Thank you for your passionate lighting analysis. Please note that the director has said in many interviews that he wanted to avoid as much vfx as possible. Principal cinematography was done in Abu Dhabi & the Jordan. Backlighting is key to the Dune look and there is nothing better than the sun for that.
Good breakdown, but I’m surprised you haven’t looked more into the bts for the movie. It’s been said everywhere that this was shot on location in Jordan Africa.
Thank you, and thanks for watching! I am a fan of simple, efficient lighting setups...so my setup is actually just two desk lamps bounced into the corner of the room, which is off to the right side of my face. Creates a nice large, soft source, but is still directional if I place the lamps about 3 feet or so from the wall. Bouncing light off of walls and ceilings is an extremely quick and simple way to get a large, soft source without grip gear! I've done so many times, even on professional shoots
I like how your own video is lit. Like contrasting the shadows with the light on your face and the background contrasting it with the opposite lighting. One suggestion which is just a me thing probably. Could you light your face on the right? Left to right shade just seems more natural since we read that way too. It's like moving towards the future instead of the past. Read it in a Roger Ebert article 😅
*Yeah I understand what you’re saying but, this doesn’t explain Denis Villeneuve’s signature style(s). What he does is much more complex than what you’ve illustrated.*
Yes, that is certainly true, however since no one has actually seen the full film it's not really feasible to make a comprehensive breakdown of the cinematography style of Dune just yet. So I've created this more technical breakdown for people looking to practice similar lighting style and shooting techniques at the moment, which I feel is very valuable in its own way. However, I do look forward to seeing the full film and if people want to see it, I'd love to do a more theoretical breakdown of the cinematography style of this film. Thanks for watching and for your comment!
@@BoundlessEntertainmentFilms *Everyone who’s reviewed it claims it ‘must’ be seen in theaters in order to capture the beauty IMAX brought to the film. They say it’s ‘dreamlike’.* *How about a ‘series’ format before reviewing an upcoming film? Analyzing a directors previous films before reviewing their upcoming one.*
I’m normally a huge fan but this kind of cinematic breakdown feels unnecessary and a little too vague. Also I think given your insight using unreal engine I would maybe expect a more definitive analysis of how shots are created and the level of cgi used. Hearing the words leading lines and roger deakins really seems to sell things so short. Simple observation by any of us with binocular vision and in 3D space exposes perspective and “leading lines”. It’s not art. Wrapping up the most basic visual acuity that we all experience every day, in the art of cinematography feels very faux and unnecessary and all too familiar a CZcams trait. I’m sure roger deakins would be the first to say just look around and observe. Show what you see. Also without wanting to judge by this or any other trailer the cliched muted tones and desert scenes make this version seem bland by comparison to the original film. I would have loved to hear your take on this. The casting too feels unbelievably uninspired. I’m not sure who this film or analysis is aimed at and I accept that maybe it’s not me but as someone interested in film making and how technology is about to blow the lid off production methods I have been a fan of your approach and content and the last thing I feel is of interest is analysis at the level of the basics in composition reduced down to the glib rules like that of leading lines. The standard of your work with after fx and unreal have been outstanding and very timely. I am a huge fan of your approach to this and am glad that you have had a great response about that. You have much to offer and I wish you all the luck in the world with that but this doesn’t feel at that same level. Thanks for all the work. It’s all very much appreciated and I would hate to see your work get lost in the sea of you tubers endorsing all things cinematic, short side, upstage key, leading lines, motivated camera movements et al ad infinitum?! Thanks for this and all your work and especially the care and insight.
Extremely accurate technical analysis of the lense and light source, really good job man.
they filmed on location in Abu Dhabi so i imagine there wasn’t much virtual production. I could be wrong. great video
There was plenty of virtual production in this movie, it was made between a pandemic and they had reshooting happening during the course of a year
Thank you for your passionate lighting analysis. Please note that the director has said in many interviews that he wanted to avoid as much vfx as possible. Principal cinematography was done in Abu Dhabi & the Jordan. Backlighting is key to the Dune look and there is nothing better than the sun for that.
This channel keeps getting better and better! Looking forward to the course!
