Creature Breach
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- čas přidán 23. 07. 2021
- A single test FX shot of a creature breaching through and the ocean just below a container ship.
Creature rig, anim, water and rendering done using Houdini and Mantra with a single home machine.
Creature model by Mariam Ferrer
www.mariamferrer.com
You can find a new tutorial to produce a creature breach shot using these techniques here!
www.thegnomonworkshop.com/tut... - Hudba
Better than 99% of the movie industry’s effects. Absolutely superb.
That's just what I was thinking. Is that ship CGI? It looks totally real.
This doesn't seem like a compliment, it just seems like "there's nothing better so go with it"
one step closer to holodecks/holosuites like in star trek....i really really want to see that tech be reality before i die
Well, when VFX studios forced to work on fixed budgets they have to outbid others for, and for a certain number of shots, but then those shots can be reworked and changed over and over, plots can be changed, etc., instead of being paid hourly like everyone else in the movie industry, so the artists end up crunching and doing 100-hour workweeks, but still don't often don't have enough time - I don't blame the VFX studios, but instead the movie studios. Primarily the 6 major ones that produce/fund most films by forcing VFX studios into a "race to the bottom".
Most of the (increasingly) bad CGI you see, are from directors that if not for fixed bids, would've probably went "overbudget" and still did in way, by passing the buck and forcing VFX artists into impossible financial situations/deadlines - it's one reason we see worse CGI in the 2020s than even in the late 2000s, and that they're unionizing this year. The studio that won Oscars for "The Life of Pi" (which is amazing work and well over a decade ago) ironically had just went bankrupt right before winning because of the aforementioned issues.
never understood trashing others works to compliment someone. kind of a lousy thing to do TBH.
This is a level I want to reach. Impeccable work.
I AGREE
you did an insanely good job on that bloop video tho!
What software do you use? Do you teach how to use it in any course?
ye
please do something other than boring monsters
so this is why my shipment has been delayed. Seriously though, absolutely incredible! the animation, the monster's design, all of it!!!!!!!
glad I have it on COD
2021.... an 3d artist make a clip of 1 min that is waaaay better that the entire Flash (2023) CGI
@@akumakh00 I’ve only seen clips and I know Toy Story had better effects than Flash
@@Tyrexthecreaturedesigner And by Toy Story, you mean the nightmare fuel early test animation for Toy Story.
there goes our delivery I guess. It's at the bottom of the ocean now TvT
The ship really sells this. Great job. The ship provided the anchor in reality to give life and scale to such a creature.
the ship actually looks and feels like a real ship, heavy. it doesn´t just float away like a little tug boat. very well done!!!
Yes, however, containers start falling too easily and too soon.
@@dominikvukelic2412 they´re just scared of "the creature". makes total sense to me! 😉
Not really. The ship itself starts breaking apart immediately is if it's made of paper.
Still a good animation, it's just that the animator themselves probably don't know just how tough these boats really are.
@@Gorvinhagen Dunno what you mean, it doesn´t even break apart. o_O
The ship isnt real? :o
This was NUTS! The flow of water as it is being lifted into the air and distorted while maintaining realistic fluidity was astronomical.
But my favourite little detail was as the beast roars the water vapor being pushed out of it's mouth along with any surrounding water vapor being pushed. You really get a sense of sound projection from its larynx.
Triple A animation and effects all round!
What's amazing to 80-year-old me is how the ocean water animation has improved so much lately. It's completely convincing. I don't care what anybody says, CGA special effects are the best thing that have happened to movies since high-fidelity sound.
You must've seen some amazing evolutions of cinematography through your time sir. Have a good day 😀
Yeah movies like Lord of the Rings and Pirates of the Caribbean both relied heavily on CGI but did so in a way where it still looks good 20 years on.
@@Sarnarath Pirates of the Caribbean is a master piece, that's why can past 20 years.
Another example is 2001: A Space Odyssey from 1968 that you can see nowadays without pain in the eyes
The Answers >
🔵 The creature design side of things was done by Mariam Ferrer
🔵 Threadripper 3970x and 128 GB of RAM
🔵 Houdini!
🔵 The ship is fully a bullet rbd sim
🔵 Used Mantra, no distributed sim, and an average render time of 10 min/frame overall (some frames longer, some shorter)
🔵 The comp was done in nuke
🔵 Did you upscale it to 4k? --- Indeed I did, using Topaz video enhancer
🔵 Whitewater is rendered as a frustum volume.
