If you look at the geometry dash community, they’ve beaten some crazy hard levels, Bloodbath, Slaughterhouse and Silent Clubstep to name a few, but the main reason is to be number one. JToH also has crazy hard towers, but it has almost no competitive scene, but if someone, or a group of people, we’re to grind CoV like the Gd community, then good progress could be made, but I don’t think it will be beaten any time soon
Yes and no. If we had the right people, CoV could eventually be beaten, but the Jtoh community is WAY smaller than the GD community, so we can't draw conclusions by looking at what happened in GD.
No because gd levels aren't rng, CoV is. Some parts of CoV are over an insta kill and are 1 in a 1000 chance to pass even if you were a god at the game with the best skill ever. An example is on 17 there is a beat block that has a 10% chance to activate every 0.5 seconds and is only active for 0.2 seconds meaning you have to lucky and there is no skill at all.
Long Answer: No, It is so hard that it will never be beaten. It comfortably seats at the very peak of nil. If anyone beats this, Congrats. They will be so surprised. Most of the people can't do a single jump!
the rng jumps on f17 give you a 1% chance of passing it, let alone all the other rng on that floor. but it doesnt matter anyways since nobody is ever even getting there.
@@acreatorthing Yeah, there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
Summary: CoV definitely isn't possible, not because there are super rng jumps, but mostly because blocker played CoV with godmode (except F21) there are so many jumps on the second half that are actually impossible, and blocker missed those impossible jumps since he played with godmode. For example: the beginning of the 2nd outside section of F14
Thats actually possible. Do u know project CoV? If not then i will explain it now. So project CoV is a project that everyone can participate in and beat the citadel in the least cuts possible without godmode or other boost items. We are currently at 292 cuts and almost all blockermans segments are gone.
The thing is, the limit of JToH can only be pushed so far to the point that the only way to make things harder is to just have more RNG and luck based jumps. I will say, maybe a Bottom-Low Nil difficulty tower might be doable one day, but I don’t know about CoV.
I think artificial general intelligence could actually realistically beat CoV:U; give a present day computer eons to think about this very statement, it still won't be sure until it's done. So while I do think it's possible for AGI to beat CoV:U (every single jump in a row without fail), I just don't think it would actually do anything beyond think about beating CoV:U. Because any AI smarter than this will probably only think it's a complete waste of not just time, but thought and actual data, even energy, as the amount of thought going into a single statement any super intelligent ai would be thinking about even for just a plan to affably beat CoV:U would rival all simulation, and thought generated by our conscious and sapient minds, along with all of the non conscious/sapient minds in general. Not predicting anything or saying any of this is true or false, just a possibility if CoV:U hasn't been forgotten by then, if then.
@@omaki82036skit failed the final floor and 20 jumps off of the winpad, and the final jump,crazy that jit took 2 months of grinding and already is close to beating it
no, nobody is beating this any time soon. if you argue anything other than that, you need to check your facts, because not even blockerman’s all jump run was fully legit, using godmode except for f21
It never will be beaten and I don’t know how the fuck this is even an argument but what’s funny is that people argue that it will be beaten without even seeing any gameplay
I think that the hardest section someone could beat, would be either purist hell section which is actually humanly possible in my opinion, or floor 17 in 15 runs or less. (The average for me is like a couple attempts each jump which is already pretty difficult, equivalent to beating a tier 12-14 obby each jump on average. (At least from my experience). Wall walks are definitely possible, just need to switch to 30 fps or max graphics on a low end graphics card to do them. Let's just wait until the consensus from way better obbyists comes out (if it ever does) and what should be nerfed and what not to get the more accurate version of CoV:U that's both physically possible, barely humanly possible, and overall better without physically impossible jumps and humanly impossible consistency such as wall hops (when you have the weight of the entire citadel on you), while still being peak nil. (Current CoV:U is actually tier 22, TooHard difficulty, as in the one above nil difficulty).
yesterday, someone beat the citadel of infinite void (descending part of nerfed cov), so i do think that the real coov still has a chance to be beaten, however i think people will only come close to that if someone beats toev and coiv combined first.
