GDC 2024 - Tears of the Kingdom Evolving Physics and Sounds
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- čas přidán 20. 04. 2024
- Tunes of the Kingdom: Evolving Physics and Sounds for 'The Legend of Zelda: Tears of the Kingdom'
Developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game's Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. They will share insights on Link's new abilities, composing Hyrule's expanded sound design and music, and how these go hand-in-(Ultra)hand to create a new experience for players. By the end of Mr. Dohta, Mr. Takayama, and Mr. Osada's talk, they aim to give attendees and players everywhere new perspective on the world of Tears of the Kingdom and the innovations within.
Video from the GDC Vault at gdcvault.com/play/1034667. Video owned by GDC and Nintendo Co., Ltd. Uploaded to CZcams for more convenient viewing. - Hry
"I want to dig holes."
- Eiji Aonuma
It’s truly incredible that the Nintendo development team was able to get all of these systems running smoothly and reliably on an eight-year-old underclocked mobile processor. They really are in a league of their own.
Modern technology is a crutch lol
They are. I hope they never lose their spirit and craftsmanship 💟🌌☮️
It's awesome to see Nintendo letting their developers present their work like this considering how secretive they have historically been about their internal development processes
I'm so, so happy about that as well, I really hope they get to share stuff about more games in the future, too, I love learning about stuff like this!
Thank you Nintendo! ^^
Plus learning about stuff like this, which is awesome, really helps and can really inspire the game industry, especially the gamedev part, as a whole, in my opinion! ^^
"Rather than create something fun, create a system that makes fun things happen"
I love it. One of the reasons why Minecraft could last so long.
“At this rate, the world will destroy itself before Ganondorf comes back.”😂
Lol😂
this is absolutely dark magic from Zelda team
I had my mouth literally wide open for long periods of time while watching this presentation. The sound aspects were especially fascinating and impressive. These devs are absolute monsters.
_shows cooking pot used as suspension_
"Even we didn't predict that."
I love the idea of the TotK devs watching someone use a cooking pot as suspension or a ball joint and going, "ayo what the fuck"
Didn’t expect the sound portion to be so interesting. They have their sounds traverse a voxel world with A*, that’s insane.
Him going “the solution was to make everything a physics object and really dial in the accuracy of the simulation” is crazy.
Like easier said than done lmaooo
TOTK is a masterclass in game design and development, truly a spectacular game.
The Breath of the Wild GDC talk is one of my favorite videos of all time and i constantly rewatch it but i was starting to worry the Tears of the Kingdom talk was never gonna be preserved the same way, thank you so much 🫡
When this talk first happened and all the game news outlets covered all the details I avoided the articles for so long so I would get to experience it all for the first time during the talk and it has finally paid off
God damn caring about spoilers for GDC talks is embarrassing but I'm a turbo nerd so whatever
@@gumass4534 this is so damn cool and frankly i can definitely see why you'd prefer to see it for yourself! what an absolute joy this was. i went in looking forward to the sound design portion, but honestly that physics stuff was so neat. like, i hadn't ever thought to use those cooking pots on vehicles. ALSO very funny at points
It’s insane how this game runs on Switch with essentially no bugs
It's a game that got released. Why have we lowered our standards so much that we say "it's amazing that this game has 'essentially' no bugs."
I'd like that to be the standard for something I'm paying 80 dollars for.
@@jakes-dev1337 dude your wishfull thinking of unbugged games is lacking since year 2000. it will never... hapen...
Speedrunners: "um about that..."
No such things as a game without bugs. Tears of the Kingdom has tons of bugs, but you have to go out of your way to find them.
that's why essentially was added bro
I remember doing that buoyancy shrine and losing my mind since it was the EXACT SAME phenomenon I heard learned about in my physics class earlier that day. Can't believe the whole game works so well like that. Thanks for the upload!
Too bad the puzzle is rendered meaningless by the fact that you can beat it by just throwing a bomb at it. And if you are going to throw that "it's supposed to have multiple solutions!" BS, save it. That argument stops being valid when the most effective solution is an action that barely requires more brain power than pressing a "Skip puzzle" prompt. ESPECIALLY when said action is then applied in the exact same way to a whopping 20% of shrine puzzles.
