Unity 2024 Fish-Net configuration for multiplayer games [Fish-Net #1][Tutorial]
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- čas přidán 19. 06. 2024
- [Multiplayer]🌐EP 1 - Fish Networking, Git, Unity 2023 [Cross platform]
We obtain the tools required to complete the tutorial.
Links used throughout this video :
- Unity 2023
unity.com/download
- Gitbash
git-scm.com/downloads
- Gitlab
gitlab.com/
- Fish-Net Documentation & Download
docs.google.com/spreadsheets/...
fish-networking.gitbook.io/docs/
assetstore.unity.com/packages...
.gitignore file
github.com/github/gitignore/b...
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0:00 Intro
3:00 Unity and supported platforms
4:30 Git bash
5:57 Git lab
7:00 Creating unity project
7:53 Why Fish-net
8:53 Fish-Net
11:50 Pushing to Git
13:45 Creating a SSH Key
17:50 Git ignore
21:45 Checklist
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If someone's .gitignore file does not ignore Liblary and other folders, just change /[Ll]ibrary/ to [Ll]ibrary/ (e.g. remove first '/'). Same for other folders.
Thank you for FishNet tutorials!
Hi Micheal,
Quick question. 1) That demo scene you are using in this training where do we find it/how do we get it?
2) I just came across this training now, a bit late but still better than never, but how does one get on the live stream on twitch (I assume its done there) as checked your page but do not see nay link or direct reference to it?
3) You mention a pro version of fishnet but it is hard to find any subscription or way to gain Pro access do you have nay pointers on how to do that and what the cost involved actually is as cant really find any clear info on that.
Thanks and d keep up the good work as we hope you make another updated dedicated server version of this particular training maybe this time using mirror or some other similar solution.
Hey There, Thank you for the tutorial series. I'm wondering if I go through the series will be I able to make fast paced shooter game with it ? I mean does the series cover lag compensation and hit registeration stuff ? I'm aware those features might not even be needed in the type of game you are making but I was just wondering will I get the base knowledge and capabilites with fishnet to do it after watching these series ?
But here again server and client are in the same project :/
Yes, the server and client are running fish-net which runs on Unity. Later on during the tutorial we will create a server build and run it as a headless client, essentially stripping it of the unused Unity overhead