coiv and toev are both incredibly nerfed and have minutes of gameplay removed from them so regardless of if someone does coiv and toev it wont matter because cov is much much much much much much much much harder
@@Vexusss there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
I mean it's funny thinking ur getting a wr on f8 of CoV.. stop being delusional, there's f5 which is rng for laggy peoples and actually bad for peoples with cracked fingers. Adding onto that, f7 is pure hell for the mind and f8 is just straight doom. The difficulty of CoV actually revolves around the wallhops and the rng parts it has, even worse, it's lenght is nightmare fuel for the best obbyists of roblox, failing a f10 run would make u ragequit CoV forever.. not expecting anyone to beat the 12 later floors that are overall 2x harder and more stressful. Don't let CoIV trick u into thinking CoV is possible, they're 2 difficulties above, not 1, don't get tricked by the curators because their brains is disfunctional sometimes (or atleast with rating)
f17 f9 anf f21 are the main reason its luck based and just on edge of humanly possible gameplay if you can in some world do those flors idk what to say, beating just a floor of 9,17,21 is an ez top 1 obby in whole game
the last floor isnt the hardest, floor 21 is. and ToEV isn't "a bit nerfed", it's heavily nerfed to the point where its nearly 3 whole difficulties below the original CoV. i dont think people really understand how huge the difference between horrific, unreal and nil really is
coiv isn't unreal (I think, cuz otherwise horrific difficulty would already be added back in jtoh without being a too hard difficulty because it was promised by Jukereise according to some person on a page of jtoh wiki idk where I forgot@@obbyperson7281
I originally thought it was possible because I thought the first floor was remorseless, so it couldn’t be that hard? Its not remorseless. Its horrific (i think)
actually many have, you just need a macro which is actually allowed because wall walking without a macro or lag is humanly impossible past 5 seconds of doing so on 60 fps in my opinion@@minecesar0879
@@minecesar0879 there is also the beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
i fell like if someone grinds for months to 4-5 years they can beat it since more and more pros come to jtoh overtime and best player increase their skills overtime
No amount of grinding or skills can beat this. Citadel of void isnt JUST based on skill, it also is based on pure luck. Also there are impossible jumps, so no amount of skill would be enough since impossible jumps are IMPOSSIBLE. 100% impossible. I'll just copy and paste a comment I made explaining the impossible parts for you. CoV definitely isn't possible, not because there are super rng jumps, but mostly because blocker played CoV with godmode (except F21) there are so many jumps on the second half that are actually impossible, and blocker missed those impossible jumps since he played with godmode. For example: the beginning of the 2nd outside section of F14. The second outside of Floor 14 starts with an impossible jump where you must ledge grab and then go underneath the frame of floor 14. This jump is impossible because your character will go into a falling animation. Your arms will clip through the wall and touch the instant kill floor on the INSIDE of floor 14 (if that makes sense). Godmode was used to avoid touching the instant kill, without Godmode it is impossible to do that jump, and it is only because of the arms of your character touching the instant kill. Your arms can actually clip through walls because they aren't collidable.
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
F22 isnt the hardest, its F21. And blocker did it without godmode, but with cuts still. Its prob gonna be beaten, but not in this year, but the next 2-4 years
„Yeah, if infinite time is there, and computers don’t explode after being used for an infinite time, and jtoh will be still around after an infinite amount of time, then yeah, it’s possible“ -dude
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
no that is with segments. all jumping aswell is almost impossible. all jumping does not count aswell and when u get to r2 your run is fully over because of ph and the start of it where you have to do a 0.01 wallhop. there is more to this, but remember that all jump does not even count@@limlynica7136
@@limlynica7136 there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng, so the cahnces of beating it along with the many other rng parts are like winning the lottery 5 times in a row.
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng. No matter how skilled you are the cahnces are astronomical.
@@TopThrillsTimothy error is the last possible difficulty according to what i know. CoV is nil and nil is below eRRor If you are a human, it will take you 10 years to do CoV
i dont think you can jump that high up in difficulty in that short amount of time because as you get to higher difficulties the difficulty rapidly rises, such as low-mid of a difficulty can be like comparing easy to nil
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
Just try to do all jumps on 9, it really shows the possibility of the citadel. Also remember that longer tower require you to get way more consistent at them so each jump should be free, even the moving wallwalks on 17
its simple. nil will never be beaten no matter what 💀💀💀 unless some mentally insane guy plays it 24/7 and practices or something idk maybe a bottom nil somehow but still no way and peak nil which could even be error yeah no.