Seriously, this video breaks my heart. It's painfully obvious that the physics engine was pretty much the only real concern during development, while actual game design was treated as a second priority. No wonder the entire game feels so vapid.
In the end, TotK is a glorified physics engine tech demo. Which is ironic considering that, when the game came out, so many people who obviously had barely played the game and/or did so with zero critical thinking said that "it made BotW look like a tech demo". In the end, it's the exact opposite.
Yeah, this game is incredible. The attention to detail with regards to the physics is unbelievable, and the open ended design made me actually look forward to doing shrines
@@XanderVJA one hour presentation intended for developers to show off technical aspects of their games to other developers breaks your heart? Maybe step away from the internet for a bit.
@@XanderVJ It is called giving option to player and player agency. If you want to find the optimum solution it is up to you. Don't throw bomb. If you want to find craziest solution, it is up to player. People were complaining how cheeseable Fire Temple, but I had so much fun by solving entire railway network.
Also it is not only totk. In Elden RIng you can invite your friend and they can beat the boss for you. Or you can call mimic tear and you can make it much easier. Or you can create ridiculously broken build and delete the boss. Or you can go to boss naked with dagger and it will be completely different experience.
In BG3 they allowed save and load anywhere. If you want you can live with your decisions just move on, or if you want you can do reload and find best outcome. You can skip lots of fights by talking your way around. You can find a key, or you can break or burn the door to open.
The common part of these games, they are the greatest games of 2020s and they don't treat their players like they are retarded. They trust the player. But if you want to be treated like retarted you can play other games.
@@XanderVJ While I don't really vibe with the multiple solutions puzzles that much, your comment is just whiny. Like outright dismissing people's counterargument is ridiculous. BotW also had bomb jumping or how it's called that rendered a lot of puzzles, well, not puzzles anymore.
It's crazy how amazing Nintendo developers are that they can even make power point presentations incredibly fun and playful
That Translator has to be thier official one right? His Voice sounds so familliar lol
Yes. He translated Sakurai before.
They said at the end, those are translators from Nintendo of America
Meanwhile other studios can't ship a playable copy of Shooting Things 5 without a zero-day 96gb patch. Nintendo truly has some crazy talent working for them
Yes, they have talented developers, but for all of people's complaining about the executives being 'out of touch' with their DMCAs, they actually understand game development, unlike most studio execs at the big companies. They actually give their devs time to MAKE the game, instead of rushing out half-finished buggy messes with a battle pass and $120 Ultimate Edition in the span of a year.
lmao
This attention to detail is not falling on deaf ears
well, technically only sometimes...
WHAAT?
With that masterpiece of a sound system it definitely won't (unless it's properly far away)
Honestly, it is super admirable that the first man trudged through his English to provide this amazing deep dive into Zelda game development.
Also, i enjoy hearing him same "Breast of the wild" 😜
Absolutely incredible. I feel guilty for not consciously appreciating some of those sound attenuation examples when I was playing the game. But I guess, in a way, that's the point - it just feels so real it's not distinguishable from a normal real world experience, so it just completely immerses you.
Totally! Yea i've never noticed anything on the slides. But it's commonly said that the best sound design is when you don't notice it.
In UX design we always hear a phrase "Good design is obvious. Great design is transparent." Because of this, we tend to overlook and being grateful about it. Another example is the design of nature we are living in.
I think the point is that when you have such a budget as they do, you can invest gazillion of human-hours in things which are cool on paper, but players don't even notice them and still get away with it.
The solution for sound pathing is incredibly elegant and ingenious.... it's definitely inspired me.
The passion and effort that went into this game. What a master piece.
I still can't believe that the game exists.
thanks for uploading this. what a great tech development presentation for a great game. but damn, this game has acquired some real dedicated haters. to watch a fully informative and entertaining vid only to comment the same humdrum complaints since day one. what a passion, lol.
There's plenty parts of botw/totk to dislike but yea, i don't see how people can be so cynical towards totk.
As a big fan of botw, after finishing it my only thought was "i want more of this", and totk was precisely that.
