@@TioChesnaughtyAlso less old = stronger (more attack from module), faster (faster swings with module), and has more endurance (25% sanctuary from module)
@@TioChesnaughtyactually BoC skin is when they are still at their prime. So BoC hellagur is when he is at his prime, it makes sense for him to be stronger.
Musha module makes me fall in love with utage not only for her character design anymore but also her survivability against some mid to big tough enemies
@@acolyte7107 ofc it's not about her. But the video talks about hellagur's new module showcase in which every musha sub-class also received. Utage included.
The Ursus(Nationality)-knights has been eating Good With Core Caster module coming, that means nearly every op under this niche is moduled: Rosa: Besieger-X Istina: Decel-Y Zima: Pioneer-X Absinthe: Core-X Gummy: Guardian-X Pozyomka: Heavy-Y Tachanka: Sword-Y Hellagur: Musha-X Folinic: Medic-X Only missing Module for Beehunter (Feel free to correct the Module Naming if i am wrong)
improved dps and improved hps in the form of higher atkspds, improved survivability in the form of shelter that perfectly lines up with the new max atkspd they managed to give him TWO good effects on his mod x which resulted in a really good mod that's hard to compete with. it's really unfortunate what they did with mod y, that could've just been the mod that gives him dph so you would actually choose between the 2 mods, but nope we can only get one good mod and honestly with how good mod x is i don't even mind it.
The second mod is straight up unusable on top of the fact it’s trying to compete with a mod that does everything it wants to do better, hps and survivability, it’s what utage should’ve gotten tho instead of whatever abomination of a module they gave her. kinda unfortunate that grandpa will be the only one with it until we get a second 6* musha (or a new 5* with mod y). Idk what they were thinking giving it to him when it literally disables itself majority of the time 🗿and god don’t get me started on the revive on stage 1, whatever killed him the first time will kill him a second time, IF ONLY HE TOOK LESS DAMAGE AT LOW HP- oh wait that’s exactly what mod X is!!!!! Hg fr clowning with mod y
With this beautiful module, hellagur is receiving my true highest honor of an m6. He’s gonna get m9ed eventually, but S3 just sees the light of day so much more now that survivability is significantly less problematic. Always really loved hellagur’s character and his gameplay use, even if it was a little outdated, and it’s really nice to see him get just the amount of modernization he needed. It’s a good thing his second mod is just as good, Right Guys? For Sure, I’m So Happy He Has Two Amazing Modules Oh Boy!
I do actually wonder about "what if he gets bonus atk depends on how much hp he lost instead of 30 more aspd with module upgrade" when his module first came out on cn and yeah that would be for new musha operator in the future as seen with rathalos noir corne having def and aspd boost the lower he becomes (tho akafuyu/hellagur's 2nd module could've been that)
I really like just how extensive this video is, keep up the good work, looking forward to more of this type of content. Also I love Hellagur a lot so defo planning on getting this module when I have the mats
unrelated to Hellachad but to this day, I still wish Flamebringer could have been a musha instead of a dreadnought It would help his talent of killing enemies giving bonus hp and the problem of his 2nd skill costing 40sp Musha guards have big hp. FB's hp increase talent is an excellent choice coz it helps a lot with survivability. More hp means more time for 1v1 with hard hitting enemies
Man I like FB's character design to the point that I have actually maxed him up.. and I have actually thought of him being musha before.. goddamn I would love FB musha alter
This was a great comprehensive showcase of his module, and frankly I'm glad the old man's still got it after hearing lots of people write him off nowadays. It's a shame that not all modules can completely fix an operator like this.
thanks so much for the video, the information was super clear and easy to understand in this format! i don't have hellagur myself but borrow him from supports all the time, so it's great to understand how much of an improvement his module makes! i'm so glad that he's pretty good at his role now, without being overly busted, really one of my favorite module designs in the game
Great video, liked the showcase of the different scenarios and the comments for each. I'll definitely build him since apparently he likes RI enough to come home like 4 times lol.
It wouldn’t be a very long video because +10 ASPD during S3 and a bit more damage overall from base ATK increase really isn’t that much. Get the base module for sure, but don’t upgrade unless you really like Fiammetta.
