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Union Monsters - Failed Cards and Mechanics in YuGiOh
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- čas přidán 8. 11. 2021
- Union monsters are pretty unique as a failed card mechanic, because they actually had a very competitive deck that was entirely comprised of union monsters. Although that was more, despite, the fact that they were unions, and not really because of how strong union effects could be.
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Machina Gearframe: "What is my purpose?"
Konami: "You add Machina Fortress from deck to hand."
Machina Gearframe: "Oh my god..."
Unless I can do a good combo with my hand, I usually just add machina unclaspare to my hand so I can summon it, add 1 machina from deck to grave (fortress, citadel or ruinforce) and summon a rank 4 xyz machine monster.
Just like Ancient gear gearframe
his only purpose is to search AG golem or AG fusion
Ah you beat me to it, gg lmao
At least it has a purpose. Most cards don't have one.
rip butterbot
Out of the episodes so far I feel Union monsters are the easiest to fix
Just make Unión Monsters that can be equip from Hand and that's it
It wouldn't be as drastic as the change from The original Unión Monsters restriction of "You can Only equip 1 unión monster"
@@ianr.navahuber2195 exactly. If union monsters could be equipped from hand, they would be INFINITELY better. Could cause issues with the abc decks, but I doubt they'd survive the meta
Union Hangar was also an incredible fix... if it was restricted to proper union targets 😅 as it stands its a bit too good
@@XJ-0641 You're thinking of Union Carrier.
Yeah. Make them able to equip from the hand, union-based archetypes need a hangar-like field spell and Union Carrier should've been just union monsters to appropriate targets.
Pretty much fixed.
I’d like to see a union archetype that focuses on switching which union is a monster and which are equips.
They should be called vers.
I am a yugiboomer but I opened up a few booster packs on a whim recently and saw some evil * sisters or something archetype. That sounds like it would have been perfect for an archetype of pair monsters that constantly switch around who gets equipped. That or dream mirrors
@@sirswagabadha4896 that’s the evil twin/live twin archetype. And those are all well within their own thematic niche. V-Tuber to great thief sister dynamic and warped mirror themes work with way they tag out. I was thinking something similar to super quantum’s driver and mech gimmick
@@oohdannyboy why vers? Is that a reference to something or just for word play?
So Red Dri-VER, Blue Di-VER, Green Fish-VER
@@partyrock4144 vers-atile playstyle.
So many times.... they created monsters that are basically Union monsters, but aren't.
They just seemingly chose to forget they existed, and didn't really do much to help make them better.... if Kaiba didn't use the XYZ monsters, you can bet they wouldn't have gotten the support they did get, and I am confident in that as the support they did get is both attribute and type locked, so it only applied to the ones Kaiba used (and I guess Chazz as well, since he also used the XYZ monsters).
The reason why they kept printing new monsters that could equip themselves that weren't unions is because union monsters usually needed to be summoned before they could equip to a monster you controlled, which always made them kinda clunky to play without extra support to make it easier to get then into play. It's not so much that they forgot about union monsters as it is that they eventually realized that the way they designed the cards made them a bit too difficult to effectively play, since they couldn't equip themselves while in the hand like other monsters that can equip themselves tend to be able to do. I will acknowledge that it's probably true that Kaiba and Chazz both playing union monsters helped to keep the mechanic kinda relevant, but at the same time, it seems to have kind of pigeonholed then into designing them as machine type monsters
Armory arm stands out as it say a lot of play during early 5ds and was basically an extra deck union monster. Most dragunity monsters also do that and I'm pretty sure I'm forgetting a lot of them. If they allowed unions to be equiped from the hand it wouldn't be that bad or even make some with powerful floating effects
One of the dumbest mistakes that they ever made with the OG Unions is that they did not make X-head cannon a union. If it was, it would actually be worth tying to play in the ABCs to try and summon out that ABCXYZ monster that's pretty damn good.
@@matthewkuscienko4616 There is by no means a requirement for the common traits of Union monsters to be continued for newer support. They could have easily made Union monsters that can equip themselves from the hand for those archetypes.
