Oh Hi There Maar - Tychus Edition: Nightmare Difficulty WoL - 05
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- čas přidán 7. 06. 2024
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0:00 - Intro
0:43 - Mission 1
7:27 - Mission 2
17:15 - Mission 3 - Hry
- You tend to have more gas floating around then minerals, so minerals seem preferable
- Tychus is all about shooting a lot of bullets, so shooting 30% more bullets means you have 30% more Tychus per Tychus.
- And cheaper upgrades mean you get to have more fun stuff, and it is generally fun to have fun stuff
Tychus upgrades brought to you by Aperture Science.
wise words
Can't argue with this logic
I agree with this guy!
"it is generally fun to have fun stuff" is probably the sanest sentence I've ever heard
>Tychus, I glimpsed a terrible future, where you stole a warp device and blinked all over the place. This must be stopped at any cost - Zeratul
That seems like a nice reward for doing all the Protoss missions, giving Tychus the multi-blink.
Tychus: "You kiddin'? That sounds frikkin' awesome!"
34:35 "We did it, we saved the Colony!" Miles "Blaze" Lewis as the last colonist building burns down.
If you're friends with fire all fire is friendly fire
The probe was an outlaw too that's why the next outlaw cost full price instead of half.
-Cannonball is in the secret mission
-Vega vs Nux choice is my biggest gripe about this mod, it's such a dumb decision, that said Nux
-Minerals because Tychus doesn't care about SCV supply and you usually float a ton of gas as Tychus
-Tychus Attack Speed because the Grenade cooldown is only good if you actually remember to press it on cooldown and you will forget to press it especially when you get a full squad.
-Turret Splash because all you're fighting after this is pretty much just Zerg and the Auto Turrets are your designated mineral dump and if you get the mineral upgrade you'll be floating a lot of minerals to dump on a lot of Turrets. Nightmare also likes to send little squads of units into your base and Tychus doesn't really have the luxury of easy defense like a normal Terran faction would with some Warpigs in a Bunker for instance. You can just drop 2 or 3 Turrets and they'll clean up most, if not all the little stream attacks that Nightmare loves doing.
I choose Nux because i didnt know that i will not get Vega((( if only i knew((
A lot of decision should be done accordingly to last zerg upgrade...
It's huge game-aproach difference between lone wolf and recruiter
For LW u want Granadě, for TC u want attack speed
Also with LW it should be Nux... He's way better for 2nd part of campaign as it's mostly zerg
Vega ain't much useable after the Dig....maybe at Media blitz but almost nowhere else
I wound agree on everything except the unit choice.
Nux felt really weak on the Tosh mission, if he didn't use his ability against bio blobs. In addition I don't think that we need more splash, since we have that covered with blaze and Tycus' Granades.
That said the endgame is mostly going to be against zerg so it might be a different story there.
But I still feel that Vera is still the better option, since she can take over strong enemy units and has optional crowd control with confusion and optional anti air.
@@UncertainCitrus also i could get Hybrid Reaver and Destroyer on Last mission of Protoss XD
But not Nemesis and the red one
I think it depends on your play-style... I was excited by Lone wolf so I cheesed most maps and at Char I kind of go "no more cheese mode"... And Nux was priceless at fighting 20minutes stream of mutalisks from Leviathan and he held 1 entrance easily in the last mission.... Where Vega might be useless... But I might try it again and play it without cheesing
"We wanted protoss research, so I guess we're gonna burn the colony"
Ah-hah. And that's definitely the only reason you do that. No other reason.
Imagine being protoss. you send your technological super army at a guy with a flamethrower and a guy with a gun and you lose because they have a healer. So long tal darim suckers
Don't worry, they'll discover how to heal units after they finalize their research on how to make doors
Who would win?
•A hybrid, the culmination of Amon's attempts to stop the Infinite Cycle, or
•One minigun boi
*Heavy Weapons Guy
Tychus wasn't allergic to pears.
Does the hybrid have a gun?
Then he has no chances.
A ragtag band of misfits
He iz heavy weayponz guy
For the lab upgrades: better scv mining would probably be better than auto gas, Tychus is usually mineral blocked by the late game. Faster tychus grenade cooldown, the stun is good and the huge splash damage will do more then the attack speed. Faster engie upgrades of course.
