rules.

    • @Axquirix
      @Axquirix Před měsícem

      ​@@collegeoffoliage6776 Or just don’t. You can play index until 11th probably.

    • @darnokx9277
      @darnokx9277 Před měsícem +6

      It IS weird, and kinda a first. I can not remember this happening in 40K before, and I was around in late 2nd edition and ever since.

  • @americanman3745
    @americanman3745 Před měsícem +210

    Make the rules Digital, the physical copy should be 90% lore and 10% painting guides

    • @lelandmartin3970
      @lelandmartin3970 Před měsícem +14

      yes please, hell they could still keep the codex's the way they are but sell them as an art book and the game thing would be a advertisement for the in game faction giving an example of the original interpretation they had for that edition with a link that takes people to the free online rules. you could play with the codex art books if you wanted but they would be very unbalanced because gw's original interpretations are never balanced. It could be fun though as a one off thing to do with a friend like "hey, you wanna play a game using the crappy art codex's?"

    • @zerlz9078
      @zerlz9078 Před měsícem +1

      What this guy said!

    • @williamings773
      @williamings773 Před měsícem +8

      Printed rules close to the end of the edition that have been play tested and updated would sell. I wish GW didn't run on a rapid fire edition model.

    • @cadettrev762
      @cadettrev762 Před měsícem +7

      Votann would love it. Their codex is their only lore so they desperately need it

    • @Bluecho4
      @Bluecho4 Před měsícem +7

      ^This. People would absolutely still buy codices, if they were just fancy art books.

  • @theshamurai32
    @theshamurai32 Před měsícem +610

    "This is not a lets stay positive episode."
    Me, who's been watching the Custodes shitshow the past few days: "Good, we don't deserve positivity."

    • @thisgoddamusernamestoodamnlong
      @thisgoddamusernamestoodamnlong Před měsícem +59

      as a Tau player its been fucking wild to watch

    • @nickhall3111
      @nickhall3111 Před měsícem +126

      Just watched an Auspex vid on how good you can make an elite Meganobz army.
      Someone nailed it in the comments: "I remember back when Custodes were more elite than Orks."

    • @panKowalski597
      @panKowalski597 Před měsícem

      My man, have you seen admech? It's miserable. I play both admech and custards, and 10th is the worst edition so far...

    • @tbomb69
      @tbomb69 Před měsícem +27

      My local GW store owner told me about how in the beginning of 9th basically the same thing happened. The custodes player base shit itself and died once they saw the codex, then it turned out it was extremely OP and had to be nerfed several times. So i’m holding out and hoping its better than we think.

    • @theshamurai32
      @theshamurai32 Před měsícem +13

      @tbomb69 I admire your optimism. I'm not really competitive grade and mostly play casual play with old friends, so I'm not too worried about losing a lot (plus my first and foremost is Guard, so I'm used to getting my ass kicked lol). I'm more annoyed on the principle of GW dicking over my compatriots on the competitive side.

  • @Ben-fk9ey
    @Ben-fk9ey Před měsícem +351

    I think GW having a dedicated testing team and not grabbing GW office staff during their dinner breaks would be helpful.

    • @CatharsisChaser
      @CatharsisChaser Před měsícem +23

      Or having a writing team of more than 3-5 people that all individually work on a dex
      Poor multi billion dollar company cant afford to hire more people from a fanbase that writes better rules in mere days 😢

  • @johnj.spurgin7037
    @johnj.spurgin7037 Před měsícem +199

    They should only offer printed codexes as a crowning point, a bookend to an edition. This way, they could literallywrite the edition's lore into the book and make it shaped by the results of things like Oghram.
    They're blinded by their own thirst for money.

    • @klaykid117
      @klaykid117 Před měsícem +12

      It's unfortunate but GW is at the top so they can basically do whatever they want. Both with their incredibly expensive model range and they're very outdated ways that they release rules. Although I'm sure if the other compan ies managed to claw their way to the number one position, they would also be just as bad

    • @ichbineinberliner1776
      @ichbineinberliner1776 Před měsícem +1

      Rant start : Yes please, Start with indexes online, add and real-world balance additional detachments for each army online, release new Minis add Datacards for them online, and then at the end release all Faction + Detachment Rules in one book (Print on demand). Close out the edition with one big narrative campaign. with one book with all the rules for all factions in this campaign, next Book, maybe campaign battlefields, suggested order of play. And a trilogy of novels, or trilogy of short stories in Black Library with all the story. Instead of this piecemeal approach as with Psychic Awakening and Arks of Omen. Have all Players have their Codex right from the start. Not this: Here is the final codex for this edition, next month we will start a new edition and everything in it will be obsolete. Rant end ..

    • @johnj.spurgin7037
      @johnj.spurgin7037 Před měsícem

      @@ichbineinberliner1776 On the contrary, there's literally nothing stopping you from playing a previous edition. A capstone codex for a faction would include all the rules and final balance changes of the edition and would thus be a single purchase necessary. No more balance passes, just play the edition as it was at it's end. Technically codexes are only obsolete NOW because they're written 6 months out of date and don't have ANY accurate numbers in them.
      Hell, I wouldn't even include narrative campaign stuff like oghram in the codex save with the results of that narratively recorded in the history section, just basic crusade. Those narrative campaigns would be released during the edition as a way to maintain currency influx, rather than the staggered releases of obsolete-on-purchase codexes we have now.

    • @mrbigglezworth42
      @mrbigglezworth42 Před měsícem +1

      @@klaykid117 Nothing brings about a fall faster then assuming you're going to stay on the top forever.

    • @dracosummoner
      @dracosummoner Před měsícem +1

      I really like this idea. That way you could have the lore be impacted in some ways by the results of that edition's tournaments, similar in some respects to what Old Version of the Legend of the Five Rings card game did.

  • @bradsievers3541
    @bradsievers3541 Před měsícem +301

    CSM: I cannot WAIT to have to pay for all my dark pacts

    • @SuperDuperHappyTime
      @SuperDuperHappyTime Před měsícem +31

      The Dark Gods require their payments.
      GW. Chaos Gods are actually pretty cool dudes.

    • @Vohtwomax
      @Vohtwomax Před měsícem +13

      As a GK player, I am soooo fucking concerned for their codex 😢

    • @idc681
      @idc681 Před měsícem +2

      I can see it being like just roll D3 to see how much mortals you take instead of leadership test THEN roll for mortals

    • @theshamurai32
      @theshamurai32 Před měsícem +4

      ​@@Vohtwomax I pray you guys at least keep your teleporting shenanigans. From the outside looking in, that seems like the most fun part of playing Grey Knights.

    • @Vohtwomax
      @Vohtwomax Před měsícem +4

      @@theshamurai32 I would love GK to be great at 2 things: teleport shunting(it's kinda their entire schtick) and killing Daemons. I don't mind if they're terrible at everything else.
      I would love to see some kind of Rock-Paper-Scissors epement introduced where X faction is great at dealing with Y, but Y will be good at fighting Z, and Z can defeat X.
      Grey Knights>Daemons/Chaos, Chaos>humans/Astartes, Astartes>xenos, and so on and so forth.