Module is like addition for Operator Kits (stat or talent), they usually give more stat like +38atk and a talent like hellagur get additional 25% sanctuary (reduce 25% dmg taken) U can say it's a Equipment for Operator, requirements is having them E2 and trust 100 then complete mission to unlock One Module (each module have different mission like module x clear 5-6 with xxx and module y is clear 6-6 with xxx)
Yes, It is pretty much an endgame upgrade that you can give to an operator to push its limit a little higher. But for some operator like hellagur for example, module is a game changer. (kinda like a buff for old not so meta operators) For new players, I would not recommend rushing to get a module because how expensive the resource needed 😅 vs the benefit that you get. It is better to use the sanity to e2 wide range of other operators. Well, you needed a strong team anyway to farm module materials, so yeah.
S2 is still the better skill in most situations. S3 is actually viable now with mod but still uncommonly used. Master it if you really like Hellagur is what I’d say.
In conclusion, 25% reduction is sure a lot. Not to mention the oldman was a musha. Moreover, he take less dmg which means more survivability because of his AS and Lifesteal talent. This mod is almost as good as gladia mod.
Too bad his 2nd module is so bad and even you can consider it's not exist. I was hoping a damage oriented module on his 2nd so we can have different playstyle But X module is good enough.
Using his skin to differentiate with/without module was a brilliant decision.
which is funny because the skin should be him younger and therefore less knowledgeable and stuff
@@TioChesnaughtyAlso less old = stronger (more attack from module), faster (faster swings with module), and has more endurance (25% sanctuary from module)
@@TioChesnaughty i thought his BoC counterpart is him in his prime.
@@TioChesnaughtyactually BoC skin is when they are still at their prime.
So BoC hellagur is when he is at his prime, it makes sense for him to be stronger.
@@Hindshell5438 Also when he was at the height of his Army career as well I believe, so truly at his peak.
HellaChad soloing Talulah trully brings out the "Patriot's best friend" vibe.
Unfortunately he can’t solo phase 2 without needing another op to stall Talulah while he redeploys; otherwise she walks into blue box lol
Musha module makes me fall in love with utage not only for her character design anymore but also her survivability against some mid to big tough enemies
This…isnt about her
@@acolyte7107 ofc it's not about her. But the video talks about hellagur's new module showcase in which every musha sub-class also received. Utage included.
I guess you could say it was a Hellagud demonstration
The Ursus(Nationality)-knights has been eating Good
With Core Caster module coming, that means nearly every op under this niche is moduled:
Rosa: Besieger-X
Istina: Decel-Y
Zima: Pioneer-X
Absinthe: Core-X
Gummy: Guardian-X
Pozyomka: Heavy-Y
Tachanka: Sword-Y
Hellagur: Musha-X
Folinic: Medic-X
Only missing Module for Beehunter
(Feel free to correct the Module Naming if i am wrong)
improved dps and improved hps in the form of higher atkspds, improved survivability in the form of shelter that perfectly lines up with the new max atkspd
they managed to give him TWO good effects on his mod x which resulted in a really good mod that's hard to compete with.
it's really unfortunate what they did with mod y, that could've just been the mod that gives him dph so you would actually choose between the 2 mods, but nope we can only get one good mod and honestly with how good mod x is i don't even mind it.
i think its fine if one module is better then the other but man that second effect is pure garbage and the upgrades were shit too
The second mod is straight up unusable on top of the fact it’s trying to compete with a mod that does everything it wants to do better, hps and survivability, it’s what utage should’ve gotten tho instead of whatever abomination of a module they gave her.
kinda unfortunate that grandpa will be the only one with it until we get a second 6* musha (or a new 5* with mod y). Idk what they were thinking giving it to him when it literally disables itself majority of the time 🗿and god don’t get me started on the revive on stage 1, whatever killed him the first time will kill him a second time, IF ONLY HE TOOK LESS DAMAGE AT LOW HP- oh wait that’s exactly what mod X is!!!!! Hg fr clowning with mod y
Old man strong 💪 ❤
I just got Hellagur from recruitment, so i'm rly excited to play him with this module
With this beautiful module, hellagur is receiving my true highest honor of an m6. He’s gonna get m9ed eventually, but S3 just sees the light of day so much more now that survivability is significantly less problematic. Always really loved hellagur’s character and his gameplay use, even if it was a little outdated, and it’s really nice to see him get just the amount of modernization he needed. It’s a good thing his second mod is just as good, Right Guys? For Sure, I’m So Happy He Has Two Amazing Modules Oh Boy!
clueless
I mastery 9 and lv90 Hellagur accidentally so any buff is appreciated.
