The Beginning | Devlog #1 | Project SAFEROOM

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  • čas přidán 5. 06. 2024
  • Project SAFEROOM is a co-op zombie game currently being developed in Unreal Engine 5 that puts a heavy focus on teamwork and communication to navigate between saferooms.
    In this devlog, we’ll be showing who we are, our inspirations for this title, and some of the features we have so far. We are still in the super early stages of development, but we hope you stick around to see our progress!
    -------------------------------
    CHAPTERS:
    0:00 The Beginning
    1:09 Vision
    4:01 Level Design
    6:13 Animations
    7:43 Gameplay Features
    9:46 Upcoming
    -------------------------------
    SOCIALS:
    Twitter: brokenchairstu
    TikTok: tiktok.com/@brokenchairstudios
    Instagram: brokenchairstudios
    Facebook: profile/brokenchairstudios
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Komentáře • 140

  • @nateofamericans
    @nateofamericans Před 23 dny +19

    Goodluck guys! I'm a Game Dev and College Professor in the Worcester Area. It's always nice to see local devs trying some interesting stuff in the indie space.

  • @dacookiemonstur6714
    @dacookiemonstur6714 Před měsícem +32

    As a game developer student, devblogs are the best way (for me at least) to learn how to roadmap games. This video is one such. It is always more helpful to watch people overcome mistakes than just following a tutorial. Not just at a technical level, such as blueprint, but also level design choices. Can't wait for the next devblogs!

    • @dacookiemonstur6714
      @dacookiemonstur6714 Před měsícem +2

      * to make a game fresh and unique, doesn't mean use new mechanics that have never be seen. It could be something visual, something on the audio part of the game (like hellblade did) or the interactivity players can have with eachother in multiplayer games. Just imagine a typical fps game with some parkour on roofs, but players can catch eachother from some big heights, or a long jump. Doesn't that have the feeling of a fresh idea, although its yet an other fps? That's my perspective at least :)

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem

      Keep at it! We’re all still learning

  • @Jojo13371
    @Jojo13371 Před 24 dny +17

    I really hope you guys continue working on the game till completion no matter what

  • @alimardan347
    @alimardan347 Před 11 dny +2

    I'm not a seasoned game developer, but I have a small suggestion. It looks like your game is heavily focused on multiplayer for fun. I would recommend adding as much interaction as possible between players, as well as between players and the environment. The environmental interactions will provide a significant boost to the game's experience. I'm sure you have already planned for this, but I thought I'd share my thoughts.

  • @Spoky_Pun
    @Spoky_Pun Před měsícem +9

    I'm a simple man. I see a devlog, I click! This looks very promising! Can't wait to see more!

    • @capnc4ke
      @capnc4ke Před měsícem

      LOL, the literal exact same reason I clicked on the video. Love seeing other indie devs and their projects, especially when it's in unreal!

  • @kiel5390
    @kiel5390 Před měsícem +7

    Looking good gents, can't wait to see what this turns out to be.

  • @ivory_lion
    @ivory_lion Před měsícem +7

    It's not until you start developing a game you realize just how big a feature "working doors" really is.
    Looking good, will be watching for this one

  • @GastlyGrounds
    @GastlyGrounds Před 25 dny +1

    Hey man, your project looks really good. I've also started my game devlog journey. Good luck to you! I hope we both succeed.

  • @rteixeira2001
    @rteixeira2001 Před měsícem +2

    You guys are literally making one of my dream games. As a professional game dev working in the AAA, it makes me so happy seeing people making this type of amazing games that we don't see as much today, inpired in the ones I played the most during my school days. Keep it up

  • @TheMechanicalCoder32
    @TheMechanicalCoder32 Před měsícem +2

    Incredible. Coming out of the gates swinging! Subbed and looking forward to your progress and how you overcome unique challenges.

  • @hadookin47
    @hadookin47 Před měsícem +1

    Wow, the environments look so good and aren’t overly cluttered or complicated like a lot of L4D2 custom maps, you guys are really nailing the creepy liminal space aesthetic of Valve maps. Dark and abandoned in a hurry. It’s also like Silent Hill

  • @obrooks
    @obrooks Před měsícem +2

    It's awesome to see more of these types of co-op games in development, best of luck!!