  • @captianbubbles4674
    @captianbubbles4674 Před měsícem +38

    I said this to a friend earlier, but ideally, editions should last 5-8 years, not the three year cycle that they currently have going. Additionally, codexes should all be out within the first year; all codexes should be written at once, with communication between everyone who is writing them. Year two should be focused on acually balancibg everything, and the rest of the editions lifespan should be about providing interesting scenarios and updating whats already there, expanding army ranges, and providing a fun game.

    • @victordavila9812
      @victordavila9812 Před měsícem +3

      I think they don't do that in order to sell more minis for the meta chasers that change armies throughout the editions

    • @heterosexualtraplord7861
      @heterosexualtraplord7861 Před měsícem +3

      May be a bit much, I would say 5 years with that plan is better, because you have a whole like, 3-6 years when the game doesn't have new codices, and can maybe get stale because of it. I think 2-3 years after everything released is much more interesting, gives people enough time to spend with all the rules and not get tired of it, I know I would

  • @ChristianVonCarmian40kVtuber
    @ChristianVonCarmian40kVtuber Před měsícem +237

    At least the new codex power creep is (mostly) gone

    • @saltytattie833
      @saltytattie833 Před měsícem +41

      The unfortunate side effect is I kinda dread the Sisters release in summer.
      I'm not too worried for CSM as my other army since they already confirmed 8 detachments (surely at least one will be fun right?). Sisters on the other hand I can easily imagine them sucking the flavour out of and giving too few detachments.

    • @redspec01
      @redspec01 Před měsícem +7

      Yeah, balance is better overall, but people still complain just as much.
      Edit:
      Maybe my comment is too much of a turnoff as well.
      I am not trying to say poorhammer is wrong, they are right, GW should do better.
      What I am saying is that some fans are toxic, and complain to complain. The balance of the game is better than ever IMO, and instead of worrying that mid tier armies are not OP when they get a new codex, I would rather GW work on buffing the bottom armies, and debuff the top ones.
      There will always be a meta, and that meta will distort win rates more and more as the game becomes more balanced.

    • @thefloatingcontinent9897
      @thefloatingcontinent9897 Před měsícem

      Oh hey it’s VonCarmian!
      If anyone here plays Sisters do yourself a favor and check out this guy’s stuff

    • @tastefulavenger
      @tastefulavenger Před měsícem +33

      ​@@redspec01God I hate these Stu Black talking points. This isnt an esport it's a skrimish roleplaying game. I rather things be creative and fun than chess

    • @saltytattie833
      @saltytattie833 Před měsícem +17

      @@redspec01 I think long term boring rules are gonna be worse for the game than overpowered ones that can be tuned down.

  • @ryan_the_rizza2571
    @ryan_the_rizza2571 Před měsícem +100

    I love it whenever Berilio busts out the “I do wanna keep this all positive” 😂

  • @user-vd3zm6ix5t
    @user-vd3zm6ix5t Před měsícem +247

    I vote for Eric to change his Avatar to an Ork character.

    • @danegrant6101
      @danegrant6101 Před měsícem +16

      GOOD FINKIN'!

    • @Sir_Bucket
      @Sir_Bucket Před měsícem +9

      And Brad into an Iron warrior

    • @HExploZifs
      @HExploZifs Před měsícem +9

      Yeah! He'z should stop mukkin about!

    • @cadettrev762
      @cadettrev762 Před měsícem +5

      But then this wouldn’t be a Space Marine podcast with two hosts who main Space Marine factions

    • @GHOSTY_ON_TOP
      @GHOSTY_ON_TOP Před měsícem

      Zoggin gud finkim

  • @DylanScottDavis
    @DylanScottDavis Před měsícem +83

    Can't wait for my all Tzaangors attachment for the TSons. Or better yet, why not go for two of them knowing GW.

    • @timunderbakke8756
      @timunderbakke8756 Před měsícem +14

      It’s going to be 3 detachments, cult of Magic, oops all tzangor, and something else bad.

    • @sonarchy5158
      @sonarchy5158 Před měsícem +27

      ​@@timunderbakke8756 "Cult of Magic", "Oops all Tzangor", and "I swear Daemon Engines have been a key part of TS all along ; Magnus adores his Maulerfiend"

    • @victordavila9812
      @victordavila9812 Před měsícem +1

      Omg after the custodes got 2 detachment with sisters of silence I can already see it coming one is going to be tzaangors pluss Thousand sons and the other tzaangors by themselves

    • @ecaterinaducaird9181
      @ecaterinaducaird9181 Před měsícem

      Nah, we had codex birdmen back in 8th. Tau have assimilated that title from us this edition.
      TS have a Tzaangor one, a Spawn / Mutalith one, a Demon engine one, something with demons and pacts that focusses on the infernal master because he's a unique thing for TS and.... oops, that's your 4, we ran out of ideas. So sorry. Its not like you wanted to play thousand sons in a thousand sons army anyway, right?
      If we're very VERY lucky, Tzaangor and Spawn / Muta will be a single detachment focusing around mutation and we'll get a cult of magic (preferably that isn't built around 1 strat making the rule completely OP for one unit, but is otherwise useless).

  • @joshy7759
    @joshy7759 Před měsícem +43

    You keep teasing these larger problems, give me an episode on how you would do 11e! (Not in a "let's see you do better" way, I would actually be interested in a design deep dive like this for it)

  • @vaughanpeters8321
    @vaughanpeters8321 Před měsícem +29

    Armies with smaller ranges ie Custodes need more detachments not less. It’s great when armies like Orks and space marines can have entirely different armies for entirely different detachments. But for smaller armies they have to play with the same units each game so the only way to get any real variety in ways to play is to get more varied detachments.

  • @russel4682
    @russel4682 Před měsícem +49

    shout out Berilio for always having the best comic relief

    • @monkeysruleall93
      @monkeysruleall93 Před měsícem +2

      If there was a fourth wall to break it would be dust, and I like that

  • @ryang6931
    @ryang6931 Před měsícem +87

    "I don't know if there's any other examples of leaders impacting unit interactions with detachments" cough cough bully boyz......cough cough warboss giving an entire squad of Boyz the warboss keyword and thus the extra turn of waaaagh in bully Boyz.

    • @klaykid117
      @klaykid117 Před měsícem +8

      Man, it's a good time to be an Ork player

    • @willhenry7305
      @willhenry7305 Před měsícem +2

      One word: Mek

    • @brettnormann4344
      @brettnormann4344 Před měsícem +6

      Also Crypteks in the Canoptek Court. They can embed with immortals and warriors to spread the keyword around.

    • @RaggiDrex
      @RaggiDrex Před měsícem +1

      Does it work also for example for Azrael leading Hellblasters with lieutenant? Do they all get Deathwing keyword because of Azrael and can I slap enhancement from inner circle on lieutenant because of it?

    • @joshuamccarthy3226
      @joshuamccarthy3226 Před měsícem

      ​@RaggiDrex Probably not in that case as I believe you choose Enhancements during the choosing your army step, whereas you don't attach leaders until the Declare Battle Formations step.

