*_Roll for Booty: “Way of the Faithwarden” Build_* *IMPORTANT!* Billy spends a great deal of time creating this content for our enjoyment, so please make sure to like & subscribe, _and_ watch the entire video for the sweet build play-style examples. Thanks! *Level 1* *Race:* Zariel Tiefling *Class:* Druid 1 *Cantrips:* Guidance and Shillelagh (plus Thaumaturgy from Tiefling) *Spells:* Entangle *Stats:* STR 8†/DEX 16/CON 14/INT10†/WIS 16/CHA 10† †Modify these as needed for your particular Tav. *Background:* Guild Artisan *Skills:* Nature, Animal Handling, Insight, Persuasion *Level 2* *Class:* Monk 1 *Level 3* *Class:* Druid 2 *Subclass:* Circle of the Land *Cantrip:* Thorn Whip *Spells:* Spike Growth *IMPORTANT!* At this time the build relies on the “Pale Oak” staff. Please consult the BG3 Wiki for how to gain this Druid Exclusive magic item. *Level 4* *Class:* Druid 3 *Circle of the Land Spells:* Coast (“Mirror Image” and “Misty Step” are now always prepared spells that don’t count against the number of spells you can prepare.) *Level 5* *Class:* Druid 4 *Cantrip:* Resistance *Spells:* Plant Growth *Feat:* ASI: WIS +2 (WIS 18) *Level 6* *Class:* Druid 5 *Circle of the Land Spells:* Mountain (“Lightning Bolt” and “Grant Flight” are now always prepared spells that don’t count against the number of spells you can prepare.) *Level 7* *Class:* Druid 6 *Level 8* *Class:* Monk 2 *Level 9* *Class:* Monk 3 *Subclass:* Way of the Open Hand *Level 10* *Class:* Monk 4 *Feat:* ASI: WIS +2 (WIS 20) *Level 11* *Class:* Monk 5 *Level 12* *Class:* Monk 6 *_End Game Gear_* _Chest:_ Early Game: • Icebite Robes Late Game: • The Armour of Landfall _Note:_ The armour reads that it should heal the wearer for 1d4 when they start their turn on “Plant Growth” or ‘Vines’ (“Entangle”), but it currently only works on Vines. • Robe of the Weave _Weapons:_ Early Game: • Pale Oak Late Game: • Cacophony • Hellrider Longbow _Head:_ • Hat of the Storm Scion’s Power _Hands:_ • Thunderpalm Strikers _Feet:_ • Boots of Uninhibited Kushigo _Rings:_ • Coruscation Ring • Ring of Mental Inhibition _Neck:_ Early Game: • Spineshudder Amulet Late Game: • Broodmother’s Amulet *_Notes:_* 1. Druid is a Divine, Prepared, Full Caster class so they can freely swap spells from the Druid spell list at any time, outside of combat. Therefore only specific spells are mentioned above, the rest you can select as you see fit. 2. If you’re going to use Auntie Ethel’s Boon for +1 WIS make your starting WIS 17, the first ASI WIS +2, and for the last feat you can’t go wrong with Tavern Brawler (or another feat of your choice).
The Pale Oak isn't only available to druids. It is in a locked chest in the secret entrance to the druid grove you find the unconscious halfling and 4 goblins in.
I've never had any desire to play Druid. Barely use Halsin. Jeheira as a fighter/spore for the necro damage. No build I've seen gave me and reason to think id enjoy it. But this...idk why but this tickled my fancy. May pop this on Halsin and take him with me to test it out, but it looks so fun and unique. Great job bro. Thx for this
Lol well it seemed good.... Put it on Halsin, really really really dug it, then an hour later Orin goes and yoinks him. I should have known lol. Looks like I need to pop this on a Tav! But yeah it looks sweet!
I have something similar only it was way of shadow monk to level 3 and 2 levels to spore Druid. It’s solo and on tactician. Shadow monk to level 6 for sure. The rest I’ll figure out. I desperately need both extra attack and spike growth. It doesn’t really matter that monk goes armor-less because I took off their shirt because I love to see the hairy dwarf run around a little too much.
