Ultimate event Starting cash:2000 Gem stone Hp:20 Speed:avarage Mechanic Hp:15 Speed:fast Ability:Heals 1 hp every 5 seconds Gem stone dust Hp:35 Speed:slow 5% def Protector Hp:300 Speed:very slow Defense:15% Creation Hp:50 Speed:kinda fast Ability:gives enemies a speed boost for 2 secs and will give the boost every 10 secs Muliversal orb Hp:500 Speed swift (NOTE:i am too bored to make the other 3 comment your own ideas here)
Multiversal minion Hp: 1000 Speed:slow Multiversal TItan Hp:2000 Speed:Average Ability: spawns multiversal minion after death Multiverse Lord Hp:690240 Speed: extremely slow Abilities: stomp, summon, shoot and spawns five Multiversal titan on death
Multiverse Hp : 1250 Speed : extremly fast Ability: only stun cliff tower using he magic The Multiverse Guard Speed : Average (fast on rage mode) Ability : stun to all tower, can spawn 10 multiverse The Multiverse King Hp: 1250000 Ability : spawn all enemies on this event, stun tower for 5 seconds, can stun cliff tower for 2 seconds, rage mode He will turn to rage mode if he health is 625k Death he will spawn 5 multiverse guard And 10 multiverse and he death animation like umbra
so uh if u do this too fast then here are some enemies, hidden wave.exe Glitched developer 1 Hp: 200k Speed: Average Glitched developer 2 Hp: 300k Speed: Average Glitched developer 3 hp: 400k Speed: slow Error giant Hp: 2 Million Speed: very slow Multiverse God hp: 4 million Speed: very slow Abilities: stomp, summon, throw, lightning, rage mode when 2 million hp, Shoot Death animation: Multiverse god will fall on his knees then a portal spawns below him so multiverse god can flee, also he spawns 1000 multiversal minion
although it looks cool. i do suggest adding these for it - Planet (can be earth. venus or any planet) - Gas Giant (Jupiter or Saturn) - Astroid Belt (basically astroid but has a cluster of smaller astroids. explodes into 3 astroids on death) - The Sun (two abilities: 1. Burning Aura. pretty much any towers that are too close to it are stunned until it goes away. 2. Heat-Excessive Blast. the sun will use one hand and blast a burning plasma laser upon the towers. this burns them. or potentionally kill them) - Exoplanets (much tankier planet) - Neutron Star (do NOT let them two collide as they'd cause a black hole unit to appear) - Black Hole (spawned by collided neutron stars. any tower or friendly unit will automatically be sucked into it. this literally is an instant death) - Comet (hecking fast) - Hally's Comet (summons comets) oh and changes - Temperature will have rare chance of spawning either Below Zero or 360-Degree Heat
Red, I know you'd have to do a lot more than just make enemies, but you've got potential. Your awesome. If you truly tried, I bet you could make one of the best tower defense games out there. Keep doing what you do, man. Peace.
Event suggestion: the toy event. Lore: The retro enemies of tds became toys and began attacking us. The boss: Toy King Attributes: 500,000 HP, speed average, 4 abilities Looks: The boss is a big toy noob with a angry face, it has a crown and a cape, and wields a sword that is all yellow. Wave count: 25 The tower: Builder Tower looks: It is a player that traveled from 2011 to 2022, it has yellow head and arms, black torso, and grey legs, and a Roblox logo for a T-Shirt. Note: Make the attacks for the zombies, and the stats for the tower, I don’t take too long thinking of it.