CoV is by far possible. blocker alljumped it so my statement is -if its alljumpable is possible also CoV is not the hardest humanly possible its buffed tower of revolving fates at 15.00 being baseline eRRoR which is just 0.03 points harder than CoV it has top jumps and all of that and its possible. we are getting closer and closer to reaching the human limit.
the thing is even if you could beat it, the rng makes beating the tower 1 in a trillion. there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
If this is impossible then the phrase "nothing is impossible" shouldn't exist. If you force the whole world to do CoV there would be atleast a person will beat it.
if the whole world was able to play this and come out with a victor jtoh would have like 100k players.. why do you think it has so little? people aren’t just good like that and the few people who are, are still way far off from even coming close to the skill level it takes to beat this
"Toev is beaten which is basically the first 10 floors, but they're a bit nerfed too" a bit of an understatement
more like SUPER DUPER NERFED not a bit nerfed
and its the floors before they were revamped
now CoIV is too
Bruh I don’t think this will get beaten because failing one jump will restart your whole run and most of the jumps require very good luck
If you look at the geometry dash community, they’ve beaten some crazy hard levels, Bloodbath, Slaughterhouse and Silent Clubstep to name a few, but the main reason is to be number one. JToH also has crazy hard towers, but it has almost no competitive scene, but if someone, or a group of people, we’re to grind CoV like the Gd community, then good progress could be made, but I don’t think it will be beaten any time soon
so true
Yes and no.
If we had the right people, CoV could eventually be beaten, but the Jtoh community is WAY smaller than the GD community, so we can't draw conclusions by looking at what happened in GD.
No because gd levels aren't rng, CoV is. Some parts of CoV are over an insta kill and are 1 in a 1000 chance to pass even if you were a god at the game with the best skill ever. An example is on 17 there is a beat block that has a 10% chance to activate every 0.5 seconds and is only active for 0.2 seconds meaning you have to lucky and there is no skill at all.
short answer: no
Long Answer: No, It is so hard that it will never be beaten. It comfortably seats at the very peak of nil. If anyone beats this, Congrats. They will be so surprised. Most of the people can't do a single jump!
the rng jumps on f17 give you a 1% chance of passing it, let alone all the other rng on that floor. but it doesnt matter anyways since nobody is ever even getting there.
True, even if people get somehow conssistent at 1 to 16, it still would be rly rng to do 17 lmao
@@Poq381 yeah, my point is there is physically no being consistent at f17
@@acreatorthing Yeah, there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
Summary: CoV definitely isn't possible, not because there are super rng jumps, but mostly because blocker played CoV with godmode (except F21) there are so many jumps on the second half that are actually impossible, and blocker missed those impossible jumps since he played with godmode.
For example: the beginning of the 2nd outside section of F14
Thats actually possible. Do u know project CoV? If not then i will explain it now.
So project CoV is a project that everyone can participate in and beat the citadel in the least cuts possible without godmode or other boost items.
We are currently at 292 cuts and almost all blockermans segments are gone.
@@louisknol who the fuck completed cov in 292 cuts send the project link.
The f17 wallwalks too (the one where it’s moving)
link@@louisknol
@@tikno9160 Do you know what Godmode even does? All it does is make your character impervious to damage. It doesn't make wallwalks easier.
The thing is, the limit of JToH can only be pushed so far to the point that the only way to make things harder is to just have more RNG and luck based jumps. I will say, maybe a Bottom-Low Nil difficulty tower might be doable one day, but I don’t know about CoV.
I think artificial general intelligence could actually realistically beat CoV:U; give a present day computer eons to think about this very statement, it still won't be sure until it's done. So while I do think it's possible for AGI to beat CoV:U (every single jump in a row without fail), I just don't think it would actually do anything beyond think about beating CoV:U. Because any AI smarter than this will probably only think it's a complete waste of not just time, but thought and actual data, even energy, as the amount of thought going into a single statement any super intelligent ai would be thinking about even for just a plan to affably beat CoV:U would rival all simulation, and thought generated by our conscious and sapient minds, along with all of the non conscious/sapient minds in general. Not predicting anything or saying any of this is true or false, just a possibility if CoV:U hasn't been forgotten by then, if then.
@@omaki82036skit failed the final floor and 20 jumps off of the winpad, and the final jump,crazy that jit took 2 months of grinding and already is close to beating it
Skips.
