Age of Sigmar 4th Ed. - Path to Glory Breakdown!
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- čas přidán 21. 06. 2024
- Today we crack open the AOS core book and discuss Path to Glory in the new edition. This is a much more streamlined PtG format with no casualty scores, but a very intriguing progression system!
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Am I here for it ?!? I woke up, saw that the flood gates are open, and immediately looked for this! Found it and it’s the first Skaventide video I watched! Thanks so much for taking care of the Narrative gamers! That’s your Jam!
Thank you so much for covering this, nobody else is. Path to glory is the only interest I have in AoS.
Removing Territories, strongholds, casualty system, hero casualty system and overall empire building is a massive downgrade.
I never played PTG before. Everytime I looked at it, it seemed very complicated on top of an already complicated game. For 4th I actually want to try it out
Maybe I'm weird but I really liked the base management/territory control element of Path to Glory from 3rd. It's a shame to see it removed.
I dont like Path to Glory, yet you kept me watching this video. So if YOU LIKE PATH to glory, I guess this video is even better! Thanks dough I build 3 dwarves ... i mean duardin meanwhile
Yay! Hooray for Narrative Play/Path to Glory! Well done, sir.
Spearhead!!!!
Thanks for this!
How do we get 10% off at MiniMarket through your link?
Awesome video, thank you!
Thanks for doing this. Path to glory was what was going to make or break 4th edition for me and at this point it's a pass (unless they do really cool things with the individual source books). Yes causalities are a pain in the backside to keep track of - but they also change the way you think about trading in the game in a way that feels way more realistic and immersive to me.
So excited for this
now this is pod racing
Thank you for doing this. It's frustrating how much Path to Glory gets sidelined by most content creators and frankly, by GW themselves. I just wish there was more to actually cover than this phoned in section that only pays lip service to the concept of campaign play.
Bless you Doug
i haven't played narative yet, but would love to, thnx for making a vid about narative play instead of the other kinds other peeps are uploading ^^
I loved 3e path to glory. the whole territory management system built around a slow grow army roster, the quest system giving you interesting things to work towards during a game entirely separate from the objectives of that particular mission, the way that stuff worked regardless of whether or not you were playing 'path to glory' games or had a regular campaign group to play 'path to glory' games with. You could build up your personal path to glory army, dominion, and narrative while playing normal matched play pick up games against random opponents. Sure, the veteran abilities & extra command abilities or whatnot wouldn't be playable in those games, but every version I've ever seen of those kinds of rules has been in practice unbalanced and unfun anyway, and again to use them you'd have to have that regular crew of people to play against, which I don't.
Is the Orator ability only for the "Rally" command or for all the different Rally abilities (the ones with the flag symbol)?
WOOOO