For example: Look at toon monsters, the first bunch required Toon World to be summoned, and couldn't attack on the first turn, and self-destructed if Toon World was destroyed. Then they released Toon Dark Magician Girl, who can attack the turn she is summoned... and then came other Toon monsters like Gemini Elf or Goblin Attack force that don't require Toon World to be summoned (only requiring it for direct attacks), and then came Toon monsters like Cyber dragon that don't self destruct when Toon World is destroyed.
They could have just made the cards be a new-wave set of Union monsters that don't need to be on the field to equip to a monster..... much like how they made Union monsters that aren't limited to only equipping to monsters of a specific name.
@@13KuriMaster I'm well aware of that. My point was to try to illustrate why union monsters had been by and large a flop in the past, and why they have largely fallen out of favor in lieu of other cards that do similar things, just better. I acknowledge that there could be changes made to allow union monsters to become better in the future, but the problem is that they are already making those changes for other cards, which would kind of make giving these benefits to union monsters as well redundant without having a way to specifically capitalize on the distinction of them being union cards rather than just generic monsters that can equip themselves to other monsters
I really like union monsters. They're pretty fun to play and can be quite versatile if they would reached the full potential which unfortunately never reached.
Actually I use ABC-Dragon Buster for the union monsters effects and is really OP. I'm pretty much a pro in union monsters for assault core, Buster drake, and crush wyvern I used limiter removal and I beat my opponent
Dark Blade needs more love, he needs more support.
Dark Blade is my favorite monster ever so I totally agree with you!
To this day, i am baffled that Dark Blade never got his own archetype with how much mini-lore connections he has with so many other monsters, spells, and traps.
How about we retrain dark blade but he can't work with his fusions or his unions
Genius print it
Yes I’m still waiting on a Dark Blade + Kiryu fusion monster.. just like the one that appears on that [formation union] trap card that artwork was sick an made it look absolutely awesome!!
Yes an they need to have it have a great special effect since you’ve got to tribute for kiryu and all he does is increase dark blades Atk/Def by 900 pts
Magikey archetype and rescue rabbit let me put them back into action (i only play casual and i like using normal monsters)
I was scrolling through the YuGiOh subreddit today and there was a thread about Union monsters and what could make them decent and I was thinking if DuelLogs had a video about them....what a timing! :)
I feel like the superheavy archetype is a good example of what union monsters could be. Some monsters just function as equip spells that can be activated from the hand and can unequip themselves to extend plays. If they could make some Xyz monsters that uses a monster equipped with a union monster as both its materials...
This but Ritual or Synchro.
I remember in early Yugioh attributes had more or less similar play styles based on attributes (Fire = high attack low defense) and was thinking that could be a video topic
imo the best example of how Union *should* have worked is Super Heavy Samurai. Make them abled to equip to anything as long as it is from its archtype, and have effects when on the field or when they go to GY.
Yes this ^^^^ an have them equip from the hand. Or have em function like phantom knights and or modified crystal beasts!! When sent off the board that would be dope
Even though they aren't technically union monsters, didn't they do the same thing for the Inzector archetype?
@@matthewkuscienko4616 also Dragunity
I would kill for SHS souls to have union protection. I’m think that might be enough to make up for their no spell and traps
I can't wait for "Succesful cards and mechanics in YuGiOh" series to appear on his channel!
He always talk about some of them, dragon ruler, spell book, spyral, Red eyes and blue eyes. Hmmm i think its better succesful but underated cards and mechanic.
lol, I have that exact title down in my notes in all caps. The first video I want to do is going over Knightmare's, they have 2 cards banned and 2 others being the most played link monsters in history. There's a lot to talk about there.
@@TheDuelLogs Since you already kinda did drawing cards, how about “special summon from the graveyard” as a successful mechanic? Special summon from graveyard appeared in the second set ever (Monster Reborn in Vol. 2) and monsters being easier to summon from the graveyard goes back to as far as needing tribute to summon monsters does (it wasn’t required in the very, very early OCG). Dozens of engines facilitate it both on end of dumping stuff in the GY to be able to summon it, and the actual summoning from the GY. Would be a long episode though.
@@TheDuelLogs sounds exciting really
They really emphasized the Unity in Dragunity and didn't make them Union Monsters... that's a bummer.
