The Ultimate Mario Model Showdown

Sdílet
Vložit
  • čas přidán 9. 09. 2024
  • Comparing the 3D Models of almost every 3D Mario model I could get my hands on.
    Patreon: / contentfreetime
    Discord: limitedlives.com
    X: / contentfreetime

Komentáře • 248

  • @AarturoSc
    @AarturoSc Před měsícem +604

    Models load with preset shaders depending on where you got them from. Some models being darker isn’t because of the game, but because of the blender shaders. You need to make sure all models are using the same shaders in order to accurately compare them, otherwise a lot of people will point it out.

    • @NuiiCashy
      @NuiiCashy Před měsícem +25

      It boosts his videos to the algorithm when people point it out so I think he won’t do it

    • @AarturoSc
      @AarturoSc Před měsícem +58

      @@NuiiCashy Well that sucks, because I’m sure many, myself included, are looking forward to him improving his craft and that novelty of doing stuff wrong for engagement can only take you so far before people switching to more competent videos that know their stuff.

    • @NuiiCashy
      @NuiiCashy Před měsícem +15

      @@AarturoSc I 100% agree. It’s sad people would actually do mistakes on purpose to boost their videos. I’m not sure if he is gonna do/ already did the same but you never know.

    • @SwiftAsTheWind
      @SwiftAsTheWind Před měsícem +8

      @@NuiiCashy He already said he would do it in the next video as a reply to a different comment.

    • @NuiiCashy
      @NuiiCashy Před měsícem +3

      @@SwiftAsTheWind happy to hear that!

  • @ShineSpriteGamer
    @ShineSpriteGamer Před měsícem +277

    great video! but heads up, the reason the colors kept changing wasnt due to the model, it was due to blender. A way to fix this is to go into his material settings and turn down the specular/metallic settings!

    • @ContentFreeTime
      @ContentFreeTime  Před měsícem +54

      I'll do that for the next video. Thanks!

    • @dumpy5266
      @dumpy5266 Před 27 dny +4

      @@ContentFreeTimeI’d also just suggest looking at the models in solid mode with the lighting set to flat or matcap and yknow make sure the color mode in the dropdown is set to textured

  • @ChrisBradel
    @ChrisBradel Před měsícem +203

    The Mario 64 model had more triangles than nicer looking models because it was built differently. Instead of being one big mesh that was morphed for animation, he was basically made up of only a whole bunch of spheres. Much easier to animate but you have a lot of triangles intersecting with and being inside other spheres instead of being put to use adding detail. Also Mario 64 Mario mostly didn't have textures at all, just solid color triangles.

    • @AarturoSc
      @AarturoSc Před měsícem +15

      Correct.
      3D models from that era used polygons in a different way, with various intersecting and clipping between them. By the next gen is when they started using more complex meshes and basically create wire frames rather than building models from a lot of pieces.

    • @subparlario4916
      @subparlario4916 Před 27 dny +1

      ​@@AarturoScnot quite, even in the 5th generation there were plenty of games that had single model meshes. Crash Bandicoot, which released in 1996 like SM64, has them, all while being on the Playstation, a comparatively weaker system to the N64.

  • @Huwitto
    @Huwitto Před měsícem +140

    0:32 "No one's ripped it from the game"
    How is someone gonna rip a prerendered model from a video file

    • @Monkeymario.
      @Monkeymario. Před měsícem +11

      I was gonna comment that!

    • @NobodyYouKnow01
      @NobodyYouKnow01 Před měsícem +15

      I think that was the point. It can't be ripped, without recreating it, and no one's picked up that torch to do it.

    • @standoidontwantalastname6500
      @standoidontwantalastname6500 Před 29 dny +11

      @@NobodyYouKnow01 there is actually one recreation that was for a smash ultimate mod

    • @ZanyCat
      @ZanyCat Před 28 dny +3

      It's called photogrammetry

    • @guacamoledog
      @guacamoledog Před 22 dny

      @@NobodyYouKnow01good idea

  • @SlamBolts
    @SlamBolts Před měsícem +65

    Sunshine's model lower detail could be attributed to the game worlds being way bigger than Luigi's Mansion's smaller setting, allowing bigger and more detailed models to be used.
    On a side note, I just found your channel, great vids! Super chill!

