How To Fix Textures Using Adobe Substance 3D Sampler - Make it Tile

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  • čas přidán 10. 03. 2024
  • We dive into how to take a broken texture (one that is designed to fit a specific UV) and fix it using Adobe Substance 3D Sampler so that it is a tileable texture. #adobe #3dtutorial #substance3dsampler #adobesubstance3d
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Komentáře • 8

  • @pedikandy726
    @pedikandy726 Před 4 měsíci +1

    Fantastic tutorial - quick and concise. Love it thanks !

  • @claratheodore8422
    @claratheodore8422 Před 4 měsíci

    Needs more views really good tuturoial

  • @ashleyhumble2238
    @ashleyhumble2238 Před 4 měsíci

    Thank you 🙏

  • @LifeLess1999
    @LifeLess1999 Před 2 dny

    I need to do almost the opposite where I match the new material to the old UV map..... How do I do this miss?

  • @astralstormgamestudios1259

    So if I wanna make a landscape material, I use the tiling filter?

    • @247SimGaming
      @247SimGaming  Před 26 dny +1

      It can help! The tiling filter makes it seamless, so there won’t be harsh lines between squares. That being said, a large landscape will require extra steps to help avoid the repeating pattern in your landscape. Usually this is done in your render engine with some sort of blend nodes

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 Před 25 dny

      @@247SimGaming Yeah I use cell bombing, made a few landscape textures yesterday, they turned out perfect