Seeing the tears mechanics in BotW was so cool. And also, seeing TOTK physics having usual game physics bugs was something that felt surprising. Because it just doesn't have those. Nintendo really set out to just not have physics jitter, and they pulled it off.
The Zelda team really is one of the best gamedevs out there
1:38 such a tiny but awesome detail how he mentions the 3 parts of the triforce; wisdom, courage and power 😂
it's wild i'm finding easter eggs in a gdc conference
it's funny because that's what's completely missing in the actual game
they did a more overt reference in the botw conference
It seems that what makes ToTK shine from a technical standpoint is much different from how game media, even more technical ones, would perceive.
Basically, there's no exception anymore in the principle that all object would follow, but instead the principle is defined to be versatile enough that any exception can be done by changing the parameters instead. For example, some objects experience different gravity and some got unrealistic mating constrains. But because the principle is still the same, physics interaction can still happen property, and all the oddity in videogame physics just magically disappeared.
And this kinda just slip under everyone's radar until this talk. We used to know for sure there were a lot of specific tweaks being made to get all the physics feeling realistic, but the actual way things are tweaked were quite unexpected.
I had assumed that this game was a clever combination of bespoke and physics interactions. To learn that they made the game work by essentially making it almost entirely physics interactions is quite the surprise.
It's so amazing to see presentations like this. The developers really have passion for what they did and you can tell it. I'm glad Nintendo is still giving developers lots of freedom with their big brand name games at least. I think this is something that doesn't happen too often these days unless you count Indies.
Nintendo developers are absolutely masters of their craft 👏🏼👏🏼👏🏼
You know you're in for a good time when a lecture begins with the topic of shoving a piece of icy meat to the bottom of a Hylian shield and using it to surf at high speeds..! XD
I hope all of these TOTK developers understand just how much their audience loves and is in awe of what they created.
I hope they believe that, because I sure don’t. Everyone hates this game now, stupid Zelda cycle.
@@minecrafter3448 how so?
@@Torttelini1 look up “tears of the kingdom review” and only look at videos from the last 6 months. Stupid Zelda cycle.
@@minecrafter3448 A handful of a video reviews from individual CZcamsrs is far, far from representative of the broader public opinion on this game. But there are a lot of people who are passionately frustrated with the direction shift (as is virtually inevitable with any kind of substantial change), and so they go against the grain and give voice to their frustrations. Negativity does tend to be a lot louder, after all. People who are satisfied do not tend to speak up anywhere as much when it isn't immediately pertinent.
Also, those CZcamsrs are dealing with an often-hostile algorithm on this site, and TotK isn't as hot of a topic anymore as it was at launch. Exaggeration and hyperbole (in title and thumbnail) are easy and common ways to draw more attention in that kind of environment, and contrarian opinions are bound to draw extra attention, even if it's gonna upset some people. "TotK is not perfect" conveys next to nothing when you actually think about it.
At the end of the day, TotK's reception is still overwhelmingly positive. Yes, the game had a "honeymoon period', as many games do, but no, a game's reception usually doesn't just do a total 180 without something monumentally stupid happening to cause it, and literally nothing has happened with TotK in the meantime.
Yeah and both TOTK and BOTW are games you want to revisit regularly just like you pay visit to an old friend
I don't know about you guys but I still think this game should've been the game of the year
Same. I played Baulders Gate 3. I liked it but it didn’t seem anywhere near this newest Zelda game
It had a giant world, extremely innovative mechanics, and... Severely lacking story and gameplay outside of the puzzles. Imo that's what should keep it from winning goty. All the monsters were samey, every boss was a joke, and the story has been memed to death it was so bad. "Demon king? Secret stone?"
I think Pikmin 4 should be game of the year, and it wasn't even nominate 😂
I bet it would have been GOTY easily if BOTW didn't exist. Problem is, people concluded TOTK is a copy of BOTW because it reuses the same map, same characters, same artstyle etc. It didn't feel as fresh as BOTW. It doesn't help when you can play TOTK exactly like BOTW. I've seen several players not utilizing the new tools and possibilities provided by TOTK. What TOTK brings is unlimited possibilities to solve problems and test your creativity. But if people don't have any ounce of creativity or do not feel like using their brain and imagination to push further the limits of the game's possibility, then it's obvious it feels like playing BOTW.