I wouldn't say that it's a bummer that them not being unions is a bummer because without it they actually stood a chance
@@bluenajarala Nah, because if Konami REALLY wants to make a mechanic work, they'll make it work, even if they have to break the game.
Reminder, Rituals were a joke, and then Gishki happened, followed by Nekroz. Equips we're bad, but Hornet is still limited because of how good Inzektors were.
It's why I'm still waiting for the day they release some truly broke Gemini or Union archetypes, mostly just to see how they make them work.
I like unions especially the v to z lineup but they desperately need a retrain like armed dragons
Machines did it better than any other type and seemed to suit the theme the best by design.
I practically associate the mechanic with Machines to this day.
Remember when Konami printed Union Carrier, a card clearly meant to support Unions, but lacked the foresight to restrict it to Unions in any way, and then dragon link busted it and got it banned, shooting ABC and the actual set of cards it was meant to support in the foot?
Good times...
the funny part is
ABC isn't summon Union Carrier without you already resolving Union Driver which meand you already had hangar access and because Carrier stops you from summoning monsters with that name Platinum gadget was a better mkre flexible alternative to carrier.
Oh also driver was release AFTER carrier so ABC couldn't reasonably summon it turn one in-engine.
it's almost like Carrier was hand crafted to not work with ABC.
One of my favourite simple changes for Union monsters (aside from equipping from places other than the field) is making the equip/unequip dual effect a Quick Effect so they can dodge destruction and potentially targeting while either a monster or equip card - as well as meaning you could unequip and re-equip them during turn phases aside from the Main Phase.
(Though an experimental archetype would probably be best to start with that concept since it may have some unforeseen interactions.)
In the GBA game Yu-Gi-Oh GX: Duel Academy, I played a deck dedicated to Aitsu and Koitsu (I called it This Guy, That Guy for translation reasons) it used Mother Grizzly and UFO Turtle to get them on the field and the cards like Spirit of Flames and Aqua Spirit to use as tribute fodder. It was a silly deck that got what was essentially a Blue-Eyes with piercing on the field. Unfortunately it lost to literally every battle trap and MST.
You had Blue Eyes Chaos Dragon before it failed to be cool.
Kinda surprised you didn't mention Union Carrier
Yeah its utility goes beyond Union monsters but it's obvious that it was meant for them
It was in my notes to include, but I somehow missed it when making the script and setting it up. I didnt noticed I missed it until I had already sent the stuff off to my editor. By that point I deiced it wasn't thaaat important to mention, as it would basically just be me explaining how broken it was in everything that wasn't union related.
@@TheDuelLogs
It’s kind of hilarious that it got a not-Union monster banner, and turned a card that didn’t even equip itself normally into an FTK engine.
Maybe it would’ve been fine if it had restricted the search to Union or Normal monsters that met the conditions. Just so that you could still search all the VWXYZ monsters.
@@TheDuelLogs what about unathorized reactivation? It basically union hangar and important piece in ABC deck.
Top 10 worst monsters that can be special summoned from the hand
Uria lord of searing flames
I like this idea
Zushin the Sleeping Giant.
Rocket Arrow Express
Technically most monsters can be, thanks to Pendulum.
Union monsters are some of the sickest ideas yugioh has had. Combining monsters in a totally not synco summoning method while almost being equip spell cards?
I fell like they could have been decent at least if they got some more attention
Maybe they could make a super union boss monster that's like a machine with the unions being batteries and if you got them all equipped to the boss monster it could do something insane like skipping your opponents turn once while it's on the field
Also machina fortress' 2nd effect only works on monsters effects. So it wouldn't work on karma cut. Just a small observation
I still think Toon Monsters would be great for one of these, especially given how awful the first Toons were. Don't know what hurts them worse, summoning sickness or the fact they need a specific Spell card to remain on the field in order to even exist on the field.
Summoning sickness
I don't even know why toons are their own card type, all but one of them have toon in their and outside of cheese strats, you can't really splash them in anything
@@maskofthedragon Because Toons were basically the first attempt ever at an archetype, and the rules hadn't really been laid down then. It wasn't until Gravekeepers that it was generally codified how archetypes work.
Not exactly an argument on this, but I hate that Toon BLS is not a Ritual 🙃
It could have just required Toon World being on field instead of a Ritual Spell and the other clauses it has for being summoned would stay the same.