  • @youtubealgorithm5977
    @youtubealgorithm5977 Před 24 dny +1

    Here a couple of little thingis I think: Bullet hole effects should be bigger, bullets create big holes, also the sound design for shooting should be louder, I know game is in early beggining, just some recomendations I thought!
    Keep the great stuff

  • @collegedegree8506
    @collegedegree8506 Před 24 dny +1

    The street size issue is why people suggest working on small POC parts of the game and refine later. If you only had 1 street and 2 building on each side, once you were playing you'd know and it would've taken an hour or less to resize the initial POC map.
    I've subbed, very excited to see the progress. These types of games have been my favorite since COD W@W introduced me and Call of Duty to zombies.

  • @sirdave48
    @sirdave48 Před 17 dny +1

    Might this be the proper L4D3 I have been waiting for?

  • @JM-jd2bf
    @JM-jd2bf Před 16 dny

    wow this could be amazing and wish you guys the best of luck, I think one thing that makes left 4 dead stand out from the crowd in the coop zombie shooter genre is the atmosphere and also sounds, i think if you guys can nail that this could be what all of us coop zombie fans have been waiting for. Can’t wait to see how this games progresses

  • @KamranWali
    @KamranWali Před měsícem

    Awesome video! So far I am really loving the game idea and gameplay of your game. I'm a huge fan of Dead Island and Dying Light games and any games similar to those I really like. Your game already looks and feels good especially the player movement part. Also the bullet hit decal on different materials is spot on and looks good as well. Just subbed. Looking forward to your next devlog. Keep it up! :)

  • @OPORANGE_
    @OPORANGE_ Před měsícem

    this looks sick, cant wait to see the next devlog. good luck guys!

  • @Nexum1453
    @Nexum1453 Před 21 dnem

    Already loving it ! I'll be following this journey as long as you guys are working on it. PLEASE DO NOT QUIT

  • @TheAstrocricket
    @TheAstrocricket Před 13 dny

    One important thing is style; Every game needs to be unique, no-one wants a bland game. For example, the image of the survivor or whatever in the bottom left looks very bland and flat, you could try adding some style, maybe some like sketch-type picture. But either way I am very excited to see the development of the game!

  • @Mrafael52
    @Mrafael52 Před měsícem

    Great Stuff!! Good luck with the project

  • @DegenCS2
    @DegenCS2 Před měsícem

    excited to see how this turns out! amazing fellas

  • @Kobjab
    @Kobjab Před měsícem +1

    This game has good potential, I love a good game I can enjoy with my friends and have fun. I played COD: BO2 zombies when I was a kid and I feel like this game can respark that feeling I hade then. Really looking forward to seeing you create and build this game and I would love to playtest it and help with finding bugs in the maps, etc. Much love from Sweden!

  • @Persevus
    @Persevus Před měsícem

    Fantastic DevLog! I wish you both the best! As a left 4 dead & cod zombies fanatic, I am excited to see what y'all create!

  • @haydenyt3786
    @haydenyt3786 Před měsícem

    OOH this is amazing and i really look forward to this game releasing. I am a beginner in developing games and this just warms my heart and motivities me to keep going. as you continue making your game be sure to make every little thing smooth and have cool details and designs that will perk up the excitement!!

  • @RoryMcC42
    @RoryMcC42 Před 20 dny

    Good luck on your game development journey, guys! I'm excited to be part of this adventure with you.

  • @brozb4chorez831
    @brozb4chorez831 Před 14 dny

    good luck! very excited to see where this goes!

  • @hadookin47
    @hadookin47 Před měsícem +1

    Boston love! Born and raised 💪

  • @NeatGames
    @NeatGames Před 25 dny

    The motion capture is really neat!!

  • @shenshaw5345
    @shenshaw5345 Před 26 dny

    dope stuff, look forward to seeing the zombies!

  • @Aqua_346
    @Aqua_346 Před 22 dny

    I am excited for you guys Goodluck on you dev journey

  • @scopeak
    @scopeak Před měsícem

    Best of luck! As someone in their 30s now, this is the era of games that I sorely miss. Something that makes these games so special is the mod support/workshop. I know you are a small team, but would highly consider mod support to prolong the life with custom maps etc.

  • @TechnoJo3
    @TechnoJo3 Před 22 dny

    YEAH! Massachusetts represent!