So in the end, If you want to play the game with braindead mindset perspective, the game is not for you. If you like experimenting, no other game does this.
I have like 3 games I feel like should have been. 😅
The more I learn about this game, the more impressive it gets. Nintendo showing everyone why they're the best.
Anyone immediately recognize the first translator’s voice from Nintendo Directs? He translated for Sakurai in the big SSBU Direct.
WHAT A CATCH! I didn't even notice until you mentioned it. Thanks for pointing that out 🙂
My god now I finally understand how they were able to polish it to this level to the point bugs were minimal, if you count the time worked with the same team they have been together for 11+ years at this point, as impressive as the ideas behind the physics implementations were that section about using the WHOLE team to make it perfect is what is possible when a company doesnt lay off its workers after every project treating institutional knowledge as a useless concept.
At this point, only nintendo will be able to advance the medium like this because this level of coordination is only possible with either a really small dedicated team that would take even more time OR a team so well versed together they can actually deliver a solid product
Not sure if it's really about Nintendo not laying off their employees, it's really common for developpers around the world to switch companies every few years. In Japan it's cultural to stay in your company for your whole life.
@@maxwellerobini1603Even for Japan Nintendo has quite an absurd employee retention rate (something like 98.7% iirc). They really value their devs and even give them extra time, at least for the big stuff. Mario Wonder apparently didn’t have a time limit during development, either. Last I heard, Nintendo also has the most liquid capital of any company in Japan so they can afford to spend time polishing and retaining institutional knowledge.
It's absolutely amazing how smart their team is, they didn't have to go that fat to make the game that unique, but they did and it makes me appreciate the game more.
And that's just the technical effort. The game design effort to make a fun, (not easily) unbreakable game with those physics and powers must have been equally hard
Both the player inventions (unimagined by devs) and the bug demonstrations are just so hilarious to see.
I spent 15 years of my career dedicated to being a software tester...my main focus...break the software. Seeing this, is awesome
12:50 Oh my goodness! It's Sakurai presents man!
HOLY COW YOU’RE RIGHT! go off NOA
That rly shows what kind of masterpieces BotW and TotK are. Milestones! The progress that the team working at theses games at Nintendo made in regard of open world games and general physics in games is just unheard of.
Once more Nintendo added another game to the list of best games of all time :D
(Even if they said there will be no DLCs, I still hope that with the release of the next Nintendo console, they also release a DLC for TotK. I need more^^)
Using voxels to A* the sound attenuation is so goddamned smart!
Holy moly this guy needs to work on every game based on his track record
I really wish that TOTK devs see the video where somebody makes fireworks in the game.
12:30 here’s one of the Nintendo translators we always hear in Directs and such!
1:38 wisdom... courage... power
damn I wish so hard this had a QA section at the ending. I'm sure many people there were thinking "ok, those are the high level concepts, but HOW did you..."
i'm sure its not terribly different from BOTW's QA process. they basically built miiverse into the game so anyone could mark bugs inside the gameworld itself. iirc, its in the BOTW GDC talk. they also spent an extra year dedicated solely to quality
@@genderender I think they mean a QA in the seminar, as in the attendees asking questions they have to the Nintendo team.
Do you mean QA - quality assurance or Q&A - question and answer
@@firemaiden029 I obviously mean Q&A
Nintendo making the meaningful steps forward in gaming, instead of just making the graphics look good.
Yea but the lag spikes isn't a meaningful steps forward for your system, good game tho
@@paperhat_boi Willfully stupid.
I just wonder what wonders they'd be able to accomplish if they weren't limited by such extremely weak hardware
Outstanding presentation and of course, outstanding tech on display! Condensing this complexity into code to be run on Switch hardware is miraculous. TotK has its faults, but it'll always stick with me as one of the most technically impressive games of all time.
These guys are legends for pulling off this physics system. With basically an infinite amount of interactions possible in the game it’s a miracle they got it to work this well.