@@adnanassaf350wrong citadel that's an unreal version
@@divinegamingvods oops, mb, used to think coiv and cov are the same😂😂
no, nobody is beating this any time soon. if you argue anything other than that, you need to check your facts, because not even blockerman’s all jump run was fully legit, using godmode except for f21
1:00 he legit says that he thinks it will never be beaten
It never will be beaten and I don’t know how the fuck this is even an argument
but what’s funny is that people argue that it will be beaten without even seeing any gameplay
I think that the hardest section someone could beat, would be either purist hell section which is actually humanly possible in my opinion, or floor 17 in 15 runs or less. (The average for me is like a couple attempts each jump which is already pretty difficult, equivalent to beating a tier 12-14 obby each jump on average. (At least from my experience). Wall walks are definitely possible, just need to switch to 30 fps or max graphics on a low end graphics card to do them. Let's just wait until the consensus from way better obbyists comes out (if it ever does) and what should be nerfed and what not to get the more accurate version of CoV:U that's both physically possible, barely humanly possible, and overall better without physically impossible jumps and humanly impossible consistency such as wall hops (when you have the weight of the entire citadel on you), while still being peak nil. (Current CoV:U is actually tier 22, TooHard difficulty, as in the one above nil difficulty).
yesterday, someone beat the citadel of infinite void (descending part of nerfed cov), so i do think that the real coov still has a chance to be beaten, however i think people will only come close to that if someone beats toev and coiv combined first.
coiv and toev are both incredibly nerfed and have minutes of gameplay removed from them so regardless of if someone does coiv and toev it wont matter because cov is much much much much much much much much harder
cov will never be beaten
the difference in difficulty between coiv and cov is the same as the difference in difficulty between coiv and marathon
@@yavidhi no
@@yavidhi it's probably even bigger than that
people seem to forget that floor 17 has that instakill lodge thats NIL itself, lodges are rng hell and its super tight and long
Lodges arent rng cbi
@@Vexusss the f17 second set definitely has an rng factor to it, sometimes it just does not work
@@Vexusss there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
Is it possible using TAS?
I mean it's funny thinking ur getting a wr on f8 of CoV.. stop being delusional, there's f5 which is rng for laggy peoples and actually bad for peoples with cracked fingers. Adding onto that, f7 is pure hell for the mind and f8 is just straight doom. The difficulty of CoV actually revolves around the wallhops and the rng parts it has, even worse, it's lenght is nightmare fuel for the best obbyists of roblox, failing a f10 run would make u ragequit CoV forever.. not expecting anyone to beat the 12 later floors that are overall 2x harder and more stressful. Don't let CoIV trick u into thinking CoV is possible, they're 2 difficulties above, not 1, don't get tricked by the curators because their brains is disfunctional sometimes (or atleast with rating)
f17 f9 anf f21 are the main reason its luck based and just on edge of humanly possible gameplay if you can in some world do those flors idk what to say, beating just a floor of 9,17,21 is an ez top 1 obby in whole game
Also 22 and maybe some other nil floors are also top 1's
if the luck-based parts of the citadel were to be changed into pure skill, then i think the citadel would be possible
call me crazy ik
@@tarnishedecho Nah that fax like people are getting so much better and If rng parts are replaced by 2026 it can be beaten
@@sabby9378Nah it wont
@@sabby9378 think you forgot 9, 17, 21, and the fact you have to do all the other floors too
I love the seen of the discord moderator gumball
yeah but you just need to be extremly consistent at jumps so you can reach f17 always (maybe not always but you get the point).
you completely missed the part where floor 9 exists
Isnt floor 21 the hardest?
the last floor isnt the hardest, floor 21 is. and ToEV isn't "a bit nerfed", it's heavily nerfed to the point where its nearly 3 whole difficulties below the original CoV. i dont think people really understand how huge the difference between horrific, unreal and nil really is
also toev isnt the first 10 floors of cov its nerfed to oblivion 9 in cov is hard as shit
dropper: you sure?
Imagine if CoV had been nerfed to an unreal. I think it would be possible to beat
coiv
ICoV
VIoC
@@floppa5732 Coiv
coiv isn't unreal (I think, cuz otherwise horrific difficulty would already be added back in jtoh without being a too hard difficulty because it was promised by Jukereise according to some person on a page of jtoh wiki idk where I forgot@@obbyperson7281
nobodys talking about the osu mania map on 17
I originally thought it was possible because I thought the first floor was remorseless, so it couldn’t be that hard? Its not remorseless. Its horrific (i think)
I think replacing the luck based jumps (like f17's spinners) would be enough to significantly boost people's motivations to try beating it.
Lol that aint enough, no one has even done the moving wallwalk on 17 yet
actually many have, you just need a macro which is actually allowed because wall walking without a macro or lag is humanly impossible past 5 seconds of doing so on 60 fps in my opinion@@minecesar0879
@@minecesar0879 there is also the beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
I love jouw Nederlandse accent ;)
i fell like if someone grinds for months to 4-5 years they can beat it since more and more pros come to jtoh overtime and best player increase their skills overtime
No amount of grinding or skills can beat this. Citadel of void isnt JUST based on skill, it also is based on pure luck. Also there are impossible jumps, so no amount of skill would be enough since impossible jumps are IMPOSSIBLE. 100% impossible. I'll just copy and paste a comment I made explaining the impossible parts for you.
