Buzz! Junior: Robo Jam (Jan 12, 2007) Prototype - Full Gameplay (Robot Party)

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  • čas přidán 29. 08. 2024
  • On January 4th, 2020, the official Prototype rom of Buzz! Junior: Robo Jam was found in Hidden Palace. In this video, I'm going to be doing a playthrough through the prototype, and spot some of the differences and changes that it would've originally have before the full game.
    You can try the Prototype for yourself here (remember, a Buzz Buzzer controller is needed to play it): hiddenpalace.o...)
    And also in Hidden Palace are all of the changes that the prototype has that the full game had changed or removed:
    - Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
    - The announcer "Sarge" has a different voice actor. Before being voiced by Philip Maurice Hayes in the US and Ewan Bailey in the UK.
    - In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
    - The title screen has a Team Mode in the game but it ended up being scrapped.
    - The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
    - The screen goes black on the loading screen.
    - Every video file is a placeholder with early names for the mini-games.
    - This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
    OTHER/GAME_END goes unused in this build.
    - A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
    - The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu, (It can tweak the game's settings) a Settings menu, (This can modify the mini-games settings), and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
    - Animations can be played by selecting an item in the Named Items Menu. For example, BLUE ROBOT. After you selected the item, go back and scroll down to the item you selected and press right and you can scroll up and down on the different animation slots. And press X to select one and you can view the animation.
    - The mini-game "Mad Mallets" wasn't implemented in this build.
    - The mini-game "Go Nuts!" Has lasers in the course and it will stun you if you touch it.
    - The mini-game "Octo-Beat" has a different looking model for the Alien, different music and the music doesn't change.
    - The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
    - The mini-game "Robot Teleport" has guns implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain some more points.
    - The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
    - A few mini-games have missing sound effects.
    - Many of the mini-games in this build look pretty complete and some look very unfinished.
    Encased people don't know what Buzz! Junior: Robo Jam is:
    Buzz! Junior: Robo Jam is a 2007 family game for the Sony PlayStation 2, and is the second game in the Buzz! Junior series of games. Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The simple gameplay allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot-based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players. - Wikipedia

Komentáře • 16

  • @r7crazycanucks
    @r7crazycanucks Před 3 lety +1

    Credit to me for documenting all these differences. I'll pin this video to the Hidden Palace.

    • @NathanTheHedgehog
      @NathanTheHedgehog  Před 3 lety +1

      I forgot to credit you... Whoops!
      Thanks for spotting them and telling me about this Prototype.

  • @dattotalonerylsguyfrfr
    @dattotalonerylsguyfrfr Před 3 lety +10

    I finally get a chance to see the prototype version out of my favorite childhood game! Thank you so much for finding this prototype!

    • @therealgamefam
      @therealgamefam Před 3 lety +2

      Mine is Jungle Party :) Loved that game as a kid.
      If you want...Me and my sister played the buzz unior games on our channel ;)
      You can revisit your memories

    • @GTAZockTV
      @GTAZockTV Před 2 lety

      @@therealgamefam hi. Nice to meet you here😀😃😄😁

  • @rhymetimetown4804
    @rhymetimetown4804 Před 2 lety +5

    "GRAB YA N U T S"

  • @larrymantic2635
    @larrymantic2635 Před 3 lety +3

    There was a minor difference in Octo-Beat that bugged me: In the final build, the alien goes “Ooh Eee Ahh *Ooh* Ooh.”
    The prototype goes “Ooh Eee Ahh *Eee* Ooh”
    I am used to the final version (because I had this game as a child), so I’m glad they changed the prototype!

  • @ThompYT
    @ThompYT Před rokem +2

    I wish jungle party prototypes were found, or even a source code leak that would be the most amazing thing

  • @red-man7017
    @red-man7017 Před 2 lety

    I actually do have plans of making a comparison video including gameplay of all 25 minigames from both the prototype footage and the final game.
    The footage in question that would both appear on screen would be from your video playthrough of the prototype and gameplay footage from Higher plain games marathon run of the final UK release.
    Regarding the minigames, both gameplay parts are rearranged so that both the prototype and the final version of the minigame are in play at the same time!
    Both you and higher plain games will be credited for the footage.
    Mad mallets is the only odd one out due to it not being in the prototype

  • @red-man7017
    @red-man7017 Před 2 lety +1

    Whats kinda brutal to me is that in "robot teleport" the robots literally explode and fall apart when they get knocked or shot instead of fall off like in the final.

    • @red-man7017
      @red-man7017 Před 2 lety

      Its just like the robot conveyor minigame where the robots can literally be grinded alive...the difference is that this one STAYED in the final.

  • @therealgamefam
    @therealgamefam Před 3 lety +1

    Wow....too bad some games or that team mode didn't make it into the game.
    Me and my brother recently re-played the buzz junior games and it's interesting how they've change during development.

  • @popodumman6816
    @popodumman6816 Před 2 lety +1

    Hey, Nathan The Hedgehog, I think there's another major difference you didn't mention in the description - in Astro Blaster, there are mines littered around the meteors, that seem to trigger an extra explosion if caught in the missile's radius. Those definitely aren't in the final version of the game, which is honestly a shame, because it seems like a really cool mechanic. Maybe you could update the description to include this?

    • @NathanTheHedgehog
      @NathanTheHedgehog  Před 2 lety

      Hey. Thanks for spotting that out.
      I'll add that to the description later.

  • @Lloyd420
    @Lloyd420 Před rokem

    Yellows animation is actually different in the final port of the game 11:24