  • @BlommaBaumbart
    @BlommaBaumbart Před měsícem +75

    As a great philosopher once said: Yarr, harr, fiddle-dee-dee.

    • @sonarchy5158
      @sonarchy5158 Před měsícem +7

      I believe that great philosopher was Kaptin Badrukk

    • @B1GG33
      @B1GG33 Před měsícem +3

      A PIRATES LIFE FOR ME

    • @theshamurai32
      @theshamurai32 Před měsícem +4

      "I'm just being in character as Red Corsairs. It's called roleplaying!"

  • @S0nyb1ack
    @S0nyb1ack Před měsícem +43

    Rules should be free, if a company is selling me bespoke minis for the game, in my opinion. Come on! It is basically industry standard at this point... I play a variety of wargames and either the rules and unit stats are free and there is a miniature line for the game or the rules are not free (but 1 book is enough!), but the game is miniature agnostic, so I can (officially) use whichever minis I want.
    The vast majority of companies either want me to buy either their minis or a book, not both!
    Here is some stuff I enjoy with dedicated miniature lines:
    * Carnevale: free online rulebook, free character card PDF, free gang builder (not the best, but its functional, I would like to see some interface improvements)
    * Conquest: The last argument of Kings: free online rulebook and faction PDFs, great free army builder app
    * Malifaux: free online rulebook, a physical stat cards added to the minis when you buy them, the best army builder app in the hobby! (seriously this app is AMAZING and can even help you run the game by quickly generating setups and you can connect two apps to do all bookkeeping that side objectives might require in the apps and be synced for the game at hand)

  • @JKo-jv7kf
    @JKo-jv7kf Před měsícem +35

    Admech having almost all these failures. We're #1, yay!!

  • @lelandmartin3970
    @lelandmartin3970 Před měsícem +8

    honestly the problem with custodies is their one weakness is given out like a gold star at a day care. devastating wounds are incredibly common and so the high base saves of custodies don't matter at all. honestly might be better off being protected from devastating wounds rather than mortal wounds.

  • @daaaah_whoosh
    @daaaah_whoosh Před měsícem +52

    I think for T'au they shouldn't have made For the Greater Good the army rule. Especially because it doesn't work with auxiliaries or ethereals. Give a bunch of units the ability to be spotters, and then make a detachment that makes spotting even better. I think Kauyon/Montka would have been a better army rule, like each round you get to choose to either be more deadly or more mobile, something like that. And then detachments could just be Spotters/Kroot/Battlesuits/Tanks&Vehicles/Stealth. I'd say there should be an Ethereals detachment but there's only one Ethereal unit left.

    • @vicio19995
      @vicio19995 Před měsícem +2

      turn 1 start in monka
      after firts turn you can change to kauyon,
      (you cant change back to monka)

    • @romainrondeau4242
      @romainrondeau4242 Před měsícem

      On the Montka/Kauyon i totally agree and make it you can choose one and change but if you change you're stuck and the more you stay in a way the more bonus you get.

  • @gavin9695
    @gavin9695 Před měsícem +49

    All of the design team saw this video! They said they’ll keep it in mind when they start on 11th edition :)

    • @elijahnyre8673
      @elijahnyre8673 Před měsícem

      Where did you see that

    • @TheRealDeadRock
      @TheRealDeadRock Před měsícem +1

      I don't believe you.

    • @gavin9695
      @gavin9695 Před měsícem +27

      Sorry guys, it was meant to be a joke on how the codices are written really far in advance.

  • @scabeiathaxnovastorm2559
    @scabeiathaxnovastorm2559 Před měsícem +24

    Im so glad the ork codex is good. The idea of going an entire edition with nothing but bad codex breaks my brain. Honestly I preferred the power creep of 9th to a non-stop wave of disappointment.

    • @bestnameever1850
      @bestnameever1850 Před 17 dny +1

      i dont know if i hard agree but i get your point
      nothing sucks more then waiting for your codex and getting publically crapped on
      however it does suck to get a codex be cool for a week then eat 600 points worth of nerfs and have all of your cool shit taken away
      its like would you rather be blind to the cool shit or get it only to have ot taken away

  • @Blu_Wolf64
    @Blu_Wolf64 Před měsícem +7

    So I went to a Q&A last year at GWs KC open event. It was late at night and i cant remember who the person answering was but he was higher up on the US side and was brutally honest when answering questions. One of the questions was something along the lines of "why not go to an all digital rule set?" The legitimate answer was that "GW has found on average they sell two codexs per player of that army. So why would they stop?"

  • @EngineerOfVaul
    @EngineerOfVaul Před měsícem +9

    God I hope the Aeldari get at least 7 detachments. 5 for each of the major craftworld themes:
    - One for a psyker heavy army, with farseers and warlocks, for Ulthwe.
    - One focused on jetbikes, vypers and falcons, for Saim-Hann.
    - One wraith heavy army, repping Iyanden.
    - One for boosting rangers and shroud runners (maybe give rangers OC), for Alaitoc.
    - And one focused on aspect warriors, for Biel-tan.
    The last two can be for combined forces. One for Harlequins and one for Corsairs.

    • @thetimebinder
      @thetimebinder Před měsícem

      We're going to get 4. One will be Harlequins, one will be Ynnari.

    • @mrbigglezworth42
      @mrbigglezworth42 Před měsícem

      A Wraith heavy army that makes them noticeably bulkier would certainly help. Maybe a another brand new Wraith unit devoted to long range fire support, a Dark Reaper style gun for instance.

    • @EngineerOfVaul
      @EngineerOfVaul Před měsícem

      @@mrbigglezworth42 it's not really a troop and requires investment but they can get long range heavy firepower from a double gun wraithknight.

    • @mrbigglezworth42
      @mrbigglezworth42 Před měsícem

      @@EngineerOfVaul Wraithknights are also expensive to field in that setup and don't noticeably perform much better then just doubling up on Wraithlords with dual heavy weapons. Even the Wraithlords aren't ideal for that but are at the very least the cheapest Wraith unit available.

    • @ryanburke6354
      @ryanburke6354 Před měsícem

      Considering the run Eldar have had this edition, I think I'd be hoping the Codex never drops.

  • @SwearingWizard77
    @SwearingWizard77 Před měsícem +8

    I just want to reinforce that a codex DOES NOT have to be busted to be good! If it expands on your faction and gives you equally fun, cool, and diverse ways to play them then its great!

  • @sidneyflinton6500
    @sidneyflinton6500 Před měsícem +62

    It seems to me as though the bad codexes started off fun, then had bits chopped off to 'balance' them. Then the balance team sent them to print without checking that they were still fun.

    • @justarandomtechpriest1578
      @justarandomtechpriest1578 Před měsícem +13

      A few where probably supposed to get a bigger model release with them that they had to scrap and the codex where just printed without any change *cough cough* ad mech cybernerica *cough cough*

    • @suetyhercules7717
      @suetyhercules7717 Před měsícem

      ​@@justarandomtechpriest1578 why do you have to remind me 😢

    • @Kodaiva
      @Kodaiva Před měsícem

      I dont think any of them started out fun to begin with.