CoV definitely isn't possible, not because there are super rng jumps, but mostly because blocker played CoV with godmode (except F21) there are so many jumps on the second half that are actually impossible, and blocker missed those impossible jumps since he played with godmode.
For example: the beginning of the 2nd outside section of F14. The second outside of Floor 14 starts with an impossible jump where you must ledge grab and then go underneath the frame of floor 14. This jump is impossible because your character will go into a falling animation. Your arms will clip through the wall and touch the instant kill floor on the INSIDE of floor 14 (if that makes sense). Godmode was used to avoid touching the instant kill, without Godmode it is impossible to do that jump, and it is only because of the arms of your character touching the instant kill. Your arms can actually clip through walls because they aren't collidable.
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
LiteratureDesk has beaten Citadel of Infinite Void [:Unreal~1:] in 102:22.15!
that's the ultra nerfed version of the descending part
The great centurial join the experience
102 floors of no fun
for the first 10 years after the all jumps video, no lol
F22 isnt the hardest, its F21. And blocker did it without godmode, but with cuts still.
Its prob gonna be beaten, but not in this year, but the next 2-4 years
CoV was deleted from JToH 😭
„Yeah, if infinite time is there, and computers don’t explode after being used for an infinite time, and jtoh will be still around after an infinite amount of time, then yeah, it’s possible“
-dude
humanly, no, no matter how you think of it
-Neodymious
i think
@@macaroniboi5637 yes it is him
What ring is it in?
ring 1... but you wont find it there because it is removed from the game and likely wont ever come back
ToEV + CoIV = nerfed CoV
Coiv is revamped cov ultimate and toev is old tov
coiv is the atomic nerf of cov
thing is the wr on CoV is f2 so its still a long way
and 9, 17, and 21 are probably atleast 100 million times harder than 1
bro ofc not who will grind a impossible citadel and 21 hardest not 22
the world record could probably end of 8
no one is passing 9
No, is floor 2
@@JuliFreezer37im saying the humanly possible wr that someone crazy enough is 8
no one isnt passing 9
@@nubwiegYou really think someone is ever gonna do the entirety of 5 legit
I think it can be beaten if someone use macros for all the wallwalks, rng stuff and nearly impossible jumos
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
legit impossible to ever beat it without nerfs
i dont even know if someone has even alljumped cov without godmode (blocker used god mode)
@@coolman6052project cov:
@@mrsillytacosF17 moving wallwalk:
@@minecesar0879 wait didn't yall do that already? I know you're part of the project so
@@mrsillytacosit has an instakill through the wall making it almost impossible
9 is completely RNG.
yeah, and lots of 17 is too.
internal void real
answear : no because it is physical impossible when you are on floor 21.
… it’s verified but barely even possible
no that is with segments. all jumping aswell is almost impossible. all jumping does not count aswell and when u get to r2 your run is fully over because of ph and the start of it where you have to do a 0.01 wallhop. there is more to this, but remember that all jump does not even count@@limlynica7136
@@limlynica7136 there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng, so the cahnces of beating it along with the many other rng parts are like winning the lottery 5 times in a row.
HEY GUYS DODAL HAS BEATEN IT
no👍
[CUTS]
It will be beaten in august 12 2036
THE HEAT DEATH OF THE UNIVERSE
whats the obsession with august 12 2036
So i dont think it will happend in the next year but maybe in 2025 I believe in the jtoh community
nah it won’t
sadly no
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng. No matter how skilled you are the cahnces are astronomical.