🔵 There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric.
--- adding an answer from Micheal Espinola regarding render time - ~950 frames x 10 min/frame... > 158 hours (>6.5 days)
This is very handy, I should copy it back in the description :)
@@MiguelPerezSenent Happy to help ☺️Thanks
🙏
Whaa??? Render took 6.5 days?!
There's only 400 frames in the shot, not 950
Coming here after this was stolen and used as a leaked deleted scene from Godzilla: King of the Monsters.
Same here.
Same
It's that good isn't it
This guy actually worked on a couple shots in Godzilla 2014
@@rebeccaberton4144I can see the resemblance / style to 2014
The fluid effects alone are exceptionally well done! Great work
You have captured perfectly, the weight, force and power of the sea. I have never seen it created like this. Other artists think it’s all about how it flows, but you show the weight and terror, far more frightening than any creature. Absolutely incredible work
I still can't get over how good this is
I love how the falling containers show the massive scale of the creature. Each one weighs a ton in real life but they are easily tossed around by the beast. Great work!
NOW WHAT IT LACKS is SOUND ENGINEERING :3
What really sells this shot for me is the realistic ocean mist that gives a sense of distance from the viewer. A lot of ocean shots, even in big-budget movies, have crystal-clear shots that aren't very convincing. In reality, when you're on or near the ocean, there's going to be a lot of spray and fine mist that slightly obscures anything more than a hundred or so feet away.
Great work here. Seriously 100x better than "professional" movie shots made for Syfy schlock, and absolutely on par with the best VFX produced by the biggest studios. Thanks YT algorithm!
The water animations holy crap, well done overall.
This guy deserves 147 times more credit than he's getting. That was awesome!
I agree about the water being as terrifying as the emergence of the beast. So unsettling and absolutely well done.
I've seen my fair share of amateur animations on YT over the years, but this is by far the best I've come across. I watched this twice on a huge projector screen at one of my jobs & it's just impeccable. This is better CG than I've seen in pretty much any indie or low-budget film & obvi better than the more infamous sloppy big-budget films too. Very impressive work.
Wow! It looks super-realistic!
It Looks like your mum
@@Daniel-xi2ncpranked
Hey Miguel, just wanted to say that this is absolutely phenomenal and truly inspiring. As an aspiring generalist, creating something like this, is truly astonishing. Cheers man
This is the best individual project using Houdini I've ever seen on CZcams.
Its made by a professional so it's not that fair haha, still impressive doe!
Dude, this is one of the most impressive solo projects I've ever seen
Even the hardware preview looks badass.
Unbelievable! No worlds to describe your job. ⚡
Better than Marvel's cgi currently. Excellent job!
Can we just appreciate the work of this man? The fluid simulation is amazing. Gread job mate!
This is absolutely insane. The cinematography, the breath of the beast injecting velocity into the sim, the wires snapping on the boat. Just incredibly inspiring. If you don't mind me asking, what was the compositing like? How many render passes, and how long did they take to render?
Thanks a lot! There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric. Render times overall averaged 10 min/frame between all of those.
@@MiguelPerezSenent That's crazy! How many hours in total would it be to render all the frames? Fantastic work!
@@MiguelPerezSenent does your Kaiju creature have a name?
@@colehamrick6252yup he's right
@@A.T.O.M.I.C.7329 Wdym I asked if it had a name
if only movies made monster scenes this good
This is legitimately on the same playing field as the recent Godzilla movies and Pacific Rim 1 in terms of not only how realistic the textures are, how realistic the physics of the water feels, how real the weight of both subjects feel, but also sound design. Finally a unique and still awe inspiring Titan roar that doesn't just sound like the T-Rex from Jurassic Park remixed in Audacity.
Omg this is just pure gold to my eyes, amazing job men congrats.
100 years to Render all this?
This is that Hollywood level of work! Nice one
never seen water depicted so accurately
Insane work, this xould be from a new Godzilla movie, the quality is sooo good!
are you fucking kidding me?? this looks better than most blockbuster fluid sims do with an entire team involved. respect man!! great scale and size.
i was like "damn this was made by a casual vfx artist at home" then i find out that miguel is a cg supervisor at ILM lmao anyways, just amazing!.