  • @singularkakapo
    @singularkakapo Před měsícem +52

    Hopefully this is a guide that at least one GW designer will read.
    But of course, hope is the first step on the road to disappointment.

  • @stangjr5236
    @stangjr5236 Před měsícem +9

    I mean, when your codex has a rule for triarch detachment and THE TRIARCH DOESN'T HAVE HIS OWN KEYWORD...
    a vid like this is probably due.

  • @Atiredproblem
    @Atiredproblem Před měsícem +17

    Try Dat Button is nearly perfect for an AdMech detachment. It’s fluffy and perfectly encapsulates the esoteric weapons they use. Galvanic rifles? Maybe they *really* shoot well, maybe the explode because you fail four Hazardous rolls

  • @brianwise899
    @brianwise899 Před měsícem +12

    Your units have keyword {BAD} while they are part of this detachment. {BAD} units are treated as if they are worse than before.

  • @samlynn1652
    @samlynn1652 Před měsícem +24

    I'm thinking that an TTRPG is a better comparison than Magic: The Gathering. Lots of TTRPG's have went to digital primary and the physical book is a luxury item you can get if you want it. It would also make a lot of sense for Warhammer to go that way. Also you can add new detachments via a new digital releases!

  • @SockimusPrime
    @SockimusPrime Před měsícem +10

    Berillio is going to keep that "I do wanna keep this all positive" clip in his back pocket forever, and I love it.

  • @madsurfr728
    @madsurfr728 Před měsícem +8

    To go off the “don’t have enhancements on 1 character” how about making sure it works with the character. New custodes enhancement gives a shooting buff to blade champ or shield captain but blade champ doesn’t have any ranged weapons. Sure, it affects the unit but come on…
    Also for strats, can we add a rule that if the detachment wants to care about characters, and your characters make a battle tactic free, that there’s at least a battle tactic available…

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +4

      Ok, that first one is funny and painful, I didn't notice that on my quick read of the leaks. The second I won't hold against the codex writer, it's almost certain it was written before the Battle Tactics change occurred in a dataslate. The codex will need FAQs done to modernize it to the dataslate (which gets back to the "stop making paper rules" point.)

    • @madsurfr728
      @madsurfr728 Před měsícem

      @@thepoorhammerpodcast I can see that but my only issue with that is they have yet to change the type of a strat since making that balance dataslate and how they wrote this codex and the lack of synergies doesn’t instill confidence that they will make that change. I mean why run a codex detachment where the strats only affect a single model after removing so much already.

  • @chaosclg
    @chaosclg Před měsícem +42

    Just announced emperors children index! We will have an EC codex soon

    • @sonarchy5158
      @sonarchy5158 Před měsícem +10

      It'd be hilarious if EC kept being an Index for the rest of 10ed
      I'd be furious, but it'd be hilarious

    • @saltytattie833
      @saltytattie833 Před měsícem +5

      ​@@sonarchy5158 They did say it won't be out in the foreseeable future so it'll definitely be a while

    • @xdude228
      @xdude228 Před měsícem +1

      Its probably not going to drop until after World Eaters at minimum, so not until late 2025.

    • @chaosclg
      @chaosclg Před měsícem +5

      @@saltytattie833 it was already leaked last year because we are supposedly getting space wolves at the same time, end of the edition just like votaan and world eaters so could be up to 2 years realistically

    • @Calvin_Coolage
      @Calvin_Coolage Před měsícem +4

      The timing on the announcement of the EC Index is really funny because of the fustercluck with Custodes, like they're throwing a bone to distract people.

  • @bruhschwagg490
    @bruhschwagg490 Před měsícem +18

    math is brads rage languages

  • @MICR0RAPT0R
    @MICR0RAPT0R Před měsícem +47

    As an orks main I feel bad for everyone getting shafted. May your armies become playable soon friends

    • @sipes55
      @sipes55 Před měsícem +1

      *3 months later
      GW: sorry not enough data

    • @slowking2088
      @slowking2088 Před měsícem +3

      Yeah my biggest positive about thr Custodians and Ork release is at least the ork players I know are happy. I play Custodians

    • @SenseiLlama
      @SenseiLlama Před měsícem +5

      As an admech player I'm more.or.less waiting for next edition. We've got fundamental problems.

    • @Sargedaheavy
      @Sargedaheavy Před měsícem

      As a Necron player, I feel the same.

    • @ValentineElCarbona
      @ValentineElCarbona Před měsícem

      AdMech since 9th edition...

  • @Graniteflight
    @Graniteflight Před měsícem +10

    45:00 Regarding leaders giving keywords, the winged Prime is actually not the only example. The new Ork book does this quite a bit with the Warboss and Mek keywords in the relevant detatchments, and Crypteks give their keyword to Immortals (dear God why)

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +3

      I can't believe I forgot Crypteks, we even got stuff FAQ'd because of that detachment!

  • @jorgemontero6384
    @jorgemontero6384 Před měsícem +19

    The army rule fail is also awful in Tau. The lore page says that Kroot are scouts for the army, and point out targets... except they can't be observer units. It's ridiculous.

  • @MrPublikus
    @MrPublikus Před měsícem +14

    For space marines they should definitely make each special chapter be their own thing that cant use the base marines detachements as long as they play chapter specific units.

    • @l_____________l_______l
      @l_____________l_______l Před měsícem

      I'd say the exemption should be intercessors and heavy intercessors unless they have a different battleline unit that basically does the same thing

    • @MrPublikus
      @MrPublikus Před měsícem +2

      @@l_____________l_______l I would just name them "Dark Angel Intercessor Squad" and either give them the same or, if you wanna go the extra mile, chapter specific rules. Like give the "Has OC1 even while battleshocked" to those intercessors and give the dettachement actually something even remotely usefull.

    • @l_____________l_______l
      @l_____________l_______l Před měsícem

      @@MrPublikus yep that's a good way to do it

    • @greg_mca
      @greg_mca Před měsícem +2

      Space wolves is trying since they have a unique variant of basically every remaining firstborn unit, but the detachment is terrible because while it's playing to an SW strength (the character roster) the characters are overcosted and they don't impart their keywords to the unit for detachment rules. Nobody uses it and for good reason