  • @ChargeGame
    @ChargeGame Před 27 dny

    i'm starting my journey myself, for now its just for fun and learn, its really nice to see anothers people start, best of luck for you guys

  • @GGOOSEO
    @GGOOSEO Před měsícem

    I hope everything goes like how you want it and that your game succeeds.
    Good luck :)

  • @whoisgliese
    @whoisgliese Před měsícem

    really good introduction!!! love this

  • @_skeletoon
    @_skeletoon Před měsícem

    Love it. Can't wait for it

  • @Jlewismedia
    @Jlewismedia Před 22 dny

    The #1 thing you have going for you over l4d is not graphics, but the lack of any corporate push. If you guys flesh out the shooter mechanics, interactions, optimisation (make this game able to run on a potato), and don't let scope creep get the better of you, you guys could be pumping out tons and tons of levels during development and have a solid shot at l4d's success. L4d2 still has such an active community thanks to its level count + mod map support giving it heaps of content and its platform accessibility. That formula with a fresh look and a few fresh tweaks would hit pretty hard. I'd always wanted to make a l4d2 inspired title of my own but excited to see this come to fruition.

  • @feitoza.systems
    @feitoza.systems Před měsícem

    I loved how you want to keep the scope of the game centered in the coop and closed-open areas, this is a great decision that was taken. But I would recommend blocking the levels first and maybe creating a tool to help place the streets and buildings, cuz is better to lose 2 weeks of building this tool than 1 or 2 months of refactoring some levels.

  • @ilkinqafarov87
    @ilkinqafarov87 Před měsícem +1

    keep on guys, i have recently finished my simple 2d game on unity, now going after simple 3 d

  • @AngelOfDeath968
    @AngelOfDeath968 Před měsícem

    I share this opinion with AAA games being very lackluster, also my love for l4d been playing it a long time I can't wait to see this game's vision come to life I'm really excited already just seeing how you guys are so passionate about mashing the old with the new i really hope support picks up i know for a fact when this game does get released I'll be playing it with my friends cause we love games like l4d and killing floor i wish you guys all the best i can't wait to see the progression keep up the amazing work and this is one of the only games I'll be looking forward to the release. for such a small indie team you guys are doing amazing keep it up heaps of support coming from Australia.

  • @Addictedminion
    @Addictedminion Před 12 dny

    A feature that might be a good idea is if a zombie is at very low health, you can do a special mlee attack that wouldnt waste any bullets and would have a cool animation to it like in doom 2016.

  • @vishnuvarma2826
    @vishnuvarma2826 Před 16 dny

    All the best ❤🤗

  • @kristofferwarnberg3797

    Looking good! I'm not that interested in the game per se (not that into shooters, multiplayer or zombie games) , but I'm very interested in the journey. Consider me subscribed!

  • @TheDesperado7
    @TheDesperado7 Před měsícem

    Awesome work, respect for the initiative and approach to this project! Just some small feedback, it would be much more satisfying for a player to have an animation when turning on the flashlight, either by attaching it to the gun or holding it somehow. Can't wait to see what you guys will do for the zombie AI! :)

  • @danielwertz8724
    @danielwertz8724 Před měsícem

    I just started deep diving into godot (was messing with unreal before) but still relatively new in game dev. I work professionally as a software engineer so love the coding part of games. Love this devlog and definitely will be following. Wish i could help out as i love your vision on this game but ill sit tight and watch the progress lol.

  • @japanse_samurai9456
    @japanse_samurai9456 Před 10 dny

    looks cool. It would be great if you guys add small details in the map to explain the lore. For example how the zombie apocalypse started.

  • @diwakar_tsn
    @diwakar_tsn Před 16 dny

    I'm also indie dev. Currently working on horror game. Now I got to start devlog. ❤

  • @SpiffyCS
    @SpiffyCS Před 19 dny

    Looks really awesome so far! Only criticism I can give is to try and make the reload animations as "out of the way" as possible. I always find it frustrating when a reload animation covers the centre or centre horizontal third of the screen, it stops your vision in front of you and is just generally annoying. IMO reload animations should take place off to the side, so there's as little obstruction to the player's view as possible.

  • @Marandal
    @Marandal Před měsícem

    It's funny how much i appreciate Working doors or a flashlight.
    after i started making games, i've begun to grow a great appreciation for being able to do the small things.
    And i sincerely want to make a high quality Zombie game too.
    I'll sub and follow because this looks amazing. Right up my alley.
    One day it'd be nice to work with a small group of indie's to make an amazing game.