anyone who thinks CoV is remotely possible is delusional
I swear if anyone beats it on mobile then they will be known as the god of JTOH for eternity
I beat CoV on mobile
CoV will never be beaten its just common sense
@@TopThrillsTimothy error is the last possible difficulty according to what i know. CoV is nil and nil is below eRRor
If you are a human, it will take you 10 years to do CoV
@@PhuongVu-sn8nl cov is peak nil and its humanly impossible, if it was possible it would take over 5000 years
@@TopThrillsTimothy Skitsuna already beaten unreal difficulty towers, she can probably do a bottom nil at this point
cov is possible blockerman666 beated it
he used god mode and all jumps mode, it will never be beaten legit
are we gonna ignore the existence of stairway to heaven
Stairway to heaven much easier than F21. It is legit free compared to CoV. IMO CoV is way too underrated
@@minecesar0879 yes but stairway to heaven is actually possible unlike cov. it shouldnt even be counted unless its actually possible
WAIT SKITSUNA JUST STARTED TO ATTEMPT COV AND HES ON FLOOR 2
hes not doing it and flr 1 is one of the easiest flrs lmao
Dude he literally reached floor 4 :/
I meant he’s up to floor 4, his video literally says progress 1 aka he’s gonna do more
@@sciburger8000probably a bit clickbait but ig he could maybe get to 5 but that is max, just doing 5 in one run was like a tier 17 acording to skit
@@sciburger8000 he didnt reach 4, he just did 1 and 4 legit, 3 has not been done yet
DUDE CoV is SOOO EASY why are people saying it’s the hardest tower!?
I beat it first try on mobile
Because your skill progression starts at nil and you can't beat ToAST
2 years later:
cov beaten
i dont think you can jump that high up in difficulty in that short amount of time because as you get to higher difficulties the difficulty rapidly rises, such as low-mid of a difficulty can be like comparing easy to nil
there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
too fast my bro
chillultralight beated toev lol
Itrneal💀
No, it’s theoretically possible but no
Somebody already beat it 2 Years ago lol
wth are you smoking nobody beat this
@@pulpstudios5942 Dodal beat it
no
didnt someone beat it 2 years ago?
alljumped with godmode except f21
If people practice the jumps enough it might get beaten
it still wont like what practice 1h each jump and then u have to spend 4000+ hrs or how many jumps it has
Just try to do all jumps on 9, it really shows the possibility of the citadel. Also remember that longer tower require you to get way more consistent at them so each jump should be free, even the moving wallwalks on 17
smartest jjt user:
no its not possible
@@minecesar0879 100% luck based beatblocks on 17 do not get consistent no matter what
the answer is no.
yes it will be me
Dodal bet the citadel of void
with cuts and it was not legit
Your face is your pfp
nuh uh
I will beat it!!!!!!!!!!!!!!
24 comment 194 like 501 sub
blockerman666 verified cov lol
He all jumped COV, not completed
mb mb@@ejcreeper7282
all jump
mb i mean verifued
Someone already did 2 years ago
nobody did and if you’re referring to blockerman it was an all jumps run
its simple.
nil will never be beaten no matter what 💀💀💀
unless some mentally insane guy plays it 24/7 and practices or something idk
maybe a bottom nil somehow but still no way and peak nil which could even be error yeah
no.
CoV is peak error
@@BananaEater200bro what are you smoking its nil😂
@@SkisnwOnTop if coiv is unreal and cov is nil then coiv is fucking insane cov is legit 20x harder then coiv
@@coolman6052 unreal is only 1 difficulty below nil i have no clue what you’re getting at here
@@SkisnwOnTop youre so stupid lol, cov is MILES harder then coiv and coiv is unreal. Realistically cov is like error or some shit
CoV is by far possible. blocker alljumped it so my statement is
-if its alljumpable is possible
also CoV is not the hardest humanly possible its buffed tower of revolving fates at 15.00 being baseline eRRoR which is just 0.03 points harder than CoV it has top jumps and all of that and its possible. we are getting closer and closer to reaching the human limit.
The wallwalks in CoV are humanly impossible, and cov is far too difficult to complete, as well as being flat out completely rng in some parts.
the thing is even if you could beat it, the rng makes beating the tower 1 in a trillion. there is literally a beat block on 17 that has a 10% chance of activating every 0.5 seconds and lasts for 0.2 seconds, meaning there is no way to time it, it's just crazy rng.
4 people beated it
that's CoIV which is a SUPER DUPER DUPER nerfed second half on CoV.
Dodal
he didn't beat it
all jum
No
OK COV is impossible
If this is impossible then the phrase "nothing is impossible" shouldn't exist. If you force the whole world to do CoV there would be atleast a person will beat it.
smartest jjt kid:
if the whole world was able to play this and come out with a victor jtoh would have like 100k players.. why do you think it has so little? people aren’t just good like that and the few people who are, are still way far off from even coming close to the skill level it takes to beat this
idk bro sory@@SkisnwOnTop
yeah no its not possible
Yes literature beaten it for 102 hours
thats coiv not cov
Nvm thanks
nope
short answer: no
No
ur wrong im beating it on august 12 2036
@@user-so1mi3pd1h yes i will be waiting for you