    • @chrisbeau76
      @chrisbeau76 Před měsícem

      The Dark Angels Supplement is a mess. All the Ravenwing Data Sheets that exist inside the supplement (Black Knights/Ravenwng Command Squad, Dark Shroud/Vengeance, etc..) have a unmentioned 5++ Save. This includes both Aircraft, the Nephilim Jet Fighter benefits the mosgt because he has a permanent -1 to be hit enemy shooting attacks, enemy shooting attacks that have the FLY keyword suffer a -1 to their wound rolls when trying to shoot the Nephilim and they layered a 5++ on top of that. For 195 points you can have a plane that your opponent is going to be -1 to hit and -1 to Wound and if you happen to hit and wound it, he still gets a 5++.
      I'm assuming this is a nod towards the 9th edition Jink bility which gave a 5++ to unitd with the Ravenwing keyword. This included Outriders and would have been applied to Stormspeeders because they gain ravenwing
      My only question is was this an oversight from the new GW staff? When divergent chapters take specific data sheets from the Vanilla Codex they typically contain keywwords so thjey stay consistent with the rest of the chapter like Ravenwing did in 9th and the A supplement isnt even close to being OP.
      It would help balance against several of the data sheets we lost, during the DA "Refresh". (Talon Master, Terminator Strike Master, Terminator Apothecary, Terminator Champion,
      Hell I'd be happy if they gave back Outriders their 5++ with the Ravenwing keyword, gave Inner Circle Compaions a -2 AP on their Direct Attacks profile (I was looking though other data sheets tha thad 2 handed weapons and they all had a -2 AP and maybe consider giving them a 5++ but only during the Fight phase. FOr some reason GW flipped the AP values for DA.Most of their data sheets that deal 2 or more damage in melee have a -1 AP...
      Also you cant raise the points on the Monolith when you made it the center of a detachment's special rules?? And increasing the points on all Necron Crypteks except for 1 and then increasing the Technomancer to 85 is a major set back after already removing a unit from the list of units they can lead.
      And changing Szereasd's points again, make up your damn minds...
      Increasing the costs of Immortals after nerfing Warriors 1 weapon and changijng thier Reanimarion diee from a D6 to a D3...and speaking of Reanimation, yes we already knew Reanimators with a 12" aura was too sztrong, but you guys did that. It should have been 6", and now we h ave to wait for another 6 months fpor actual faction rules changes.
      And why the sudden silent removal of the Overload with the Void Scythe.
      Can we assume that 40K is changing over to a 10.5 edition? I'm ready for 11h edition, because this has been a clcown show...
      Geez, I cant wait for the Chaos Marines Codex which has 8 Detachments...would be nice if we could get our 3 special characters back....oh and you should have increased Wraiths points and not the technomancer or split the increase between both...

  • @daviddines479
    @daviddines479 Před měsícem +10

    Apologies but I want to increase the chance that this comment even gets read. Copied from the 40k Trivia show comments section which youtube just threw at me again.
    "I love this episode, I want more of this. Like it felt like 5 minutes. You can have tripled this and id have still probably wanted more, Eric Jenny and Berilio make a fantastically funny cast for this. Brad you did great hosting apart from the magnus question your wife beat you on"
    Having said that I posted that and noticed your comment about how much work it was for Berilio. Only if he agrees to it. Double shift for your hard working editor in chief. I didnt notice any issues with editing but it might have been because it was so funny.

  • @dalekperson3108
    @dalekperson3108 Před měsícem +8

    I am extremely upset that we didnt get a tank/vehicle Tau detachment. It was the ONE detachment I was begging for.

  • @RaptorianxdReviews
    @RaptorianxdReviews Před měsícem +10

    Oh yeah? Well how about I hit the Like button and don't leave? Try and stop me magic bird man.
    As much as I love the positive episodes, sometimes you've got to talk about the problems. I'm glad you guys covered this, it's a worrying trend and it feels weird to be glad one second for a new codex and then to be worried the next second for a new codex
    On crusade rules: PLEASE don't make me suffer for playing my army in crusade, 9th was torture for my Blood Angels

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem

      To be honest, I think after the crap they're pulling with rules, I'm just gonna make my own set of detachment rules for me and my friends, and we're just gonna play horde mode. I just can't have faith in gw to provide a fun game environment around their own minis anymore, not with how they've screwed up psychic, flying units, votann being half an army, harlequins being none of an army, world eaters being less of an army after they got rules, grey knights losing their main gimmicks, admech being 2k dollars for 2k points, just no. I'm done. At this point I don't want gw to pay attention to xenos because every time they focus on an army it gets worse, and then the price goes up.

  • @ismael9914
    @ismael9914 Před měsícem +55

    Trying to defend GW a little, 9ed was powercreep the edition, where each time a codex dropped, the meta was about how to survive them until the Nerf gun was ready to shoot. So I can understand how GW rules team has TRIED to avoid 9ed problems.
    Nontheless, man, does Admech and Custodes codex feel like "go through hoops to get the smallest buff ever"
    Edit because I got shit memory:
    I need to start this with the fact that I LOVE how detachments work in 10ed and hope they stay this way. But yeah every army needs 6 detachment minimum. Tau's 4 detachments seem criminal because 1 is kroot only, another is mech spam and another is only active on T3 and onewards. So" if you want to have a varied army fuck you - GW"

    • @aardvarkpepper7660
      @aardvarkpepper7660 Před měsícem +2

      Warhammer 40K 10th Edition: "We didn't get it right the last nine times :( . . . so spend over a thousand dollars for a new ruleset so we can try it again!"
      When you look at it that way none of it's a mistake really. 🤔

    • @beanman853
      @beanman853 Před měsícem +2

      Tau actually has 3 very usable detachments

    • @MrShukaku1991
      @MrShukaku1991 Před měsícem +2

      Give the Tau a stealthy detachment. Here, a detachment rule.
      Stealth Fields.
      All battlesuits with 9 wounds or less gain the stealth keyword.
      If an infantry model hasn't moved since the end of your last turn, it gains the stealth keyword and cannot be shot from outside 18".
      Give them enhancements that give a character Lone Operative, one that gives the character and unit they lead the smoke keyword and a once per game free pop of smoke for that unit.

    • @Jfk2Mr
      @Jfk2Mr Před měsícem

      So pretty much it is "Pop the smoke, they have AT gun!" detachment

    • @MrShukaku1991
      @MrShukaku1991 Před měsícem

      ​@@Jfk2Mr I was thinking more "win the ranged game without it being me just gunning you off the board"

  • @nathanstruble2177
    @nathanstruble2177 Před měsícem +35

    Oh wow I can't imagine what inspired THIS episode??!!?!

  • @remulean
    @remulean Před měsícem +13

    As an admech player, thank you for your righteous nerd rage.

  • @justinrockholt7055
    @justinrockholt7055 Před měsícem +19

    Step one, not be GW. Step two, ??? Step three, stay within the fantasy of the army. Step four, don’t profit because you aren’t GW and are infringing on copyright.

  • @animerambling
    @animerambling Před měsícem +5

    We all knew it, but now it is painfully obvious that Games Workshop thinks it's better to prioritize how
    much money they can rake in per product than making the product worth buying
    All of this is crazy, considering how much money GW already makes
    They aren't nearing bankruptcy why do they do this shit

  • @Cross_Malaki
    @Cross_Malaki Před měsícem +13

    12:27 Like seriously, if Space Marines get a detachment per chapter, why can't we get one per sept? Easy fix:
    T'au - Kauyon, literally unchanged.
    Viorla - Montka. Boom.
    N'dras - Focus on stealth, make us harder to hit, boom.
    Borkan - Better weapons, either in range, damage, or ap. Boom.
    Tash'var - Army Wide FNP. Boom.
    Farsight - Battlesuit Detachment. Done.
    And go ahead and throw the Kroot detachment in for those people. That's 7 right off the bat.

