Marvel vs Capcom 2 New Age of Heroes - X-Men Arcade Playthrough

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  • čas přidán 22. 06. 2024
  • Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.
    In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes, it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.
    The game was acclaimed by critics, who praised its gameplay, visuals, and character roster, while criticizing its soundtrack and initial lack of online multiplayer support outside Japan. The game did receive heavy criticism however, for its poorly balanced gameplay, with the characters Storm, Sentinel, and Commando receiving the biggest flak as the generally overused and most popular team roster for amateur and professional tournaments. Since its release, it has been considered one of the greatest games of all time especially in the fighting game genre. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus. The Sega Dreamcast release was moderately popular as the Dreamcast was entering its last year of production before going out of phase, but the game still sold over 140,000 copies in Japan, leading to a re-release in the dominant PlayStation 2 years later. In April 2010, Capcom announced the development of a sequel, Marvel vs. Capcom 3: Fate of Two Worlds, which was later released in February 2011.
    Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team-based fighting games. Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the series' previous entry, Marvel vs. Capcom: Clash of Super Heroes. The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike Clash of Super Heroes, which features unplayable partner characters that the player can summon at will, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in Marvel Super Heroes vs. Street Fighter, allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves. Assist characters receive extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.
    Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill. When the meter is full, the player can use it to perform several special techniques, such as "hyper combos", powerful attacks that deal heavy damage; "delayed hyper combos", which allow the player to execute multiple hyper combos consecutively; and "variable combinations", which summon the player's entire team to use their hyper combos simultaneously. The game also introduces a new gameplay mechanic called the "snapback", which forces the opponent to switch characters. Marvel vs. Capcom 2 features a modified version of the six-button control scheme from Clash of Super Heroes. Instead of six attack buttons separated as three pairs of low, medium, and high-strength punches and kicks, the game utilizes a setup of four attack buttons and two assist buttons.
    #marvelvscapcom2 #marvelvscapcom #capcomgames
    - Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay
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