quickFlow :: Houdini :: Non-intersecting spheres pscale fitting
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- čas přidán 4. 07. 2018
- A setup that finds the maximum pscale points can have, so the resulting spheres don't intersect.
Scene at: jmp.sh/hEctEky
Blogpost: pixelfondue.squarespace.com/b... - Krátké a kreslené filmy
Your explanation of the algorithm's logic is fantastic, thank you so much!
Great explanation... Make more Houdini tutorial. Thanks👍
Dude, great video! I thought about this soo many times, but I always gave up, because I thought it is the most trivial shit, and probably only I'm having trouble with it... :D
Great video!
very usefull! I searched how to do stop condition in for each loop!
Brilliant, help me so much!
Great video! Thanks!
Very interesting and helpful. Thank you.
Glad it was helpful!
This is so awesome! Thank you!
Glad you like it!
Love it Thanks !
Thank u
or you can:
1 -> vdb from polygon
2 -> vdb to spheres (in the attribute, uncheck "Overlapping")
done.
Many beauty tutorial, in this channel, alse this, but is this not foundary's factory channel? I'm a bit confused.
Hi, no - we're not part of Foundry. Most videos are MODO related because most of our contributors use it. But we have plenty of substance and some great Houdini videos like this one. Hope to have more Substance and Houdini in the future
Why not just fill with the shape with a vdb to sphere and uncheck overlapping?