this is such a good video even the text is perfectly sized
I do actually wonder about "what if he gets bonus atk depends on how much hp he lost instead of 30 more aspd with module upgrade" when his module first came out on cn and yeah that would be for new musha operator in the future as seen with rathalos noir corne having def and aspd boost the lower he becomes (tho akafuyu/hellagur's 2nd module could've been that)
Should’ve been mod Y upgrade, but alas…
I really like just how extensive this video is, keep up the good work, looking forward to more of this type of content. Also I love Hellagur a lot so defo planning on getting this module when I have the mats
Loving the Hellagur content. It’s so nice to see one of my fav bois getting some use and praise
unrelated to Hellachad but to this day, I still wish Flamebringer could have been a musha instead of a dreadnought
It would help his talent of killing enemies giving bonus hp and the problem of his 2nd skill costing 40sp
Musha guards have big hp. FB's hp increase talent is an excellent choice coz it helps a lot with survivability. More hp means more time for 1v1 with hard hitting enemies
I can't help but wonder if him and Matoimaru were actually the prototype for Musha.
And frankly, should HG make another male Alter, Flamebringer whould become Musha
Man I like FB's character design to the point that I have actually maxed him up.. and I have actually thought of him being musha before.. goddamn I would love FB musha alter
@@dalgona4819flamebringer came out right before hellagur so he was definently a test to see how they could balance mushas
@@anubhabghosh9894 same dude
I E290 M6'd him when W came out just for the fun of it
This was a great comprehensive showcase of his module, and frankly I'm glad the old man's still got it after hearing lots of people write him off nowadays. It's a shame that not all modules can completely fix an operator like this.
since i got spooked by hiim on reeds banner, might as well build him. ty for the showcase
This is great! Subbed.
thanks so much for the video, the information was super clear and easy to understand in this format! i don't have hellagur myself but borrow him from supports all the time, so it's great to understand how much of an improvement his module makes! i'm so glad that he's pretty good at his role now, without being overly busted, really one of my favorite module designs in the game
That aspd is juicy!
Great video, liked the showcase of the different scenarios and the comments for each. I'll definitely build him since apparently he likes RI enough to come home like 4 times lol.
This guide is the best, thank you! old man love
Hellagur : i can do it myself.
Ptilopsis : i don't think so...
Great showcase!
makes me want to pull for him
I got Hellagur at pot 3 or 4 and been procrastinating leveling him, i think it is time to finally go and invest him!
Now wait for second module showcase
I just upped my Akafuyu's module and damn does she feel a lot more tanky than before
Module info: if you think he can duel it, he can
GO GRAMPA GO
I think mushas modules should have a little bit of redeployment time reductions
for helidrop musha yea
Could’ve been a good mod Y base effect for sure, but instead we got the crappy 1 time revive
Please review for fiametta's module i can't find any vid about it 😭👋
It wouldn’t be a very long video because +10 ASPD during S3 and a bit more damage overall from base ATK increase really isn’t that much. Get the base module for sure, but don’t upgrade unless you really like Fiammetta.
what's modul? is that like his 1st or 2st skills? kinda confused cuz I'm new in this game TwT
Module is like addition for Operator Kits (stat or talent), they usually give more stat like +38atk and a talent like hellagur get additional 25% sanctuary (reduce 25% dmg taken)
U can say it's a Equipment for Operator, requirements is having them E2 and trust 100 then complete mission to unlock One Module (each module have different mission like module x clear 5-6 with xxx and module y is clear 6-6 with xxx)
Yes, It is pretty much an endgame upgrade that you can give to an operator to push its limit a little higher. But for some operator like hellagur for example, module is a game changer. (kinda like a buff for old not so meta operators)
For new players, I would not recommend rushing to get a module because how expensive the resource needed 😅 vs the benefit that you get. It is better to use the sanity to e2 wide range of other operators. Well, you needed a strong team anyway to farm module materials, so yeah.
Hellagood jokes is back again, huh?
based old bird man consistent now? this is cracked
unfortunately I still do not have him Xddddddddd
What about Akafuyu ?
for hellagur masteries, is it better for s2/s3?
S2 is still the better skill in most situations. S3 is actually viable now with mod but still uncommonly used. Master it if you really like Hellagur is what I’d say.
can you try here on new SSS 😊
In conclusion, 25% reduction is sure a lot. Not to mention the oldman was a musha. Moreover, he take less dmg which means more survivability because of his AS and Lifesteal talent. This mod is almost as good as gladia mod.
great showcase, but it really annoy me that you keep deploying stuff which slow down and disrupt the satisfaction of watching him melting things.
S1 😂 to survive
Too bad his 2nd module is so bad and even you can consider it's not exist. I was hoping a damage oriented module on his 2nd so we can have different playstyle
But X module is good enough.
Love this video format for Arknights content