    • @b-beale1931
      @b-beale1931 Před měsícem

      Not farsight melee? Make tau survivable-ish in melee

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem +1

      ​@@b-beale1931 the trick to making tau survive in melee is to either make one of the sub-species have melee focus (like a berserker unit) or have a primaris style breakthrough in gundam suits that make them tougher/able to punch good lol. Both unfortunately require gw to care about tau

    • @b-beale1931
      @b-beale1931 Před měsícem +1

      @@bobthegamingtaco6073 I was thinking more that their combat knife could be up to imperial guard bayonet/shovel standards

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem +1

      @@b-beale1931 that would be a good start too

  • @timeenoughatlast3368
    @timeenoughatlast3368 Před měsícem +3

    I love the Tyranids were clearly ballenced around Invasion fleet because if you gave them literally any decent datasheets that could deal with tanks, Invasion Fleet explodes. So all our other detachments feel like you're sifting through the bins to make something out of whats left.

  • @dawnevergarden3275
    @dawnevergarden3275 Před měsícem +4

    The bit at the end is easily the best joke we've gotten from the channel.

  • @Sparkyinbozo-xe9fn
    @Sparkyinbozo-xe9fn Před měsícem +5

    "I mean, you can pleasure yourself" was such a good line.

  • @theotv5522
    @theotv5522 Před měsícem +11

    Might just be me but I love vids like these. It’s much more engaging and interesting than the happy go lucky topics

  • @Rogurt6
    @Rogurt6 Před měsícem +4

    As someone with a Grot revolushun' army I appreciate the grots as battleline.
    I also have a stompa, the dread mob is just for me.

  • @Henry-ov7rh
    @Henry-ov7rh Před měsícem +2

    This is a sorta black templar specific gripe, but a nice addition to the detachment rules should be. "If your detachment has options, make sure the stratagems and enhancements are not useless when not using certain options."

  • @nathanflood2118
    @nathanflood2118 Před měsícem +3

    What I like about the Tau Codex detachments is that even though there aren't a lot of them, they are all good and playable. In previous codices we've had a lot of squib detachments but every detachment in Tau has good play in it, even Kauyon and the Kroot detachment (which would probably be the best detachment in the game in any other army). I would like a mechanized detachment and maybe one that focused on Ethereals for flavor, but I'm actually content with what we got.

  • @arkslippyjunior7773
    @arkslippyjunior7773 Před měsícem +5

    The leaders idea is brilliant, let me get my lord to join those havocs to give them the chosen detachment rule... Oh wait
    I feel like you should also mention that characters should be allowed join units generally speaking

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +4

      I really didn't want to spend another 3 hours going into datasheet issues. I feel like we could do that as a "Designing Codices 201" class instead of 101.

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem +1

      ​@@thepoorhammerpodcasti would love to listen to that lecture lol, game design is one of my favourite things to analyze, and James Workshop fails in such unique ways for a successful game that it's fascinating to dissect every little bit

  • @TheRealDeadRock
    @TheRealDeadRock Před měsícem +4

    I get that Brad hates Dark Angels and didn't say anything about them, so I'm going to do that now, for him, with some issues I have.
    - The Inncer Circle rule doesn't give the Deathwing keyword to certain characters that sorely need it. For example, the Captain w/ Relic shield, aka the Bladguard Captain model from indomitus, is meant to lead Bladeguard. Bladeguard get Deathwing when they are in the Inncer Circle detachment. Captains do not. Technically he would gain the keyword once he leads Bladeguard, but since this is AFTER the army building step, your cool Captain leading Bladeguard can't take ANY of the enhancements from the detachment.
    - This is more of an issue with the holes in SM mounted characters than with Ravenwing in general, but SM has exactly ONE mounted character (chappy on bike), and Ravenwing get ONE additional datasheet to give enhancements to (RW command sqd). The entire Ravenwing detachment is basically 3x6 Black Knights led by one of 3 character's able to do so (Sammael is Epic hero) and then you're basically filling in the rest with Storm Speeders and ATVs. The fast mounted and vehicle style lists just have way too many holes still.
    - The Deathwing army rule, similar to the Admech issue, is a single buff you get in ONE phase of the game on ONE objective marker. Yes, we get to pick which objective that is each turn, but our entire gimmick is essentially 1/3rd of a rule
    - All the issues people had with the generic "greenwing" detachment rule still stand true. It's a rule that only happens when you're battle-shocked. I've played many games where that rule literally never even came up. Then you have other matchups like against CK where their army rule is literally boosting your army into being better. It's just so shocking (pun intended) that the rule either doesn't matter and may as well not exist, or is a complete and direct counter to another army's entire rule. There's little to no in-between
    - another issue with the Unforgiven detachment is that it's not really a tri-wing detachment like it pretends to be. It's just greenwing spam. In 9th there was so much nuance to the ratio of Greenwing, Deathwing, and Ravenwing you brough that influenced what secondaries you would pick and how you would prioritize. in 10th the best Tri-wing detachment is still Gladius.
    - Azreal STILL can't lead Company Heroes, which is clearly is mistake they just forgot to fix in the errata
    Overall I'd say the whole book and it's detachments are a resounding "meh", with shitty points values adding to the disappointment.
    On a positive note tho, I think that we've gotten some of the best new models since the release of 10th. Rules aside I have loved every single new model. Azreal, Azmodai, DWKs, the new Terminators, The Lion, Inncer Circle Companions, and our upgrade sprue are all great aesthetically speaking.

  • @Knight1029
    @Knight1029 Před měsícem +4

    Berillio yet again showing his power level.

  • @strigoi_guhlqueen8355
    @strigoi_guhlqueen8355 Před měsícem +3

    As a chaos knight player with 23 games under my belt with them in 10th ed. My army rule past turn 3 came into effect twice. TWICE

  • @Dokiwanson
    @Dokiwanson Před měsícem +3

    Hey guys, great episode. I listen to you mostly in the audio format due to time issues, but man do I have to at least watch some portions of the video as well because its just so well made and complements the format so much... s/o to Borelio and hats off to you all.

  • @SockimusPrime
    @SockimusPrime Před měsícem +2

    Honestly, with Admech's doctrina imperatives, they should have just made them army-wide, the same way Sororitas get army-wide miracle dice, even on our Ecclesiarchy/non-sisters models. In the previous edition, penitent engines, arco-flagellants, etc, didn't get miracle dice, because those weren't actually Sisters. 10th looked at sisters and went, "No one wants to remember which models get which." Maybe it bends the lore a bit, but it's a lot easier and less frustrating.

  • @Infinity_Coda
    @Infinity_Coda Před měsícem +5

    I really hate that marines are still getting the supplement treatment. Divergent chapters really should have just been their own armies this edition with their own self contained rules and bespoke detachments, it's so awkward having "space marines" and then "space marines premium", and the flavor of the armies are really suffering. Hopefully they'll figure this out sooner than later.

