WG riggs your WoT battles so you would be more happy!

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  • čas přidán 10. 03. 2024
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Komentáře • 4

  • @PolyWoT_
    @PolyWoT_ Před 2 měsíci +1

    I agree completely with your observations. You're not alone in this. Very good players like you, who strive to win, notice that MM is doing something funky. Not being sure what it is was bugging me for years. My assumption was wrong: I thought that WG's objective is to make players happy by giving them fair i.e. truly random battles. What now understand is this: WG is really interested in player retention, meaning keeping as many players not leaving the game for as long as possible because more players playing for longer means more opportunities for purchases. And the surprising fact is that losing a few battles in a row can have a stronger positive effect on player retention than winning a few battles in a row. WG and other game companies know that once hooked players will chase that winning feeling even at the cost of losing a few times on the way. For example, after 3 wins in a row a player could have his winning need fulfilled and finish his session. But if the same player lost 3 times in a row and only then was given a chance to win, he would play at least 4 (1 more) battles in total making his habit stronger and him more likely to come back and maybe buy something. The way it could be done was described in the famous WG's patent: if the player does too well, put him in a harder battle so he's challenged and his experience more interesting. This is one way of describing the process, pretending it's done in the player's interest. But in reality, the player's good mood doesn't matter here - it's all about player retention: to keep him engaged no matter if he's happy or angry, what's important is him pressing that Battle button wanting more and launching the game in the future. In the industry, such MM algorithms are called Engagement Optimized Matchmaking. They are trained to create matches in a way that the maximum possible number of participants stay engaged i.e. play more, keep coming for more, and above all don't quit the game. Such an algorithm has access to player statistics and is using this to assess which player should have an easy or hard battle this time around to keep him engaged. If the algorithm thinks a given player should win to not risk him quitting the game, he's put on the good team. If the algorithm thinks that a given player is not at risk of quitting (because he plays a lot etc.) or that he needs to lose to not get bored, he's put on the bad team. There's more nuance to it but I think this type of thing is done in WoT. EOMM-type algorithms are at least 15% better at player retention than random MM. Earlier matchmakers were focusing on creating unbalanced teams by the choice of tanks, now it's also based on player skills. Also earlier it may have been done more subtly, nowadays they do it more blatantly. This is what I think is behind these extremely unbalanced matches: an EOMM algorithm of some type which WG updates and tunes periodically. This would explain the beginning of the weekend and the beginning of event matchmaking: MM algorithm thinks that weekend players need to win more to get them hooked on good feelings and let them progress to higher tiers that will make them think about buying premium, the side effect is that everyday players, that are unlikely to quit, are put on teams so bad so they are unlikely to prevent weekend players from winning. This is an extreme simplification of what's going just to illustrate. I think this is the reason why WG can never fix their MM - because it's working as intended.

    • @panki-7
      @panki-7  Před 2 měsíci +1

      Wow very detailed explanation! Thank you! All that has sense, and works on general šublic, but doesn't work on my old (older gentlmens) friends when they lose few nights a lot, they stop playing 4-7 days :)

  • @zzz_scooter_zzz1109
    @zzz_scooter_zzz1109 Před 2 měsíci +1

    D6,a uuu kakva pozicija za spot brate moj

    • @panki-7
      @panki-7  Před 2 měsíci

      Da dobra osim ako laki tenk ode do kućice i vidi te dok prirpemaš poziciju :)