oh, a small but talented channel! you know, actually if you'd be willing to make something like it, i would be curious to hear your analyses of games more in depth, like a longer video where you dissect games and their design and what about you like them, or somesuch. i liked your thoughts in this one but it was a little short :) interesting to see how your channel will grow! (also don't mind the complaints of ai voice over, i honestly wasn't able to tell and it didn't mess with my experience of valuable information. i get your recording anxiety, do what works for you)
ow, thank you :) i love kind people, i'll see what i can do about all that analysis in depth stuff, i have planned next video so maybe after that... thx for comment and kind words, i appreciate that.
Oops :D I was talking more like about the majority of racing games. It's actually cool that you're making something unique, hope i could play it someday. :)
@@thefckgd yeah I agree most of the racing games don't care that much for the story But I'm and I shall revolutions this whole and make a great experience for people who actually want to race but they don't have a reason or motive to progress the game, so my story does fix this issue
Actually, tic-tac-toe is terribly balanced. The first turn of player X doesn't matter much, because Player X can always react to Player O. However, the first turn of Player O is game-defining: if you don't make a perfect move (which is always center, unless it's already taken - then you should take edge), Player X will always win by forking Player O in the next 2 turns if they play optimally. Even if you know all the perfect solutions, you can never win as Player O, as long as Player X pays attention to your placements. But if you know the perfect play as player X - you can always win if Player O makes unoptimal turn 1 move or at least end in a draw. This evens out if both players know perfect solutions (yes, the "high elo" players), making every game into a draw.
Hmm... yeah, you're right, but most players don't overanalyse the game so... :D I also became discouraged with this game at some point when I grew up and realised that the only way to lose is if you sleep through your turn. So let's just leave this one to the inattentive people.
Thanks, it's a great and very usefull video, I am an student on the 2nd year of game design but all the points on the video are great to remember how to analize
Do NOT think like a CEO when making games. Corporations are short sighted and profit driven; and will only ever strive to put out slop that makes money. Every game design decision will become an optimization problem on how to make the game more like a casino, and less like a work of art (like optimizing the fun out of a game). Yes managing resources properly is important, but the incentives of a CEO and a game designer often compete (like a game), and the game is balanced in the CEO's favor because of the capitalist market, no matter how good the developers are (as seen with Tango gameworks).
That's a good point, I think you're absolutely right about that, but still the industry requires us to have certain knowledge to, for example, rationalise our ideas and so on, so I think it's an important skill. And so in general, I support everything you said above, business often spoils games and people as well, that's just sad :C
@@overzetter4747 thanks! it's just doodles, in my free time I do something more serious tho, mostly horror, dark, semi-realistic art or cartoonish-gaming stuff, or pixel art, if you interested i can give you my inst ::)
I would like to make a game in 3 months by myself so I don't have to pay anyone to help. How doable is that? I want to make the next GTA game. Of course that's the truth. No lies.
I know it doesnt bother some people for whatever reason, but these AI voices seriously make videos unwatchable for me. Could have been a great video but I'll never know
I talk the same way in real life, so I don't think we would have become good friends :) It's okay if it prevents you from enjoying the video, but I'm starting to get scared of this dislike of everything AI-related, I think it's some deep fear that machines will take our jobs or something. I don't know what it will be like in the future, but right now, it's still my content, my thoughts, my ideas. And AI is just a way to bring it to the masses because I can't record my voice for a number of reasons. A way to make it easier for people in some ways. And our future is going to be filled with smart machines one way or another. I don't know. What do you think about that?
@@chazlewis8114 voice is actually AI generated but everything else i did myself, and also it's not that simple to generate AI voiceover for youtube video so it's not like i push the button and get the cool video in the end, still have to work hard for this
@@thefckgd people like authenticity. I promise you, we would all prefer if you recorded your actual voice. Even if you are shy or have a funny accent. Even if you only have a cheap quality microphone. That would be a million times better than a fake robot voice.
@@chazlewis8114 I'm sure it won't, especially when fake robot voice sounds pretty convincing. But I am considering this possibility, I try to record sometimes and maybe in the future I will record my own voice, but not now. ☺
The ability to recognise the principles of game design is a basic skill for a game designer, you won't even be considered for a job if you don't know how to do it. It helps to identify what players like, what to focus on when developing a game, I don't see how this can be a bad thing. Please write in more detail if you meant something else.