Fully agree :)
2:30 -you've lost sight of your deathless roots letting them die like that.-
Minerals are funny. Grant need more of them for everything (such as grades and gear). Also, this upgrade is unique for this mod, so i think its the pick. The reduction of the upgrades in e-bay is fine. Tychus who goes MEGABRRRRRRR would be interesting to play with, i think attack speed is better than cooldown
I super appreciate when modders just let you play as the modded faction in the Protoss missions instead of just leaving them unmodified.
Skip button is nice but kinda lame, better than nothing.
Just letting you play the modded faction is the best tho.
There should be a coop Zeratul instead.
@@PeterZaitcev There was one on the Arcade for LOTV
@@ChannelMiner ??? Zeratul is just straight up an official co-op commander lol.
@@maximilianv8813 yes but u cant normally play is the co op commander in the lotv campaign, you have to play the arcade mod to do so
Edit: you also can't play as Tychus in the Wings of Liberty campaign normally, just to clarify that this is a mod and not the vanilla campaign
10:08 Tychus does get a discount on his first 'hired' outlaw from a certain level onward, yes, it's one of his coop unlocks.
He was just confused because in some missions they give you the outlaw beforehand (like in dig when they give sirius) and make you "buy" the discounted outlaw for free. He was basically buying the third outlaw
@@egebabus3423 But then in the Protoss mission the first outlaw you buy was full price. It's not consistent.
@@Quantumironturtle let me check
@@Quantumironturtle I think it's because in normal campaign your upgrades don't work in protoss missions because then you play as a different race.
Whenever you play the first Zeratul mission, I am always reminded of my favorite video from you.
10 minutes straight of Zeratul being crazy and talking to himself. I love it.
Gods I love that video, do you remember it's tittle? I want to relive that glory
@@faelarheal-leaf8157 MindHawk's Challenge Gauntlet - Part 13 [Don't Watch This One...]
I believe that was the exact video and title. It is an episode I frequently revisit as it always uplifts my mood.
@@imafireIsFroent MindHawk's Gauntlet was such a treasure. Had better memes than Legacy of the Memes.
We need that to return in someway in next twitch trolls grant
oh god, i see a future where the modders put zeratuls lines through a voice AI so every hero can talk like him.thats grants road into madness,every hero can have every line
ThE bAnElInGs SpEw AcId WhEn ThEy DiE
"Impossible!"
- Zeratul
*senile creature flashbacks*
Dystopian nightmare
„Selendis!”
Cannonball is unfortunatelly reward for the Secret mission ... very late in campaign
Technically, you could get him and the secret mission before you get the marauder
@@davenclawthehobbit2842 true, and in fact if you want to ever use him that's the way ... He's usefull in The Dig and at the medivac mission.... Otherwise IMO he's almost unusable... he's mele and overkills a lot with no splash....
@@davidvancurik5543 I'm pretty sure he has 1 or 2 range, so he would also benefit from the range upgrade.
Psi-Miners - IIRC, Minerals appears to be your greatest issue, so this SHOULD help on that front
Faster Rollout - As you said, resources are your biggest concern with this mod, so go with the thing that gives you more resources, therefore more toys to play with.
Compensatin' for Somethin' - Minigun GUD!
Imagine Clem and Byun doing blink micro with stim marines
holy
They would melt the keyboards 😂
6:05 Tychus isn't quiet Grant, he's shouting from the map instead of the comms. Incredible mod to think of it
Protoss Research 1: Psi-Miners
Reason: To be fair, yes you use quite a bit of gas but at the same time you also use a lot more minerals in a short period of time, it would be beneficial to increase mineral acquisition so you can start tossing out more units if needed as well as get buildings going.
Protoss Research 2: Fire In Yer Hole
Reason: Out of everything I've seen Tychus been doing, using those grenades are the #1 key thing that he uses every time he moves about. Like the Muta-swarm on the CC, one grenade WIPED THEM ALL OUT.
Imagine just chucking those things out whenever you need to Erase foes and you get them faster.