I honestly expected an Emmy named “the revenge of the raider boss”, implying that raider boss is actually in space, and also since alien was first introduced in the Area 51 event
can u do for the next event concept, the void event with the final boss being void caster with lets say 2,500,000 health and the abilities is any ability any final boss had like litteraly all of them and at half health is rage mode and void caster can damage the base like alot and the tower being like john and commander fused together like it is like commander but gives as damage buff with a damage buff ability or smth. oh yeah btw the map probably has to be long cuz all the enimies will be so hard with wave 1 starting off with 100 hp zombies and it gets harder until wave 20 (aka the final wave) but halfway through you have to prepare for a super hard boss with maybe like 250,000 health oh yeah btw it would be funny if you used some unused music from tds for the final wave lol
Elemental event The event towers is elementalist he is like crook boss but doesn’t attack he spawn units that each have a different element Example: Fire unit Lightning unit Earth unit Water unit You can decide the stats
Fire unit burns so its splash damage Lightning has slow firerate and has lots of damage Earth is Mutiple since it throws ROCKS Water can slow enemies but it suffocates enemies and deals 20 damage
Fallen Kingdom Event Reward: Knight Of The Unknown Starting Cash: 10000 Wave 1 Guardian Of The Unknown Health: 500 Role: Miniboss What He Says: ITS THE END OF ALL Needed Towers For The Event: Ranger/Outlaw,Pursuit,Minigunner,Accelerator,Sledger,Gladiator,Swarmer,Golden Crookboss,Golden Soldier,And Executioner What he says when he dies: I may have been knocked out but you won’t kill the king. Wave 2 The Soul Of The Forgotten Speed: Fast Health: 50 Role: Minions Of The King When they die they revive to 200 health but they are very slow Needed Towers For The Souls: Accelerator Unfinished Event.
Hey im actually kinda good at building stuff but not in studio if you mind can i make you a new version of universal king? if so yay!!! (not saying your bad you are actually really good at building)
I'll make my own version of a reward tower like reality bender never existed because its fun I think. So yeah, introducing the alien hunter, does what the name implies, shoots lazers at enenemies (as you do) gets better gear as you go, and goes rapid-fire. Placement cost: 500$ • I don't exactly know how the attack speed works in numbers so just.. imagine half of that of a minigunner • a damage stat of 2 • comes with a decent range. Level 1: improved gun Cost: 600 • attack speed stays the same + Damage goes up to 4 + Range gets a slight buff Level 2: better gear + gains hidden detection! + attack speed now slightly buffed + Damage now goes up to 5 • Range stays the same Level 3: skilled hunter • attack speed stays the same + Damage now goes up to 7 + Range gets another 50% buff Level 4: backup! • all stats stay the same + now has an ability that summons "hunter team" units that shoot 5 Damage projectiles at enemies and have 500 HP Level 5: team leader + attack speed now near identical to that of a minigunner + Damage gets boosted up to 10 + Range gets near doubled + units now deal 8 Damage instead and now have 750 HP. 10/10 on uncreativity if I had to rate it myself 👍
Time travel Event Award is cave man Throws high damage rocks While spawning Monkes to attack zombies Enemies are Raptor Carnotaurus trike and final boss Gigantosaurus
Could we pretend that airplanes in the night sky like 1:04 (s). Also please do a time travel event. Starting Money: $3,000 (+$100 if in the group) Wave 1: 5X Cavemen - (75 Health) Wave 2: 8X Cavemen Wave 3: 10X Cavemen Wave 4: 7X Cavemen 3X Brute - (350 Health - 10% Defense - Ability: Smashes towers with a giant club.) Wave 5: 12X Cavemen 5X Brute Wave 6: 20X Cavemen 10X Brute Wave 7: 25X Cavemen 6X Brute 1X Dinosaur Rider - (1,500 Health - (500 Shield Health) - (20% Defense) - (Ability: All You Can Eat! - Eats a tower every 20 seconds.) This is a headstart.
aaa im looking forward to the ocean event im a big ocean freak!! maybe add marine snow? its something that animals at the bottom of the ocean eat! made of dead coral, animal feces, and other stuff maybe add a section of the map where said marine snow falls from, and every 5-10 times it spawns a marine snow!