The physics and music programming is so good that it’s scary. I can’t even imagine where to start building it if I have to
This game is true next gen... even more than nearly every other PS5 / Xbox game.
I agree. When with last-last-gen mobile hardware, the way they programmed this is nothing short of magic
Absolutely incredible presentation, Nintendo is truly innovating and it's wonderful to see
Man, I didn't love TOTK as much as BOTW, but still, what a fun game, and watching this makes me appreciate the mechanics even more.
I'm excited to see the next Zelda game.
I feel you. What was your "issue" with TotK?
Though I have to say the plot the memories tell are like top-notch to me.
@@NuiYabuko well, for starts, I think a lot of the mechanics ca feel complicated and jenky, the sages are an exemplo, they are always running around and blocking stuff, sometimes you active them by acidente, sometimes you want to activate them but they are not arround, im BOTW, the champions power were so simple to activate, also, thei felt a lot more powerful and cool than the sages.
The other mechanics also feel a lot more complex, while playing the game I was a little tired of opening the menu so many times, the fuse Mechanics is cool, but you always have to open the menu, select an item, trow in the ground, open the manu again and fuse, you have to do all of those steps, while in BOTW onfe you pick a new sword and that's, the UI in BOTW is SO much better, outside changing outfits and picking food, you feel like you can do everything with one or two clicks.
The Memories and exploration are also something I thought BOTW did better, I think it's a lof of fun to fund the memories in BOTW, because they only give you one picture, and sense the map is new, you have to explore to find it, in TOTK they replaced that for those drawings on the land, and I don't think that's very fun to find, but also, the memories thing does not work in TOTK, in BOTW i think it works pretty well, because of the context of the story, but also, the memories there are not important for you to find in the linear order, a lot of the cutscenes are just to know more of the characters, like, one of the scenes are just Zelda talking about links father and stuff, it was a lot more interesting to find that in BOTW, in TOTK not only the memories don't make sense, but I also don't care much for the story.
The exploration is also something I think BOTW did a lot better, exploring that world was fun, I remember finding interesting stuff, like the Dragon stuck in the mountain, or helping building Terrey Town, or playing games like bowling, there is some interesting puzzles made for the map, like those rings, or that place where you have use the wind to get to a place without touching the ground, all of those places still exist in TOTK, but they don't have much purpose, it's just clearly a place design for a puzzle that is not there anymore. So, the exploration for me didn't work, I have a lot of memorable moments in BOTW, but in TOTK there is nothing very interesting to find, there is a lot of content, but most of them are just not memorable of fun.
I think the last thing I would add, is the shrines, the Shrines I think it's something that could be improved in both games, in BOTW and TOTK they feel very repetitive, at least in BOTW the shrines were something new, so in the first few hours I remember getting excited everytime I found on in the distance, but at the end of the game the shrines were already kinda boring to do, TOTK bringing the shrines back is such a let down, their fun, but I don't know, I just don't care for doing those, I did a few to get hearts and stamina for the Master sword, but after a while I just stop doing those, I think it would be a lot better to have like 20 actuall dungeons than 150 shrines.
But that's about it, I think TOTK can have some really fun mechanics, a few new enemies and places are fun to explore, but generally I think the game is not good and polish as Breath of the Wild.
@@NuiYabuko man, my text ended up being very long 🤣
Was hoping to hear about how the steering inputs work. There must be something generic since it works for any vehicle but it still turns wheels appropriately
i think i ve seen a break down for that and i think ti was said that the wheels communicate in between them in a sense to adjust speed of rotation for each wheel individualy so that when you turn right for example, the right wheel spins way slower than the left wheel and so on and so forth.
the real goty 2023
GOTY, best music, best art direction. The fact it didn’t win all three proves game awards is a joke. The fact it didn’t win in any of these categories proves the whole industry is a joke
this is a masterclass in gaming, amazing!
10:59 this is the type of stuff I LOVE seeing, just the absolute technical failure that needs to happen before you can refine the game into something amazing. So happy the developers were so transparent about the development process of the game.