    • @ContentFreeTime
      @ContentFreeTime  Před měsícem +6

      That's sort of what I was thinking too. Thanks!

    • @Monkeymario.
      @Monkeymario. Před měsícem +3

      Same! I just found this channel!

    • @TheXppp1
      @TheXppp1 Před 29 dny +1

      The Luigi's mansion model is also only used in cutscenes so they could afford more detail

  • @idunno_
    @idunno_ Před měsícem +38

    00:58 the buttons weren't white due to palette limitations. Mario's palette has yellow in it (for the cape), so they could've made them yellow too

    • @alternatecheems8145
      @alternatecheems8145 Před měsícem +6

      Yes, his super mario world design is completely unique.

    • @CathodeRayKobold
      @CathodeRayKobold Před 29 dny +2

      I'm pretty sure the cape is a separate sprite with its own palette.

    • @alternatecheems8145
      @alternatecheems8145 Před 29 dny +3

      @@CathodeRayKobold But the reason why he has a different design than smb3 isn't any form of limitation, it's a new design that looks way better on the SNES, the old design worked on the NES because it had lesser detail.

    • @idunno_
      @idunno_ Před 29 dny +3

      @@CathodeRayKobold it's a separate sprite but they share the same palette row. Other sprites share it too like the Monty Moles

    • @jclkaytwo
      @jclkaytwo Před 25 dny +1

      ​@@CathodeRayKoboldthe sprite still has yellow on the hat...

  • @megapokesonicx
    @megapokesonicx Před měsícem +48

    Some of the models actually aren’t that dark, it’s just blender’s shaders causing that

    • @pepchekek
      @pepchekek Před 29 dny +1

      Or maybe normals are inverted for some reason

  • @dragnjames2190
    @dragnjames2190 Před měsícem +36

    I really believe that Luigi's Mansion 3 and Super Mario Party marked the start of a new era, one that gave us these super high quality models. The characters are now finally able to match their CGI renders 1:1 especially with the enhanced lighting in Luigi's Mansion 3.
    It's a wonderful time to witness it in real time after watching Nintendo solidfy Mario's design as early as Luigi's Mansion 1/Mario Party 4.

  • @JulianR2JG
    @JulianR2JG Před 27 dny +5

    "No one's ripped this from the game" because the floating Mario head animations were 3D pre-rendered FMVs.

  • @Priception
    @Priception Před měsícem +98

    It's a shame you didn’t do the SM64DS model to compare to the original.
    Its actually lower poly than the original model, but it looks better.

    • @yablock7346
      @yablock7346 Před měsícem +4

      Probably because his model isint on models resource

    • @brycenumbergenerator7673
      @brycenumbergenerator7673 Před měsícem +14

      ​@@yablock7346Well they also said in the video that handheld entries aren't included otherwise the video will be quite long

    • @SMPandanic
      @SMPandanic Před měsícem +1

      I personally think it looks worse than the original.. just something about the DS model seems... off

    • @bewearstar9462
      @bewearstar9462 Před měsícem

      Its on models wiki just in new super mario bros​@yablock7346

    • @stuart541
      @stuart541 Před 29 dny +3

      I'm pretty sure that model is just a downscaled version of the Double Dash model, which was also later used in Mario Kart Wii and 7.

  • @Lowemein
    @Lowemein Před měsícem +37

    trust me, in game, odyssey mario’s model is way brighter and better than it looks in blender

  • @squiddler7731
    @squiddler7731 Před 27 dny +7

    15:22 Fun fact: They did actually model individual hairs for mario in this game! It's not visible on the model used for normal gameplay, but you can see it on the more detailed mario that's seen on the pause screen.

    • @quintonheimann
      @quintonheimann Před 23 dny

      Those hairs are not individually modelled it's a texture

  • @ddnava96
    @ddnava96 Před 29 dny +7

    Wrong about Double Dash. Each kart has two racers and the racer on the back will be facing the camera for as long as they're holding an item, so yes, you will see Mario's face A LOT in that game

  • @GameBlock_
    @GameBlock_ Před měsícem +22

    there's also another mario odyssey model used in cutscenes and the pause menu which is way more detailed, probably the most detailed mario model we'll have until the switch 2!

