20 Minutes of Useless The Elder Scrolls: Arena Facts
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- čas přidán 28. 06. 2024
- The Elder Scrolls is 30 years old, and what better way to celebrate than to take a look back at the title that started it all? In this video, we're going over a bunch of completely useless facts about Arena and seeing what cool bits of info we can uncover from this ancient game.
Timestamps:
0:00 Intro
0:52 Thirtieth Anniversary Passed Already?
1:34 Delayed Release
2:15 Gladiator Game Turned RPG
4:29 Why the Title?
5:04 Developer Info
5:52 Province Naming Inspirations
6:46 LOTR References
7:04 Arena Argonians and Khajiit Were Kinda Weird...
8:10 Arena Dungeons in Other TES Games
8:45 Imperialized Names
9:13 Cyrodiil in Arena
9:43 What About Orcs?
9:51 Cut Content
10:43 Drinking Yourself to Death
11:45 Weather Systems
12:21 Exploring the Wilderness
12:54 Game Manual and Eternal Champion Backstory?
15:47 The Amulet of Kings
16:02 French Game Manual Lore
17:04 Why Warhaft?
17:51 Other Manual Lore
18:44 Early Guild Lore
20:10 The Artifacts of Arena
22:32 Conclusion
Art/Image Credit:
Vallenwood Tree by Unknown
Map of Arda by David Day
Morrowind Red Mountain Image by u/harangarish
All other images provided by UESP and The Elder Scrolls Fandom Wiki
Shoutouts/Information Credit:
The Arena page on UESP and its various subpages, as it's where I obtained most of this information, as well as the pages for The Eternal Champion and Talin Warhaft. You can scroll through for other neat info about Arena.
en.uesp.net/wiki/Arena:Arena
en.uesp.net/wiki/Lore:Eternal...
en.uesp.net/wiki/Lore:Talin_W...
Please support the UESP and its authors and contributors!
The Imperial Library for their "Go Blades!" and Game Data pages. You can find the other names of the early gladiatorial teams here:
www.imperial-library.info/con...
Also, another shoutout to Awooo from the BetaArchive forums for their digging up of info from Arena in its Beta and Alpha stages. There's a bunch of awesome stuff here.
www.betaarchive.com/forum/vie...
Game Footage:
The Elder Scrolls: Shadowkey - ToughGamingGuy (@ToughGamingGuy)
Arena Ending and Death Cutscenes - Alexander Grebenkov (@alexandergrebenkov186) and Fast Win Walkthroughs (@FastWinWalkthroughs)
Music (in order of appearance):
From The Elder Scrolls: Arena OST by Eric Heberling
"Tharn's Betrayal"
"Where Dost Thou Hail"
"Winter in Hammerfell"
"The First Seed"
"The Wandering Inn"
"Swimming"
"Arcane Arts"
"Blacksmith"
"The Mages Guild"
"Game Over"
Wind Guide You... - Hry
It is a fact that every Elder Scrolls Entry is a blown up Background Story for Arena Teams.
The lore is crazy now like someone will have fun rewriting this
Yeah it’s crazy how much things changed over time, the lore is cool today but it’s nice to look back to when it was much more simple
Elder Scrolls was my inspiration to make my own fantasy world I am writing a comic within. I really love this series and seeing how it developed mirroring my own world's development feels comforting and whimsical.
Name of your comic??
Release when????
You're one of the few TES channels that truly deep dives, you can tell by the resource pulls you throw in that had to have taken an era to find. Amazing work as always, i chilled so nicely with this vid
Thank you for the kind words as always!
Very honestly, I’m really not the person who discovered these, I got a lot of this info from sources in the description and from there it wasn’t too hard to find an associated resource, credit really goes to those people. Really should leave more disclaimers to read the description, but thank you regardless!
Kirkbride has talked about how he wanted to change the provinces names. One of the ideas was to have Hammerfell split into two kingdoms, one of Crowns and Forebears, each having a more african sounding name. One of the more rad ideas was to have the Bosmer call a wild hunt during the Oblivion Crisis and have the province name changed to Ghul-Mora, meaning "monster wood". Also the change to Elsweyr ended up happening, being split by the Thalmor during the Great War.
didn’t know about that, interesting. yeah the names are a bit uncreative lol but they’re iconic at this point, no need to change them up
They changed Summerset to "Alinor". But just like Elsweyr's "name change" due to 2 kingdoms: Nobody in the universe cares and just uses the old name still.
Agreed with Ceedott too. No reason to change it at this point.
One person's useless is another's "babe wake up I'm gonna watch a long video about a game you have not heard of"
This was well done and your research is very thorough; a lot of these facts are pretty interesting. Thanks for the video -- lots of work went into it!