Idea (same fanmade by me) Event: Life Event Theres 2 Lifetime this is lifetime 1 Map 1: Grass Plains (Every flower enemies have flowers on its back) Start with 1000 cash Enemies: Dandelion HP: 25 Wave: 1 SPE: Average Daisy HP: 17 Wave: 5 SPE: Fast Tulips(s) HP: 7 Wave 7 SPE: Average Ability: Flower Color: Red flower color means slow Blue means average White means Fast Rose HP: 500 Wave: 10 SPE: Average (Once killed spawns 3 Poppy) Poppy HP: 50 Wave: nil SPE: Quick Sunflower Bloomer HP: 6000 Wave: 14 SPE: Average Ability: Spawns Sunflower seeds that's grows into Sunflower after being killed After 10 sec it turns into Sunflower Bloomer Sunflower Seeds HP: 20 Wave: nil SPE: nil Sunflower HP: 400 Wave: nil SPE: Average Cactus HP: 12000 Wave: 16 SPE: Slow Ability: Spike: Hits nearby towers with its shield Bear HP: 50000 Wave: 19 SPE: Slightly Fast Ability: Claw: Claw nearby towers Ability 2: Stomp: Stuns nearby towers and smashes 1 towers stunning it for 10 sec Grass Keeper HP: 200000 Wave: 20 SPE: Extremely Slow Ability: Stone Stab: Makes a large stone spike to stun towers for 10 sec Ability 2: Grass Tornado: Makes a grass tornado to kill units Lifetime 2 Map 2: Flower Forest Start with 2500 cash Enemies: Stone HP: 50 Wave: 1 SPE: Above Average Grass HP: 30 Wave: 3 SPE: Fast Giant Grass HP: 500 Wave: 5 SPE: Above Average Flower Bloomer HP: 1000 Wave: 7 SPE: Slightly Slow Haybale HP: 5000 Wave: 10 SPE: Average Omega Tree HP: 12000 Wave: 12 SPE: Average Death Reaper HP: 50000 Wave: 15 SPE: Above Average Immunity: Lead Protection, Flying Ability: Summon: Summons Death Soul, Flower Bloomer, Soul Taker Ability 2: Slash: Slashes nearby tower with the scythe Death Soul HP: 1000 Wave: nil SPE: Quick Immunity: Hidden, Ghost (once killed the first tower that killed it will die Soul Taker HP: 2000: Wave: nil SPE: Quick Immunity: Lead Protection, Ghost, Hidden (Once killed there will be a black fog Any tower that's inside reduces 30 percent dmg and removes any hidden detection Ace pilot wont work until the fog is gone Flower Gatekeeper HP: 70000 Wave 17 SPE: Slightly Slow Ability: Vine: Pulls tower underneath with vines turning it into blooming flowers Any towers placed on same spot stuns it for 5 sec Ability 2: Grass Statue: Turns nearby 2 tower into grass stunning it for 5 sec Plant Destroyer HP: 60000 Wave: 19 SPE: Above Average Ability: Instant Eat: Eats nearby 1 tower every 5 sec Mother Nature HP: 1500000 Wave: 20 SPE: Extremely Slow (Slightly Slow when rage mode) Immunity: Electricity, Ability: Vine: Shoots vine out of his hand pulling it and killing it Ability 2: Dirt Meteor: Smashs on the ground and controls the dirt throws it at towers (long ranged, splash damage) Ability 3: Nature Corrupt: Corrupts tower using vines and turning it into leaves Ability 4: Summon: Summons leaves Ability 5: Rage Mode: Activates on HP: 300000 Shield HP: 40000 Ability 6: Windforce: Moves the wind up and down really fast stunning large amount of towers cus the range is longe Ability 7: Killer Instinct: Gets a tree makes the leaves long and sharp making it a sword slashing towers every 5 sec Leaves HP: 5000 Wave: nil SPE: Extremely Fast Ability: Blind: Blinds nearby tower stunning it for 5 sec
Shatter Globe Event Wave 1 Fragment Hp:15 Speed:Average Abilities:N/A Wave 3 Glass Shard Hp:8 Speed:Fast Abilities:N/A Wave 7 Decayed Clock Hp:35 Speed:Slow Abilities:Stops Nearest Towers Attack For 3 Seconds Wave 10 Fragmented Shard HP:185 Speed:Slow Ability:N/A Wave 12 Spiritual Fragment Hidden Dection Enemy:Yes Speed:Fast Abilities:Curses The Nearest Tower Turning Them Into Another Spiritual Fragment. Wave 19 Broken Handler HP:375 Speed:Average Abilities:Summons Decayed Clocks, Fragmented Shards and spiritual fragment Wave 22 Scraped Clock Speed:Very Slow HP:875 Abilities:Summons Decayed Clocks, Curses All Towers In A 10 Stud Radius Stopping Their Attacks For 5 Seconds. Wave 25 Speeding Fragment HP:75 Speed:Very Fast Abilities:Summons A Light That Blinds The Current Tower Attacking It For 3 Seconds Wave 30 Fragmented Rot HP:7500 Abilities:Throws A Shattered Bomb That Stuns 5-10 Towers. Wave 35 Forged Error HP:345 Speed:Very Very Fast Abilities:Corrupts The Closed Tower And Makes Them Attack 2 Other Towers Wave 38 Shattered Guardian HP:750000 Speed:Very Slow Abilities:Stuns Towers With A Glitched Sword Having A %40 Chance To Corrupt Them Or Kill The Tower. Wave 40 Shattered Lord HP:7500000 Speed:Very Very Slow Abilities: Hourglass:Stops All Towers Attacks For 3 Seconds Corrupted Call:Summons Shattered Guardians, Fragmented Rots And Forged Errors Rage:At Half HP He Will Summon Decayed Guardians, Scraped Catchers And Timed Malwares. Shattered Lords Minions Decayed Guardian HP:2000000 Speed:Very Slow Abilities:Lunges A Spear That Will Kill 7 Towers In A Staright Line, Killing 5 Of The Towers Scraped Catchers HP:750000 Speed:Very Fast Abilities:Takes 1 Tower And Controls Them To Kill 3-5 Towers. Timed Malwares HP:1000000 Speed:Above Average Abilities: Flow Of Time:Stops Attacks Of 5 Towers And Time Skips For 5 Seconds.
