Maya 2018: Create a 620,000,000 Poly Forest in 10 Minutes
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- čas přidán 10. 09. 2024
- Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 poly forest of trees in a matter of minutes. Yes you read that right... 620 million polygons!
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Please add a link to where you get your trees in the video description. That way we can follow along better. Thanks!
use spedtree, just that simple
@@razorreaper8440 what is spedtree?? how can i get this tree which is shown in video? please help..thanks in advance
Turbosquid has lots of all kinds of models including trees
you can use paint effects trees, you just will have to make some adjustments in order to render them in Arnold, I found this tutorial that can be useful for you: czcams.com/video/RWOT4QomaNg/video.html
Nice tut on this. Can you perhaps make another one showing how to control coverage/distribution and possibly other parameters too, using paintable vertex color maps?
Dude! i create a tree the I transformed into an assets but whe I try to duplicate with mash it dosent apper any tree, what I do wrong if I have 1 tree as a assets whit out mash the square apper and into the preview render the tree apper!
HELP!
Some day i will understand all that
@Jackalvs hahaha
so u understand it now?
@@anxhelo7383 kind of but i mainly code now.
Once I add the input mesh for the distribute node they no longer appear in my renders. Any one else with that problem?
Thanks but guys plz record in 1080 for god sake :/
true .. very bad quality even in 720p
too much noise
Even after switching viewport to Alpha cut, My trees still render with each pine having the black backdrop to it??? Is it because im in Maya 2017?
I'm having the same issue in Maya 2018
For some reason as soon as I do the distribution to mesh thing the trees go to the sky and rotate, is there a way to control this?
Hey, just learning about MASH now in 2020. Is the bounding box creation still necessary? Or is that the same as activating Bounding Box in the Repro node? Is that a new feature or something completely different and I still need to do that step?
Guys im using paintfx tree and converting them to polygon but i dont get a tree like that shader is lambert, textures are seems odd leafs are seems like plane not alpha cuted, im using arnold render what should i do for get a good looking tree like in this video.
one issue I'm facing is that the colour applies equally to all the needles at 5:20 without much variation . My leaves are stored as single mesh. do I have to separate them first?
I have the same problem Tatjana asked about a few hours ago. My standIns import to their previous locations as expected, but when I create the network (Instancer) and then drag the terrain into the Input Mesh...all instances float above the terrain instead of sitting on it. The vegetation bounding boxes appear to scatter randomly but for the life of me I cannot tell why they won''t scattered ON the surface. Anyone have any ideas?
same problem!! did u find a solution to this?
@@danpym3D yep same problem here. Did anyone find the solution yet.
little too late here but since i just figured this out: don't alter the transformations of the standIn that you use for creating the mash system! Just let it sit where it was created on the grid at import and then the position of the instances should be right on the mesh.
Ive tried to load Arnold stand ins into Mash in Maya 2017.3 but it doesnt work. Is this a Maya 2018 feature?
I used the Poplar trees et Poplar BG and when I rendered on Arnold, nothing of my trees is rendered :/ but other polygon mesh is rendered how can I fix it ?
Is there a way to get rid of the PhysicalSky ground section? Thank you~
Hello. Now i know how this stuff works but I never thought about the technical part behind it.
When you scatter those trees on particles they all count as instanced geometry.
When you paint trees in your scene, are those instanced as well?
i have a 960m GPU and 6700hq CPU, and i have modelled a room with interior which contains over 400000 Tris without textures, will it be possible on my laptop?
This is very useful, thank you so much!
Thanks for the tutorial, but there's no variations of jitter in between instances. Therfore what is the point of using an aicolorjitter?
What if you want a bald spot? can you paint on your mesh where nothing should be placed?
My Oh Maya how would you introduce collisions to prevent trees being placed at exact same spot and overlapping each other?
Is there a way to make procedural animation, like wind influence or so?
how can i use this istance technique and render out render passes in order to managed better the final render in comp? cheers
i'm having a problem dragging the plane into the input mesh, it wont drag?
Hi, thanks for you videos, are really great to learn!
I have a question, can you animated the trees, wind effect?
many thanks
Damm Good !!
I don´t know what I am doing wrong, but when I try to apply mash in the StandIn didn´t apply.
Awesome...Thank you!
You have some great trees!
where can I gfind the MASH?
can u pls provide the tree model ?
I'd also like to know how the trees were made/purchased? Cheers
www.laubwerk.com/store/plants-kit-freebie/ you can get some here
You can catch in the video that they're using xfrog.com/
cool, cheers
This should be listed in the description, I was looking for some trees to follow this tutorial with.
thanks~ and can I know how you make these trees?
ps can i ask how to use the attribute editor to turn on animation file sequence for standins in autodesk maya.... i currently have a scene unfortunately has only has some of the animation sequence turned on and they are over 2000 standin objects... i want to automation turn them on using the switch for it in arnold standin attribute editor section. if u can do a video for it and share links or here on youtube would be soooooo grateful ... thanks and God bless you for all the work you do here!
where did you get those trees to create a forest
You and mike hermes are pretty good with MAYA.