Happy 30th (belated) Birthday, Arena 🎂💖
Now we only need to wait another 30 years before TES 6...
Also please read the description for sources!
*You hear your phone's ring tone go off. Its a new Ceedott video* (Open the video instantly)
Edit: fun to see the origin of the infamous sweet roll gag🍞🍪
Thanks for bringing up usenet. By the time I first got in internet it was in aol era so I've not had any experience with it
Can't believe there's no Wharf Rats guild in later titles, such a missed opportunity 🤦
I mean, they’re pretty much the same as the Thieves Guild so I guess they didn’t see the point in including them down the line but I guess it would’ve been interesting.
Your Daggerfall vids are great btw, listen to them when I’m working on other stuff lol
@@ceedott true, I simply love this archetype of coastal smuggler's guild. my ttrpg setting has a couple of rival gangs that I love--the Low Tide Boys and the Sea Urchins--so hearing about the Wharf Rats really resonated lol.
And thanks for the love! I'm glad the DF vids have made for nice background music, as that's my favorite kind of content to consume.
great video man! And a very happy birthday to Arena!
I had no idea it was the 30th anniversary!
I found both Arena and Daggerfall in my GOG library (no memory of when I got them, lol) and I was using this video to learn a little more to decide if I should play them.
Now that I realize it's a special occasion (or was, yesterday) it feels wrong not to! Lol.
(also, the video itself is cool and interesting. Very thorough!)
Love it, the older TES games don't get enough attention imo.
I went down the exact same release date rabbit hole a few months ago, after watching a video about the exact same subject on Daggerfall. I had to dig up a ton of old stuff only to find out the release date was wrong.
Yeah I really wonder why they chose March 25th when it was clearly out for distribution way earlier. Todd’s ways are strange and unknowable…
As for the French version of the manual: In Morrowind there's a few books in the French version that differ because they were translated from earlier versions. I wouldn't be surprised if this was the case for Arena manual being an earlier version of the story. The daughter *could* be brought back into canon by simply having her killed during Tharn's reign (if he disliked her, why not arrange for an "accident"?): All listings for Uriel's children after Arena are his *living* (or recently dead) ones.
The size of Tamriel was retconned in PGTE1. That gives a distance between Amalexia and Dagoth Ur's peek. Maps vary enough the results won't be consistent, but they're all way smaller.
A few more random Arena facts:
Books in later games reference artifacts abandoning their user. This refers to Arena (and unpatched Daggerfall) gameplay where you can't repair artifacts and they disappear upon reaching 0 durability.
You can only hold one artifact at a time, but you never actually hold the Oghma Infinium so you can get it multiple times. Beware the game has no fatalsafe for the player not being able to assign attributes since their stats were all capped.
MP costs decrease with character level. This *can* take it to zero.
IIRC non-casting classes can cast spells if their cost is zero. This is vital if you actually want to play one since there's a bunch of mandatory utility spells (light, levitation, fire protection).
Good video
4:29 wow! Anyone else love this image? The rolling fields in the background and the kinda hobbit hole style door with sod roof. Then a mysterious sign with a moon giving ya the 🌝
It's the concept art for the Elden Grove dungeon, really not sure why they made it look so cozy and charming 😅
@@ceedott lmao
@@ceedott i just looked up gameplay and it's all dark stone corridors and a dank, flooded area. That just makes the artwork more amusing
Another ceedot certified classic
Only one complaint: the audio quality.
Its fine
@Hero_Of_Old - it's like your high school report card. A D is still a passing grade.
press f4 to not have the pixel menus
Almost every roleplaying game was influenced by dungeons and dragons.
which in itself is pretty much just a ripoff of lords of the rings (Tolkien did what he set off to do - created mythology that enthrals)... but yes from wasteland and consequently actual fallout (you know 1 and 2), Diablo, Darkstone, shard of spring or ultima (which looks dangerously simillar to dungeons siege to a point where i am guessing its pretty much DS0),to even likes of Pathfinder or Might and Magic (or its spinoff series Heroes of might and magic). they all use varriation of some of the Dungeons and dragons rules. it is SO much of a fundation that i do not think you can do system of roleplaying game without having to partialy base it on AD&D or the whitebox. (those being the most formational era for PC RPGs).
It must have been quite the era for developers - 90s DOS times, graphics were getting there, extended mode was just in and suddenly there was a lot more fun stuff they could do. huge explosion in faux 3D and eventualy real 3D, Westwood's Dune II, Wolf 3D engine (or proto one from Catacombs 3D) powered games, Doom, Quake, TTDL, whole lot of RPG games i've completly forgotten.... and to have your entire game "bible" guess written thorrowly by someone who cared and knew what they were doing to a point when decades later it all still makes enough cohesive sense is impressive.