Burning Beast and Freezing Beast would be awesome targets for retrains.
I was thinking really upsell them. Maybe add some old vanilla references too! Maybe call them "Natural Disaster- Blazing Beast" and "Natural Disaster - Flash Freeze Beast." Add other attributes like: "Natural Disaster - Cyclone Cyber Falcon" (cyber falcon retrain), "Natural Disaster - Tectonic Devastation Golem" (destroyer Golem retrain)
Then when you Xyz/ synchro/ link/ screw the rules/ whatever summon, you get "UnNatural Disaster" monsters, where the different attributes combine. For example: "UnNatural Disaster- Scorching Cyclone Sky Beast."
Ideas?
Maybe add fusion monster based on which one (Freezing Beast or Burning Beast) of them become equip monster to one another.
Scorching Burning Beast
Atk:3000
Def:3000
You can special summon this card without the use of "Polymerization" by banishing "Burning Beast" equipped with "Freezing Beast" on the field (this special summon is treated as Fusion summoned), during either player's turn you can destroy 1 monster on the field, and if you do inflict damage to your opponent equal to its Atk, if your opponent activated card or effect you can return this card to extra deck, special summon "Burning Beast" and "Freezing Beast" from your banished zone, negate the activation and if you do destroy it.
The other counterpart can do similar thing but instead of monster, it destroy back row instead.
@@sigmaenjoyer7020 Love this!! Maybe "Absolute Zero Freezing Beast"
And they can have an a new "combination attack."
"Devastating Natural Disaster - Combination Calamity"
Quick Play Spell
"Special summon two "Natural Disaster" monsters with different attributes from your hand or graveyard, then immediately special summon one "UnNatural Disaster" Fusion monster from your extra deck, using those monsters as fusion material (this is treated as a fusion summon). If a monster summoned by this effect would leave the field, return it to the extra deck and special summon all monsters used as materials, and, if you do, you can then equip any Union monsters summoned to appropriate monsters you control."
(FYI: not sure of specifics, but the main deck monsters would have effects that trigger on summon)
Next one I'd like to see: Trap Monsters! Yeah, Paleos were good, but they weren't really strictly "Trap monsters" like all the others were. And I honestly always felt they'd be way better than they actually were, at least in the DM era.
Metal Reflect Slime was always a laugh - your opponent is going to attack and then suddenly LOL 3000 DEF. Especially in tribute summoning decks.
I always liked Trap Monsters (not least of all because I really like Odion), they even got me to Legend Rank back when I first started playing Duel Links... though that is mainly because double/triple Statue of Anguish Pattern can serve as pretty versatile opponent's turn destruction.
That and no one seemed to be familiar with: (A) what Tiki Curse and Tiki Soul do - so would just keep triggering their effects seemingly without ever reading the effect text, and (B) the way they were treated as monsters and would bypass Forbidden Lance and other forms of spell/trap protection* (*but Trap Monsters are free game).
Also having my opponent try to destroy a set Spell/Trap card, then summoning that card as a DARK Machine so when it is destroyed Desperado Barrel Dragon can summon itself from the hand... that was always a fun surprise to spring on an opponent - especially during the Battle Phase.
@@BloodfelX They have some plays, but they are a bit gimmicky. The Tikis are so much fun though.
I remember seeing Odeon in the anime summon out his Embodiment of Apopis's and just thinking like "OMG, that is so OP!! You can just SS a monster to the field like nothing". But ultimatley, they were just very sparsley used. I would've imagined at least one of the many Monarch decks throughout time could've used some tribute fodder that you can SS out at any time. I think though that ultimately they suffered for being suspceptible to both S/T removal as well as Monster removal, which is a shame, because I really thought the machanic was cool.
They work with extra decks well and are pretty much needed in train decks with how little level 10 monsters they are.
They had one big problem: being able to be destroyed as trap cards and monsters (should had been always like the way paleozoic works). Taking both a monster zone and a s/t zone was also an innecessary restriction
@@peepeevs I think their biggest issue isn't just being susceptible to more removal but that you have to wait a turn to get them out and that other tribute fodder cards at that time just were a bit more versatile. Because if you don't have a monster in your hand that you want to tribute summon, what is your trap monster gonna do then? Be a one time meat shield that only blocks a direct attack? Summon it during your battle phase for a mediocre beater? Other tribute fodder cards back then could either stall much harder (like Treeborn Frog) or could be more versatile (like Mystic Tomato either summoning another one for tribute foddering or summoning another dark monster to fit your current needs).