Thank you so much! Thanks for watching!!
Watched in 3D today that made it even better😻😻
The Breakdown is good!!!
Amazing Breakdown ! thanks so much :)
I’m grateful I’ve found this video. Great stuff, man!
Thanks for watching!
Good breakdown, but I’m surprised you haven’t looked more into the bts for the movie. It’s been said everywhere that this was shot on location in Jordan Africa.
Can you do more of these
Great breakdown man! Excited for the course 🔥
Thank you for watching! Excited to share it with you guys!
This is awesome! Its better than the cinema college classes haha keep going man
Thanks for watching!!
Great lessons. Thank you so much. 👍👍👍
Thank you for watching!
Great video! Btw what lighting are you using in your room for your recording?
Thank you, and thanks for watching! I am a fan of simple, efficient lighting setups...so my setup is actually just two desk lamps bounced into the corner of the room, which is off to the right side of my face. Creates a nice large, soft source, but is still directional if I place the lamps about 3 feet or so from the wall. Bouncing light off of walls and ceilings is an extremely quick and simple way to get a large, soft source without grip gear! I've done so many times, even on professional shoots
Man this is crazy good!!!
Thanks so much! Thanks for watching!
Why are you so underrated 😔
Appreciate the love!
I like how your own video is lit. Like contrasting the shadows with the light on your face and the background contrasting it with the opposite lighting.
One suggestion which is just a me thing probably. Could you light your face on the right? Left to right shade just seems more natural since we read that way too. It's like moving towards the future instead of the past. Read it in a Roger Ebert article 😅
Do you think it will win best cinematography at the oscars?
*Yeah I understand what you’re saying but, this doesn’t explain Denis Villeneuve’s signature style(s). What he does is much more complex than what you’ve illustrated.*
*Regardless, I hit that like button.*
Yes, that is certainly true, however since no one has actually seen the full film it's not really feasible to make a comprehensive breakdown of the cinematography style of Dune just yet. So I've created this more technical breakdown for people looking to practice similar lighting style and shooting techniques at the moment, which I feel is very valuable in its own way. However, I do look forward to seeing the full film and if people want to see it, I'd love to do a more theoretical breakdown of the cinematography style of this film. Thanks for watching and for your comment!
@@BoundlessEntertainmentFilms *Everyone who’s reviewed it claims it ‘must’ be seen in theaters in order to capture the beauty IMAX brought to the film. They say it’s ‘dreamlike’.*
*How about a ‘series’ format before reviewing an upcoming film? Analyzing a directors previous films before reviewing their upcoming one.*
I’m normally a huge fan but this kind of cinematic breakdown feels unnecessary and a little too vague. Also I think given your insight using unreal engine I would maybe expect a more definitive analysis of how shots are created and the level of cgi used. Hearing the words leading lines and roger deakins really seems to sell things so short. Simple observation by any of us with binocular vision and in 3D space exposes perspective and “leading lines”. It’s not art. Wrapping up the most basic visual acuity that we all experience every day, in the art of cinematography feels very faux and unnecessary and all too familiar a CZcams trait. I’m sure roger deakins would be the first to say just look around and observe. Show what you see. Also without wanting to judge by this or any other trailer the cliched muted tones and desert scenes make this version seem bland by comparison to the original film. I would have loved to hear your take on this. The casting too feels unbelievably uninspired. I’m not sure who this film or analysis is aimed at and I accept that maybe it’s not me but as someone interested in film making and how technology is about to blow the lid off production methods I have been a fan of your approach and content and the last thing I feel is of interest is analysis at the level of the basics in composition reduced down to the glib rules like that of leading lines. The standard of your work with after fx and unreal have been outstanding and very timely. I am a huge fan of your approach to this and am glad that you have had a great response about that. You have much to offer and I wish you all the luck in the world with that but this doesn’t feel at that same level. Thanks for all the work. It’s all very much appreciated and I would hate to see your work get lost in the sea of you tubers endorsing all things cinematic, short side, upstage key, leading lines, motivated camera movements et al ad infinitum?! Thanks for this and all your work and especially the care and insight.