Zerg Research: Faster Rollout
Reason: Let's be honest here, it's essentially a race to get yourself from 0/0 to 3/3 in terms of stats and those added numbers can turn the tide of a battle within mere seconds of acquisition! Not to mention the cut-down prices will make upgrading your specialists all the faster.
I was laughing so hard on that zealot running on the brood 😂😂😂
In terms of upgrades: Cheaper research and better minigun fire rate to turn Tychus into the walking blender he was always destined to be
Hey, Grant
get Tychus' armor reducing upgrade, because it's the basis of his dps
Auto gas, Tychus attack speed, reduced costs!
Faster mining seems really good doesnt it? I mean, autogas is autogas, but generally speaking gas has not been your limiting factor on these missions, minerals has been. And just a general bonus to scv speed is good as well. If you don't get orbital command, I'd say go woth this one.
Reducing cost for the engineering bay researches is crazy good, and researching them faster as well will get your heroes to their max power quickly. Splash damage auto turrets is really only useful for slaughtering lings and banes.
Tychus attack speed increased by 30%, on top of being increased by 25% from the engineering bay upgrade, and then even more for each outlaw near him as his ultimate gear upgrade, will make tychus shoot ridiculously fast, and with his armor shredding rounds he will become a death machine (more than he already is) while the grenade cooldown is decent, it isnt an attack interval of 0.1
Doesnt his ultimate upgrade increase his damage and not attack speed?
Yeah it increases the damage for each outlaw nearby so grant is kinda not taking advantage of it properly by buying it so early
@@user-qs2hd3jv4d Ah, you're right, it's damage. Well still, shooting faster while he has that increased damage is nuts.
I think that minerals are a more relevant resource for tychus' mercenaries, and if you get discounted upgrades it will reduce the need in gas even more, so you defenetly should go for mineral efficiency+upgrade cost. And tychus auto attack is better because it'll always add value and will absolutely annihilate with his ultimate, but grenade is also fun
The zealot said “We SERVE under your command.”, not “My life for Grant”.
He has all the right to run for his life.
0:33 Nice tooltip. It'll be useful when you get Tychus.
15:53 Tosh, I could never do my boi like that.
21:10 You really can't fault the Zealot for that, it's a Brood Lord. Unless it's Bob.
35:14 I do, like a lot them.
38:55 In order:
If you're getting MULEs, might as well go Auto-Refinery;
Splash Turrets are nice, but require 200 per Turret, so it's cheaper to get the research upgrade;
I'm leaning more on the faster Shredders, it's actually ridiculous how much damage it does in an area with upgrades.
Mineral speed, Attack speed, and Turret splash sounds fun! The splash in particular sounds like it could be really funny against big hordes, and actually make the turrets useful in the later game.
On Veha v Nux, I would get Vega.
She turns every air unit into a ground target. Meaning you can use all 3 tanks and still have decent AA damage with Vega. It also enables some A-moving, ss air units won't split your army.
- get more Minerals. That is usually the bottleneck and you can use it to get more turrets. 3 supply and 300 minerals are not a relevant safe.
- faster rollout will be a fixed amount of savings. While splash gives your defense soke bite. Splash turret.
- Tychus depends on other choices. If you go Vega, the fire rate. If you go Nux, the grenade for AA.
Choose Vega! She has an upgrade to bring air units down to the ground which makes Rattlesnake, Blaze & Cannonball way better. Also I want to see if the Mothership and Leviathan can be brought down to the ground. Nux's ability is storm is kind of redundant as you always have Tychus with strong AOE ability.
Thanks for the great content Grant!
I'm voting:
-**Automated refinery**, because it's gonna save you some minerals to begin with and let you kickstart gas and mineral economy faster, and I feel like a faster start is more valuable for this faction than more efficient long-term mineral mining. At the end of the day, the mineral one is gonna take a while to make up for the cost of the extra SCV you're training for gas and for the diversion of SCV from minerals to gas. Also it's not like you have long-term mineral dumps anyway.