@@thefckgd I just hoped that it would be about analyzing games from the artistic prespective rather than the capitalistic/moneymaking one. So your advice is good for making games as products instead of artworks, which is alright but it's not what I'm interested in. Sorry if I came off offensively.
@@secretlycoconut Yes, I agree. I just personally don't like using monetary profit as a metric of quality. I'm sure that the video was helpful to a lot of people, even though I'm not one of them. (Btw you have an absolutely amazing username)
oh, a small but talented channel! you know, actually if you'd be willing to make something like it, i would be curious to hear your analyses of games more in depth, like a longer video where you dissect games and their design and what about you like them, or somesuch. i liked your thoughts in this one but it was a little short :) interesting to see how your channel will grow!
(also don't mind the complaints of ai voice over, i honestly wasn't able to tell and it didn't mess with my experience of valuable information. i get your recording anxiety, do what works for you)
ow, thank you :) i love kind people, i'll see what i can do about all that analysis in depth stuff, i have planned next video so maybe after that...
thx for comment and kind words, i appreciate that.
1:54 as a game dev who is making a racing game heavily focused on story more than even gameplay, I took that personally
Oops :D
I was talking more like about the majority of racing games.
It's actually cool that you're making something unique, hope i could play it someday. :)
@@thefckgd yeah I agree most of the racing games don't care that much for the story But I'm and I shall revolutions this whole and make a great experience for people who actually want to race but they don't have a reason or motive to progress the game, so my story does fix this issue
@@Soroosh.S83 send me a build if you have the opportunity, it would be interesting to see ;-)
I don't think I've ever played a story based racing game. Is it like Initial D? Or like Va11 hall-a, but with taxi driving instead of cocktail making?
@@nyan-cp5du it's similar to driver san francisco
Actually, tic-tac-toe is terribly balanced. The first turn of player X doesn't matter much, because Player X can always react to Player O. However, the first turn of Player O is game-defining: if you don't make a perfect move (which is always center, unless it's already taken - then you should take edge), Player X will always win by forking Player O in the next 2 turns if they play optimally. Even if you know all the perfect solutions, you can never win as Player O, as long as Player X pays attention to your placements. But if you know the perfect play as player X - you can always win if Player O makes unoptimal turn 1 move or at least end in a draw. This evens out if both players know perfect solutions (yes, the "high elo" players), making every game into a draw.
Hmm... yeah, you're right, but most players don't overanalyse the game so... :D
I also became discouraged with this game at some point when I grew up and realised that the only way to lose is if you sleep through your turn.
So let's just leave this one to the inattentive people.
This was really helpful for me just starting to properly dip my toes into game dev, you deserve a lot more subs :)
Thank you, my friend, I'm glad I could help!
I wish you success in your endeavours
yo nice video bud. now im gonna make AAAAAA games
hey, thx for the comment, don't do that please! :) Let's leave all that AAAAAAAAA for big boys, alright? :D
@@thefckgd ok. i will make A game instead.
This is a really good video. Also, don't worry about the AI voice over, it's alright, you're using it right.
Thanks, man. appreciate that ;)
Thanks, it's a great and very usefull video, I am an student on the 2nd year of game design but all the points on the video are great to remember how to analize
AI voiceover ruins what's otherwise good info.
sorry, i have really bad recording anxiety and this is my way to cope with it, hope you'll find something you enjoy more ;)
@@thefckgdI didn’t even noticed
@@thefckgdwhat do you use ?
@@Spak.motion DupDub
It really doesn’t, people have told you to think AI is bad and you obeyed like a good little puppy
this is really good! thanks!
thank YOU, for the comment :)
Do NOT think like a CEO when making games. Corporations are short sighted and profit driven; and will only ever strive to put out slop that makes money. Every game design decision will become an optimization problem on how to make the game more like a casino, and less like a work of art (like optimizing the fun out of a game). Yes managing resources properly is important, but the incentives of a CEO and a game designer often compete (like a game), and the game is balanced in the CEO's favor because of the capitalist market, no matter how good the developers are (as seen with Tango gameworks).