Amazing job, also the details on the ship, like the collapsing of the antenna mast make it very convincing !
This is seriously better than a lot of blockbuster films. Not only with the CGI but also the sound effects. I like how the sound of the water is a distant, almost faint rumble. Most movies would just slap on some dumb overbearing sound effect of waves crashing, making it sound like you're right there on the boat. You on the other hand give the action a real sense of scale. Well done!
Whaaaaat? This is so absolutely amazing! The cinematography, creature design, animation, timing, simulation work, everything just rocks!! And on 1 computer?
Edit: also how each container hitting the water feels like a huge splash in itself 👌🏾
Great work Miguel and amazing soundtrack!
That soundtrack is actually the Kyojuro Rengoku's theme from Demon Slayer
While a creature like that could never exist, if it did, this is EXACTLY how I'd imagine it in real life. The physics of the water, the scale, the way it and everything else moves around it - looks 100% accurate.
YES! THIS is what water displacement looks like!
Your Creature Design are
Done well 100% Perfection
The creature design side of things was done by Mariam Ferrer (www.mariamferrer.com)
@@MiguelPerezSenentthank you to know
Looks really good. My one critique would be the container ship seems a little weightless and too rigid. That size of ship being moved suddenly that quickly should show some structural deformation and damage. It should have more 'weight' to it.
That seriously looked better then alot of modern movies... The cargo falling into the water and bouncing off the creature as it breaches the surface was fucking stunning!
FANTASTIC!! Absolutely a winner!!❤😎👍
Is 128gb memory enough for this large scale ocean scene?? This is incredible!!!!!! I'm interested in the details, how did you interact the ocean tank and rbd? what is the key nodes in dop? how many particles here? How did you optimize the whole simulation? Did you convert creature to vdb in order to collide with ship? vdb voxel size?? I'm a houdini beginner, really curious about this. Please, I hope you could answer me!!!
Yeah 128gb is fine.
A decent amount of RAM and a good GPU is what makes renders like this possible.
You can have 128gb of ram but a crappy GPU and it will either not work or it will take a VERY VERY long time to render.
@@spydergs07 I don't think Mantra supports GPU rendering
@@higorss yeah mantra is more cpu based.
@@spydergs07 really 128 gb is fine?? im doing water sims at a small scale and it crashes because i cross the limit (i have 128gb). I mean i think i dont have the knowdlege to make my sims more efficient
@@higorss Octane with Houdini.
Still get to use Houdini but get the performance of GPU rendering.
this is incredible , so beautiful , i was wondering how much ram needed for simulating this?
128gb
@@crabman3722 Nice, I thought it would require more, 128gb is what I got, I am learning flip fluids at the moment! :)
I gotta admit you have some talent
That slight head shake coming up is real nice & the water/mist/shading helping to hide it was wonderfully used.
Man, what a great job! do you have a tutorial on this? I would love to learn how to make this type of compositions
To make something like this a tutorial is not enough. To many things happening here
I just made a similar shot in order to make a tutorial out of it, and it just came out :D You can see it here www.thegnomonworkshop.com/tutorials/large-scale-water-fx-in-houdini
Heads up someone tried stealing this and using it to say it was Titanus Typhon on here and Reddit, it’s been dealt with.
Thanks for letting me know!
Impressive! Better than we see in most movies. That one video would be enough to get you hired somewhere and making TOP dollar. I can't remember ever seeing anything this superior in any 'Marvel' films. Not even close. Thanks for sharing your amazing talents. Very inspiring.
this reminds me of Blastoise and Gamera. Excellent work!
This is amazing, absolutely better than some crap CGI in Marvel these days. I can't believe this has only 15k views, unfair! How long did it take you to finish all of this? Excluding render time, that took a long time for sure...also, what specs does your machine have?
Too bad he's actually one of the CG Supervisor that worked closely with Marvel 😂
@@lachlantrescott5533 Oh, really? Thanks for letting me know! Then it just shows how talented people that work for Marvel are, but it also shows how ridiculous deadlines and the pressure that is on the artists in order to create as much content as possible. Have you noticed how Marvel CG has dropped in quality recently, along with other things? ( lazy scripts, too much needless comedy etc)
@@grzdiz Agreed, their deadlines are unreasonable. I have no experience in the VFX industry but a lot of people that I know of are trying their hardest to avoid working with/for Marvel, or Disney for that matter.