-**Faster rollout**, because you deserve nice things
-**Fire in your hole**, because Tychus ain't compensating for nothin', and most importantly because percentage increases in attack speed have significantly diminishing returns and IIRC you already get significant attack speed from other sources. Meanwhile -30% grenade cooldown means almost 50% more grenades and those are really really handy.
Grant: “Blaze goes in front, he throws out the oil”
Me: “The best oil?”
35:07
Those are clearly nooblords.
First time ever seeing a video with no views/ being this early! Love the vids so far Grant! You rock man!
Nux has storm as well as an ultimate gear that reduces cool down on all outlaw abilities.
The cooldown reduction is cool but I think Vega is more fun, and better.
Tychus doesn't really need storm, he has a grenade, Blaze, and minigun splash.
Vega way better with the mind control
- You never seem strapped for gas, but always seem strapped for minerals. I’d take the fake MULEs
- Make Tychus better all the time or just on cooldown abilities? I’d say all the time
- I think you’ll need the splash a lot more on All In, rather than the research
What I really love about this mod are the changed texts in the armory. Lost my shit when I read them the first time.
Faster upgrades, tycus attack rate and scv speed. Makes for a more crazy fun viewing experience
"You're Tearin Me Apart, Kerrigan!" -Tychus
Aww. No In Utter Darkness yet, Grant will have a grand time having access to all the Outlaws for the mission. I boosted the Supply recently so it'll be a hell of a romp.
- The Outlaw discount system makes literally no sense in attempting to find where it happens, it will straight up not work on some missions while it's flawless on others, I assume it has something to do with the mission
- Crooked Sam is indeed good to go for his stun on his Charge minus heroics, Brutas and Kerrigan are both quite thankful
- Yeah, the Haven's Fall protoss thing is just meant to denote that it gives research, not minus research. It is research on top of research, and I'm glad it worked!
I vote Advanced Auto Refineries, Compensatin for Somethin, and Faster Rollout!
Research upgrades, I'll go for
Faster mineral mining. Tychus needs minerals, and more minerals means more static D means more aggressive use out of your one Medivac Platfrom.
Tychus attack speed, because Scari Kerri, and it works well with upgrades, both weapons and gear.
Zerg can go either way. Cheaper and faster upgrades means Tychus gets to full power sooner and is generally tougher. Also works well with keeping missions short and brief, getting in and out before the enemy ramps up and puts too much pressure on you. Plus, 5/5 Upgrades.
At the same time, All In is truly a mission, and not having AoE is pain when 50 Zerglings chew up your building and tank for the Hydras in the back, and letting Baneling to roll in unopposed if you're not microing. So ultimantly it's about how hard yall want All In to be, and how hard the path to get to All In in the first place be.
Given that Grant has chosen the Single better Medivac platform instead of the Triple Platform, I'll go with Turret AoE, as Grant won't be able to leverage his Upgrade advantage by having Tychus out on the field AND keep his base safe as strongly with just one platform as opposes to if he had 3. Without stronger turrets, he'll have to warp back to base to defend, and without triple platforms, Tychus will need to walk back to the frontline, which leads to a lot of downtime, slowing down how quickly Grant can clear the map.
Grant may not like it, but it seems like he'll be stuck with economic problems for the rest of the Campaign. Hopefully the extra mineral income helps with the economic woes. Who know, maybe it turns out that it solve his economic problems, or at least turns it into a non-issue. Or not, and Grant will continue to struggle. At least it'll be content, seeing Grant overcome these challenges.
That zealot is an absolute legend, he is like:
"CHARGE FORWARD"
*sees a a brood lord*
"CHARGE BACKWARD"
On the split mission I vote for the Ghost. To be fair, I don't play Tychus and don't know what these guys do, but I like ghost's more and think that they are in general cooler than spectres.
The research that makes engineering bay upgrades more affordable is a must-have, other tiers seem equally viable so I don't have preferences there.
Always right as I’m falling asleep I get the notification and I have to watch 🧐
- Stim SCVs, on the later missions gas will be less of a problem, the faster mineral gathering the stronger the gang becomes
- Turret splash, cuz All In will require every guns at every doorstep both air or ground version
- Stim Tychus, the grenade time will become less and less noticeable when you build up the squad
1:21 I would like to thank the mod creator for the Tychus boot cam. It is truly hilarious.