    • @floobix1
      @floobix1 Před 29 dny +2

      is it anywhere up online

    • @GameBlock_
      @GameBlock_ Před 29 dny +4

      @@floobix1 on the models resource, it’s under switch > Mario odyssey > playable characters > Mario (high-poly)

  • @AarturoSc
    @AarturoSc Před měsícem +15

    Note: Some models, like Smash Bros. Brawl, Ultimate and very likely Odyssey’s have different face models and expression meshes that you might be counting as well (the comments about having and angry face or other looking weird because they have a lot of faces overlapping) so make sure to have only the default faces loaded. Also very important some models look pale or plain because they aren’t loading the normal maps and pbr textures that give the characters way more detail than with only the color textures.

  • @slyp5409
    @slyp5409 Před měsícem +20

    The Mario Teches typing 3D model is just a bunch of pre-rendered videos that play while in game. It cannot be ripped and therefore poly count will be unknown forever unless the model is found in an old production drive or leaked from Nintendo.
    If you do this again with another character I believe it would be beneficial to look at the textures directly for anything from GameCube (and similar) back for accurate color commentary. Later console models likely have multiple textures but you can see the colors of the model by looking at the diffuse.
    It’s a good idea to keep in mind for these comparisons that Blender doesn’t apply all the textures in a way that would accurately present how the model looks in their native games and engine. It would benefit you to learn more about blender and modeling as you continue this series (should you continue it) to more accurately refine your commentary. This is usually just an issue when importing models that have been ripped from video games as you cannot predict who ripped the model and did something that messed with the original’s integrity.
    (Another side note, If a model from GameCube and back only has one texture, it’s usually smart to have it use flat lighting to represent how it looked in its original engine, as lighting in general was commonly portrayed through textures back then as real time lighting was expensive and it’s use depended on the engine and usually wasn’t applied too animated character models until bump maps started to become prevalent. Its not always the case but its a good starting point for that era of models.)

  • @artsyomni
    @artsyomni Před měsícem +15

    This might come across a bit harsh, which I hope you don’t take too hard: It would be nice to consult a 3D artist for these kinds of videos, as they’d be able to offer some insight into some of the discrepancies, poly counts, or the reasons why some models have some color oddities. As a 3D artist myself, it’s just a little frustrating to watch when there are some oversights in how this information is presented, which kinda renders the “ultimate” part of the title a bit hollow.
    I like the idea of these videos, but I tend to see them coming from non-experts who end up kind of just guessing about things.

    • @ContentFreeTime
      @ContentFreeTime  Před měsícem +3

      Want to be my consultant? I'd love to learn more about what I'm doing here, but I don't know any 3D artists personally and can't afford to pay anyone so I've just been sort of winging it.

    • @artsyomni
      @artsyomni Před měsícem +1

      @@ContentFreeTime I might be interested in that. Got a twitter or something where I can contact you? I’m on twitter under the same name

    • @ContentFreeTime
      @ContentFreeTime  Před měsícem +2

      Followed!

  • @OrangeToadGamer
    @OrangeToadGamer Před měsícem +9

    I still find it funny how one of the best looking Mario Models come from Mario & Sonic Sochi 2014, a game produced by Sega

  • @Luluskuy
    @Luluskuy Před 29 dny +3

    You should set the shader to only show textures without any lightning influence. That way we can see it better, and compare it better.

  • @StanzOutlet
    @StanzOutlet Před měsícem +7

    0:29 it was probably pre recorded footage of the head, aka, green screen/blue screen

  • @elphive42
    @elphive42 Před měsícem +6

    The talking face in Mario Teaches Typing is actually a pre-rendered video file, not a 3D model.
    It comes from MIRT (Mario in Real-Time), a kiosk demo which Nintendo would run at trade shows where they would cut in interactive realtime 3D mocap performances of voice actors as Mario over gameplay demos. (The players could respond, and have a back-and-forth with Mario.)

  • @Soma_Shotgun
    @Soma_Shotgun Před měsícem +5

    I wish you also looked at his Mario and Rabbids model. I remember they said in an interview that Myamoto was impressed how they made their own in such a short time for the prototype, instead of just ripping it from another game.