  • @ilkinqafarov87
    @ilkinqafarov87 Před měsícem

    your workj inspires me to start sooner

  • @TheRealJackArthur
    @TheRealJackArthur Před měsícem

    Well shoot… looks like I’m along for the ride now!

  • @dabonky
    @dabonky Před měsícem

    Hello, fellow animator here. I think you should move the camera a bit more forward. Try only showing the wrist or 1/2 of the forearm since it looks awkward to look at and it clutters too much of the center screen. Goodluck on your game development. We need more zombie games like this again.

  • @Putridi.
    @Putridi. Před 21 dnem

    Awesome video. Really good devlog. I like the concept and really enjoy this genre of games. So this is right up my street. Have you thought about using PRAS procedural recoil system for your weapons ?

  • @irritateinsaangaming9340
    @irritateinsaangaming9340 Před měsícem

    I am early wating for this game to play, love from India

  • @CarterMcIvor-io3te
    @CarterMcIvor-io3te Před měsícem

    Hey if you’re looking for some horror ideas. I think for the atmosphere you’re going for would have a zombie that stalks you throughout the map. Like you see the shadow at the top of the stairs as it runs away. All for it to jump scare you at the end before the safe room. You have a really great idea. And can’t wait to give it a try

  • @donjorgestoico1631
    @donjorgestoico1631 Před 26 dny

    You'd like to see games like Contagion or No More In Hell for more inspiration and for design too. Good luck guys!

  • @herohuntstudios
    @herohuntstudios Před měsícem

    Superbbbb

  • @ouzouka
    @ouzouka Před měsícem

    I am waiting ❤❤❤❤

  • @giovannizagnoli2494
    @giovannizagnoli2494 Před 24 dny

    Hello guys.
    I think you can improve the torchlight, because at the time you recorded the video it seems to me a bit too claustrophobic, in a way that's almost annoying.
    I was thinking that maybe you could create a less bright area around the torch because in this way your eye can more likely passively gain information from the surroundings without directly pointing in one direction.
    In this case the claustrophobia would continue to be a major factor because you would still directly look objects to make sure they're there.

  • @CoderDev6545
    @CoderDev6545 Před 17 dny

    nice video!

  • @capnc4ke
    @capnc4ke Před měsícem

    This looks very promising! I'm another indie dev working on a fast paced arena FPS. I've got tons of Unreal experience, with the majority of it being multiplayer experience. If you guys ever need help with anything multiplayer, whether that's how to achieve something or optimizing, or anything regarding FPS game feel, feel free to reach out! I love helping other people in Unreal as much as possible!

  • @cristianmurillo3514
    @cristianmurillo3514 Před měsícem

    Got a sub from me. Interested to see how everything goes and good luck!

  • @yassirlichir
    @yassirlichir Před měsícem

    i love it

  • @Count_13
    @Count_13 Před měsícem

    So far, you guys got some pretty good groundwork. For a 2-man team, it's pretty impressive! Are you guys planning to have some sort of discord where you can get feedback and set up play testing groups? If so, I would love to join it! Can't wait to see what comes next!

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem

      Hey, thanks!
      We are planning on launching a discord in the near future. Once the game is in a playable state, we will absolutely be looking for testers!

    • @kiel5390
      @kiel5390 Před měsícem

      @@BrokenChairStudios exciting

  • @pizzafacetm7940
    @pizzafacetm7940 Před měsícem

    Very good

  • @VikingLegend97
    @VikingLegend97 Před měsícem

    Can't wait for more updates! The zombies landscape has been plagued with games that are initially pretty cool, but replayability is meh at best (yes COD I'm looking at you). TBH felt hopeless for gaming until Helldivers 2 came out and my passion was reignited. This game is also getting me excited to see what you guys have in store for the future! Super ambitious and I love it. Can't wait for the beta!
    PS. I hope Jason does ALL the animations and is a playable character, cause I want to make him do dumb things in the game (it's Amilcar lol)

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem

      That is a great idea! We'll have to get Jason in here as a playable character!

  • @mazenmr
    @mazenmr Před dnem

    Good luck

  • @oguz2241
    @oguz2241 Před měsícem

    As an indie solodeveloper at the moment, I hope you guys can reach steam lunch.

