Hey mate, was this racing line procedurally generated or is it built off a waypoint or spline process?
It's generated by the algorithm, there are no waypoints or driver recordings or anything like that. It's a spline that starts with the line in the middle of the track in the beginning of the video, then continuously adjusts it to improve lap times. The yellow area zipping around the track is where the adjustments are being made.
How did you do? And which software are you using for this optimization?
It's something I wrote in the Unity3D engine. Optimization algorithm is my own.
Cool. Such a bummer that we can only admire and not learn from it.
The client I wrote this for wants to publish the approach publicly, so there's a chance there may be a paper on it some day.