Is this the most advanced action adventure game ever created?
incredible talk, I love how much with how much humor they talk about this
I cant even begin to imagine the amount of work amount of work it took to make the physics stable
Incredible feats of engineering! I'm excited to see how they iterate on all that for the next series installment. Especially if/how they'll go down to a more grounded approach again. Ultrahand and Recall feel like god-mode from the get-go. I'm all for having fun in manipulating everything, but would also be fine in having to earn those powers throughout the game next time.
Im ok with bringing ultrahand and recall back as long as the puzzles are thoughtfully designed around them. Totk ones felt a bit lacklustre compared to botw in that aspect
I have no idea what this channel is but thank you for sharing this amazing talk! Love hearing how games are made and this was so approachable and informative!
Just my personal channel where I mostly upload random game clips but I noticed no one uploaded this GDC talk to youtube yet.
@@Doctorzzim I love you!
it's a game so well executed ! and i find it so damn funny that the dev where already torturing poor korogu befor anyone could X)
I think developers are the ones who best understand the complexity of such physics engine and sound design. In particular, the sound design is much more complex than what most laymen think: "TOTK has no music". Imagine you try to be an art critic and say "Picasso's art is crap, my dog can make better drawings".
Anyone who says BotW/TotK has no music wasn't paying attention. Says more about them than the game.
I went to gdc but didnt have a good enough pass to see this talk thank you for uploading!!
This is insane and so inspiring
10/10 game
50:57 brainrot type of funny (i laughed)
I really hope they explain the development history of totk
That would be awesome! ^^ I'm so glad and thankful they explained all of this here already, too, though! I'd love to learn more about the history, though! X3
12:30 I was listening to this without watching and thought Sakurai was talking 😂
I've been waiting for this since the BOTW GDC talk. THANK YOU.
Thank you so much for uploading
Funny they didn’t mention the laser harp because it’s a perfect example of everything this conference is about
laser harp?
@@evieyak Oh yeah, I know what he's talking about! If you've played the game, you'll know those zonai stakes that you can put into the ground to hold things in place. Well, depending on how deep in the ground the stake is, it'll create different pitches of sound when you hit it. People have made lots of music just by hitting them in a specific order/depth with the laser zonai device (hence "laser harp").
It's pretty cool!
Genius
@@evieyak type "TOTK making music with stakes” in the search bar and enjoy
THE BEST GAME EVER MADE.🤷♂
It's not! =)
OMG! This is so cool! I didn't know this existed. I never saw this before.
Excited about where this engine takes them in the future!
i am so happy they did this
Thanks for posting this Phil, I was having trouble finding this on YT, its just the BOTW presentation when searched
Thank you for uploading this
Thank you for uploading this! I've been really interested in Nintendo's GDC presentations, but I never really got the chance to watch any!
Thank you for posting this !! Can you post another presentation for Mario wonder
The multiplicative gameplay is so cool. They really did make BotW better by making sure that more and more systems could work together.
Turning on CC does not disappoint.
XD True
This is incredible, thank you so much!
With all these systems in place, I'm anticipating much more amazing things in the next Zelda
I was hoping for a laser music demo, but great presentation nonetheless!
Thanks
they are out of their god damn minds creating the best games in the biz
Best game ever made. Not sure its my FAVORITE, but undoubtedly the best.
False
@@trichi827false
I realised halfway through playing that it was my new “favourite game”. It was a special thing.
This was amazing!!!
This makes me want to experience it so much more 😅
Bye bye money 💸💸
This would already be impressive if they had the latest gaming PC as their benchmark on which it needs to work. But the fact that they got it running on a tiny piece of hardware that was already outdated when it was released 8 years ago is just insane.
Every console is “outdated” upon release. Why is this an argument?
It was like the most powerful handheld at the time. Like, why do you people always ignore outside factors like form factor or price?
@@TonyJenn That's also true. The other two consoles are hardly high end PCs.
@@TonyJennthe switch was SUPER outdated upon release though
@@kekcrocgod6731 Again, it wasn't. It plays games at like 11 Watts, that in itself is impressive. Show me a better handheld at a similar price point at the time.
GOTY 2023.
The true game of the year
this game realy fuel your creativity realy good game for youngsterr
Lol even the devs be torturing koroks
As everyone should
Yeah bring back kokiri people ❤️
POOR KOROKS XD My god
Absolutely incredible game. Should have won GOTY.
