yeah that was good with the azoth / special resources... i see now that their definitely worth doing it.. as u can lessen the weight of stuff in bags as well as increase experience towards a given craft... etc. so yeah thats good to know especially when launch hits :) as i really enjoyed the beta
Other Tip: for those armor smithing, it seems pants/legs has the highest exp to resource ratio. Chest pieces give the most exp per crafted item, and gloves and boots use the least resources but least exp. Pants are the happy medium!
Something else to note is that you can do the math of whats gonna give you the exp by multiplying the exp it gives with how many you can make to get the amount of exp youll get and ofc this works with everything good luck
For a person how has 100+ on all prof, it goes like this: Engineering - Spear to level up. Armorsmith/Outfitting- Iron/Seel braces/Leather Gloves - you combine and bounce between both crafting stations. Stonecutting - should be obvious - stones and in between gems. Cooking - obvious - you craft rations until you bleed. Arcana - Potions - also pick the highest rating skill potion and craft those - in between craft motes. I did like over 200k gold just buy crafting tools, and those sell almost immediately. Jewelcrafting - this can be hard as you need gems, I brought mines from the trade post (a lot of it) - you also won't be able to sustain all the time to craft rings as you need gems first. Crafting jewelcraft settings isn't enough. You need to craft rings/amulets. The hardest profession to level up was Furnishing, this took awhile, really, and it's huge resource sink, but having those Iron Chest is a must. With 20k house and at lvl 30+ rep (assuming you have taken Storage perks), you will end up with 2300+ storage space (this also includes 4 Iron Chests). As for the weaponsmith, Longswords, the rest is huge resource sink.
@@timonkohler4339 I only use Azoth on tools, and if happens to give good perks, like luck on skinning, mining, logging and so on, it's 1k per tool - for the steel tools. Starmetal with good perks is 2.5-3k easily.
I think trading posts are different for each town (items displayed are only the ones listed in the town). Where were you selling your goods? Any regions that were more profitable?
@@maximetruchon10 Windsward because is the most famous town (by default), in almost every server. I also was (probably) the first advanced crafter on my server. When I listed all my tools there was none at the moment. Amulets, Rings, Tools... there was none (crafted version) on the trade post, so yeah... I sold almost everything in 2 hours. Like 40k gold by this alone, on the 3-4-th day. Also first to craft Starmetal tools, which I listed for 7-9k per tool (with good perks), otherwise 2.5-3k with bad perks.
Quick Tip: When slotting jewls into your weapons. You actually need to have the jewel/stone in your inventory for it to show up. The only item that I found that works that way
I never heard of the game until the last day of beta. Since then I have been watching many videos on crafting, combat etc. and really am impressed with videos like these go into so much detail. With only a few weeks to test the beta, I am amazed you gathered so much information about crafting!
Pro tip: If you don't have the resources in the current town you're in, you can transfer them from another town using the drop down menu on the right hand side whilst in the storage inventory. Although, this only works if your faction owns both of those towns and costs gold in order to do so.
One thing you didn't mention in the video was that using those higher tier materials when crafting not only affects the possible min/max gear score, but it also increases the chance of getting the additional perks, meaning you may not only get a better crafted item, but you can use up LESS Azoth to get that same "very high" chance at getting those additional perks that are so desirable to have which is helpful if you are running low on Azoth or crafting a lot of an item to sell on the market. Take for example, the crafting of Starmetal tools. By default, you could use the lowest tier of resources that the recipe requires with some Azoth and you'd probably get a "green" quality tool with 2 perks. However, if you elect to use some of the higher tier materials like Layered Leather and higher tier wood, you'd probably end up with a "blue" quality tool with THREE perks. And these tier quality tools can sell for much, much higher amounts of gold especially if you get really optimal perks.
I've really enjoyed the crafting mechanics in this game so far. All I can compare to is WoW, because I haven't played a multitude of MMORPGs. But let me say that it feels very liberating that you can do ANY sort of crafting in this game without being forced to specialize in it. IMO this game's crafting grind is very deep and rewarding. I can see myself playing this game for 1000+ hours just on crafting alone.
Well Taking down the fishing could also be helpfull for most of the ppl. I do have the skill leveled up to lvl80 now. Past level 50 I started to see alot of difference, getting the secret chest drops more often. Like 2-5 every hour. But, I would only recomend you to use the Fishing Rod, Once you got some Gear+Fishing Chance perks equiped. This will help you to improve so much faster. And at least start directly with Rod Tier 3. Dont bothing using tier1. There is still alot of thinks, I would like to know. How the secret spots to hit. Is there just random, buggy or just requires higher level.
@@EvoLozGaming For me I had level 60 in pre Beta and Alpha. Dont need to see all the content in the Open Beta. So was just relaxed exploring and used time for fishing. Its def great way to get Tier 5 Jewels Stones. But yeah, dont think I will go past level 100 in the beta. Also for now, I dont see the most use early on. Since its huge time invest for nothing. While Gathering and Crafting is all in one.
@@bjornhaakon4771 To craft like level 15 gear from what I've seen so far. Around level 20 you can start crafting Amrine Expedition gear which is better.
I'm a bit late to the party, but would it be possible to craft a gear set specifically for crafting, where I can add arcana perk, weaponsmithing perk, engineering perk etc to each armour piece, so that i maximise the gear score chance of the item im crafting, no matter whether it's a staff or shirt? Thanks.
are these perks that you put on tools/bags a one time use thing and is there different tiers of perks? also how do i get them apparently i have 0. i only have mods for weapons really.
What is the point in crafting items with valuable resources if it will have a low gear score later on in playing? Unless you can go back and improve gear score at a later date?
Iam really enjoying Crowfall's crafting system. It's my favourite thing in MMO's so iam hoping for this one to be better. But i just don't know... Is this game a player items based economy?