Billy this is another perfectly timed video for my playthrough! I’ve just chased K from the top of the towers in Act 2, have Mini as a full paladin, Halsin as a full moon Druid, ShadowLightHeart…and my Fighter1/Spore 8 Tav just flounders in combat. Mainly because BearFriend & I each have a Dryad + Wood Woad summoned. So there’s a ton of spike growth and entangles on the battlefield. The thing is a few of the items mentioned are currently on SLH! I’ll have to check my inventory to see if other DS/DRS procs are available. Perhaps Lighting Charges!? I’ll have to check after work, in about an hour. Do you by chance have any team build videos? I love those because more experienced players than I have already figured out gear distribution. I struggle with gear constantly!
I don’t have any team builds yet but that’s mostly because I don’t get ask for them! That’s a great idea though, equipment is hard to spread around sometimes so you gotta segment it out. I’ll have to do a team build video of my witch hunter gale end game that was one of my favorite teams. If your coruscation ring is on your light cleric swap in the radiant armor you get in act 1. It’s nuts it’s the only thing that breaks the 10 cap for radiant orb. Use that or the luminous gloves but you’ll prolly have to remove your hell riders gloves which I’m just guessing is on your cleric.
@@rollforbooty I believe she has the Luminous Gloves equipped. I’m about to jump into the broken tower and am researching as I remember seeing something about a special weapon for Wyll. Which is maddening as Halsin, Minthara, Shadowheart _and_ Jaheria all want/should be there! #bg3teamoverload
How do you get the pale oak and the broodmother's revenge if kagha has to survive for the pale oak and die for the Broodmother's revenge??? How do you get both in one playthrough???
Def wanna respec my Druid for this. Also, I don't know if this is new or not, but... Rath? Wroth? The other druid guy in the enclave gave me Pale Oak after I killed Kagha, so I got it and Broodmother.
@@rollforbooty It's only happened in my last playthrough so I don't know if there's some dialogue option that triggered it or if it's just there for all Druids... even you naughty murder hobos 😅
I’ll put it on the list and make another one! But check out my Oath of Protection Paladin that’s a really good support! I wanna do a support that’s not magic like a barbarian support would be super fun
Hey Billy, I've typed up the build order for this one and was wondering if you would mind my posting it in a comment? Don't want to do so without permission!
I just played bg3 again and guess what !! as a monk!!! level 5 now but i planned to play as 4 elements/druid land or spore. i want to make use of the wisdom modifier applying to weapon skill( can’t spell that skill name properly 😂 shakila shaillalae? lol) but currently my dex is just 16 so a lot of misses. (Great build btw. i gonna copy some idea 😊)
Hell yeah man good job! I did a 4 elm/spore druid build a while back called Way of Rot. It was a ton of fun! Here’s a tip, use the Flawed helldusk gloves so your punches inflict the bleeding condition, it doubles the chance your spores hit!
I just used the feat to increase wisdom. You could do tb if you wanted to increase your unarmed attacks but you’ll need to use str potions. But we are adding our wisdom to our unarmed and also needing our landscape spells dc to be inescapable
@@springerengineering6697 Monks are my favorite class and while tavern brawler can be OP on a pure Open Hand or melee build, it isn't with most monk multiclasses or on Four Winds where your damage is does not come primarily from smacking people. In this case putting the points into strength means less into dex (meaning less initiative) or wisdom (meaning less AC and not as good for Stunning Strike hits.) You will also need high Wisdom to make your spells work if it is a 4 winds or caster multiclass. So for a build like this, where you need to use attributes and feats wisely, tavern brawler isn't worth it.
*_Roll for Booty: “Way of the Faithwarden” Build_*
*IMPORTANT!* Billy spends a great deal of time creating this content for our enjoyment, so please make sure to like & subscribe, _and_ watch the entire video for the sweet build play-style examples. Thanks!
*Level 1*
*Race:* Zariel Tiefling
*Class:* Druid 1
*Cantrips:* Guidance and Shillelagh (plus Thaumaturgy from Tiefling)
*Spells:* Entangle
*Stats:* STR 8†/DEX 16/CON 14/INT10†/WIS 16/CHA 10†
†Modify these as needed for your particular Tav.
*Background:* Guild Artisan
*Skills:* Nature, Animal Handling, Insight, Persuasion
*Level 2*
*Class:* Monk 1
*Level 3*
*Class:* Druid 2
*Subclass:* Circle of the Land
*Cantrip:* Thorn Whip
*Spells:* Spike Growth
*IMPORTANT!* At this time the build relies on the “Pale Oak” staff. Please consult the BG3 Wiki for how to gain this Druid Exclusive magic item.