I love TOTK so so much, but after finishing bg3... it's just better, if bg3 came out some other year, TOTK should have and would have won
That was instantly clinched by copy-paste Hyrule
It had same size underworld@@Pabliski577
@@OghuzKhaghanbut underground is infinitely less varied and rich in meaningful content than the overworld. It's much less dense, and when there is something to do, it's another yiga hideout, zonaite mine, coliseum, or recycled boss. Kohga questline was fun, but underground honestly would have benefited from being half the size it is currently and having more in the way of variety (maybe camps or settlements of hylian spelunkers, or even a mole race that call the depths their home).
@@DananaBanana Yeah man, bestiality and getting hit on by every other character is clearly superior to TOTK. I almost wouldn't have learned how 'progressive' the devs were.
I was hoping to see really in depth comments and discussion about this in the comments sections but all I see are either spam or people being completely disingenuous to the incredible game design managed by Hidemaro and his team.
TOTK is literally PEAK Zelda when it comes to it's puzzles and game design. The whole segment on physics and multiplicative game design was brilliant!
It explains perfectly as to what made this game GOAT for me.
The ability to have quality game design and puzzles whilst giving the player absolute freedom with physics and tools like TOTK is not only impressive but also insanely difficult to manage.
The dungeon designers for the shrines really went all out on the varying difficulty and I've had my fair share of head scratching when it came to solving them.
Figuring out your own approach to each situation or combat situation in the overworld and making your own contraptions felt incredible. The world truly felt like my own and I don't think I've ever played a game that felt this alive and expansive whilst also giving me a sense of freedom like BOTW.
what did you expect? there's a reason they don't usually upload these
they are for game developers, not gamers who just come in "lmao game suckss xddd aonuma sucks xddd"
The game is just as soulless as BotW. There is no reason to keep playing, there is no story to advance, no gear to be gotten, nothing. If I want to play a puzzle game, I play Stephen's Sausage Roll and don't have to watch stupid cooking animations.
@@i-am-the-slime There's literally story to advance. "Soul of a game" is basically a meaningless term, but making it just about story and gear is beyond ridiculous. When I think of "soul" it's the little details in animation and the like, but again, completely meaningless term.
While I prefer BotW overall, I'm not at all surprised that you hardly see any meaningful discussion in the comments. Gamers will complain how game development is so secretive, but don't listen when they get actual inside information.
@@NuiYabuko From what I've seen, most people who use the expression "soul of a game" don't even know what this means. They seem to use elegant or sometimes technical terms to simply hope they appear to others as being very knowledgeable, some kind of a "savant".
this is the seed
8:00 they know what they did with that Gerudo Link
Incredible! This is a golden age for Zelda!
The brown age of crap Zelda games.
@@Bawitdabadabangdadang And here goes YT crap comments...
@@FalcoLombardi-zt8ovthe thing is even as these developments are crazy amazing without a doubt (I almost can’t believe we have reached this point in games), to please most of the costumers, aside from everything they did on TOTK, they really should have listened to some of the major complaints with BOTW, like having the story happen in the present so it’s more relevant, and thematic temples which work as interconnected puzzles (and not 5 disconnected terminals to check). Maybe the depths and sky islands also were a bit underdeveloped (the tutorial island is the only big island, there are no new towns which is another missed opportunity on the sky -or the depths-, and the depths are a copy-paste of hyrule’s surface inverted and altered with mostly 1 single type of environment for the whole map that repeats over and over). There are more things but those seem to be the ones that matter most to fans and people that played BOTW (plus a couple of other Zelda games) before TOTK, that weren’t addressed, in some instances (like temples complains from BOTW), they doubled down.
@@thespeculativemusician i agree (except for the story in the past- what does it matter?? never understood that complaint) and yet it was still the best gaming experience i ever had-- these games (botw and totk) are masterpieces
@@thespeculativemusician not a single zelda game has ever had a good story, if you think otherwise then you dont know what good writing actually means. thats not the focus. also most fans dont seem to have the opinions that you have so stop generalizing, not a single thing you mentioned was a "major" complaint