  • @gamesomecarlitos
    @gamesomecarlitos Před měsícem

    @Broken Chair Studios
    If I was you I would be thinking in this aspect. Just want to see your studio succeed.
    1. The lights are still on in your game, does that mean the zombie outbreak just happened?
    2. Maybe have a kickass intro making it realistic to power grids.
    3. Have a current zombie outbreak timer on levels related to everything I said above. Kinda like how Dead Rising did but instead how long the outbreak has been going for.
    I hope this finds your studio in good health. If you need a game tester let me know. I'm also on my Game Dev learning journey.

    • @gamesomecarlitos
      @gamesomecarlitos Před měsícem

      Also @ 8:31 I would make the animation more accurate when loading one bullet in the chamber. I believe that's what they call it.

    • @gamesomecarlitos
      @gamesomecarlitos Před měsícem

      @9:36 when the characters are changing direction while walking it looks like there gliding.

    • @gamesomecarlitos
      @gamesomecarlitos Před měsícem

      Overall good stuff I've been dying to play a good zombie game again. Your studio earned my sub.

  • @mhamadx57
    @mhamadx57 Před 14 dny

    looking forward to it!
    try moving the guns more to the right in 1st person, it's blocking the view and a bit distracting.
    since u are using a powerful engine anyways, try focusing a bit on the lighting in the game design, specially the flash light and also the dark areas, use post prossecing to give yourr game a unique tune and look.
    good luck!

    • @BrokenChairStudios
      @BrokenChairStudios  Před 22 hodinami +1

      Great feedback! We will be showing some massive improvements to lighting in our second devlog. Stay tuned!

  • @poloza-nq7nh
    @poloza-nq7nh Před měsícem +1

    some possible good additions could be more feeling of actually shooting a gun like camera shake slightly and for the flash light it would be better if the light bounced a few times or add a shallow layer of light around the current existing one because it would be useless i mean the flashlight

    • @poloza-nq7nh
      @poloza-nq7nh Před měsícem +1

      and if possible add a very unique title screen that would make someone think o yeah this is the title screen for this game i mean make it original dont use a generic title screen and pause screen

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem

      thanks for the feedback! A lot of these features are in really early development so we are just focusing on getting the core mechanics down before making it pretty. These features will be heavily improved in our next devlog!

  • @anormalcat6253
    @anormalcat6253 Před měsícem

    Gotta say, this already looks better than B4B.
    I look forward to seeing more!

  • @The_other_side-
    @The_other_side- Před měsícem

    +1 Good luck 🍀

  • @adventuretuna
    @adventuretuna Před 18 dny +1

    The shooting animations at the last section look like the generic unreal engine slop you see on steam.

  • @ElderSilverFox
    @ElderSilverFox Před 3 dny

    The sparks on the wavy metal linger too long like lava. The animations for the left hand interacting with the gun feel slomo. The flashlight would add a small amount of ambient light outside of the most bright circle area so you wouldn't be in quite pitch black (test this irl and you'll see) it takes away from the experience as is. Great progress so far and i love your vision, i too am starting a game due to the industry's absolute fumble of responsibility to make anything worth a damn.

  • @sdether
    @sdether Před 25 dny +1

    I noticed that you didn't list Back4Blood among your inspirations and I hope that means that you have taken a close look why the supposed spiritual successor to Left4Dead just didn't measure up. I think this video ( czcams.com/video/EdRLNUGmFC8/video.html ) did a great job capturing what made Left4Dead such a masterpeice that still holds up today. I wish you guys the best of success. There's nothing I want more than a worethy successor

  • @Vera11
    @Vera11 Před 22 dny

    your voice is similar to Jays from the Kubz Scouts 😁

  • @kyrobyt
    @kyrobyt Před měsícem

    Looks very cool! What method did you guys use to solve the weapon clipping?

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem +1

      Thanks! We created a material that renders the first person arms and weapons first before everything else so it never clips

    • @kyrobyt
      @kyrobyt Před měsícem

      @@BrokenChairStudios thanks for the reply!

  • @user-ne3jp5wj2b
    @user-ne3jp5wj2b Před 29 dny

    Maybe add some shakescreen when shooting

  • @cappichinooo
    @cappichinooo Před 17 dny

    The only thing that doesn’t look that good is the flash light since it’s so small but that is probably easy to change (I don’t know if it is)

  • @pushkar000
    @pushkar000 Před 24 dny

    Hey - try to change the cadence of your sentences - every sentence you speak has the exact same cadence. This will help in general when you have to talk to people, which you’ll have to do a lot.

