Unity VR : How to Add Frames Per Second
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- čas přidán 30. 06. 2024
- Resources For This Tutorial
minhaskamal.github.io/DownGit...
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/ fistfullofshrimp
Free Unity VR Template
github.com/Fist-Full-of-Shrim...
Written Tutorial Found Here
fistfullofshrimp.com/unity-vr...
0:00 Intro
0:26 Resource Review
1:26 Script Review
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Another great video. Keep em coming. This is exactly what us new devs need!
Happy you liked it!
YOOOO!!!! FIRST I LEARN THAT SHRIMP OCCASIONALLY FRY RICE AND NOW THEY GET MARRIED?!?!
Congrats my man 😂
Frying rice and getting married. Doing it all!!! This shrimp can't stop, won't stop!
congratulations !
Cheers and thank you! It was a great trip!
Shrimpin as usual!
Gotta be shrimping 24/7!
Hi, Great video - and concept for tracking FPS in VR. Question about the code: why are you multiplying (Time.unscaledDeltaTime - deltaTime) by 0.1? Why can't you just track unscaled delta time, which is already the time between the current and last frame? TIA for any explanation you can provide.
Is it something to do with rounding to the 1 d.p.?
My problem is my frame rate is too high! Is it possible to cap FPS in VR to like 80fps?? I have a video which triggers a projectile and they are going out of sync...
Fantastic Video!!! Are you open to job opportunities?
I'm currently not in the market, but I'm humbled by you asking this lil shrimpo. I may be in the future, but as for now, I'm enjoying shrimping too much! 🍤🍤🍤