I've never played crowfall unfortunately so can't give you a direct comparison but the crafting system in New World is pretty decent imho. Yes the market is fully player driven nothing can be purchased or sold from NPC's
It's not like Crowfalls player based economy, but it does a few things to encourage a healthy economy. First of all food, potions, ammo, are primarily player crafted, you don't find much these things during questing yet they're regular consumables and so require the player economy (or doing it yourself). A lot of the mats for complex items like advanced food, these are spread out through different zones in the game including lower level zones, so much of the time mats needed for more complex recipes can't efficiently be gathered by 1 person and require trading to exchange. I find myself constantly short on at least 1 or 2 ingredients in complex food recipes and having to go to the trader and get good prices for listing ones I have excess to sell. Armour and weapons take durability hits during combat and especially after death, and the game is more PvP focused which results in a lot of repairing, so you need to craft gear and then salvage it for repair parts, this is a constant demand over time. Repair parts can be crafted into repair kits and sold on the trader. Player crafted items, especially near end game become the best items in the game. Normally that would only keep an economy going for a short while until everyone has BIS. However there is a lot of RNG involved in crafting gear. You can RNG different rarity of items and it's unlikely you'll craft the most rare item in your tier. You also have RNG on the gear score, between a lower and upper bound value. Then you also have RNG on how many perks you get and what random perks they are. Which means crafting perfect BIS items will take an insane amount of crafting attempts. I foresee the end game being people chasing BIS items that get closer and closer to being perfect, with those items being increasing worth more in value. Having to craft so much will mean a healthy drain on mats and so fluid player economy. For example say I craft a top Tier5 ring which is between 500-600 gear score. First of all I need to be lucky and have it be a legendary craft which is unlikely. Then I need the gear score to ideally be as close to the upper bound of 600 as possible, and then I need all of the bonuses it comes with (I think 5 in total) to be the ones I want. The odds of getting a perfect legendary 600 gear score ring that has all 5 bonuses I specifically want is going to be absurdly low. If you've got lots of cash end game and you have say a legendary ring with 585 gear score and the perks you want you'll buy that same variant again if you can find one that has 593 gear score for example. And then again later if there's one with 597 and so on. I think people will be chasing perfect builds for years. And of course multiply that by all the gear slots have. And then multiply that by the fact that people can re-spec their character at any time to be a completely different build and require an entirely different gear set...that's a lot of crafting.
@@Frosty-oj6hw Wow dude… Thank you so much for the time it took you to write this i really appreciate it!!! I have been playing Crowfall and it has a similar feeling that you can craft insane items, a little bit like getting those unique rare items you grind from action-RPGs like Diablo or Path of exile. This is the kind of crafting that i love because i play this games mostly for the crafting experience. I just love the fantasy of playing a Merchant/crafter chatacter in these games! Some people want the perfect builds, i want to make the perfect items!! In Crowfall it’s great because even a near perfect item, will never last forever! Unless you just keep it in the bank forever i guess hehe
@@Obenfiquista81 and crafting in this game also gives player exp... so you could in theory level up almost entirely by crafting... but it would take awhile and the monsters might slaughter you if you have no combat skills... but hey its technically possible.
About craftmods, Can you stack them? Say for example the Empowering Fireball, with a max value of 36% on all armor pieces + weapon so 36x6= 186% damage increase, or will it still only act as if you only got one 36% damage increase?
Very good content! So, it will never be possible to select more than 1 perk before crafting an item? Only 1 is selected, rest of them are random? even when you are at lvl200 arcana,etc?
Yes absoloutely farming is a thing, some of the resource locations right next to town will be depleated but futher out in the hills and mountains it's absoloutely possible to do resource runs
Wasn’t that 2400 bag being sold at a loss, given the faction item cost 3000? Or can you get those faction components via drops or some other way? I remember when I wanted to craft the tier ii bag, I found someone was selling one cheaper than the faction component, so I snatched that up!
Are any of the extra perk resources farmable? For example if I go to a mine and kill mobs am i more likely to find the bonus medals for the pick axe to get set perks on it?
Does anyone know if crafting still has some use once a player reaches endgame? Is the profit worth it, and does the gear still retain some utility even at max level? I know that crafting was practically worthless for anything other than consumables in WoW's endgame, at least when I was playing back in the Burning Crusade days
You do realize if you craft that weak potion for engineering at level 20 It's way cheaper cause it takes like Earth death souls And it gives a fuck ton more XP because it's level 20 then crafting gun's bow an ammo But what do I know this is the ultimate crafting Guide
@@gordonorange8040 What the hell are you talking about You said there's no boosters that Uses Soul/death/Earth moats And I said there is. So why do I need to learn math I'd like you to go back to English class and learn how to read.
In the game will everyone just be doing everything or are there limits with levels. I’d like to play as a crafter main to provide materials and try and be a known skilled crafter in a trade. I loved that about RuneScape. I just don’t see that being a thing in this game though if the crafting is to quick and easy.
Hey, i like ur video. Thanks for this informative video. Rugged leather bag wants tier 3 outfitting station for craft. What should we do to get this tier 3 outfitting station?
Thanks! If you need to upgrade the outfitting than that needs to be done by the commander of the company that owns the town and then you can help by completing the missions at the town projects board
Main story will gain you just little bits of XP but lots of Azoth.. Once you are near cap with Azoth Stop doing main quests and side quests till you use up some of your Azoth (If you do quests while capped you will just lose the Azoth) Also Main Quest is limited / gated to your current level - You will get to a point you can not effectively continue with the Main quest. That is where side quests come in. Side Quests also earn your Azoth so you will still want to pay attention to that as well. Side quest also help boost your Regional standings - This gets you the Bonus options (Like larger storage / less housing and crafting taxes / XP boost / Increase Gathering speed in zone - and others) So side quests are good to do too. Then there are Faction quests.. You want to do those to get Faction points - Faction points can be used to buy great gear and the runes to make bags. NOW as to a simple answer to your Which 1st questing or gathering.. BOTH.. As you are on your way TO the quest location gather whatever is in your path (except trees lol trees are everywhere). Iron / Silver / Elemental / Hemp / Herbs - skin all your kills Do NOT forget to loot every single chest as these will give you the extra things you need in crafting and cooking. Do not overlook your campfire - It too is a crafting station and will let you make things like rations / health / mana potions from all the extra stuff you get. So as soon as you can lvl up your camp fire to lvl 2 do that quest. Same with lvl 3 camp fire etc.. So in essence do it all at the same time. Once you have some resources built up go on to refining them. BUT be aware some of the Town Board missions need you to craft certain things and they required unrefined ore so pay attention to that before you smelt all your ore (lol I had this issue) Same with fibers / fish ect.. check the boards before you go off refining stuff.. Town Board crafting / gathering quests are also a good way to earn XP. That is one of the things I like about this game.. You can just do all the things and progress each a little slowly but consistently or you can concentrate on one goal (leveling / gathering & crafting / gathering & cooking) and make large strides in each. My plan is to level up to 15 and then do a little gather leveling beyond what I did while leveling and do a crap ton of fishing in salt water for pearls to help level my Jewelcrafting and also level my fishing. Then getting to lvl 30 do my 1st dungeon and go back to finish leveling any professions that need some boosting to get them to tier 3. By then we will see what Towns have upgraded the crafting station and I can plan out where the best place is to concentrate on things - Then go do all the side quests and town board quests to level up standing in those regions. BTW Fish use up less weight than salvaging them into filets, so do not salvage them as you go unless you are near town. Unwanted gear try to salvage as soon as possible as gear takes up more weight than salvaged. There are boost foods / boost potions to give you perks in gathering so those will be a priority when I am concentrating on gathering. I mean if you are gona lvl up Tree cutting / mining / gathering /skinning you want as much luck as you can to get those rare and epic dops
He is not entirely wrong because you really can't transfer items from two different settlements if it is not under the same faction or not currently controlled.
