It´s actually very, very simple: Banelings live in families. When attacked, some sacrifice themselves to protect the rest. The better a Baneling-population is at defeating enemies via sacrifice, the more members of the population survive. This creates genetic pressure to become better at exploding. Something similar happens with colony-building insects: Only the Queen lays eggs and has children, and yet the worker-ants and worker-bees evolve to become better with each generation, without ever having genetic offspring of their own.
Seeing separately controlled waves of banelings is surprisingly frightening, even if they are on our side. Also, kind of wish there were side missions featuring the Broodmothers trying to win Kerrigan's approval...you know, how they just announce they wish to rejoin the swarm, and Kerrigan just siccs them on Dominion targets? I wish there was a side chronicle focusing on that...
I was hoping for a larger, more volatile strain of the Baneling called the Banelisk. Bigger damage, bigger splash radius, but causes friendly fire. The demolition truck equivalent of SC2.
You know, the thought they burned "cycles" of baneling like that just to evolve "jump" sounds a bit silly. Ok this might surprise people, but I like the third "surprise" baneling (even if I think the mission didn't put their ability to good use).
Executor, I have a question. Is the third mutation mission for each unit is official mission, or customized mission? It is curious that I haven’t seen third one ever before.
My favourite combo (if you really wanna use banelings in many missions) is still swarmling zerglings and splitter banelings along with gas efficiency mastery. Though raptorlings are the best by far imo.
I’m gonna be honest, I think a lot of the custom third strains that the mapmaker added to the game are a miss. The siege baneling, however, is not. Death puddle and creep deployment is really valuable for zerg.
Splitting baneling
Jumping baneling
and blue gatorade baneling
Banelings: "They see us rolling! They hating!"
They ridin' Zergy.
Patrolling 'grad trying to catch us dirty!
0:24 Prepare for trouble, and make it double!
is it weird that the evolution missions were always my favorite?
5:53 Kerrigan and Naktul talking at the same time killed me
Yeah, I was so confused there.
Hahahah
Rejected baneling evolutions: Basketball baneling, Beanling (creates gas instead of costing gas), Batman villain baneling.
That Batman Villain Baneling should give a massive health and damage boost if it explodes. Would be good to use in tandem with Ultralisks
Fun fact: On Hard and Brutal, AI pulls away even flying units when facing banelings. Feel free to abuse
Even if that Baneling is in an aerial transport, as it turns out!
5:47 I can see the remaining Dominion forces use Drax's Art of Invisibility by Standing Incredibly Still.
Funny how a creature that is designed specifically to explode would "evolve".
It´s actually very, very simple: Banelings live in families. When attacked, some sacrifice themselves to protect the rest. The better a Baneling-population is at defeating enemies via sacrifice, the more members of the population survive. This creates genetic pressure to become better at exploding.
Something similar happens with colony-building insects: Only the Queen lays eggs and has children, and yet the worker-ants and worker-bees evolve to become better with each generation, without ever having genetic offspring of their own.
I always get to that Hercules first, no one escaped.
I'm liking the custom maps for the various third strains.
I kinda like how players being restricted to one strain each means every player can come up with unique strategies for hitting their enemies.
-My truck is loaded!- My sac is loaded!
Zerg Swarm Postal Service
Sorry no tracking numbers
Seeing separately controlled waves of banelings is surprisingly frightening, even if they are on our side.
Also, kind of wish there were side missions featuring the Broodmothers trying to win Kerrigan's approval...you know, how they just announce they wish to rejoin the swarm, and Kerrigan just siccs them on Dominion targets? I wish there was a side chronicle focusing on that...
>0:41 Operation: Eradicate & Evolve.
◽1:12 Splitter; Snark Nest Inspired Strain.
◽2:32 Hunter; L4D2 Hunter/Spitter Strain.
◽5:51 Siege; *[Rod of Necromancy]* Strain.
>4:24 *♪ 𝘚𝘚2 𝘖𝘚𝘛 - 𝘑𝘶𝘮𝘱 𝘐𝘯 𝘛𝘩𝘦 𝘍𝘪𝘳𝘦 ♪*
>5:34 Sentence; Reduced; Effective.
>8:07 CoA Mason Rockwell Be Like:
Hey Kerrigan, why are you murdering all these protoss?
Wanted to test out some zerg, this is my redemption arc btw.
My fav is the banelings splitting appart
I was hoping for a larger, more volatile strain of the Baneling called the Banelisk. Bigger damage, bigger splash radius, but causes friendly fire. The demolition truck equivalent of SC2.
1:37 IT IS THE BANEEEEBLADDEEEEE
BROTHER I AM HIT!
marine said:this aint fair!
for me:life not always fair man so adapt with it😂😂😂
You know, the thought they burned "cycles" of baneling like that just to evolve "jump" sounds a bit silly.
Ok this might surprise people, but I like the third "surprise" baneling (even if I think the mission didn't put their ability to good use).
3:05 jump good
Executor, I have a question. Is the third mutation mission for each unit is official mission, or customized mission? It is curious that I haven’t seen third one ever before.
I think it's customized.
Customized for 3 players.
What does the third even do? Psionic storm post explosion?
My favourite combo (if you really wanna use banelings in many missions) is still swarmling zerglings and splitter banelings along with gas efficiency mastery.
Though raptorlings are the best by far imo.
I’m gonna be honest, I think a lot of the custom third strains that the mapmaker added to the game are a miss.
The siege baneling, however, is not. Death puddle and creep deployment is really valuable for zerg.