*Level 4*
*Class:* Druid 3
*Circle of the Land Spells:* Coast (“Mirror Image” and “Misty Step” are now always prepared spells that don’t count against the number of spells you can prepare.)
*Level 5*
*Class:* Druid 4
*Cantrip:* Resistance
*Spells:* Plant Growth
*Feat:* ASI: WIS +2 (WIS 18)
*Level 6*
*Class:* Druid 5
*Circle of the Land Spells:* Mountain (“Lightning Bolt” and “Grant Flight” are now always prepared spells that don’t count against the number of spells you can prepare.)
*Level 7*
*Class:* Druid 6
*Level 8*
*Class:* Monk 2
*Level 9*
*Class:* Monk 3
*Subclass:* Way of the Open Hand
*Level 10*
*Class:* Monk 4
*Feat:* ASI: WIS +2 (WIS 20)
*Level 11*
*Class:* Monk 5
*Level 12*
*Class:* Monk 6
*_End Game Gear_*
_Chest:_
Early Game:
• Icebite Robes
Late Game:
• The Armour of Landfall
_Note:_ The armour reads that it should heal the wearer for 1d4 when they start their turn on “Plant Growth” or ‘Vines’ (“Entangle”), but it currently only works on Vines.
• Robe of the Weave
_Weapons:_
Early Game:
• Pale Oak
Late Game:
• Cacophony
• Hellrider Longbow
_Head:_
• Hat of the Storm Scion’s Power
_Hands:_
• Thunderpalm Strikers
_Feet:_
• Boots of Uninhibited Kushigo
_Rings:_
• Coruscation Ring
• Ring of Mental Inhibition
_Neck:_
Early Game:
• Spineshudder Amulet
Late Game:
• Broodmother’s Amulet
*_Notes:_*
1. Druid is a Divine, Prepared, Full Caster class so they can freely swap spells from the Druid spell list at any time, outside of combat. Therefore only specific spells are mentioned above, the rest you can select as you see fit.
2. If you’re going to use Auntie Ethel’s Boon for +1 WIS make your starting WIS 17, the first ASI WIS +2, and for the last feat you can’t go wrong with Tavern Brawler (or another feat of your choice).
Get this hero a cape!
How can you get spike growth at level 3 with druid 2 ?
@@lenam317 You can’t. It’s listed under Druid 3.
Thanks!!
My text got messed up in the export lol The first Land choice comes at level 3
The Pale Oak isn't only available to druids. It is in a locked chest in the secret entrance to the druid grove you find the unconscious halfling and 4 goblins in.
You're thinking of Nature's Snare.
Yeah that’s a different staff does a type of ensnaring attack
@@rollforbooty You are correct!
I just checked the chest again.
Apologies!
@@dust7001 you’re good dude!
You do still get it of you’re a Druid and kill her
I've never had any desire to play Druid. Barely use Halsin. Jeheira as a fighter/spore for the necro damage. No build I've seen gave me and reason to think id enjoy it. But this...idk why but this tickled my fancy. May pop this on Halsin and take him with me to test it out, but it looks so fun and unique. Great job bro. Thx for this
Hell yeah dude, Give it a go and if you hate it just change em back!
Lol well it seemed good....
Put it on Halsin, really really really dug it, then an hour later Orin goes and yoinks him. I should have known lol. Looks like I need to pop this on a Tav! But yeah it looks sweet!
You can get Pale Oak if you kill Kagha too. Rath gives it to you instead if you speak to him after the fight.
Hey thanks for putting all the thought into this. I am going to start a solo run (tactician) with this build🙂
Hell yeah dude! Rad! Lemme know how it goes!
Damn! I may have to try this one!
I have something similar only it was way of shadow monk to level 3 and 2 levels to spore Druid. It’s solo and on tactician. Shadow monk to level 6 for sure. The rest I’ll figure out. I desperately need both extra attack and spike growth.
It doesn’t really matter that monk goes armor-less because I took off their shirt because I love to see the hairy dwarf run around a little too much.
Billy this is another perfectly timed video for my playthrough! I’ve just chased K from the top of the towers in Act 2, have Mini as a full paladin, Halsin as a full moon Druid, ShadowLightHeart…and my Fighter1/Spore 8 Tav just flounders in combat.