Union monsters are a good concept but they miss a bit and fall behind. Most union support out there was given to the VWXYZ due to their fusions, but not the others. Small fixes or a very strong card could help them get into the game a little bit.
I think they suffer from something that some MtG mechanics suffer with, that is, instead of being a good effect with an associated cost, it's a bad card that merely becomes average when you jump through its hoop
While it wasn't competitively used the way it was meant to, "Union Carrier" was also a good Union support card, allowing you to equip Unions (or anything) from your deck. In theory, with the way it worked, it could have allowed for mixing and matching the older Unions that had specific targets. Wish it hadn't been abused to the point of being banned
It actually didn’t work very well with non-ABC union monsters. If you read the text of most union monsters, they only give their bonus effects if they were equipped to their target by their own effect, so cards like Union Carrier and Roll Out do not grant union effects.
The most busted target is a friggin Buster Blader card and that thing is not a union monster at all.
@@DylanHlava I admit I didn't know that. Though, it still would have made it easier to use them.
The problems with Union Carrier could have easily been avoided if Konami had the foresight to include the word "Union" in its effect and/or summoning requirement
I tried a union deck out in legacy of the duelist and it honestly got me through some tough parts in the story lmao
Small note, Machina Gearframe/Peacemaker does have an additional "effect", in that they protect the union'd monster from battle AND card effect destruction once on release, before changes.
There is also Plunder Patrolls that can equip themselves to their extra deck monsters.
Dark Blade and A-To-Z are definitely my favorite union monsters.
I used Unions in my warrior deck when I won a small-shop tournament. Kiryu and Dark Blade was a nice set up for getting black luster soldier out early tbh
(this was back in like, 2008-ish
Ugh...I remember how hard I tried to make these guys work back in the day.
In short, just make them more easier to equip and actually decent effects. As you said DuelLog, Union Hanger and Dragon Buster should be an example of how it’s done.
Saw the WOW channel upload and immediately knew it needed to wait until the YGO channel dropped a vid first
Wait he has a WOW channel along with this one and the DnD one?
@@majordakka5743 yup! He does Top 10s and a bunch of other interesting vids there too, just look up HirumaredX and you should find it
4:21 - Im pretty sure/remember seeing the Dragon+Darkblade and X+Z did get in a few meta decks simply because it was a free extra summon for tribute OR equip card for a beatstick making it a 1 tribute with protection (especially since they fit with existing tomato/shining angel play options).
Union Monsters, a bitter sweet memory from my childhood something I always loved but has been left abandoned by Konami.
Always liked the original spirit of the Monsters where it was like 2 seperate monsters that worked together to be stronger then they were individually. Though they kind of lost that spirit eventually when Konami started pumping out all the machine type Unions, machines designed to combine together just don't have the same teamwork feel to them as something like Dark Blade and his dragons or Burning Beast and Freezing Beast.
In my youthfulness I even used to daydream about a Yugioh series where the main character used a Union deck because of that same teamwork spirit which would have worked back in the day. These days though I look back on that idea while I still like tge idea of a ygo mc that uses Unions I have to accept that with how yugioh is these there isn't enough plot armor in the world to justify even a ygo MC winning with a dedicated Union deck.
I still hold a naive hope that someday we might see a new wave of improved Union Monsters that recapture that feeling or maybe retrains of the OG Union Monsters but it's something I hope for but don't think will ever really happen.
Kind of like my hopes that my old friend Tri-horned Dragon will someday get some attention. (Poor Guy was once one of the strongest Monsters in the game but now so forgotten.)
I ALWAYS wanted to make a Freezing Beast and Burning Beast deck back then because I just though it was so awesome. I also REALLY like the way Combination Attack looked. I wish it had support and was a deck.
I completely forgot Machina Gearframe was a Union, and I used to play a Machina deck back in the day.