Really helpful Video thanks for that. And one question - I have Arcana 68 level. I have tried to craft over 10 steel fire staffs but none of them was blue (rare). Is something specific, that i'm not doing correctly or do i need much higher crafting skill levels to craft rare items?
What Tier are the steel ones, is that Tier 2? Basically the way rarity works is that it is capped by the Tier of the item. So a Tier 1 item can only be common. Tier 2 can be common or uncommon (green), Tier 3 can be common, uncommon or rare (blue), and so on. If it's a tier 2 weapon it'll never ever craft to be above uncommon. If it's a Tier 3 weapon it'll only rarely craft as a rare and that's based on your skill level, as you get higher skill levels the odds of you crafting a max rarity item for any given tier increases. I think i was about jewelcrafting 125 crafting Tier 3 rings and only about 1 in every 8 was rare.
hello sir I want to ask, because I want to play this game. Can this game forge weapon system fail, drop, or break like the mmorpg game Ragnarok X? thank you sir.
The rare drops on resources like petrified wood and fae iron needs to be amped up I feel. Ate back to back luck meals and 0 rare resources from mining and logging with both of my tools with a luck perk. Either my luck is that bad or it's severely rare
They are extremely rare, but I think your level in gathering also matters. I finally started to get Fae iron with +1400 luck food when I was around 150 in mining. Even then it's like...25 pieces for about 5000 mined.
@@Frosty-oj6hw I feel they need to buff it somewhat. I love the crafting in this game, but damn those resources are super rare and the bad part is they're green lmao
@@shoblizz21 I agree, however I also don't have the full experience of getting to late game. The thing I noticed is that all later resources are based off a combination of the the early basic ones. For example to get steel you need to smelt iron together. And then to get the next level (Starmetal) you need the raw Starmetal ore but you also need to smelt it with steel ingots (which require Iron). So no matter what level you get to in crafting you always need the early tier resources. When you go back and mine those early tier resources with much higher level skill than you need, like say 150+ mining skill for iron, the rare drops start to happen more frequently. My main beef is that the special weapons and items Fae Iron can be used to craft are too low level, once you've got to 150+ mining skill your main character level is like 30+, but the first Fae items you can craft, like named swords for example, they're in lower Tiers. So the incentives if anything are a bit messed up. But presumably you'd be at least able to sell those special named weapons on the traders to lower levels who can use them.
@@Frosty-oj6hw Makes sense. Biggest complaint I have with the game is crafting at lower tiers is non existent. No point in crafting when you can clearly just go buy faction gear for a long time to last. Either lower the faction gear score or make crafting viable at all stages of the game
@@shoblizz21 Grinding faction exp is a fast way to get some good faction gear. However that gear is more PvP focused, it comes with +attributes to your primary stat, for example my leather medium armour came with +dexterity, but it also comes with +constitution for survivability in PvP. Where as if you want to storm through PvE content you'll likely want to make or buy gear which is focused on just your primary stat, which for me is dex. You can get like +14 dex gear at Tier2 rather than the PvP stuff which is split about half and half between Dex and Cons. PvE damage with min/max gear is huuuuuuge, I'm headshotting many enemies my own level with a Musket in like 3 shots before they even reach me, if I make a glass cannon build.
For an "Ultimate Crafting Guide" you glossed over a fair amount of pertinent information. Not to say I didn't learn something, but you're selling your viewers short. You didn't touch on the versatility of Tier items for certain professions. Specifically Arcana and Cooking. Both of which you will use on a daily basis, regardless of what aspects of the game you indulge in. It's worth knowing you can view most Arcana herbs within the same tier as the same herb. Cause there's a LOT of different plants, but they're largely interchangeable. Same for cooking- with the largest asterisk imaginable. Dedicate one town for your cooking, cause you'll be using a lot of weight for different food types. Finally, it's worth splurging hard on getting the traits you want for your gathering tools- burn your Azoth. Azoth is cheap; Gathering Yield is invaluable.
Yeah this is a good point. They moved to a class based system for mats, where in most recipies a certain class of item is needed like say a "herb" and many items might be considered herbs and so are functionally interchangeable. It's always good to check the drop down for alternative to use as you'll want to use any you have an excess of first to keep balance.
How could we unlock the level of the reputation point? Is it depends on the character's level? My situation is I did many tasks to gather the reputation point but I could not buy the Major Rune of holding.
@@Idontalwaysfeelgood I know the answer now. When your character combat level reach certain level, you will receive a Faction Quest to unlock next level.
@@Idontalwaysfeelgood I know the answer now. When your character combat level reach certain level, you will receive a Faction Quest to unlock next level.
@@PotatoTune New World didn't make the map did they? I see no reason why some 3rd party would hold back that information. I agree in that I don't think the map should exist at all.
I feel like crafting items should take a bit more time. Right now, it's such a speedy process it becomes less tedious and therefore less profitable because of how accessible it is. It also completely ruins immersion for me. MMO's need to consider stuff like this IMO. An activity taking time is not a bad thing, it can make it more rewarding.
the endgame stuff that is crafted is MUCH more difficult to make requiring basically all the previous stuff combined + stuff you can only get a certain amount of every day.