This is better than using XGen or just an alternative?
what computer are you using?
Is anyone using XGEN for vegetation layout anymore?
I'm still watching this video, but if it works you saved my life!
If anyone here had the same problem as I did, not finding the color jitter shader - you need to install the aL shader library
Great, thanks. I think to switch to arnold, but the rendering speed stops me ...
for some reason mine dose not follow the mesh it goes of the mesh
thank you , kind sir.
you are the best
Any chance on a tutorial on making the trees?
get speedtree software if you want to make custom trees
my trees are flying above the ground.......how can i fix them on the ground
i guess its because of mash random just lower to 0 random position y parameter
how to get alpha cut option in 3dsmax vray
can we add animation based on airflow dynamic
Damn, this is cool tip. Thank you
Thanks
my mash refuses to load any standins 😐
look at iToo forest for 3ds Max, it's so sad in Maya, 2017, 2018 what ever. 620,000,000 trees what be awesome with MASH
Thank you very much for the tutorial. However, I have two questions that I need ur help with.
- Can you pls help me ... I have this problem that after i saved the file and re opened it, I can't see each bounding box anymore!
- Can I mask or tell the mesh to only generate these trees in a specific area of the plane?
Thank you :)
still a bounding box preview? no point cloud representation for objects in Maya?
Yes you can preview Standins in wire-frame, point cloud or bounding box on a per-proxy basis.
point cloud is new in 2018?
It is awesome,
May i know your system config.?
I think this information is crital , tutorials should try to shed some light on their hardware .Most artist wonder why they have terrible performances when in truth you need a production workstation to take full advantage of the software features
I'm pretty sure they never tell their system config.
This is to trick the users watching the video into thinking that these tips and tricks are super amazing because they are rendering so fast and getting the desired results in very less amount of time .
But when we do it step by step ourselves, we get stuck in rendering because our systems are not even half their configs.
thanks, great
Sir i recently downloaded maya 2018 and when i launch it a black screen appears in place of working grid... how to solve this issue..?
my stand ins are invisible?
I am using plants (trees) exported with Plant Factory. The textures are PNG files.
When I want to render by using "image sequence" render the textures are flickering.
Can someone explain to me this Arnold phenomenon?
Things I have tried:
1. I thought it is because of the Dome Light, so I hid it and light the whole scene using Area lights. Still Flickering
2. I thought it's because of the TX conversion. So I have unchecked "Auto-Convert Textures to TX" and left "Use existing TX". Still flickering
Here is a video: czcams.com/video/CYfamR7R_Fs/video.html
The trees on the right are aiStandins and the one on the left are Mesh with Geometry cache.
I am using Maya 2018 with Arnold 5.0.2.1
Please help me!
Flickering is caused by not putting enough samples ^^
computer build?
cant follow without
resources mate
can we do this with V-ray? if yes so please could you guide use little how
Very in depth tutorial, it would be good if you made one showing how you first get that tree, my paint effects trees are all rubbish.
xfrogs plants library
if you want to make custom tree then get speedtree software
Just what I was looking for! But can it render in redshift?
Just use Arnold instead :)
Use Redshift proxies - Small Robot or something like that has done a YT tutorial on it & Redshift is better IMO because it's so much faster than Arnold
RedShift can be a lot faster yes but has lots of limitations due to memory limits.
refshift has out of core
Yes, it does but it affects its performance drastically. Essentially you want to avoid that if possible.
The trees for me come in without leaves after I import the standin
maybe it alpha problem.
Perhaps in Maya 2050 we will get a point cloud preview instead of boxes
Damn Arnold... Must be VRay!
lol, you can literally follow along with any render engine. just read the docs from your favorite renderer.
What is the purpose of this?
20.000.000 trees is impossible with Mash :(
I prefer Steven Roselle presenting.
dat ass file
620,000,000 Poly Forest in 10 Minutes. Clarisse ! 620,000,000,000,000 in 1 min
Just to clarify, the demo takes about 10 min, the render a lot less .. I can actually render 2.2 quadrillion polys (2,200,000,000,000,000) in 1 min 24 sec at full HD on an average laptop
u tried or u think so?
done so, search for a video titled:
"rendering 2 quadrillion" and it should show up
He forgot to mention. Your PC will not be able to handle this... seriously, don't bother
all done on a HP Zbook with a Quadro 5000M, nothing extraordinary
It's above $1000 dollars
how about 6.200.000 trees? poly count is one thing
wow Maya, advanced bounding box display, cutting edge technology lol shame on Autodesk
620.000.000 trees would be nice in Maya and not 10.000 and Mash is getting slower and slower
What computer are you using?