DeepFactors: Real-Time Probabilistic Dense Monocular SLAM

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  • čas přidán 31. 05. 2024
  • arxiv.org/abs/2001.05049
    DeepFactors: Real-Time Probabilistic Dense Monocular SLAM
    Jan Czarnowski; Tristan Laidlow; Ronald Clark; Andrew J. Davison
    Abstract
    The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry representation (sparse landmarks, dense maps), the
    consistency metric used for optimising the multi-view problem, and the use of learned priors. We present a SLAM system that unifies these methods in a probabilistic framework while still maintaining real-time performance. This is achieved through the use of a learned compact depth
    map representation and reformulating three different types of errors: photometric, reprojection and geometric, which we make use of within standard factor graph software. We evaluate our system on trajectory estimation and depth reconstruction on real-world sequences and present
    various examples of estimated dense geometry.
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