For me a good RPG rises and falls with its crafting system. And as far as i can see in New World it seems uninspired. In general it is just look like running around for resources, watch your avatar hack away on it, running back to town, click a few buttons, done ... if you have the right skills unlocked it might even be a good outcome. What would be better? Make it into a minigame, with you being involved in the actual process, engaging with it and thus the game world. The number representing your skill can make the game a little easier, help you hitting the right rythm/spot, or might make the process a little faster, or allow you to process a larger batch of resources at once. But your performance in the minigame will determine your efficiency with the resources (how much coal you need for smelting/smithing, or waste you produce etc.) and the quality of the product. If you design the minigame right, these outcomes could be based on diffrent metrics and you could get a high quality items (hitting the right spots smithing), while having wasted a lot of resources (taking your time aiming for the right spots), or get good outcomes for both if you are competent. I guess it is a pass for me.
@@arcanumelite4853 or something, as long as it is involved, part of the environment. Not running into a shop and exchanging items, thus becoming just another currency. The point in a good crafting system is to generate worth, but that only works if it takes an investment. Without that it is going to be hard keeping an economy running or the crafting fun. Well, imo obviously.
@@scribblescrabble3185 the difference is the entire economy of new world is player driven and some of the end game items require alot of work to make... doesn't matter that there is no silly minigame your forced to play to craft. You cant even sell items to an npc for gold.. EVERYTHING you do in the game is player driven.
All i've been doing is gathering resources and doing basic quests, love the sound in the game when mining especially. Too bad that crafting as a whole is hindered by the whole pvp or faction v faction mechanic this game still pushes on every player. I don't care which faction owns which town but apparantly i have to for taxes, transporting my storage, and the tier crafting allowed.
Yeah the crafting sounds are amazing! I sort of like the faction ownership part it kind of gives it a realistic element of who you want as your overlord for taxes etc
I think crafting will be complete useless cause of the easy 60 dungeons. You can get soooo much stuff there that makes it useless. Hope they will patch it
@@EvoLozGaming i really like your guids they are very well done... but do you know that feeling when an actor owns a role and he becomes that role? and then he pops up out of nowhere in your new netflix afterwork show and you can´t shake the feeling that it is kinda awkward? i have kinda the same feelings here
Thought it was about time to have a dive into New Worlds crafting system! Hopefully an enjoyable video and RIP to poor Dave the Turkey XD
Thanks for a great video, you have my sub!
yeah that was good with the azoth / special resources... i see now that their definitely worth doing it.. as u can lessen the weight of stuff in bags as well as increase experience towards a given craft... etc.
so yeah thats good to know especially when launch hits :) as i really enjoyed the beta
Been binging your videos tonight to refresh myself on systems, I also subbed good quality videos!
Other Tip: for those armor smithing, it seems pants/legs has the highest exp to resource ratio. Chest pieces give the most exp per crafted item, and gloves and boots use the least resources but least exp. Pants are the happy medium!
Thank you big time.
You can actually filter this to know the exp of crafted items.
Something else to note is that you can do the math of whats gonna give you the exp by multiplying the exp it gives with how many you can make to get the amount of exp youll get and ofc this works with everything good luck
For a person how has 100+ on all prof, it goes like this: Engineering - Spear to level up. Armorsmith/Outfitting- Iron/Seel braces/Leather Gloves - you combine and bounce between both crafting stations. Stonecutting - should be obvious - stones and in between gems. Cooking - obvious - you craft rations until you bleed. Arcana - Potions - also pick the highest rating skill potion and craft those - in between craft motes. I did like over 200k gold just buy crafting tools, and those sell almost immediately. Jewelcrafting - this can be hard as you need gems, I brought mines from the trade post (a lot of it) - you also won't be able to sustain all the time to craft rings as you need gems first. Crafting jewelcraft settings isn't enough. You need to craft rings/amulets. The hardest profession to level up was Furnishing, this took awhile, really, and it's huge resource sink, but having those Iron Chest is a must. With 20k house and at lvl 30+ rep (assuming you have taken Storage perks), you will end up with 2300+ storage space (this also includes 4 Iron Chests). As for the weaponsmith, Longswords, the rest is huge resource sink.
Can you explain a bit further how you sold all the Crafting tools? did you craft them with azoth for special perks? or just spammed t3 tools?
@@timonkohler4339azoth at the level is easy to come by I personally used it on all craft good that I wanted to sell.
@@timonkohler4339 I only use Azoth on tools, and if happens to give good perks, like luck on skinning, mining, logging and so on, it's 1k per tool - for the steel tools. Starmetal with good perks is 2.5-3k easily.
I think trading posts are different for each town (items displayed are only the ones listed in the town). Where were you selling your goods? Any regions that were more profitable?
@@maximetruchon10 Windsward because is the most famous town (by default), in almost every server. I also was (probably) the first advanced crafter on my server. When I listed all my tools there was none at the moment. Amulets, Rings, Tools... there was none (crafted version) on the trade post, so yeah... I sold almost everything in 2 hours. Like 40k gold by this alone, on the 3-4-th day. Also first to craft Starmetal tools, which I listed for 7-9k per tool (with good perks), otherwise 2.5-3k with bad perks.
Tip : You can eat buff food for that trade skill to up your gear score by 10 helps a lot
Yep did mention that one but its a good tip, really helps when trying to bump up that gear score
Quick Tip: When slotting jewls into your weapons. You actually need to have the jewel/stone in your inventory for it to show up. The only item that I found that works that way
I never heard of the game until the last day of beta. Since then I have been watching many videos on crafting, combat etc. and really am impressed with videos like these go into so much detail. With only a few weeks to test the beta, I am amazed you gathered so much information about crafting!
Pro tip: If you don't have the resources in the current town you're in, you can transfer them from another town using the drop down menu on the right hand side whilst in the storage inventory. Although, this only works if your faction owns both of those towns and costs gold in order to do so.
Very good tip!
This makes me fearful of choosing Covenant like I have done in Beta.