  • @monikasalt
    @monikasalt Před měsícem +7

    I never realized how low poly the models are in Mario kart wii and double dash, I played those games so much, guess the 480p quality hid the low poly count and yeah them mostly being on the kart also helps, but dang that’s impressive

  • @IMainLuigiInSmashBros
    @IMainLuigiInSmashBros Před 26 dny +1

    To comment on Mario's Smash Bros. models, there's a much lower detail version because of the Camera modes.
    The higher detail Mario is loaded in when somebody pauses the game, because the camera zooms right into the character, and you can manipulate it wherever you like to take nice photos.
    The lower detail one is for when you're playing, y'know- moving and jumping around, because you would never notice the drop in quality from such a distance

  • @HyperCat392
    @HyperCat392 Před 25 dny +1

    You probably know this already but, Mario 64's model is made of separate chunks that needed to be fully modeled, which is why there are so many polygons there. Also, the Double Dash model was reused in SM64DS (where they lowered its polygon count a bit) and NSMBDS, and in both of those games it moves a lot, and looks really good doing so.

  • @dista64
    @dista64 Před 28 dny +2

    In melee, I’m fairly certain the lower poly model is swapped in when a character is physically off screen near the blast-zone but still visible in the spyglass which appears under these conditions. Models aren’t swapped based on how far the camera is zoomed in or out as far as I know. In SM64, there is something like what you described where mario’s model is swapped to a lower poly model if he’s far enough away from the camera.

  • @1UPdudes
    @1UPdudes Před měsícem +3

    SMW Detail: The palette for Mario & Luigi in SMW does have Yellow in it oddly enough. It's mainly used for the Cape Palette. It's odd the never used it. Perhaps it stood out too much?

  • @14RingsGaming
    @14RingsGaming Před měsícem +3

    i love how you dont just go through the well known mario games, but do the others like double dash and golf. like thats awesome!

  • @Sampson-9091
    @Sampson-9091 Před 27 dny +1

    I’d be interested in seeing one of these for Princess Daisy. I know most people would probably want Peach or Rosalina first, but I feel Daisy has had quite a lot of differences over the years between models, especially comparing ones from the Olympic Games and Strikers to the regular Party and Kart ones

  • @jeffystreet
    @jeffystreet Před 28 dny +1

    Noone's ripped the mario head from Mario Teaches Typing because it wasn't a in-game model, it was a prerendered FMV. It HAS been ripped, but again, not a model.

  • @Yoshi-vq3og
    @Yoshi-vq3og Před měsícem +2

    I don't know if I'm in the wrong here, but comparing the darkness of the textures seems kind of pointless in my opinion. Every game uses a completely different render engine and interprets these textures differently. So plugging them all into blender (with fun stuff like roughness way down like the Mario from sunshine) and comparing the colors there while in a completely different render engine seems a little odd.

  • @CapLikesIceCream
    @CapLikesIceCream Před 29 dny +1

    One of my favorite models from the n64 is the smash bros one, he just looks like what he’s supposed to and also has a lot of personality into it, the way he’s really short and round with his cartoony head is just super pleasing to me, and they gave him SLIGHTLY longer hair XD

  • @epicCoolgiytryhsrfsea
    @epicCoolgiytryhsrfsea Před 29 dny +1

    You mean mario teaches typing 2. The first just had 2D mario saying "Welcome to Mario teaches typing!" and that was just edited in

  • @melee9183
    @melee9183 Před měsícem +3

    A thing to note about smash 64 is that the frame rate is a fairly stable 60fps. Being able to run 4 models all doing differnet things must have been hard to do.

  • @RileyNewcomb
    @RileyNewcomb Před 26 dny +1

    Bro, cannot lie, you found the video type you gotta make, really enjoyed watching. Couple idea is, Zombie models from any game series

    • @ContentFreeTime
      @ContentFreeTime  Před 26 dny

      Ooooh zombies would be fun. Might save that for October. Glad you enjoyed!

  • @JonnyEatWorld
    @JonnyEatWorld Před měsícem +7

    I think for the culture you should take a look at goofy models, although I’m not sure how many there would be available. Goku models would be interesting too

  • @John-b8j
    @John-b8j Před měsícem +1

    Dude please make a video with the portable versions included, they're so essential to the development

  • @Amero2005
    @Amero2005 Před měsícem +14

    I do think that yes, you actually imported the wrong sunshine model, I remember seeing gameplays using the same model as in luigi's mansion but slightly edited, so ye, I think you imported the Lower on distance model
    edit: also, imma be real, my favorite model is the one of the 9:42, Mario with realistic clothes goes hard, he is the only reason I'm interested on smash bros brawl tbh

  • @Nenerii
    @Nenerii Před 23 dny +1

    Wasted 20 minutes of my life watching a guy showcase Super Mario models. And it was worth it.