4:07 *Giant Instigator*
I pick these:
1. Give those miners their drugs. We need more minerals.
2. Faster and cheaper research? No of course we pick the turret upgrades, because turrets are cool.
3. MORE GRENADES
21:13
Zelot "Save me Tychus! I don't want to be ZELOT ONLY LotV 'ed!"
21:10 that was some Carbot level of shenanigans there.
you already have a lot of aoe and apparently you only get cannonball much later so i vote for vega, in terms of research i think the mineral mining upgrade since last few missions it looks like it has been your biggest issue, should also help compensate for defense mission which are tychus' biggest weakness, the faster cheaper upgrades 'cause its just a good choice and finally grenade cooldown because i voted for vega therefore some extra aoe help is nice.
Vega, you can mind control even hybrids
I just love the fact that when you protect the colony the protos have PUTIFIRES ARCHONS AND VOID RAYS (who whould be GREAT against the infested) and when you chose to purify the colony they have just zealots and photon cannons 😂
Fun fact if you build autoturrets on the high ground it completely blocks attacks from the northern entry in the tychus mod, however the muta swarms require more assistance on the south side
The cost discrepancy, may be I really do not knwo it is only an idea, that you have Tychus, and the mision is giving you another one, like purple fluying guy... Therefore there will not be a discout because you "already spended it"
Splash Protocol will make your life MUCH, MUCH easier, you need that
23:56 Certified CarBot derpfestor moment xD
Protos: let's slap these zerg
Zerg slaps protos
Protos: (crying) moooommyyyyyy
Considering how you keep floating gas during missions, go for the mineral upgrade. Same with Engineering Bay cost reduction to give you more minerals to work with as you always needed more minerals in these missions. And go for the grenade as it would boost Tychus' crowed control ability, especially in missions like Piercing the Shroud and Belly of the Beast with all those tight corridors and chokepoints on both missions.
blink marines... that is a horrifying concept.
Psi mining because minerals seem to be the main limiting factor for most everything (just look at how much gas you banked up in mission 3). Upgrade costs and speed because auto turrets splash doesn't seem great and synergy with +5 upgrades. And more grenades because deleting swarms of mutas and other zerg more often seems more helpful than shooting a bit faster.
Choose Vega please
Extra minerals because there is no MULE in nightmare, area damage for the turrets because you will need it eventually and grenade CD because it's grenade CD.
Grant, please acknowledge the fact you can right click on minimap when selecting spell target to move camera without selecting spell target.
This comes extremely useful when using Tychus medivac pickup.
That's gotta be the most sensible zealot in SC2.
I've often wondered what an RTS would be like if your units had self preservation instincts.
- More minerals > More gas (Mules are temporary, SCVs are forever)
- Faster Rollout > Splash Turrets (Turrets are good, Merc Equipment is better)
- Tychus Grenade > Tychus Bullets ("Work on DPS! No More Grenades!"Oh they've got this all screwed up..."Work on DPS? No, More Grenades!" Oops...Shouldn't have this 'passed Geneva Protocols' seal either...)
13:12 the AI has been playing Starcraft: Evolution complete!
thanks !
-Make SCVs more miney, reduces gas floating
-Make Tychus more shooty, more dakka less problems.
-Cheaper upgrades means more money to make less problems with.
first: mineral amount and speed- in recent missions you've always been low on minerals more than gas, plus gonna help a lot in supernova and all in
second: attack speed absolutely, its the main thing tychus has and the full potential of the grenade is locked by gear upgrades- armor shred+ attack speed+ ultimate i think is gonna be vital since grenade already deals with minor enemies even without 30% cdr
and third: do get 50% less cost and time, the upcoming missions wont be giving you the comfort of having time and i feel like you'll have to kamikaze outlaws quite a lot for handling multiple fights at once- gonna be good to at least have them do something before they die. having the resources to revive them constantly+ turrets and even bunkers is gonna be handy
The SCV mineral upgrade ! I want to see you become a locust swarm and DEVOUR everything on Supernova, strip mining the map XD
For the zerg upgrade, yeah, engineering bay big time. Splash is interesting but it doesn't tell you the radius or the damage, nor if it does friendly fire, so eh ? But having better engineering bay upgrades would actually allow to go into the upper level of weapon and armor upgrades, which you usually don't reach because they're so expensive and take so long.