Can you make time travel event with a Stone Age medieval age renaissance age and modern age? And also has 4 chapters (Edited:and there are 2 towers 1 for beating chapter 3 and 1 for beating final chapter and the enemies are from the eras of stone medieval renaissance and modern And here are the waves! Chapter 1 waves:12 Chapter 2 waves:15 Chapter 3 waves:18 Chapter 4 waves:21 And that’s all pls make this event (Edited again:pls make this and heart my comment
maybe add a hidden wave to one of the event u chose like or add this enemy wave Error (21) unknown: Speed: extremely fast Hp: 500 Defense: anti toxic & electric Reverse: Speed: norma Hp: 1500 Ability: Reverse (All kind of tower that slow enemy will make the enemy faster for 5 sec). wave (22) Anti matter: Speed: slow Hp: 2000 Defense: Lead (cannot be destroyed) Dark matter: Speed: fast Hp: 1500 Ability: Nothingness (gives every enemy in the range of 5 immunities for 2 sec and delay 15 sec) Wave (25) Dark Matter commando: Speed: normal Hp: 8000 Ability: When death gives all enemy +15% speed for 3 sec Defense: Toxic, freeze, and electricity Light: Speed: Super fast Hp: 20 Wave (27) Dark Matter Guard: Speed: slow Hp: 10 000 Ability: Stun and Darkness (Player can't upgrade tower for 4 sec delay 15 sec) Defense: freeze and electricity Light Guard Speed: slow Hp: 10 000 Ability: Stun and Sun Ray (Laser beam if hits player will blind them for 2 sec and stunts tower for 3 sec) Defense: freeze and electricity Wave (30) Dark matter prince: Speed: slow Hp: 30 000 Ability: Stun1, stun2, The sword of darkness (Stay in place for 1 sec then hit it to the ground stunts all ground tower in the map for 1 sec and spawn 1 dark matter guard) Defense: freeze and electricity Light princes: Speed: normal Hp: 25 000 Ability: stun1, stunt2, Light speed (gives all enemy 15% speed buff except king and queen for 4 sec delay 20 sec) Defense: freeze and electricity King and queen will spawn when light princes has 1/4 of hp left Dark matter King: Speed: very slow Hp 800 000 Ability: stun1, stun2, The sword of darkness (Stay in place for 1 sec then hit it to the ground stunts all ground tower in the map for 1 sec and spawn 2 dark matter guard), The sword of darkness when half Hp 5% speed buff and gives 10% speed buff for every enemy except the light queen), Dmg base till 1 hp is left Defense: Toxic, freeze, and electricity Light Queen: Speed: slow Hp: 700 000 Ability: stun1,stun2 , simp(jk), Light Speed2 (Teleports 10 range ahead and gives enemy in 5 radius +20% speed for 5 sec except dark matter king delay 30 sec), Call for help (spawn 1 Light Healer and 1 light guard which only heals 5% of king/queen hp once then die delay 60 sec) Light healer: Speed: slow Hp: 10 000 Ability: Heals king/queen 15% in 10 seconds then die immediately Hope this gets added in TDS will be *EPIK*