The A-Z archetype is one of my favourites, it’s got nostalgia with the old XYZ cards from Kaiba, plus an actually pretty good boss monster with the ABC cards
Waiting for rituals to appear on this series cause although they have had some good decks, similar to ABC in unions its in spite of the mechanic or cause they do stuff to work around the restrictions rituals inately have
With the new Pendulum Ritual, I wonder if a Pendulum Union could ever be possible. Might be awkward with the zones though.
Wow. I remember being in love with the art for Freezing Beast. Seeing that really just sent me back like 15 years. Wow.
same here i thought it was beyond stunning..the color & contrast on the art was crazy..it’s literally the only card i’ve ever seen that looks the way that it does.
I have a soft spot for union monsters, not sure why.
An xyz archetype would work for unions. Something like how plunder patrol uses its extradeck for links. Let's say they start out with Dark Blade retrains with all the counterparts and the union cards come back as both materials for other forms of summoning, so essentially it's like a better zexal weapon.
Definitely would be cool. Have him equipped dark attribute dragon type monsters or monsters with dragon in the name. Since his original card it says he a dragon manipulator.
Great video! I wish you had mentioned the Superheavy Samurai "Soul" monsters. They're all very similar to the ZW monsters and provide a variety of effects, mainly being defense boosts
if i were to change union monsters, i woud release a new set of union monsters where they do 3 things:
1) search a specific monster that can specai summon itself if you control the union monster. if you normal summon specific card it equips the union from the deck or hand to it.
2) you can equip union monsters from the hand or field to the specific monster
3) additional effects beyond "i am your shield" such as drawing a card, buffs to attack or defense, giving piecing damage, or preventing your opponent from targetting or giving blanket protection from opponent's card effects.
you can effectivly make a powerful union archtype around this and still not be overpowered compared to what other decks do. Even with link monsters and xyz monsters, this would not break union monsters. You can even create generic union support within the new union support. a field spell that lets you pop a card when a union is equiped but also searches out any union for a small fee of 800 a turn. You can create union boss monsters akin to large xyz where "if this card is summoned from the extra deck, equip x number of union monsters to this card equal to its xyz materials." or something. like there is a wy to make union great, but i think konami is scared
I think that they tried to do keywords with the things like "union" and "spirit" as to make the game more streamlined but either decided that they didn't want to balance the game that way or couldn't make it work
Wouldn't mind Unions making a return. Perhaps a Cont. Spell that Equips from the deck to the appropiate monster on field HOPT and rework some of the Unions to be more competitive. The "Itsu" Union set would be a great start.
I love this series. It's interesting to see how these cards were meant to be strong but unfortunately were over-nerfed. It's also cool to see that even in these terrible arch-types there is still a card or two that is actually good.
I feel like if they can errata Unions to give them buffs, they should do the same to Flip effects where they don't require to be attacked to activate its effect on your opponent's side but just have Spell Speed 2 or 3 response, similar to trap cards. Of course it would still be too slow similar to trap cards but it's still a huge improvement and they can print more Flip monsters with better effects rather than Shaddolls and Subterrors
Can we talk about Union Carrier?
…and how it got abused leading to its ban?
And everyone used it instead with cards that weren’t Unions, or even related to Union archetypes.
If you think about it, Pendulum monsters are a sort of reworked Union monsters. They both count as monsters in the monster card zones, but as spell/trap in the spell/trap card zone (though pendulum only have 2 zones and unions acting as universal equip cards).
I had this thought when I first seen Pendulum monsters at the very beginning.
Union monsters need a comeback like give a new effect that can combine with extra deck monsters giving them powerful effects.
i wish you mentioned Spirit of the Six Samurai, it is a Union monster that was part of Jonathan Moore's SJC winning Six Sam deck
Machina Fortress discard effect is only when it's targeted by a monster effect.
Also, honorable mention to heavy mech support platform and armor. While dark type, still fit in with machine types
Armor isn't dark type.
Would like if Konami would do update to the dark blade archetype.
right? they gave him an effect card. I used them with the dark pitch dragon and the fusion in duel links.
Yes definitely I remember his fusion had some serious potential way back when..