@@Shmaybe HAHAHHAHAHAHAHAHA
dear man you saved my life , i was so confused with this game ,but now I'm feeling great! thanks for the video much love
This is the best crafting system I’ve ever seen in any game let alone an MMO I’m so in love with all of this 😁😁😁😁😁😁😁😁
Yeah the New world crafting system is awesome :D
One thing you didn't mention in the video was that using those higher tier materials when crafting not only affects the possible min/max gear score, but it also increases the chance of getting the additional perks, meaning you may not only get a better crafted item, but you can use up LESS Azoth to get that same "very high" chance at getting those additional perks that are so desirable to have which is helpful if you are running low on Azoth or crafting a lot of an item to sell on the market. Take for example, the crafting of Starmetal tools. By default, you could use the lowest tier of resources that the recipe requires with some Azoth and you'd probably get a "green" quality tool with 2 perks. However, if you elect to use some of the higher tier materials like Layered Leather and higher tier wood, you'd probably end up with a "blue" quality tool with THREE perks. And these tier quality tools can sell for much, much higher amounts of gold especially if you get really optimal perks.
This was so well paced and explained so many things I was missing in a concise video. Subscribed!
You can transfer materials from town to town at the storage interface
no? how
Great video! Basic approach and very well taught!
Amazing video brother. Really gave us everything. You got a new sub. Keep on pumping this great content out
Thanks buddy!
Really really good guide. Thanks for putting it together.
Stunningly well-done video.
Thanks Buddy! :)
I've really enjoyed the crafting mechanics in this game so far. All I can compare to is WoW, because I haven't played a multitude of MMORPGs. But let me say that it feels very liberating that you can do ANY sort of crafting in this game without being forced to specialize in it. IMO this game's crafting grind is very deep and rewarding. I can see myself playing this game for 1000+ hours just on crafting alone.
Oh you would love RuneScape
Dang I was the bag guy you're giving away my secrets LOL
Haha sorry XD
I might try to focus on crafting my whole way to max level instead of focusing on just questing. Im gonna take my time and really enjoy this
Very nice definitely cleared up some stuff I was thinking about 👍
Thanks buddy :)
brits always do the best vids
Well Taking down the fishing could also be helpfull for most of the ppl.
I do have the skill leveled up to lvl80 now. Past level 50 I started to see alot of difference, getting the secret chest drops more often. Like 2-5 every hour. But, I would only recomend you to use the Fishing Rod, Once you got some Gear+Fishing Chance perks equiped. This will help you to improve so much faster. And at least start directly with Rod Tier 3. Dont bothing using tier1.
There is still alot of thinks, I would like to know. How the secret spots to hit. Is there just random, buggy or just requires higher level.
Was actually considering doing a more detailed fishing guide, only up to level 30 so far in beta but could be an interesting one
@@EvoLozGaming For me I had level 60 in pre Beta and Alpha. Dont need to see all the content in the Open Beta. So was just relaxed exploring and used time for fishing.
Its def great way to get Tier 5 Jewels Stones. But yeah, dont think I will go past level 100 in the beta. Also for now, I dont see the most use early on. Since its huge time invest for nothing. While Gathering and Crafting is all in one.
Great video bud
Thanks 👍
So do I need to just craft a bunch of random stuff that I may not even use to level up to be able to craft the stuff I do need?
many thanks for this guide it will help me tremendously when game is launched m8 :regards : karl
This guy is crazy... using fae iron on a rugged leather bag... ABSOLUTE MAD MAN!!
XD
What is the main usage of Fae Iron? :)
@@bjornhaakon4771 To craft like level 15 gear from what I've seen so far. Around level 20 you can start crafting Amrine Expedition gear which is better.
I'm a bit late to the party, but would it be possible to craft a gear set specifically for crafting, where I can add arcana perk, weaponsmithing perk, engineering perk etc to each armour piece, so that i maximise the gear score chance of the item im crafting, no matter whether it's a staff or shirt? Thanks.
damn, this was a good video
Great work. Thx :)
Thanks glad you enjoyed it :)
are these perks that you put on tools/bags a one time use thing and is there different tiers of perks? also how do i get them apparently i have 0. i only have mods for weapons really.
nice overview good job! :)
What is the point in crafting items with valuable resources if it will have a low gear score later on in playing?
Unless you can go back and improve gear score at a later date?
This is a very detailed and through look at the system in place, thank you
Thanks man glad you found it detailed :)
Question. Can you craft rare items with three perks at lower level like a aged wood fishing pole can I give it three perks.
Iam really enjoying Crowfall's crafting system. It's my favourite thing in MMO's so iam hoping for this one to be better. But i just don't know... Is this game a player items based economy?
I've never played crowfall unfortunately so can't give you a direct comparison but the crafting system in New World is pretty decent imho. Yes the market is fully player driven nothing can be purchased or sold from NPC's
@@EvoLozGaming No loss you didnt play Crowfall. Its dead already. And well deserved to be called a scam :D
It's not like Crowfalls player based economy, but it does a few things to encourage a healthy economy.
First of all food, potions, ammo, are primarily player crafted, you don't find much these things during questing yet they're regular consumables and so require the player economy (or doing it yourself). A lot of the mats for complex items like advanced food, these are spread out through different zones in the game including lower level zones, so much of the time mats needed for more complex recipes can't efficiently be gathered by 1 person and require trading to exchange. I find myself constantly short on at least 1 or 2 ingredients in complex food recipes and having to go to the trader and get good prices for listing ones I have excess to sell.
Armour and weapons take durability hits during combat and especially after death, and the game is more PvP focused which results in a lot of repairing, so you need to craft gear and then salvage it for repair parts, this is a constant demand over time. Repair parts can be crafted into repair kits and sold on the trader.
Player crafted items, especially near end game become the best items in the game. Normally that would only keep an economy going for a short while until everyone has BIS. However there is a lot of RNG involved in crafting gear. You can RNG different rarity of items and it's unlikely you'll craft the most rare item in your tier. You also have RNG on the gear score, between a lower and upper bound value. Then you also have RNG on how many perks you get and what random perks they are. Which means crafting perfect BIS items will take an insane amount of crafting attempts. I foresee the end game being people chasing BIS items that get closer and closer to being perfect, with those items being increasing worth more in value. Having to craft so much will mean a healthy drain on mats and so fluid player economy.