And lastly, more tychus attack speed ! More bullets ! More dakka ! Gatling go BRRRRR ! All that good stuff.
"narkaya" THE END IS nigh, kara. nikara
loving the series btw :) i think (even if i dont play it, i just dont find that combination of units interesting) Tychus is my fav hero faction in SC2 because they aren't Warcraft 3 heroes with XP, they use the SC economy system to approximate a very similar power curve in a way that i find fits really well with the rest of the game (similar to how Nova's calldown bar costs money to use which makes it hook into the macro gameplay loop better than, say, Raynor's free & purely CD-based system)
PS, autogas, faster rollout, faster AA (i almost said grenade but if grenade is being used to nuke down units it can oneshot then its CD doesnt matter)
For the research, 1, let grant pick how to boost his eco (call it an early birthday present or something). 2, cheaper upgrades (means more money for cool things and more outlaws) 3, nades are fun (boom)
13:04 Listen, they've been in stasis for a LOOOOONG time. go easy on them
3:15-3:16 there is a bit of a visual glitch showing that Tychus temporarily turns into an instigator during the blinks which is interesting.
From how much gas you're floating the mineral mining upgrade seems like a no brainer.
The engie bay upgrade seems smart, help you get that 5/5 sooner and cheaper.
30% attack speed feels like it would be more fun than 30% more grenades.
Man, I wish Grant read the flavour descriptions on upgrades. He would have thought twice before picking that Nikara ultimate :D
Tychus's attack is already so fast that its almost already as fast as the in game engine can allow for an attack speed.
Definitely the mineral harvest. As a tychus coop player, minerals are ALWAYS in short supply and i often float a ton of gas with the 4 geysers. Gas heavy commanders love Tychus players for the free surplus drops.
HOWEVER. If you take the research cost reduction upgrade (which you obviously should) i actually recommend the auto gas, because research is actually gas heavy, while mercs are mineral heavy.
If you choose minerals, go with turrets, as youll likely have a lot more to spare and thus be able to build more turrets.
And finally:
30% attack speed. Tychus literally carries a huge chaingun. Its his entire thing. Plus, as a Tychus enjoyer, most of the mercs have PLENTY of area damage, and its non hero but still tanky units that give you trouble. IE, ultralisks and immortals. Tychus shreds them, but with 30% more boolet he shreds them even faster, and you wont need to go for Blaze's ultimate in nearly as many missions for the tanking ability.
Also go for Vega. Personally i aomost ALWAYS use Nux, because hes good at area spells. The coop modes just SPAM detection, so Vega is very rare to use. But afaik shes practically just Nova except shes a sidekick to Tychus which makes her really strong IF her cloak is allowed to be used.
So i just want people to see Vega in the glory she deserves, in a mode where there isnt a billion detectors per map quadrant.
if you're still taking ideas, I Was thinking - the research cost + extra minerals would allow you to actually make base defense, leading to an All-in you could actually put up defenses for. You wouldn't be scrambling at 20000 APM to deal with the multi-pronged multi-locale attacks.
The minerals being less than a mule isn't a fair comparison- it's not "a burst every few minutes", but more that amount over the full course of the game, and I think someone mentioned when you fully saturate the equivalent of 1.5+ bases, every second is better than a mule of the equivalent time? (not sure on that) but it seems that as long as you have a good economy, it's more efficient, though your start is slower.
Tychus hits really hard and his ultimate + 30% speed would get him to.. uh... either 0.29 or 0.23? But basically you'd destroy everything short of brood lords before they get a 2nd attack off.
Gotta go with Tosh and bust that prison. A former convict would never side with a cop.
-Psi-Miners, because you seem to have more gas floating than minerals, and my OCD is kicking every time i glance over there.
-Faster Rollout, because getting more gun per gun is always great.