Yes he needs more.. versions exclusives/variants like warrior dai grepher got… a Gemini version, lightray etc
Something that would probably help out Union monsters is that while equipped the monster the union is equipped it gains the ATK and DEF of that union monster. AND the Union monster can still attack, but can't be targeted for an attack while equipped to another monster. Potentially allowing you have to 10 monsters to attack with on the field IF you decide to fill your field with union monsters.
yup i this would definitely help..but i don’t see it happening fr.
Poor union carrier, mighta given them a chance
But they made it generic becuase komoney is stupid
@@callumfootitt5366 yeah. Just make Unión Carrier capable of ONLY EQUIP UNION MONSTERS as it would have avoided s Lot of trouble
@@ianr.navahuber2195 The only reason I can think of why they didn't just equip Union monsters is because monsters like X Dragon Head has Union support but isn't an Union monster itself. Maybe if they made one of the materials for Carrier a Union Monster would solve the problem? Not sure.
@@silverstar6589 simply give it the word "appropriate" like Union Hangar and Unauthorized Activation would be enough. It means the Union monsters like Y-Dragon Head can equip to X-Head Cannon, but not Judgement Dragon
I remember when my XYZ deck with Dimension fusion and Spirit of Purity and Light kicked back then ❤️
How about the Magnet Warriors? they can pull out some insane combos, only if the effect would to work in your turn and not the opponent's turn
Ok, to be fair, Union Monsters were a good concept when extra deck was limited to Fusion only...
But yeah, they always were kinda specific. Some Archetypes had some usable thou (like Six Sams)
Take a shot after every time Dzeff or theduellogs say “these cards didn’t see any competitive play.”
You could just change the title to "things komoney dont care about"
Oh ye that is true but it is interesting to see how they got borked and why they didn't do well honestly
Would you place Ritual cards on the failed mechanics playlist, why or why not? I know you've talked about the Gishki and their Ritual cards, and I know Relinquished was so OP it was banned for years, but I feel like up until the recent support, most ritual monsters were bricks in the hand. Maybe a middleground from failed mechanics and OP, like "Mediocre Meta" playlist?
One correction: Machina Fofrtess discard effect only works when MONSTERS target him, not any targeted effect.
True. Thats why dimensional prison was popular back then to counter it, which also released in same structure deck somehow lol.
I haven't played Yu-Gi-Oh in probably 15 years but man is your voice soothing as hell.
I could definitly see a "Failed Achetype" series coming next
It's what I've always been waiting for. Basically want to see dream mirror and evil eye mentioned
I'm surprised there's no "the rock beast", "the wind beast","the dark beast","the light beast", or "divine beast" to coincide with the freezing/burning beast archetype
They could easily fix this on a master rule, like "If the monster is banished and return, the equipped monster does it too"
Another alternative way to fix them would be to allow them to special summon themselves to the field if the monster they are equipped to can no longer support equipped cards.
A few edits to the machina portion: Gearframe and Peacekeeper DID grant full protection, not just battle protection, and Fortress would routinely equip Gearframe if they suspected an opponent's mirror force, or if you had plans to chain multiple fortresses together in one turn, just as a failsafe.
Also Fortress only works on targeting monster effects, though you show Karma cut in the video
Waiting for union, gemini and flip monsters to be revive. Like featured in anime or something
I liked the concept of union and Gemini monsters lol why is it the cool mechanics get no love
My favorite Union line. The Soitsu Doitsu Aitsu and Koitsu bois.
Thank you for talking a little bit about Dragunitys. How about in the future you make a top 10 Dragunity cards. Some of these cards were use outside of their archetype competitively. Some examples are Dragunity Remus, Dragunity Knight Romulus, Dragon Ravine and two who i think are some of the best. Those being Dragunity Knight Gae Dearg and a level 6 Dragunity Arma.
also heres a strategy i use in this deck :
I use Remus to get Dragon Ravine from my deck and activate it (if you already have Dragon Ravine in your hand, then you don't have to). I send Dragunity Couse in the GY. Then i normal summon any level 4 dragunity monster and tribute it to special summon Level 6 Arma. I then use his effect to equip Couse to him from the GY which he'll then summon him and then go into Aredbhuir or Ascalon (Couse becomes Level 4 if he's used for a Synchro of a Dragunity monster so you can't go for other level 10 synchros by using his effect).
