quickFlow :: Houdini :: Non-intersecting spheres pscale fitting

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  • čas přidán 4. 07. 2018
  • A setup that finds the maximum pscale points can have, so the resulting spheres don't intersect.
    Scene at: jmp.sh/hEctEky
    Blogpost: pixelfondue.squarespace.com/b...
  • Krátké a kreslené filmy

Komentáře • 16

  • @RioRoye
    @RioRoye Před 4 lety +2

    Your explanation of the algorithm's logic is fantastic, thank you so much!

  • @antoniopepe
    @antoniopepe Před 4 lety +4

    Great explanation... Make more Houdini tutorial. Thanks👍

  • @kmolnardaniel
    @kmolnardaniel Před 5 lety +2

    Dude, great video! I thought about this soo many times, but I always gave up, because I thought it is the most trivial shit, and probably only I'm having trouble with it... :D
    Great video!

  • @dj_multiple_one
    @dj_multiple_one Před 2 lety

    very usefull! I searched how to do stop condition in for each loop!

  • @danig1666
    @danig1666 Před 2 lety +1

    Brilliant, help me so much!

  • @ivanalarcon8777
    @ivanalarcon8777 Před 3 lety

    Great video! Thanks!

  • @MDA_01
    @MDA_01 Před 2 lety

    Very interesting and helpful. Thank you.

  • @xrossfader
    @xrossfader Před 2 lety

    This is so awesome! Thank you!

  • @MsMidnightStories
    @MsMidnightStories Před 6 lety

    Love it Thanks !

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Před 2 lety

    Thank u

  • @Vladishit_Putler
    @Vladishit_Putler Před 4 měsíci

    or you can:
    1 -> vdb from polygon
    2 -> vdb to spheres (in the attribute, uncheck "Overlapping")
    done.

  • @mazsari
    @mazsari Před 5 lety

    Many beauty tutorial, in this channel, alse this, but is this not foundary's factory channel? I'm a bit confused.

    • @Pixelfondue
      @Pixelfondue  Před 5 lety +1

      Hi, no - we're not part of Foundry. Most videos are MODO related because most of our contributors use it. But we have plenty of substance and some great Houdini videos like this one. Hope to have more Substance and Houdini in the future

  • @yonlaycabrera4431
    @yonlaycabrera4431 Před rokem

    Why not just fill with the shape with a vdb to sphere and uncheck overlapping?