I have a unique method that I use before I get to culture and politics. Climate, Ecology, Economy. For Climate, I also think about where coastlines and mountain ranges are, celestial factors like sun-distance, moons etc.. That determines what Ecology or food chain can exist. That determines what Economy is possible or what resources are available. I have a strong preference for a magic system that is resource dependant. Magic that changes the weather has a high resource cost. Cultures are symbolised by what people craft or build, which varies based on available resources. Wars are usually fought, at least in part, over resources. Demigods are important to a pantheon. Since their power is limited, I want their intervention in human affairs to be thoughtful and consequence to them. The characters fight to counteract the influence of evil demigods, sometimes with a little bit of help.
In one of my novels, 'The Guinigog Project: The end of Erebus', to be published soon, I built a world where the culture is so archaic the inhabitants are all part of an ongoing experiment by a top secret government agency, and rescuing them is impossible, until a team of expeditioners decide to give it a try. . .
These are the questions listed in case you want to format it in word and answer them one at a time without a timed restraint :) Names Geography & Climate Culture Values Food Clothing Occupations Social Classes Leisure Art & Literature Religeon Science & Technology Language Education Relationships & Families Magic Politics Military & Conflicts Economy Law History
About geography, there are two questions to ask yourself, imo, at least: 1/Is your world gonna be vast? 2/Are the characters of your story gonna move around that world? If the answers are yes, and yes, then create a map, 100% In fact, even if you don't plan into putting it into the final book, still create a map. Otherwise, the chances for mistakes or inconsistencies are too great. Past a certain point of geographical complexity, I don't even think it's humanly possible to keep track of everything and depict a clean and coherent world (unless said world is just a huge barren desert of nothingness which, is good for consistency but not terribly engaging, let's be honest here).
Brilliant! As someone that is constantly making and remaking. I would like to add my own advice about Worldbuilding. *+ Dialogue:* The reader can learn or discover about the country / religion / place / culture and more through the interactions and comments with different characters. Without need to overdo of exposicion. *+Population:* Basically how usually people act, react, habits or personalities. This give an idea on how their lifestyle, ambience and home grew up. *+LORE:* Specially when comes with fantasy or high scify. *+Fashion:* Hey. That's also important to known. Do they like casual, elegant or look like hobos? What kind of color they use? Use animals's skins or cotton?
Rightly or wrongly, I use a minimalist approach. If there is one telling picture, one telling phrase, that can spark the reader's imagination and cause the reader to fill in all the other details - like, "nearly naked women, covered with sequins and not much else, marched down the street, high stepping and smiling wonderfully at anyone who wanted to gaze." That can do a lot to capture the essence of a Mardi Gras parade. I guess that is a lazy approach. I've never been to a Mardi Gras parade. That's just what I would expect if I went to one.
I’d give some thought to some of the methods shared by Artiflexian (CZcamsr) in his videos. They’re pretty scientific & geological sometimes, but I think it’s a good thing for the writer to have in mind as they create their world.
good, but might be good generally if you gave a fave example or two (very briefly) for some of these. Eg star wars - politics/history: based on the fall of the roman republic (i think)
I have a unique method that I use before I get to culture and politics. Climate, Ecology, Economy. For Climate, I also think about where coastlines and mountain ranges are, celestial factors like sun-distance, moons etc.. That determines what Ecology or food chain can exist. That determines what Economy is possible or what resources are available. I have a strong preference for a magic system that is resource dependant. Magic that changes the weather has a high resource cost. Cultures are symbolised by what people craft or build, which varies based on available resources. Wars are usually fought, at least in part, over resources. Demigods are important to a pantheon. Since their power is limited, I want their intervention in human affairs to be thoughtful and consequence to them. The characters fight to counteract the influence of evil demigods, sometimes with a little bit of help.
Shaelin: *asks all these questions*
Me:
............
............
"no".
Actually, answering all questions by ''no'' would make a unique world.
@@1984-XIXc. she asks loads of things though. you'd have to find the ones that she hasn't asked and start building from there
It's best to keep things small while building it up along the plot.
In one of my novels, 'The Guinigog Project: The end of Erebus', to be published soon, I built a world where the culture is so archaic the inhabitants are all part of an ongoing experiment by a top secret government agency, and rescuing them is impossible, until a team of expeditioners decide to give it a try. . .
These are the questions listed in case you want to format it in word and answer them one at a time without a timed restraint :)
Names
Geography & Climate
Culture
Values
Food
Clothing
Occupations
Social Classes
Leisure
Art & Literature
Religeon
Science & Technology
Language
Education
Relationships & Families
Magic
Politics
Military & Conflicts
Economy
Law
History
Thanks!! This is helpful
Thanks for sharing the summary.
About geography, there are two questions to ask yourself, imo, at least:
1/Is your world gonna be vast?
2/Are the characters of your story gonna move around that world?
If the answers are yes, and yes, then create a map, 100%
In fact, even if you don't plan into putting it into the final book, still create a map. Otherwise, the chances for mistakes or inconsistencies are too great. Past a certain point of geographical complexity, I don't even think it's humanly possible to keep track of everything and depict a clean and coherent world (unless said world is just a huge barren desert of nothingness which, is good for consistency but not terribly engaging, let's be honest here).
Excellent video! Developing my first fantasy story and your videos are super informative and helpful. BIG THX! 👌🏾👌🏾👌🏾
Brilliant! As someone that is constantly making and remaking. I would like to add my own advice about Worldbuilding.
*+ Dialogue:* The reader can learn or discover about the country / religion / place / culture and more through the interactions and comments with different characters. Without need to overdo of exposicion.
*+Population:* Basically how usually people act, react, habits or personalities. This give an idea on how their lifestyle, ambience and home grew up.
*+LORE:* Specially when comes with fantasy or high scify.
*+Fashion:* Hey. That's also important to known. Do they like casual, elegant or look like hobos? What kind of color they use? Use animals's skins or cotton?
Rightly or wrongly, I use a minimalist approach. If there is one telling picture, one telling phrase, that can spark the reader's imagination and cause the reader to fill in all the other details - like, "nearly naked women, covered with sequins and not much else, marched down the street, high stepping and smiling wonderfully at anyone who wanted to gaze." That can do a lot to capture the essence of a Mardi Gras parade. I guess that is a lazy approach. I've never been to a Mardi Gras parade. That's just what I would expect if I went to one.
Some of your advice helped in my recent novels.
Merry Christmas to you!
Very helpful - quick and complete. Thank you for sharing!
Missed??? Uh! No! I could spend a lifetime on your video. Excellent. I have lots of work to do.
I’d give some thought to some of the methods shared by Artiflexian (CZcamsr) in his videos. They’re pretty scientific & geological sometimes, but I think it’s a good thing for the writer to have in mind as they create their world.
good, but might be good generally if you gave a fave example or two (very briefly) for some of these. Eg star wars - politics/history: based on the fall of the roman republic (i think)
Tbh love your channel
One thing I'm curious about is why Flora/Fauna wasn't mentioned...
I love everything you have to say, but the music in the background is really distracting annoying just an FYI
Your hair, Gahd, MAD SCIENTIST
ackshly