"Huh how did i get here" (mysterious event) Starting cash: 2000 Mysterious Health: 100 Defense 10 Speed Average Mystery Dashers Health 90 Speed Fast Mystery Slows Health 130 Defense 15 Speed Slow Mysterious Boss Health 200 Defense 30 Speed Very Slow Star Mist Health 50 Hidden Speed Average Star Mysteries Health 100 Speed Average Error Golem Health 2000 Speed Very Very Very Very Very Very Slow Error Shadow Boss Hidden Health 900 Speed Fast Star Bolts Health 500 Speed Very Fast Star Flying Enemy Health 5,000 Speed Average Mystery Hero Health 20,000 Speed Slow Star Hero Health 25,000 Speed Average Error Hero Health 23,000 Speed Fast The Ultimate Guardian Health 50,000 Speed Very Slow The Star Healers Health 30,000 Speed Slow Heals 5% To the unbalanced creator Heal cooldown 3 minute The Unbalanced Creator Health 1,300,000 Speed Slow Rage 500,000 Ability 1 Slashes sword in the ground creates a giant stun range Ability 2 summon turns towers to enemys when slashed by the sword Spawn from unbalaced creator Star Error and Star Glitchers Ability 3 Immune when he put his sword in the ground and makes a giant forcefield Rage Ability Creates a massive thunderstorm that stuns towers Death Speech "You May Deafeated Me But I Will Return One Day Ŏ̫̯̣͎̀ņ̻̹͚̮͇͕͎ͯ̈́ȩ̞̙̭͉̓ ̗͇̜͉̫͛̍͐̑͢Ḓ͔͉͕̮̥ͪ͠a̸̰̟̖̜̯͖̙ͧͤ͒̌y̷̻̤͕̆̽̓ ̴̼͓̣̱̾͛ͅO̶̙̜͕͕̺̠ͣ̏͐N͙̘̳͓͍̮̱̲̄̊̀Ẹ̵͔̐̍̂̑ ͕̜͍͍͍̹͋̍ͫ͟ͅD̛̖̯̞̱̬̥̖̲̍ͨA̸͙͇͕̺ͪY̎̔͏͔̗̹̮̗̫͉̝ ̸͖̲̞̠̞̜͖ͤͬͦM͈̤͎̥̾͞Ü̺̱̱̤̳̳͔̟̈́̇͝Ḩ͙͖̈́̃A͚̘̖̬͇̺̲̞͐͢H̞̬͓͇ͫ̌̄͝A͕̗̰̞̬̓ͣ͝Ḥ̱̟͚͛̀A̫̩̻ͤ͛̂͟H̛͉̣͔̲̱ͤA̠̪ͦ̎̋̀H̙̜͖͔̘̯̟̼ͬͥ͠A̶̱͎̠̯̒̉ͫ̀ͅH̶̞̰̜̻̳̠͈ͩÂ̲̙̥͚͐͜" Tower Star Cost 300$ Lvl 0 has a knife Damage 10 Range 5 Firerate 1 Level 1 more range Range 10 Cost 200$ Lvl 2 hidden detect Hidden detect Firerate 0.6 Damage 20 Gets a vest Cost 1,000$ Lvl 3 THE TANK Gets a star vest Knife changed to a sword Firerate 0.3 Damage 60 Range 12 Cost 4000 Lvl 4 The Ultimate War Machine Full Star Armor Damage 120 Firerate 0.1 Range 5 Sword change to a star sword Ability throws 10 stars swords (dps 200) Cooldown 90 Cost 30,000 Placement limit 5 Event: Players 8 Troop limit 16 And Thats All of The Mysterious Event :)
The reality bender isn’t good until level 4 It’s other upgrades aren’t at a good cost for it’s dps. At max it does 66 dps + 20% slow + 20 range at a total of 13,650. Unless this tower’s slowing can stack with toxic gunner’s, then it is kinda good but you’re better off using minigunner.