Just answering back to your previous question, his specs at the time of rendering this sequence is a Threadripper 3970x and 128GB RAM. Rendering time is about 10 minute per frame according to Miguel.
@@lachlantrescott5533 Yes, VFX artists are really treated harshly by Marvel. I hope they come to their senses, since the audience is starting to dislike their recent products too. As always, it should be quality over quantity...
And yes, thanks for answering! That's a serious setup right there, makes sense. Ten min per frame for this quality is astonishing. On my laptop, it would take days for a single frame like this haha
He leant on Marvel projects and created this at home without the pressure of deadlines it seems. So he refined it to his max satisfaction. Just kidding. Miguel rocks! Incredibly talented!
DUDE!!! Very very very very very very very very very very very solid work!
Blimey mate, you nailed this one!
Phantastic. Beautiful. 10/10!
Rivals pro Hollywood studio FX. Great job!
I legit think this is among the best (if not the very best) water sim I've ever seen
To make something like this in a studio you'd go bankrupt. This guy did it himself. Respect. Incredible 😍. I can't stop watop watching this.
Gorgeous rendering, beautiful creature design, simply amazing. Fantastic work.
Holy crap the water looks amazing on this!! Better than many new action movies!
Having all those Conex boxes fall on your head during your big reveal must be the eldritch equivalent of stepping on Legos in the middle of the night.
That is UNREAL! Terrific job!
Can somebody bloody tell me, WHY this looks more realistic that cinema CGI like Godzilla or Kong?! WHY.
Surprisingly well done. Good job.
Awesome animation, looks pretty real and grand!
I thought this was the next Cloverfield monster. We need more monster movies!
Just WOW! Passionate about CG since JP came out and implemented a path tracer myself, and still can't believe how good is this scene! Everything absolutly superb, from the animation to the simulation, from the scene design to composition/editing, from color grading to the models. I imagine it was houdini, but still... simply amazing!
Call the Jaegers and Godzilla! We got a kaiju here! This is phenomenal! crazy work Miguel!
Ruby Gillman could help too, she's got her body armor and lasers from her eyes
cant believe u finally did a course for this! thank u so much
Absolutely fantastic!
The CGI is so damn impressive! The attention to detail is impeccable, from the sense of scale/weight of the ship, the monster, and the crashing waves, to the tiny water particles projecting from the monster’s mouth! Movie quality! If someone isn’t hiring you to do CG work for a big-budget kaiju movie, they definitely should! 🐲🐲🐲
This is magnificent. I’d pay to watch even 10 minute short film of something like this!
This CGI is so realistic looking from the camera view to the Cargo boar, water, fall dynamics, etc. Amazing..
I love that you made his front limbs tucked under and one of his tusks broken - such attention to detail!
this is ABSOLUTELY movie worthy
Wow, what an amazing job!
Bro this look’s straight out of a WB movie, absolutely amazing
That is beautiful and epic! You are doing an astronomically excellent job with this.
That was hands down the coolest monster shot I've ever seen. Screw Hollywood!
Spectacular work!
Stunning, world class work.
Just spectacular!! That's all that has to be said. Just freaking spectacular!!
Got damn... never seen it done better. Beyond movie quality...
отличная работа.я думал эта сцена из фильма и очередной блогер выложил её под копирку,а оказалось человек создал шедевр!
Wow! This is good stuff! Color me intrigued 🤯
Really looks great Mike . :O)
This is better than most modern movie cgi
Great job as always
Amazing! really. wow!
loved your work man amazing
Holy crap, that looks great. EDIT: It's even better without music.
Well, thats pretty, damned impressive.
Dude that's top notch, congrats. The sense of scale is brilliant
Yea!!!!!! I'd watch monster breaches all day man....
Just when I'd got out of my Subnautica trauma group, thanks! Seriously awesome though.
Wow! This is awesome!
The scale and everything is so good. :)
Awesome job! Really well done
One thing they missing about epic monster movies these days, is how majestic they are as terrifying it would be, The vast size of monster should put viewers mesmerized, they always put these stupid angles that would make monsters apparently small and imaginatively reachable, it should always be on the pov a human perspective as it represents full experience from what it's like to have these magnificent creatures right in front of you