-and Compensatin' For Somethin' for 3 reasons. Reason 1: See above. Reason 2: I want to see Tychus try and solo Kerrigan in All In. Reason 3: The idea that Tychus is indeed "Compensatin' For Somethin'" is funny to me.
Also, about Nux vs. Vega, I'd choose Nux. Not for any real reason, i just think purple is a better color than yellow.
"She's turned into a cara." :D
Auto-turret upgrade 😃
We need the Chaingun upgrade on our big boy in blue, promoting him from a regular shoota boy to a true Flash Git!
I’m late to the party but…
I highly recommend mineral harvesting rate and turret splash. Despite how equally expensive tychus seems to be on both sides, he’s actually more mineral heavy due to having to build infrastructure, static d, and revive dead outlaws. And considering that this is based off nightmare, you’re going to have a lot of dead outlaws. You’re going to eat through your minerals.
I agree mineral mining should be taken if we don't use Mules, because we often have too much gas in the long run.
Engineering bay time and cost down sounds awesome when everything is expensive!
Tychus gun is good. Gun go shoot, melt enemies. Will be super useful in All-In where managing grenade uses will be hard.
having worlds strongest turrets for all in with only 5 guys seems not a bad option
"taking things seriously"
>Grabs Blaze
Go for the mining since it's new and we've all seen automated refineries a million times over, the Tychus attack speed because BRRRRRT, and cheaper upgrades because you deserve something.
Tosh. He is bro, must always be helped.
Any chance on missions where allies and enemies have similar colors, you could toggle the minimap option to just show friendly/enemy Green/Red?
Psi-Miners maybe not mule good, but its across all SCVs
Faster Rollout, because you asked so nicely
and 30% more Tychus per Tychus
The upgrade option seems like the "Get all your fun stuff" option so lets go for it.
I wonder if the mining speed increase the movement speed too so lets go for it,and like the meme "You need more minerals!"! x)
The grenade was a good friend for you until now so lets go for the spam! And Tychus can attack quicker anyway with his ultimate. Or maybe you want an infinite stream of bullets?
Thanks for the fun. ^^
First outlaw, is 500/100
Further outlaws after the first are full price for their contracts regularly, could be possible that there was a bug for the protoss side that prevents the cost being reduced or it's classified as a separate faction which makes the missions challenging, but still easy enough to clean up for the stages.
Think kev rattlesnake would be alright against the protoss, in the mission or any other one with armored units and buildings.
But with the following zerg mission Blaze would actually be able to just about solo the mission since the zerg is cluttered tightly.
And generally how the Odin works is you start with One charge of Barrage, with each individual summon, then one charge of the odin nuke ability when researched, it's powerful and you have a method of reviving tychus for free, when you do choose that option.
At the max tier "dutiful dogwalker" next to it gives the odin on a longer duration, and let's tychus be free from it to CC while letting the mech do it's thing, but losing out on barrage and nuke and possibly the free revive as well.
If that's what the icons were hinting at the max tier of protoss research.
But either way it's still going to be one heck of a journey that I will enjoy, and hope something else happens similarly with the other campaigns.
The Splash damage for your turrets is going to make life simple. Auto turret is the only good defense you will ever get with bunkers and marines. Doing this with mineral harversting allows you to spam
I think getting the autoturret splash will work real well on All in if you also buy the +2 range upgrade from the armory
The mineral mining speed will help more in general because you keep floating lots of gas and it synergizes well with replacing outlaws/turrets/bunkers
On the attack speed cool down seems way better as you're usually either unable to use the nade to wipe out your targets like when you weren't one shotting the mutas or you didn't need it again because you were one shotting them.
For lab: Psi-miners(better scvs), faster rollout for the engineering bay speed and cost reduction, and Fire in your hole for Tychus grenade cooldown reduced.
I will say, that getting the splash upgrade on turrets is pretty crazy, it (plus the turret's armory upgrades) made all-in a breeze with turrets defending and air dropped hero units taking out the worms
But that said, I know you find static defense to be a little boring, and you having more fun makes watching more fun
Mineral mining speed will most likely be more effective than gas gathering
And if you go for more minerals, then turret splash sounds amazing now that you can afford more of them
More minerals, more upgrades, and 30% faster shooting.