Event concept: Retro Event Cash given: 2000 Wave 1: Pixelated, 20 health + average speed Wave 3: 4K, 15 health + quick Wave 8: Laggy, 50 health + slow speed + ability: teleport randomly between 20 studs of where it is Wave 11: Pixel Chomper 200 health + below average speed Wave 12: File, 600 health + average speed + ability: summons a Pixelated, 4K, Laggy and Spam Wave 12: Spam, 350 health + quick speed + ability: fires spam message that does splash damage and stuns Wave 14: Arcade Pusher, 2000 hp + 3000 arcade shield + slow speed + ability: summons a Glitch, Error, and Corrupted Spam Wave 14 Glitch, (same stats as fallen but with 1k extra hp) Wave 14 Error, (same stats as fallen but with 1,500 extra hp) Wave 14 Corrupted Spam, 6k hp + very slow + Summons a Deleted Pixelated, 4 FPS, + Pixel Devourer Wave 14 Deleted Pixelated, 4 FPS, Pixel Devourer, dp has 4K health + below average speed, 4 FPS has 2k health with Very Fast speed. Pixel Devourer has 3k health + slow speed and can bite a tower stunning them for a minute. Wave 18 Corrupt Hacker, 30,000 health with very slow speed + stunning ability to nearby tower every 10 seconds. Wave 19 King of Malware, 275,000 health + very slow speed + ability: Infect, stops and drags a darkened version of the towers from them towards the path, they then run to the end like a regular enemy, Ability 2: DDOS, waves arms around stunning all towers, Ability 3: Virus Outbreak, they will then summon a Corrupt hacker, Deleted Pixelated, Arcade Pusher, and Corrupted Spam. Tower: Virus Slayer, Shoots enemies with a Purple and blue neon colored rifle that has to charge up for a few seconds. 0.2 firerate and 1 damage. 12 range. Level 1, Gloved Protection + 3 range 350$ cost Level 2, Storage Pack + faster charging + 1 damage 700$ cost Level 3 Adware Assassin, Firerate now 0.08 + 2 damage 5,500$ cost Level 4 Powerhouse Rifle. + 3 damage + 8 range 10,000$ cost Level 5 Corruption Killer, 0.05 firerate + swift charging + 2 damage 15k$ cost
I have a suggestion, the memories event (its basically the old events but there corrupted and make the final boss be an amalgamation of all the old event bosses)
Element event sourse 1 all zomboz: 1. Diver: 50hp Speed: averange Wave: 1 2. Kraken: 60hp Speed: fast Wave: 3 3. Shark: 110hp Speed: slow Wave: 6 4. Anglerfish: 201hp Speed: below averange Power: boosts enemies Wave: 10 5. Mosasaourus: 320hp Speed: averange Wave: 15 Power: summons water 6. Water summoner: 450hp Speed: averange Power: summons water 6B. Water: 50hp Speed: fast [summoned by water summoner[ can summon 8 water] ] 7. Abigrok: 700000hp[boss] Speed: slow Power: 1. Summons water summoners 2. Bites 1 tower 3. Swing its tail 4. Shoots water lasers Map: the coral reef Tower: water hunter Upgrade transfusions: Lv1: trainee swimmer Lv2: pro swimmer Lv3: expirienced swimmer Lv4: savour of the seas Lv5: savour of every seas Lv6: true savour of every seas Lv7: powerful savour of every seas Lv8: god of the seas Ze crate: water crate Towers in crate: 1.Water scout 100% 2. Water sniper 75% 3. Water hunter 50% 4. Water minigunner 25% Das all boey
Zombie event day 1: 1.zombie: 6hp Speed: averange Abilities: nil Defensese: nil Wave: 1 2. Infected: 8hp Speed: fast Abilities: spawns 2 zombies Defense: nil Wave: 3 3.Infected cop: 11hp Speed: above averenge Abilities: shoot Defense: 30% Wave: 6 4. Infected tankman: 16hp Speed: slow Abilities: shoots 3 tank balls and pulls out gun and shoots Defense: 40% Wave: 10 5. Infected giant: 290hp Speed: slow Abilites: pulls out its spiked club and smashes to the ground creating a shockwave Defense: nil Wave: 15 6.Mega tank: 80,000 hp[boss] Speed: averange Abilities: trows a bomb and stomp [sometimes he will stomp 1,2 or 3 times also creating a taller shockwave [color is red] so yeah] Tower: army camp 1 Heros inside the camp: 1.Survivor: 7hp Dmg: 3 Speed: averange[ every hero has averange speed so i dont need to tell u] 2.Fighter: 14hp Dmg: 7 3.cop: 30hp Dmg: 15 4.tank: 40hp Dmg: 20 5.keeper: 60hp Dmg: 30 6.king: 800hp Dmg: 400 Abilities: summons keepers Starting cash: 8000 Thanks for reading this WHOLE LONG PAGE but ill give u a chanllange: Finish reading this under 3 seconds Ello guys welcome to my minecraft livestream! If u did that ur a meme