For example say I craft a top Tier5 ring which is between 500-600 gear score. First of all I need to be lucky and have it be a legendary craft which is unlikely. Then I need the gear score to ideally be as close to the upper bound of 600 as possible, and then I need all of the bonuses it comes with (I think 5 in total) to be the ones I want. The odds of getting a perfect legendary 600 gear score ring that has all 5 bonuses I specifically want is going to be absurdly low. If you've got lots of cash end game and you have say a legendary ring with 585 gear score and the perks you want you'll buy that same variant again if you can find one that has 593 gear score for example. And then again later if there's one with 597 and so on. I think people will be chasing perfect builds for years.
And of course multiply that by all the gear slots have. And then multiply that by the fact that people can re-spec their character at any time to be a completely different build and require an entirely different gear set...that's a lot of crafting.
@@Frosty-oj6hw Wow dude… Thank you so much for the time it took you to write this i really appreciate it!!! I have been playing Crowfall and it has a similar feeling that you can craft insane items, a little bit like getting those unique rare items you grind from action-RPGs like Diablo or Path of exile. This is the kind of crafting that i love because i play this games mostly for the crafting experience. I just love the fantasy of playing a Merchant/crafter chatacter in these games! Some people want the perfect builds, i want to make the perfect items!!
In Crowfall it’s great because even a near perfect item, will never last forever! Unless you just keep it in the bank forever i guess hehe
@@Obenfiquista81 and crafting in this game also gives player exp... so you could in theory level up almost entirely by crafting... but it would take awhile and the monsters might slaughter you if you have no combat skills... but hey its technically possible.
also liked and subbed m8 look forward to next video
About craftmods, Can you stack them? Say for example the Empowering Fireball, with a max value of 36% on all armor pieces + weapon so 36x6= 186% damage increase, or will it still only act as if you only got one 36% damage increase?
Very good content! So, it will never be possible to select more than 1 perk before crafting an item? Only 1 is selected, rest of them are random? even when you are at lvl200 arcana,etc?
Just one can be selected so there is still an element of luck to the crafting unfortunately
How would one describe ressource availability? Is farming a thing? Or are you out of contention if you wont play at certain hours?
Yes absoloutely farming is a thing, some of the resource locations right next to town will be depleated but futher out in the hills and mountains it's absoloutely possible to do resource runs
Wasn’t that 2400 bag being sold at a loss, given the faction item cost 3000? Or can you get those faction components via drops or some other way? I remember when I wanted to craft the tier ii bag, I found someone was selling one cheaper than the faction component, so I snatched that up!
Oh sorry I probably didn't make that clear it was 3000 faction points but only 500 gold for the rune of holding. So was 1900 profit
Feels weird you saying New World instead of Conquers Blade lol
Haha yeah feels weird saying it aswell XD
How do i get to craft a hatchet, it does not appear in the crafting bench, only the musket is there
Which hatchet do you want, weapon hatchet is at the forge. Wood cutting hatchet is at the workbench
Can playing New World only for crafting and gathering content be fun?
But do i have to reach max character level to craft my end game armor and weapons ? Right ? Im new to this
Are any of the extra perk resources farmable? For example if I go to a mine and kill mobs am i more likely to find the bonus medals for the pick axe to get set perks on it?
Not that i've yet discovered!
In memory of Dave the Turkey 🌹
new world's own David Attenborough
Ultimate pvp bot guide :D just kidding we love farmers too !
Does anyone know if crafting still has some use once a player reaches endgame? Is the profit worth it, and does the gear still retain some utility even at max level? I know that crafting was practically worthless for anything other than consumables in WoW's endgame, at least when I was playing back in the Burning Crusade days
You do realize if you craft that weak potion for engineering at level 20 It's way cheaper cause it takes like Earth death souls And it gives a fuck ton more XP because it's level 20 then crafting gun's bow an ammo But what do I know this is the ultimate crafting Guide
no. booster gives 36xp and costs motes. not even close to other options.
@@gordonorange8040 ok then what is the week proficiency booster doing under consumables Dumbo.
Look for ur self 4:25
@@cat_in_the_hat2340 you need to learn some simple arithmetic
@@gordonorange8040 What the hell are you talking about You said there's no boosters that Uses Soul/death/Earth moats And I said there is. So why do I need to learn math I'd like you to go back to English class and learn how to read.
@@gordonorange8040 And I have a tip for you Gordon Don't talk about shit that you know nothing about Make you look stupid.
Where can you find salt?:)
For cooking? If so I think it can only be got from the provisions chests
what is the jewellery ring that gives bonus dmg for ice gauntlet
In the game will everyone just be doing everything or are there limits with levels. I’d like to play as a crafter main to provide materials and try and be a known skilled crafter in a trade. I loved that about RuneScape. I just don’t see that being a thing in this game though if the crafting is to quick and easy.
How about make an updated video about this since things have changed.... Or have you gone on to different games like everyone else seems to have
How required is crafting though? Can you skip it, or parts of it?
To some extent yes you don't need much crafting, just can be helpful for making food for healing etc
Srry Dave :(
Nice 🔥🔥
What is a good item for engineering xp to resource ratio? I know you said lower tier items, but is there one specifically?
Honeslty I'm currently finding iron arrows to be great!
Iron Spears are great. They mostly need wood and yield a lot of exp
other tip: your storage will be shared with all territories your faction owns
Are crafted items salvagable? And is it worth it?
Hey, i like ur video. Thanks for this informative video. Rugged leather bag wants tier 3 outfitting station for craft. What should we do to get this tier 3 outfitting station?
Thanks! If you need to upgrade the outfitting than that needs to be done by the commander of the company that owns the town and then you can help by completing the missions at the town projects board
I'm lvl35 and never crafted anything. Where do I start
what do you recommend on launch as a solo player? do main story first or get gathering levels up?
Main story will gain you just little bits of XP but lots of Azoth.. Once you are near cap with Azoth Stop doing main quests and side quests till you use up some of your Azoth (If you do quests while capped you will just lose the Azoth) Also Main Quest is limited / gated to your current level - You will get to a point you can not effectively continue with the Main quest. That is where side quests come in. Side Quests also earn your Azoth so you will still want to pay attention to that as well. Side quest also help boost your Regional standings - This gets you the Bonus options (Like larger storage / less housing and crafting taxes / XP boost / Increase Gathering speed in zone - and others) So side quests are good to do too. Then there are Faction quests.. You want to do those to get Faction points - Faction points can be used to buy great gear and the runes to make bags.
