ROCKET JUMPING

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  • čas přidán 21. 06. 2024
  • Game Page: store.steampowered.com/app/28...
    Adding rocket jumping to my game lol
    #rocketjump #gamedev #unity #unity3d #tf2 #teamfortress2
  • Hry

Komentáře • 10

  • @christhegamedev
    @christhegamedev  Před 14 dny +2

    Game: store.steampowered.com/app/2815760/Absolute_Insanity/

  • @YSZWYUIT
    @YSZWYUIT Před 13 dny +2

    This is the launcher effect I was most looking for right now!

  • @kawamikazecheant
    @kawamikazecheant Před 13 dny +2

    Rocket jumping is a great idea, it was a cool mechanic in 2000's FPS and people did crazy speedruns in Half-Life and Return to Castle Wolfenstein with it, it's also cool you're open to people suggestions.
    Another mechanic you might want to test: pushing walls to discover secret areas like in Wolfenstein 3D, it's really funny, especially when it's done correctly, meaning with some brightness difference of textures or simply another texture like a painting. Because I've just played to Wolfenstein 3D, and anytime I discovered a secret area while the wall looked like the others, I feel frustrated: you definitely don't want to check all walls 🤨

    • @christhegamedev
      @christhegamedev  Před 13 dny +1

      There will be hidden things in the game but instead of pushing walls you will need to climb things or destroy walls

    • @kawamikazecheant
      @kawamikazecheant Před 13 dny

      @@christhegamedev Nice ! I was thinking about climbing earlier but forget to mention it 😆
      Push = 90's destroy = 00's ( even if Catacomb 3D... ) climb = 10's 😁
      Both decade brought something to the table 😎

  • @jvbfjvbf
    @jvbfjvbf Před 13 dny

    I think the rocket jumping formula should be the direction of the explosion to you multiplied by the inverse distance between you and the explosion multiplied by a fixed strength value. That way, the explosion is the thing giving you impulse, not the recoil, and the player can get creative with explosion distance and direction!

    • @christhegamedev
      @christhegamedev  Před 13 dny

      I've already done something like that I have an updated video in the works showing it!

  • @kawamikazecheant
    @kawamikazecheant Před 13 dny +2

    I was thinking about something, I don't think it's especially easy to do, but, what if one weapon was so powerful it had recoil, and its recoil made you crack the wall behind you ? Meaning speed*weight having an impact like in real life ?

    • @christhegamedev
      @christhegamedev  Před 13 dny +1

      I have some wacky ideas for some new weapons :) stay tuned