Mainly because BearFriend & I each have a Dryad + Wood Woad summoned. So there’s a ton of spike growth and entangles on the battlefield. The thing is a few of the items mentioned are currently on SLH! I’ll have to check my inventory to see if other DS/DRS procs are available. Perhaps Lighting Charges!? I’ll have to check after work, in about an hour.
Do you by chance have any team build videos? I love those because more experienced players than I have already figured out gear distribution. I struggle with gear constantly!
I don’t have any team builds yet but that’s mostly because I don’t get ask for them! That’s a great idea though, equipment is hard to spread around sometimes so you gotta segment it out. I’ll have to do a team build video of my witch hunter gale end game that was one of my favorite teams.
If your coruscation ring is on your light cleric swap in the radiant armor you get in act 1. It’s nuts it’s the only thing that breaks the 10 cap for radiant orb. Use that or the luminous gloves but you’ll prolly have to remove your hell riders gloves which I’m just guessing is on your cleric.
@@rollforbooty I believe she has the Luminous Gloves equipped. I’m about to jump into the broken tower and am researching as I remember seeing something about a special weapon for Wyll. Which is maddening as Halsin, Minthara, Shadowheart _and_ Jaheria all want/should be there! #bg3teamoverload
How do you get the pale oak and the broodmother's revenge if kagha has to survive for the pale oak and die for the Broodmother's revenge??? How do you get both in one playthrough???
Def wanna respec my Druid for this.
Also, I don't know if this is new or not, but... Rath? Wroth? The other druid guy in the enclave gave me Pale Oak after I killed Kagha, so I got it and Broodmother.
Oh rad it didn’t work that way for me but that was before the first patch so they prolly changed it. Good lookin out!
I always let her live and then assassinate her after the second act opens up for the amulet lol
@@rollforbooty It's only happened in my last playthrough so I don't know if there's some dialogue option that triggered it or if it's just there for all Druids... even you naughty murder hobos 😅
Rath gives only to a druids
Do you have any race recommendations for this build?
If you are taking requests could you do a Viking Bardbarian build?
Am I seeing things but the staff make you take no damage from spike growth as well ?
It's neccesary go with Zariel Tiefling? Or Can I go with other type of Tiefling?
I would love to see your take on a Support build. Like a build that focuses less on damage output and more on buffing allies/ debuffing enemies.
I’ll put it on the list and make another one! But check out my Oath of Protection Paladin that’s a really good support! I wanna do a support that’s not magic like a barbarian support would be super fun
@@rollforbooty Weirdly you can make a barb a pretty good healer with the transfuse health illithid power and some temp hp shenanigans.
Hey Billy, I've typed up the build order for this one and was wondering if you would mind my posting it in a comment? Don't want to do so without permission!
Go for it my dude! 🤗
@@rollforbooty Thank you! Done.
I just played bg3 again and guess what !! as a monk!!!
level 5 now but i planned to play as 4 elements/druid land or spore.
i want to make use of the wisdom modifier applying to weapon skill( can’t spell that skill name properly 😂 shakila shaillalae? lol)
but currently my dex is just 16 so a lot of misses.
(Great build btw. i gonna copy some idea 😊)
Hell yeah man good job! I did a 4 elm/spore druid build a while back called Way of Rot. It was a ton of fun! Here’s a tip, use the Flawed helldusk gloves so your punches inflict the bleeding condition, it doubles the chance your spores hit!
@@rollforbooty I will check that out!!
If you want to use monk dont use shillegah as monk feature for using dex despite your WIS is higher.
How about feats ? Any you suggest ?
Probably tavern brawler. Tavern brawler is absolutely op
I just used the feat to increase wisdom. You could do tb if you wanted to increase your unarmed attacks but you’ll need to use str potions. But we are adding our wisdom to our unarmed and also needing our landscape spells dc to be inescapable
@@springerengineering6697 Monks are my favorite class and while tavern brawler can be OP on a pure Open Hand or melee build, it isn't with most monk multiclasses or on Four Winds where your damage is does not come primarily from smacking people. In this case putting the points into strength means less into dex (meaning less initiative) or wisdom (meaning less AC and not as good for Stunning Strike hits.) You will also need high Wisdom to make your spells work if it is a 4 winds or caster multiclass. So for a build like this, where you need to use attributes and feats wisely, tavern brawler isn't worth it.