How To Fix Textures Using Adobe Substance 3D Sampler - Make it Tile
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- čas přidán 10. 03. 2024
- We dive into how to take a broken texture (one that is designed to fit a specific UV) and fix it using Adobe Substance 3D Sampler so that it is a tileable texture. #adobe #3dtutorial #substance3dsampler #adobesubstance3d
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Fantastic tutorial - quick and concise. Love it thanks !
Glad it was helpful!
Needs more views really good tuturoial
Thank you 🙏
I need to do almost the opposite where I match the new material to the old UV map..... How do I do this miss?
So if I wanna make a landscape material, I use the tiling filter?
It can help! The tiling filter makes it seamless, so there won’t be harsh lines between squares. That being said, a large landscape will require extra steps to help avoid the repeating pattern in your landscape. Usually this is done in your render engine with some sort of blend nodes
@@247SimGaming Yeah I use cell bombing, made a few landscape textures yesterday, they turned out perfect