NOW as to a simple answer to your Which 1st questing or gathering.. BOTH.. As you are on your way TO the quest location gather whatever is in your path (except trees lol trees are everywhere). Iron / Silver / Elemental / Hemp / Herbs - skin all your kills
Do NOT forget to loot every single chest as these will give you the extra things you need in crafting and cooking.
Do not overlook your campfire - It too is a crafting station and will let you make things like rations / health / mana potions from all the extra stuff you get. So as soon as you can lvl up your camp fire to lvl 2 do that quest. Same with lvl 3 camp fire etc..
So in essence do it all at the same time. Once you have some resources built up go on to refining them. BUT be aware some of the Town Board missions need you to craft certain things and they required unrefined ore so pay attention to that before you smelt all your ore (lol I had this issue) Same with fibers / fish ect.. check the boards before you go off refining stuff.. Town Board crafting / gathering quests are also a good way to earn XP.
That is one of the things I like about this game.. You can just do all the things and progress each a little slowly but consistently or you can concentrate on one goal (leveling / gathering & crafting / gathering & cooking) and make large strides in each.
My plan is to level up to 15 and then do a little gather leveling beyond what I did while leveling and do a crap ton of fishing in salt water for pearls to help level my Jewelcrafting and also level my fishing. Then getting to lvl 30 do my 1st dungeon and go back to finish leveling any professions that need some boosting to get them to tier 3. By then we will see what Towns have upgraded the crafting station and I can plan out where the best place is to concentrate on things - Then go do all the side quests and town board quests to level up standing in those regions. BTW Fish use up less weight than salvaging them into filets, so do not salvage them as you go unless you are near town. Unwanted gear try to salvage as soon as possible as gear takes up more weight than salvaged.
There are boost foods / boost potions to give you perks in gathering so those will be a priority when I am concentrating on gathering.
I mean if you are gona lvl up Tree cutting / mining / gathering /skinning you want as much luck as you can to get those rare and epic dops
how to upgrade crafting station to level 3 mine is only level 2
@6:08 incorrect...if your faction's are connecting the areas you can transfer items between using gold
He is not entirely wrong because you really can't transfer items from two different settlements if it is not under the same faction or not currently controlled.
@@michaelvalmo thats exactly what I said 😆
Is it good idea to make 1member of a party a crafter role?
Really helpful Video thanks for that. And one question - I have Arcana 68 level. I have tried to craft over 10 steel fire staffs but none of them was blue (rare). Is something specific, that i'm not doing correctly or do i need much higher crafting skill levels to craft rare items?
What Tier are the steel ones, is that Tier 2? Basically the way rarity works is that it is capped by the Tier of the item. So a Tier 1 item can only be common. Tier 2 can be common or uncommon (green), Tier 3 can be common, uncommon or rare (blue), and so on. If it's a tier 2 weapon it'll never ever craft to be above uncommon. If it's a Tier 3 weapon it'll only rarely craft as a rare and that's based on your skill level, as you get higher skill levels the odds of you crafting a max rarity item for any given tier increases. I think i was about jewelcrafting 125 crafting Tier 3 rings and only about 1 in every 8 was rare.
What is the name of the background music you're using?
Oh I'd have to check when I get back home, it's like 'heroes journey' or something like that but seemed quite appropriate:)
@@EvoLozGaming Yeah! It got my attention right away. That's why I was curious 😅
Lvling my engineering and i focused on bows removing the hastle of iron. Iron is suuuuuch a pain
hello sir I want to ask, because I want to play this game. Can this game forge weapon system fail, drop, or break like the mmorpg game Ragnarok X? thank you sir.
No not as such during the crafting, There is still an element of luck with the gear score range but you can't break or fail to craft an item
So cant break or fail and downgrade?
The rare drops on resources like petrified wood and fae iron needs to be amped up I feel. Ate back to back luck meals and 0 rare resources from mining and logging with both of my tools with a luck perk. Either my luck is that bad or it's severely rare
They are extremely rare, but I think your level in gathering also matters. I finally started to get Fae iron with +1400 luck food when I was around 150 in mining. Even then it's like...25 pieces for about 5000 mined.
@@Frosty-oj6hw I feel they need to buff it somewhat. I love the crafting in this game, but damn those resources are super rare and the bad part is they're green lmao
@@shoblizz21 I agree, however I also don't have the full experience of getting to late game. The thing I noticed is that all later resources are based off a combination of the the early basic ones. For example to get steel you need to smelt iron together. And then to get the next level (Starmetal) you need the raw Starmetal ore but you also need to smelt it with steel ingots (which require Iron). So no matter what level you get to in crafting you always need the early tier resources. When you go back and mine those early tier resources with much higher level skill than you need, like say 150+ mining skill for iron, the rare drops start to happen more frequently.
My main beef is that the special weapons and items Fae Iron can be used to craft are too low level, once you've got to 150+ mining skill your main character level is like 30+, but the first Fae items you can craft, like named swords for example, they're in lower Tiers. So the incentives if anything are a bit messed up. But presumably you'd be at least able to sell those special named weapons on the traders to lower levels who can use them.
@@Frosty-oj6hw Makes sense. Biggest complaint I have with the game is crafting at lower tiers is non existent. No point in crafting when you can clearly just go buy faction gear for a long time to last. Either lower the faction gear score or make crafting viable at all stages of the game
@@shoblizz21 Grinding faction exp is a fast way to get some good faction gear. However that gear is more PvP focused, it comes with +attributes to your primary stat, for example my leather medium armour came with +dexterity, but it also comes with +constitution for survivability in PvP. Where as if you want to storm through PvE content you'll likely want to make or buy gear which is focused on just your primary stat, which for me is dex. You can get like +14 dex gear at Tier2 rather than the PvP stuff which is split about half and half between Dex and Cons. PvE damage with min/max gear is huuuuuuge, I'm headshotting many enemies my own level with a Musket in like 3 shots before they even reach me, if I make a glass cannon build.
ho I'm getting a chubby just from watchng this :)
Finally an MMO where I can become the ultimate crafter :)
And level through crafting and have a specific set for each like that tanners outfit etc its fun.
where is the difference between having a 290 gs bag or a 310 gs bag?
