Komentáře •

  • @hayeduce
    @hayeduce Před 3 lety +2

    Cool. Such a bummer that we can only admire and not learn from it.

    • @toddwasson3355
      @toddwasson3355 Před 3 lety +1

      The client I wrote this for wants to publish the approach publicly, so there's a chance there may be a paper on it some day.

  • @rainey06au
    @rainey06au Před 3 lety

    Hey mate, was this racing line procedurally generated or is it built off a waypoint or spline process?

    • @toddwasson3355
      @toddwasson3355 Před 3 lety +1

      It's generated by the algorithm, there are no waypoints or driver recordings or anything like that. It's a spline that starts with the line in the middle of the track in the beginning of the video, then continuously adjusts it to improve lap times. The yellow area zipping around the track is where the adjustments are being made.

  • @boramumcu8912
    @boramumcu8912 Před rokem +1

    How did you do? And which software are you using for this optimization?

    • @toddwasson3355
      @toddwasson3355 Před rokem +1

      It's something I wrote in the Unity3D engine. Optimization algorithm is my own.