  • @hadorean
    @hadorean Před 25 dny +1

    6:10 that eyeball issue is probably a result of z-fighting. you can adjust it with the near and far clip planes values.

  • @ZepMarioBros
    @ZepMarioBros Před měsícem +14

    This video brought me back to my childhood!

  • @user-px5iv1fk2t
    @user-px5iv1fk2t Před 17 dny +1

    the mario 64 one is iconic

  • @checkthegamer587
    @checkthegamer587 Před měsícem +3

    Loved Seeing Mario's Models over the years makes me realize how much he evolved into the mario we have today 🎉

  • @emilylefebvre5132
    @emilylefebvre5132 Před 29 dny +1

    5:47 I believe this had to do with the water reflections, the game’s frame rate also dropped from 60FPS down to 30.

  • @IcyMoonGaming1
    @IcyMoonGaming1 Před měsícem +2

    Could you do the ultimate Luigi model showdown?

  • @BL4MEY3LL0W
    @BL4MEY3LL0W Před 25 dny +2

    If you do this again can you go look into the UVs and textures? Could be interesting

  • @js739
    @js739 Před 27 dny +3

    Yikes, I love this idea but (in the nicest way) you have a bunch to learn about 3D animation
    I think a lot of people have mentioned that you need to apply normal maps but it's worth also saying that having a normal map allows Sunshine to use far fewer triangles than Mansion while still providing the same level of visual detail, which makes the game run fast.
    Also, with the Mario 64 model having more polygons that some later ones, that's because the 64 model didn't use skin-weighting. If you look at the knees etc you'll notice that they're fully built up in pill shapes and they'll articulate more like a classic plastic toy.
    The main thing, though, is not to fall into the classic trap of more tris = better. That's some pokemon commentator talk.

  • @scarletstargazer
    @scarletstargazer Před 7 dny

    My go-to and absolute favorite model is Mario vs. Donkey Kong. I'm remiss you didn't include it in the video. Such a gem.

  • @CockYummyayyayay
    @CockYummyayyayay Před měsícem +2

    Please Toad nexttt

  • @thomasisready
    @thomasisready Před 23 dny +2

    Who called this vid "Amateur Backseat Dev compares mario models" on the DeArrow plugin???

  • @KBY30
    @KBY30 Před 25 dny

    Reason nobody’s ripped the Mario head from Mario Teaches Typing is because it’s not in Mario Teaches Typing, it’s a pre-rendered video of the Mario In Real Time system that Nintendo used to use at trade shows and things.
    It was a motion capture rig that Charles Martinet would wear and it would capture his facial movements and translate them into a 3D animation of Mario (and later, Wario)

  • @Oalofa
    @Oalofa Před měsícem +2

    7:18 (TL;DR weight painting allows models to bend without seams reducing polycount.) I'm no pro but based on past experience, i believe weight painting for models hadn't been invented during the time of SM64.
    to explain, this is a not totally accurate simplification but. Weight painting allows you to tell the model what vertices are controlled by what bone and how much that bone influences its movement, so for SM64 Mario they had to build him like a ball and socket doll that intersected itself. and for the Mario kart model they were able to seal the joints entirely.
    I'm 80% sure that's the entire reason, let me know if I'm wrong ill change it. ask me anything ill try to explain best i can to my knowledge ty.

  • @kr1stphr
    @kr1stphr Před měsícem +2

    It took me halfway through the video to realize your mouse is Sonic lol

  • @nerecky
    @nerecky Před měsícem +3

    Link models next..?

  • @SillyDogJoe
    @SillyDogJoe Před 27 dny +1

    I really hate when people try using the Odyssey Mario model unedited, people just don’t know what to do with his mouth most of the time and they never put him in good lighting lol

  • @Throndronis
    @Throndronis Před 27 dny

    i think the reason the double dash model has less polygons than the mario 64 model is because back when they made mario 64 they didn't have the technology to skin and deform models with joints so they made every movable part a separate mesh, meaning there's also polygons inbetween each part. Meanwhile the double dash model is almost entirely made in one piece so in terms of poly count they could optimize it more

  • @ProjectMirai64
    @ProjectMirai64 Před 17 dny

    Melee Mario is my favourite, really love the proportions

  • @imthecoolest3884
    @imthecoolest3884 Před měsícem +2

    Princess Peach models when? Also nice video!