The gearscore on a bag directly affects carrying weight
was Valheim predesign game for this?
Rip dave
For an "Ultimate Crafting Guide" you glossed over a fair amount of pertinent information. Not to say I didn't learn something, but you're selling your viewers short.
You didn't touch on the versatility of Tier items for certain professions. Specifically Arcana and Cooking. Both of which you will use on a daily basis, regardless of what aspects of the game you indulge in.
It's worth knowing you can view most Arcana herbs within the same tier as the same herb. Cause there's a LOT of different plants, but they're largely interchangeable.
Same for cooking- with the largest asterisk imaginable. Dedicate one town for your cooking, cause you'll be using a lot of weight for different food types.
Finally, it's worth splurging hard on getting the traits you want for your gathering tools- burn your Azoth. Azoth is cheap; Gathering Yield is invaluable.
Yeah this is a good point. They moved to a class based system for mats, where in most recipies a certain class of item is needed like say a "herb" and many items might be considered herbs and so are functionally interchangeable. It's always good to check the drop down for alternative to use as you'll want to use any you have an excess of first to keep balance.
Can anyone tell me what the max level is for crafting/skills?
How could we unlock the level of the reputation point? Is it depends on the character's level? My situation is I did many tasks to gather the reputation point but I could not buy the Major Rune of holding.
Lvl based
@@Idontalwaysfeelgood Thank you.
@@Idontalwaysfeelgood I know the answer now. When your character combat level reach certain level, you will receive a Faction Quest to unlock next level.
@@Idontalwaysfeelgood I know the answer now. When your character combat level reach certain level, you will receive a Faction Quest to unlock next level.
From my experience the map fails to show all gathering nodes. It shows a lot, but I've found a lot of nodes that just aren't on the map at all.
I think it's not a mistake but a bonus of the game , we don't want everything to be easily exposed to play, do we ? ^^
@@PotatoTune New World didn't make the map did they? I see no reason why some 3rd party would hold back that information. I agree in that I don't think the map should exist at all.
Ultimate and pro are used way to much in the titles of videos 😂
haha they really probobly are XD But gotta play the youtube game or else youtube just decides to only recommend your video to 1 person lol
So it’s basically RuneScape but without the grind
haha in a sense yes
Only at that town :(
I feel like crafting items should take a bit more time. Right now, it's such a speedy process it becomes less tedious and therefore less profitable because of how accessible it is. It also completely ruins immersion for me. MMO's need to consider stuff like this IMO. An activity taking time is not a bad thing, it can make it more rewarding.
the endgame stuff that is crafted is MUCH more difficult to make requiring basically all the previous stuff combined + stuff you can only get a certain amount of every day.
ULTIMATE Crafting Guide *for the beta, anything can still change at launch*.
can u make spear/bow pve build video?
Where are the Sheep?
I have just as much trouble finding sheep as everyone else, they are well hidden apparently!
For me a good RPG rises and falls with its crafting system. And as far as i can see in New World it seems uninspired. In general it is just look like running around for resources, watch your avatar hack away on it, running back to town, click a few buttons, done ... if you have the right skills unlocked it might even be a good outcome.
What would be better?
Make it into a minigame, with you being involved in the actual process, engaging with it and thus the game world. The number representing your skill can make the game a little easier, help you hitting the right rythm/spot, or might make the process a little faster, or allow you to process a larger batch of resources at once. But your performance in the minigame will determine your efficiency with the resources (how much coal you need for smelting/smithing, or waste you produce etc.) and the quality of the product. If you design the minigame right, these outcomes could be based on diffrent metrics and you could get a high quality items (hitting the right spots smithing), while having wasted a lot of resources (taking your time aiming for the right spots), or get good outcomes for both if you are competent.
I guess it is a pass for me.
sooo.... basically FF14s crafting system then? lol
@@arcanumelite4853 or something, as long as it is involved, part of the environment. Not running into a shop and exchanging items, thus becoming just another currency. The point in a good crafting system is to generate worth, but that only works if it takes an investment. Without that it is going to be hard keeping an economy running or the crafting fun. Well, imo obviously.
@@scribblescrabble3185 the difference is the entire economy of new world is player driven and some of the end game items require alot of work to make... doesn't matter that there is no silly minigame your forced to play to craft.
You cant even sell items to an npc for gold.. EVERYTHING you do in the game is player driven.
#COgang
you sound like some old wizard or something lmao idk i like your voice
its a good feeling to know im actually better then you in somethings... lol then again i probably have a lot more time on my hands
Haha yeah time is probably my biggest constraint, although hoping to book the week off work for launch
This system reminds me of runescape. I'm about to go down the rabbit hole lmao
haha XD
All i've been doing is gathering resources and doing basic quests, love the sound in the game when mining especially.
Too bad that crafting as a whole is hindered by the whole pvp or faction v faction mechanic this game still pushes on every player. I don't care which faction owns which town but apparantly i have to for taxes, transporting my storage, and the tier crafting allowed.
Yeah the crafting sounds are amazing! I sort of like the faction ownership part it kind of gives it a realistic element of who you want as your overlord for taxes etc
I'll be back in 2021 when the game launches
Yea how the HELL do you get flux???
flux is only found in chests
@@EvoLozGaming OMG... So there is no crafting it?
as in flux for smelting ore? if so then no crafting just chest but its very common in chests. You could also check the market
What kind of person disliked this video....................
I think crafting will be complete useless cause of the easy 60 dungeons. You can get soooo much stuff there that makes it useless. Hope they will patch it
Mass report this video people can not know about new world map
Haha XD
Can’t wait to bot in my sleep
Wait arent you the guy from those annoying ads?!
haha unfortunately so XD
@@EvoLozGaming i really like your guids they are very well done... but do you know that feeling when an actor owns a role and he becomes that role? and then he pops up out of nowhere in your new netflix afterwork show and you can´t shake the feeling that it is kinda awkward? i have kinda the same feelings here
This game is Albion times 100...sorry Albion...ive gone to a new world!