It's like a archetypal version of Dino Rabbit and it's always fun to summon.
I actually written down a mini archetype of Unions monsters centered around the Black/Dark Blade monster, in where all of the monsters have basic union effects, but if equipped to Black/Dark Blade they give and additional effect. I think if union monsters want to make a staple they need to be centered around a mini-archtype of cards like the X, Y, and Z cards.
If you use Union Hanger and Frontline Base together, you could possibly get ABC out in one turn, Union Hanger gets two unions out and Frontline Base would get the third
Hey man. Didn't see a video like this in your stuff, so I'd love to see you do something like this: Talk about plays and strategies used in the YGO! anime that cannot possibly happen in a real card game. I'm going back and watching stuff and thinkin like "that card doesn't even work like that what are you doing"
It's hard being an Aitsu Koitsu player but sometimes, like all the union monsters, he proves to have incredible potential and that's why I love him.
EDIT: I just got to 5:06 and I can confirm that Roll Out is one of the *best* ways to summon Koitsu. Definitely a 3 of must have for any union deck
I really liked union monster mainly because of the black pitch dragon
Some chads in the OCG were using Union Carrier to equip a monster with B Buster Drake (spell protection) against Droplets and Dark Ruler No More.
To equip to vanity ruler, the one that stops the opponent from special summoning
@@idkjustputagoodname6120 Yes.
Cyberdarks should have gone the Union Route. It would be nice to make them their own deck without Cyber Dragon Light Machine monsters.
I miss when we just slapped tags on any mechanic with more than 3 cards
I literally screamed YEAHHHH when you brought up Dragunity because the archetype is literally why I got into YGO in 2021
I've always love the letter union monsters for a very simple reason. All guys love combining monsters.
"Phalanx" is pronounced "FAY-laynks." It's a battle formation. Think 300, when the Spartans interlock their shields. One day we will learn you how to talk good 😋
Great timing, btw. I was thinking about Union monsters after Cyber Strike's release, what with the Cyberdarks' resemblance to Union mechanic. Very clever 👍
It's funny that of the 5 main deck keywords (Flip, Spirit, Toon, Gemini and Union) only 2 of really live up to having something that special
I remember when Union Monsters were first released and never used a single one. They required too much work to bring together while offering little reward.
Aww you didnt mentioned Unauthorized Reactivation, that card was really busted in ABC deck
Never gt why they failed it was a really cool mechanic. We have archetypes like Therion or Dragunity/Magistus that you mentioned which have union like effects and also the whole XYZ card type that work around equipping materials. I'd love to see more union monsters that maybe allowed themselves be used for fusion, synchro, xyz, or link while equipped as a union or instead of going to the graveyard when used for one of those it instead equips itself as a union monster. Maybe even just Errata Dragunity, and the Magistus extra deck monsters to be unions and see if that helps.
Union monsters are what happens if you combine equip cards and Gemini monsters
I feel like of course the union monsters havent been good in a long time, the game has advanced and changed so unbelievably much, many of these cards are oooollllldd. We're talking about monsters from the Duelist Kingdom days trying to fit in with pendulum or XYZ decks, or link decks.
In my opinion:
- Gives them an effect that allows them to equip themselves from graveyard to one monster on the field. (Same as equid Infernoble noble knight by simply discard them for activated effect)
- Gives them some specific effect equip or unequip per turn. ***Technically allows them to equip and unequip during the same turn once each.
***This will greatly increase game speed and allows a higher survivability chance.
I wish there was a flame swordsman archetype
Video shows Union Hangar and ABC-Dragon Buster:
*PTSD flashbacks from my yugioh days*
Quick back to mtg for my nexus of fate flashbacks.
I was caught off-guard by the Phalanx pronunciation
I really love archetypes where monsters equip to each other, so they can gain effects or special summon them
So yeah, I liked Unions and one of my favourites archetypes ever (like, top 3 ?) are Dragunities.
I would love to see another successful archetype based on monsters equipping each other, better yet if they actually are Union monsters. Looking at what non union monsters did, it seems pretty easy to do
Abc is still the most fun deck i stopped playong years ago but i hold on to that deck for when i randomly feel like playing
I used a ABC Brilliant fusion deck vs zoodiac and it worked super well with Ra sphere mode