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle Před měsícem +1

      Hot take: divergent chapters shouldn't be a thing. Until we get supplements for different guard regiments just roll all the fancy space marines into one codex

  • @jarrettdiperna8370
    @jarrettdiperna8370 Před měsícem +2

    "If you only got, like, 3CP at the start of the game, that's when rerolling charges becomes incredible value for melee armies, and is almost a requirement."
    Funny you should say that. I think 7th edition was exactly that way, where you started with a pool of CP for your army *and* strategems throughout the game. Incidentally, this also made units that could farm CP during the game borderline mandatory. Those were different times indeed, but I agree, in 10th rerolling charges is basically a non-rule anymore.

  • @cylarith3542
    @cylarith3542 Před měsícem +1

    I'm surprised the Space Wolf detachment didn't get a mention for "Don't have a detachment rule that provides the opponent some control over whether or not the rule does anything. In addition don't have a detachment with effects that cannot activate depending on opponents army composition"

  • @AAw3s0m3
    @AAw3s0m3 Před měsícem +4

    I will never get tired of how he brings up that the rules and their subsequent updates should all be provided digitally for free.

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem

      Only makes sense for an evolving rulebook. Physical books should be for things that do not change, like their could be am argument for the basic rules of 10th edition being print, but anything that needs patching or balance changes should be in a pdf on the website.

    • @SilverPrince_
      @SilverPrince_ Před měsícem

      ​@@bobthegamingtaco6073the problem is that the Balance Dataslate makes the point of Codexes moot. Rules can get changed so drastically that unless you cut out and tape the new wording old-school White Dwarf style into the book, a physical release makes no sense.
      Rules and datasheets on their own should be free, with anything else being paid for so the artists and writers get paid by people who want those extras in their $60 books

  • @Mistheart101
    @Mistheart101 Před měsícem +6

    11:25 Based Poorhammer being chill with Femstodes, thank you. Whole lotta people have been acting childish about it, to put it lightly.

  • @Tehstampede
    @Tehstampede Před měsícem +3

    I play Chaos Knights and I completely agree, our army rule blows. Battleshock rarely becomes a factor on the tabletop because of how hard it is to actually fail a Battleshock test.
    Could someone legally write their own rules and share them with the public if they do not charge or in any way seek financial compensation for those rules? Kind of like how the rules committee writes the rules for EDH in Magic. They write rules and a ban list that build upon the existing framework of MTG for a different way to play with the WOTC product you've already bought.

  • @mabyeful
    @mabyeful Před měsícem +2

    For a while now, I've been wanting the T'au to rebalance Tidewalls, so maybe in the hypothetical Tank Detachment, they would give Tidewalls a boost in usability.

  • @georgenettles3655
    @georgenettles3655 Před měsícem +1

    Always an incredible job. I love how well our glorious editor makes the names of sections.

  • @Meowmai
    @Meowmai Před měsícem +2

    You missed the Tau codex also having the sin of some models not having the army rule (none of the Auxiliaries get it). They at least TRIED to help with this by giving the Kroot detachment basically a second army rule but, sucks for you if you like using a mix of regular Tau and Kroot like I do.

  • @cinderheart2720
    @cinderheart2720 Před měsícem +2

    Had you heard the rumour that grey knights are going to be made into agents of the imperium?

  • @byrpunchabear2225
    @byrpunchabear2225 Před měsícem

    Such a pertinent episode today. I've been working on making an iron warriors detachment, which has very rapidly turned into making an entire army rule with multiple detachments. It's a daunting thing, but I'm having a great time with it. This video had some really great pointers in it. Good job, love what you do keep it up.

  • @disardor
    @disardor Před měsícem +1

    In regards to army rules, I'd also like to add that at least one datasheet should interact with your army rule in some way. Admech is the only army that not a single datasheet interacts with their army rule. (Other than grey knights, but their army rule is so interactive that they can get a pass.)

  • @Galnar
    @Galnar Před měsícem +2

    I love this podcast, every week I have a big smile on my face when I open it

  • @krkngd-wn6xj
    @krkngd-wn6xj Před měsícem +5

    Army rules should have a tad more leeway then you are describing in my opinion. Think of current GSC, the cult ambush doesn't work on a lot of units, but that's fine, you don't want to bring back rockgrinders balance wise.
    Then again, admech is horrid, nobody sane would dispute that.

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +1

      This is a solid point, I think the rule needs to be reworded then to make GSC fit within it. I don't have the rewording I want ready to go, but you're correct it needs it.

    • @krkngd-wn6xj
      @krkngd-wn6xj Před měsícem

      @@thepoorhammerpodcast Off the top of my head, I think the flashier it is, the more % you can afford to not be affected.
      But a good rule of thumb could be that it should at least affect things that every list will use. Or affect all your Battleline at minimum, even if it's very flashy.

  • @DibbzTheLoner
    @DibbzTheLoner Před 4 dny +1

    As good as the Ork codex is, they did miss an obvious wing of the army. There's no shooty detachment for flash gitz, shoota boys or lootas - the closest we have is the mek detachment but it sucks for that, since you can't attach meks to flash gitz, you don't want to attach meks to lootas (meks give reroll hits which lootas already get by default), and even with a mek leader you're still better off giving the boys choppas instead of shootas

  • @skullbaaka
    @skullbaaka Před měsícem +1

    The first detachment that came to my mind at 44:20 was actually the new Bully Boys. The ability to attach a Warlord to a unit and have them be affected by the second waaaagh also really helps to diversify lists. If I really like a certain unit and I can put a warlord in there, I can use it.

  • @cmdrcptmattfoot
    @cmdrcptmattfoot Před měsícem +4

    this whole debacle with codex inconsistency has happened since i started playing back in 4th/5th Edition. 10th edition however seems to be particularly out of sync. I don't think there's a single codex this edition that hasn't had some kind of major rules errata to "fix" an issue with the army.

  • @christianhunt4999
    @christianhunt4999 Před měsícem +2

    Custodes detachments:
    Terminators become battline
    Bikes/ jetpacks
    Dreadnoughts
    Make foot troops move faster
    Sagitarum/sisters shooting
    Watered down index detachment
    Extra stances for army rule

  • @ryetee123
    @ryetee123 Před měsícem +5

    I can see both arguments for female custodes but I refuse to excuse the awful writing of "nuh uh they were always there" like it could've been so cool

    • @droidattackonthewookies2277
      @droidattackonthewookies2277 Před měsícem +2

      Granted this is not the first time they have used the "always been there" excuse to new additions in the lore. It's just the laziest route to go.
      If only they alowed ADB to add them in Master of Mankind. Then we would be spared from this outrage.

    • @droidattackonthewookies2277
      @droidattackonthewookies2277 Před měsícem +1

      @@cp1cupcake like I said it is a week excuse but I feel that making a big lore event that would result in female custodes would only result in more of a backlash. They want to lean away from another primaris debacle by using a massive lore event to explain a minor change like a re-scaling or in this case the addition of female custodes.

  • @coddaw
    @coddaw Před měsícem +1

    The most amazing detachment to me is the Cybernatica Cohort. The detachment rule just gives Kastelns your army rule. You practically don't have a detachment rule for the rest of your list. Let alone the detachment only has Command Phase strats.