That's a good point, I think you're absolutely right about that, but still the industry requires us to have certain knowledge to, for example, rationalise our ideas and so on, so I think it's an important skill.
And so in general, I support everything you said above, business often spoils games and people as well, that's just sad :C
got a little carried away; I look forward to seeing more game design videos in my feed
Thanks for the video! Subscribed!
Thanks for subscribing! Videoed! :)
Really cool video and animation!
thank you, doing my best :) glad you enjoyed it
Hello! Do you draw your videos yourself?
Hi :D yes, of course! why?
@@thefckgd just curious! It looks awesome
@@overzetter4747 thanks! it's just doodles, in my free time I do something more serious tho, mostly horror, dark, semi-realistic art or cartoonish-gaming stuff, or pixel art, if you interested i can give you my inst ::)
I would like to make a game in 3 months by myself so I don't have to pay anyone to help. How doable is that? I want to make the next GTA game. Of course that's the truth. No lies.
that's pretty easy, 100% doable 😁
I know it doesnt bother some people for whatever reason, but these AI voices seriously make videos unwatchable for me. Could have been a great video but I'll never know
I talk the same way in real life, so I don't think we would have become good friends :)
It's okay if it prevents you from enjoying the video, but I'm starting to get scared of this dislike of everything AI-related, I think it's some deep fear that machines will take our jobs or something.
I don't know what it will be like in the future, but right now, it's still my content, my thoughts, my ideas.
And AI is just a way to bring it to the masses because I can't record my voice for a number of reasons. A way to make it easier for people in some ways.
And our future is going to be filled with smart machines one way or another.
I don't know. What do you think about that?
It has no sound?
What do you mean?
it's so weird that you have an amerian accent butpronounce it "arse" lmao
ai voiceover
it is, yeah, thx for comment tho, appreciate that
zero useful information
okay... xD
I believe the voice AND script are AI generated. Welcome to the dead internet.
@@chazlewis8114 voice is actually AI generated but everything else i did myself, and also it's not that simple to generate AI voiceover for youtube video so it's not like i push the button and get the cool video in the end, still have to work hard for this
@@thefckgd people like authenticity. I promise you, we would all prefer if you recorded your actual voice. Even if you are shy or have a funny accent. Even if you only have a cheap quality microphone. That would be a million times better than a fake robot voice.
@@chazlewis8114 I'm sure it won't, especially when fake robot voice sounds pretty convincing.
But I am considering this possibility, I try to record sometimes and maybe in the future I will record my own voice, but not now. ☺
Write a comment….. hm this did not help 😂
I’m a simple man. When I hear or see AI in any form I fucking leave.
Seems like your problem, not mine :)
Bye Felicia
Get with the times. Ai is our future, embrace it or loose out
@@erniemey5432 yes, AI is the future, but using it for creative works and for voiceovers is talentless and lazy.
Git Gud.
@@erniemey5432 I'm a simple man. When I see comment like that i'm liking it immediately :D
Please don't kiss everyone on the lips
I'll try not to but you are such a sweet honey bun :)
This is the worst advice ever, this is why most games are shit
yet they still making money; and how many GOOD games are out there in the world and not making money? a lot.
The ability to recognise the principles of game design is a basic skill for a game designer, you won't even be considered for a job if you don't know how to do it.
It helps to identify what players like, what to focus on when developing a game, I don't see how this can be a bad thing.
Please write in more detail if you meant something else.
@@thefckgd I just hoped that it would be about analyzing games from the artistic prespective rather than the capitalistic/moneymaking one. So your advice is good for making games as products instead of artworks, which is alright but it's not what I'm interested in. Sorry if I came off offensively.
@@jakub8682 So YOU had expectations and now you're disappointed that they weren't met? classic :D
Hope you'll find something you like.
@@secretlycoconut Yes, I agree. I just personally don't like using monetary profit as a metric of quality. I'm sure that the video was helpful to a lot of people, even though I'm not one of them.
(Btw you have an absolutely amazing username)
i was here before you became the most popular person in the world 🫡
ah hah a, thank you, appreciate that