  • @jmanners
    @jmanners Před 28 dny

    Are you guys using procedural recoil or baked in with animations? The recoil for the AK seems a bit much, but could maybe be tweaked

    • @BrokenChairStudios
      @BrokenChairStudios  Před 26 dny

      Yes, we’re using procedural recoil. There’s definitely lots of improvements we need to make with that

  • @TeamZe3ro
    @TeamZe3ro Před měsícem

    This looks really cool, are you guys coding in blueprints or c++?

  • @liammoseley6786
    @liammoseley6786 Před měsícem

    Obviously you said the maps are going to be linear but do you think there might be a survival mode like in Cod feel like I haven’t had a good survival mode since black ops 2

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem +1

      Our base game won’t be round based survival. But, we aren’t opposed to adding it as a secondary game mode!

  • @brodymarshall8249
    @brodymarshall8249 Před měsícem

    Looks like it could be a lot of fun. I wonder what things you will do differently from games like left for dead. I don’t know anything about game development but it seems like a really hard thing to do for your first game, but if it doesn’t turn out the way you wanted it to you will probably be much more skilled developers on future projects. It’s really nice to see two people have more passion than most big game developers. If you succeed then it looks like it could be a fantastic game that could potentially compete with something like helldivers 2. Speaking of helldivers it will be cool if you could dolphin dive.

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem +1

      Hey brody!
      We got some cool features being worked on behind the scenes. When they're ready we'll make sure to share them!

    • @brodymarshall8249
      @brodymarshall8249 Před měsícem

      @@BrokenChairStudios I will be patient

  • @Sam-wz7gf
    @Sam-wz7gf Před měsícem

    Looks Great! I've been dying for a new co-op experiance. Will it be on steam?

  • @coledellinger6134
    @coledellinger6134 Před 25 dny

    How do you guys work on the project together but on different computers?

    • @BrokenChairStudios
      @BrokenChairStudios  Před 24 dny

      We use an azure devops repo and do work on our own separate branches

  • @indigowater2225
    @indigowater2225 Před 27 dny

    Will you be having flashlight inertia?

  • @Mr.CubicFrame
    @Mr.CubicFrame Před měsícem

    If yall need a playtester for the steam deck, im right here. (I dont own a PC)

  • @indiangamingadda_CS_official

    looking good i have a request make this game compatable with low end laptop and fps

  • @shiba2454
    @shiba2454 Před měsícem

    The idea of the project is cool but you need to concentrate more on the gameplay than the art. Yeh very cool animations but it takes time and then the game is just "gun simulator". First do the "main" things of the game like useful items, enemies, combat system, environment and if they attach together great, you've got your game more juicy!
    I know that i'm a litte bit to critic but I want to give some advices:
    - make enemies that are mechanically interesing
    - it's ok to put the good old zombie that chases you but put options on taking them out!
    - the juicess of the game isn't completed and there's already a online multiplayer? DAMN I know it's a co-op zombie survival but one step at a time man
    Good juice making! 🐶👍

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem

      Thanks for the great feedback! It’s important we design the game from the ground up with multiplayer replication in mind. Otherwise we’ll have to completely redesign features for multiplayer later down the road.

  • @crimsonawoo8597
    @crimsonawoo8597 Před 22 dny

    The flashlight cone is too small and the weapon takes a lot of screen space

  • @yassirlichir
    @yassirlichir Před měsícem

    but i thick you need to shange the ak movment
    and shoting too

  • @pleasantlygrim6712
    @pleasantlygrim6712 Před 27 dny

    What if you let players turn into zombies when they die so the can temporarily smack their friends around as a silly mechanic. Also you could have a gamemode where players have limited time to find a vaccine before they turn.

  • @zann8534
    @zann8534 Před měsícem

    Really hoping for some proximity voice chat in game

  • @rteixeira2001
    @rteixeira2001 Před měsícem

    Just out of curiosity, for how long have you been developing already this project?

    • @BrokenChairStudios
      @BrokenChairStudios  Před měsícem +1

      We’ve been working on this project for about a year now

    • @rteixeira2001
      @rteixeira2001 Před měsícem

      @@BrokenChairStudios Looking amazing for just one year of development!

  • @TRUFANATIC
    @TRUFANATIC Před měsícem

    Left 4 Dead 3🤩

  • @Sluggernaut
    @Sluggernaut Před měsícem

    Look out! Killing Floor 3 is coming!

  • @argeno9241
    @argeno9241 Před měsícem

    Will we be able to add mods?