  • @YoyoIveGotXP
    @YoyoIveGotXP Před 21 dnem

    Request: The Ultimate Luigi Model Showdown
    However, this must also include Luigi's Super Mario 64 Model as it was scrapped and was present in the 2020 Gigaleak.

  • @NichoXR
    @NichoXR Před měsícem +1

    I hope you review brothership's model when the game releases! He's far more different in that game and I think it would be interesting to compare!

  • @jbsMUWcreations2089
    @jbsMUWcreations2089 Před 18 dny +1

    My Favorite is the Mario and Sonic at the 2014 Soshi Winter Games Model 🥰

  • @bloodakoos
    @bloodakoos Před 28 dny

    7:12 i’d guess it was because of hardware limitations, the N64 being more like an action figure where you can only rotate at the joints, but the gamecube model performs better stretching and warping

  • @TheNewSuperAGaming
    @TheNewSuperAGaming Před 6 dny

    Mario wonder mario have a model with every power up in the game at the same time
    That is so crazy

  • @Pvydrow
    @Pvydrow Před měsícem +2

    kind of a bummer that you only compared them how they looked right after importing, all of these models have stuff like normal maps and shaders that really help the model shine, would've been nice if you had grabbed pictures from each game to compare how they looked in game with all of the proper stuff set up.

    • @ContentFreeTime
      @ContentFreeTime  Před měsícem +1

      That's a good idea. I might have to start doing that in future videos

  • @ColorWheelHero
    @ColorWheelHero Před měsícem +2

    Gotta say, I love looking at these models side-by-side just to see how much they shift over the years. It's also funny how I can recognize the games these models are from LMAO.
    Note: Smash Ultimate Mario doesn't look that pale in-game, he's a lot more vibrant! Could just be a import thing, or maybe dev wise, they made him pale cuz Smash Ultimate changes it's lighting with every stage.

  • @deathnut030
    @deathnut030 Před měsícem +3

    brawl mario is the most badass version of the character.

  • @whybother5741
    @whybother5741 Před měsícem +1

    6:03 well I mean… just a theory, but maybe it’s cause he normally has F.L.U.D.D. On him all the time?

  • @diegosalazar8193
    @diegosalazar8193 Před 23 dny +1

    You missed the model used in Super Mario 64 DS, New super Mario Bros and Mario party DS

  • @SPlenkYT
    @SPlenkYT Před 28 dny +1

    forgot to mention that DD and Mario Kart Wii use the same character models, other than the new characters they added in Wii.

  • @lunastifaliamusic
    @lunastifaliamusic Před 26 dny

    By the way, we haven't gotten the Mario Teaches Typing model because... well, it's using the good ol' technique of pre-rendered graphics. Until the devs specifically give us the file, it is physically impossible to get it because it's just a 2D animation that was rendered in 3D. Same with the DKC trilogy on the SNES.

  • @garfenbopperproductions
    @garfenbopperproductions Před 24 dny +1

    Could you do Luigi next? He probably changed quite a bit

  • @RedPoisonDragon
    @RedPoisonDragon Před 28 dny

    I really wish you showed the handheld Mario models.
    It would have been interesting to compare them directly with the other models in each respective series.
    Also wish you focused a little more on showing the actual polygons of each model so we could *see* the differences

  • @TheIndigoShine
    @TheIndigoShine Před 29 dny

    Super Mario 64 had a very inefficient modeling. Mario is made out of separate round models for his limb and torso segments because 3d animations was just being started to be figured out, so there's a lot of polygons you don't see because they're just there for not having holes on the model while rotating his limb segments.

  • @NobodyYouKnow01
    @NobodyYouKnow01 Před měsícem

    I guess the discrepancy between Double Dash and SM64 has to do with Mario's limbs being segmented spheres rather than fully connected. Still, I agree that wizardry was involved here.