  • @KraikLockheart
    @KraikLockheart Před měsícem +1

    This episode really highlights your strengths! Great episode!

  • @conversefall5928
    @conversefall5928 Před měsícem +14

    11:25 this editor's note gave me a good laugh.

  • @brianhopple2630
    @brianhopple2630 Před měsícem +3

    Meaninlgess Nitpick Alert: @ Berillio, The I'm-talking-now growth type on the Thousand Son and the Grey knight are different. The thousand son looks like a direct scaling animation, while the Grey Knight's looks like a outside stroke change animation.

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem

      This is actually a trick, we did it because it looked more noticeable with Eric's mace thingy (crozius? beat stick.) Eric's model uses 2 direct scaling animations cut at the scepter's hilt, this makes it look like it's a more intensive animation than it is. The flaw isn't as noticeable with my model so we haven't bothered splitting it.
      I've debated having us do it because it is still noticeable if you look at my audio visualizer for too long, especially near the staff and hands.

  • @chronovac
    @chronovac Před měsícem +1

    To do a bit of fixing, I always thought a cool rule for the Annihilation Legion could have been something like "give lethal or sustained hits 1 (effects can vary) to a selected destroyer or flayed one unit against the closest enemy unit. If enemy units are equidistant from the selected unit, the player gets to choose". It'd be fun because not only is it fluffy with the whole "destroyers are so murder-raged that they get easily sidetracked for more murder" but it means there would be some positioning skill needed to get the bonus on what you need to and also your opponent would get some counterplay with smart screening to avoid the bonus against key units.

  • @timunderbakke8756
    @timunderbakke8756 Před měsícem +2

    I’m actually a little terrified how it’s going to go for my Thousand Sons.
    Space marines that have a supplement should be required to play a supplement detachment.
    In other news, I’m super tempted to start an ork army. And it’s not every day I want to start another one.

    • @willmanthorpe8437
      @willmanthorpe8437 Před měsícem

      as a Dark Angels player, unless GW massively overhauled how they do rules in line with Brad and Eric's suggestions, i disagree with the notion that supplement factions should only use supplement detachments because, while we're special snowflake marines as Brad calls us, we're still space marines. Dark Angels have three detachments; one for Terminators & Dreadnoughts, one for Bikes and Flyers, and one for everything else. pretty much all the datasheets from Codex Space Marines only benefit from one detachment. and it's a fairly awful detachment we got from the index. Codex Space Marines has 7 detachments for all those units.

  • @Ninjat126
    @Ninjat126 Před měsícem +2

    40k's rules writers, at least for 9e and 10e (since I started playing), are operating on an amateur level. Their quality and consistency are about on the level of a discord server for D&D homebrew, and I say that as someone who's in multiple Discord servers for D&D homebrew.
    To be fair, I imagine the writers are caught between deadlines and mandates from the higher-ups. I'm not trying to personally insult these people putting in the work, but that doesn't change the quality of the final product.

  • @daviddines479
    @daviddines479 Před měsícem +2

    Watch them make you pay a subscription for digital rules. And sell you that as a benefit. And for the cost to exceed the codex over 1 calendar year. Like digitally distributed video games and the claim "games will be cheaper because we dont have to press media and print boxed" GW will hoover up every penny they did before and look for extra. Price isnt linked to production cost even though there should be a relationship.

  • @blakestewart7533
    @blakestewart7533 Před měsícem +2

    Poorhammer poasting is the best part of my weeks. I thoroughly enjoy your content.

  • @BoisegangGaming
    @BoisegangGaming Před měsícem +2

    As someone who doesn't play 40k but does enjoy Tabletop games, I think it's so stupid that 10th started with "oh we're going to be more accessible by having rules online" only to remove free rules when a codex comes out because someone at GW wants a second Yacht.
    Codexes should be art, lore, painting tips, etc. Rules should be online and updated and expanded for free. Hell, there's parts of the codex that is outdated as soon as it's delivered (points), so it's already a mess.
    It is fascinating to see how badly GW has fumbled what should have been a home run. Beyond just the failures of the Codex Business model, GW's approach to "balancing" stuff is just to make things more Horde-y (because that means people need more models, so GW gets more model sales).
    We've also seen how stuff like online free rules allow for them to buff or change things that need changes on a fundamental level beyond just adjusting stats. They added an entirely new Detachment for a Faction this way (the drukhari), which tells me that they could fix weak codexes that have bad or underperforming detachments (or add new ones), but they don't for whatever reason.
    GW really is trying to have their cake and eat it too by appearing like they're modernizing the game while still keeping the same old business model and that just doesn't work.

  • @luckmyst3r986
    @luckmyst3r986 Před měsícem +10

    As someone who really likes the idea of Ass Swarm its such a missed opportunity to make the mouthy units harvesters. PoM, Mawlock, Trygon, Raveners and the Norn Assimilator are RIGHT THERE.

    • @thepoorhammerpodcast
      @thepoorhammerpodcast  Před měsícem +12

      The Biovore even has VORE in the name, but only the pyro got it. If vore isn't harvesting I don't wanna harvest.

  • @micharybowski4911
    @micharybowski4911 Před měsícem +1

    As for leaders giving abilities to squad it also works for Necron Crypteks and Dark Angels inner circle characters. I think it is 100% intentional design.

  • @therosegoddess3921
    @therosegoddess3921 Před měsícem +1

    I'm so happy you actually spoke about the T'au codex. I feel like due to it's potential power, people just refuse to hear me out when I criticize it. Four detachments is way too little, especially when one is dedicated to a small range of the faction only, and the other you get nothing until turn 3.

  • @Ironmon94
    @Ironmon94 Před měsícem +2

    I'd love to see an episode where you guys showcase your own detachments following the rules you put in play here. Maybe bring a cohost so you can have 3 people spend 15 minutes to talk. You guys did an excellent job with the Horde mode, showing the community that we don't have to wait for GW to make up rules to play the game.
    Side note, I don't know if this makes you happy, but I love hearing Brad go on his rants. It fills my soul with such spiteful joy.

  • @Kalemvir1
    @Kalemvir1 Před měsícem +5

    Yes burn it all down, just like Prospero! The further in we get, the more i get scared for my 2 codices and what theyll bring

  • @brendanarmstrong7802
    @brendanarmstrong7802 Před měsícem

    45:00 - The Dread Mob in Orks absolutely does this. Not that there's a deep lack of walkers and grot vehicles, but with a potential for 9 meks of various flavors on the board leading 5 different core infantry units for Orks (and tankbusters), you end up turning the walker detachment into a pretty solid dakka detachment.

  • @ovan2190
    @ovan2190 Před měsícem +1

    With how much of a cluster everything has been the past few days. This was honestly the most positive thing I've seen! I've honestly questioned staying in the hobby the past three days just because of reactions it's been rough and this honestly has been a serious but good episode :)

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 Před měsícem +1

      Keep collecting minis, play horde mode. The Poorhammer ruleset is so much better than anything gw has released this edition lol