  • @chris91748
    @chris91748 Před měsícem +1

    10:14 Makes sense, rainbow road is hell

  • @xtruejudgementx5017
    @xtruejudgementx5017 Před 16 dny +1

    U forgot the 3d models from Mario and Luigi dream team and paper jam

  • @jaredtalavera4710
    @jaredtalavera4710 Před 15 dny

    Comparing Mario... to Mario? Makes sense! 😂

  • @TheNewSuperAGaming
    @TheNewSuperAGaming Před 6 dny

    4:50 the smash bros melee version looks like a red Luigi lol

  • @TheIndigoShine
    @TheIndigoShine Před 29 dny

    2014 Mario and Sonic model, funnily enough, is one of the highest fidelity model on Wii U... And it was made by SEGA!

  • @noahbanana7526
    @noahbanana7526 Před 3 dny

    I can't believe you left out LM3 Mario

  • @gnbman
    @gnbman Před 20 dny

    Mario 64 is a legendary game, but the model is very weird. I wouldn't say it was more successful overall than Sonic Adventure.

  • @RetroBit_16
    @RetroBit_16 Před měsícem

    At 14:39 it cuts straight to a different part instead of talking about the tennis ultra smash mario

  • @EggBasketUwU
    @EggBasketUwU Před měsícem +1

    i really appreciate these videos, it's like the low poly series from A+Start but that series hasn't had consistent videos for about 7 years which is shame, and they seem to skip over many more games than in this series. i think if you get better at blender and video production you can have something really good with these!

  • @fawfulthegreat64
    @fawfulthegreat64 Před měsícem +5

    Not even gonna include his model from the Super Mario RPG remake? I think that one is very unique. If you're gonna include other spinoffs I don't see why that one shouldn't count.

  • @UltraVioletLite
    @UltraVioletLite Před 24 dny +1

    how dare you make me notice that his buttons are white in Super Mario World

  • @masteroflight7296
    @masteroflight7296 Před měsícem +1

    I'd love to see crash bandicoot and Spyro

  • @MDComix
    @MDComix Před 24 dny

    The mario party 8 model is peak mario in my opinion. I wish they never strayed.

  • @sirspencerarnold8838
    @sirspencerarnold8838 Před měsícem

    I unironically LOVE the sunshine model

  • @kokiproduction0731
    @kokiproduction0731 Před měsícem

    Smash models are dark like that so it fits in the stage lighting.

  • @CibuYT
    @CibuYT Před 19 dny

    huh, I didn't know mario from mario kart wii literally is the devil incarnate

  • @yoeymeme
    @yoeymeme Před 27 dny

    the double dash character is less triangled cuz of image mirroring technology, instead of creating a another "triangle" for the next eye they could just use a big triangle and then put the one eye and then mirror it resulting in less triangles, not just the eyes, the buttons too, second is because of animation bones, in nintendo 64 there is no functionality for mesh bending, so the animations would be built up with parts that look like theyre connected all the time so u got the top and the bottom covered unlike double dash, the third point can we basically just call experience, making a 3d game like mario 64 in 90s was really hard at the technical side, there was more experience by 2003 when they made the game

  • @FrancescosToon
    @FrancescosToon Před měsícem +1

    Another great model comparison! So who's next? Crash Bandicoot? 😏

  • @LarrySBM
    @LarrySBM Před měsícem +1

    so appart from blender shaders messing with the materials I would definitely recommend you set blender's color management to standard as blender 4.0+ automatically assigns AGX color management but standard gives the proper coloring for things like mario

  • @GamerzRus
    @GamerzRus Před měsícem +1

    Time for Luigi now!

  • @idkisrandom6432
    @idkisrandom6432 Před měsícem +1

    Great vid, I just wish you talked about the Mario plus rabbids model, I personally like how cartoony it is, maybe a video about side games and handheld games?

  • @brianT8721
    @brianT8721 Před 29 dny +1

    Do you think you could do rouge the bat next?

  • @colorfulstone9221
    @colorfulstone9221 Před 29 dny +1

    do luigi next i beg

  • @noobynoobnoob27
    @noobynoobnoob27 Před měsícem

    The NSMBU Mario model comes with a head detached is for the mii characters to use the body in the side modes. The Mii heads are just attached to the neck

  • @Tealbones
    @Tealbones Před 27 dny

    How about the mario models in mario & luigi?
    Mario had a 3d model there in paperjam or was it in dream team

  • @JacobAllen918
    @JacobAllen918 Před 25 dny

    Please do Princess Peach models next.