about a gravity enemy? Gravity: hp: 3000 (originally 7000 hp but it was change so it wont be to hard to beat) speed: slow gets faster the longer it lives Ability: makes most projectiles fall down, summons up and down, stuns towers. Defense: nil first wave appearance: 16 (together with time)
I have my own version of universe event: Astral Event- Starting Cash- 4000 Universal Knight - 80 Health, Below average speed Universal Swift Knight - 40 Health, Fast speed Universal Necromancer - 340 Health, Slow speed Universal Necromany: Summons Universal Knights and Universal Swift Knights Astral - 300 Health, Very fast speed Armored Astral - 650 Health, Fast speed Astral Titan - 19,500 Health, Sluggish speed Astral Guardian - 52,000 Health, Sluggish speed Hyper speed slash: Stuns towers with its Astral Spear Astral Servant - 85,000 Health, Slow speed The Servancy Shot: Shoots 2 Astral Flame Balls with its Staff Astral Lord - 9,500,000 Health, Extremely Sluggish speed The Shot: Shoots an Astral Spear towards the base dealing 50 Base Points every 15 seconds the Astral Lord begins this attack Astral Catastrophe: Stomps within 90 stud radius dealing 12000 damage to units. Has a 0.1 chance killing a tower Sudden Death: When 100,000 health it shoots a plasma ball upon hitting the base damages the base health by 10 each second this stops at 60 damage True Necromancy: Summons all enemies in the event Swift Astral: The Astral Lord speeds up his speed to average for 8 seconds True Form: At half health, The Astral Lord begins to fly and having 30% more speed and 1,000,000 defence Near Death: When 10,000 Health, the Astral Lord shoots his sword to the base. This cannot be used twice, upon the sword hits the base it will set the base health to 1 -Towers- Astral Traitor 2500$ Level 1 - Astral Training 0.8 firerate 60 damage [Same range as melee towers] Level 2 - Geared up 0.7 firerate 70 damage [Same range as melee towers] Level 3 - Total Gear 0.6 firerate 100 damage [Same range as melee towers] Abilities: Astral's Wrath - Boost firerate to 0.3 increases damage to 120 Level 4 Ancient Power 0.5 firerate 300 damage [Same range as melee towers] Abilities: Astral's Wrath - Boost firerate to 0.3 increases damage to 120 Seeking Astral - increases range to 9 Level 5 Arch-Astral 0.5 firerate 1200 damage [ has chances to get to 20000 damage (0.1) ] 10 range Abilities: Astral's Wrath - Boost firerate to 0.3 increases damage to 120 Seeking Astral - increases range to 10 more range Astral Blessing - Increases all stats for 15 seconds
"before you say "too op" its like accel but better" so it is too op, its legit just accel but with the price of a gladiator, the only way it could be balanced is if it only had a placement limit of 1 or 2. I think the reward for beating this event should be high because the enemies look like they are really hard to beat but an even tower should be this good
Can u do the fakers event? Like make all towers in the game and even the unreleased and removes towers into enemies? Like the fake version of the towers
ey can you make blackhole event? Last wave boss stats: Name:Blackhole Hp:1.5m Speed:Very slow Abilities: 1.Throw small blackhole to tower and stun it for 8 seconds(Entire map) 2.Summon 20 tiny blackhole(150k hp) Rage mode: Hp:650k Speed:Fast Abilities:Throw big blackhole for 15 second
the insurgence event story: "the commander is dead so i the wastelander shall help you" wave 1 "awww cmon jimmy why did you sell those guns" enemy: insurgence guard: 100 health and can stun for 2 seconds "oi there are starving slaves... these cruel slavers turned them into strong mutated ghouls!" enemy slave: 50 health fast speed can turn weaker towers into slaves eg scout, sniper or anything below 15-30 dps "these guys may look hard but their not" enemy: revolutionary: 200 health slowish speed can stop towers completely for 6 secs eg no upgrading and no buffs 5 waves later "the slavers arent happy we killed their cash! watch out and dont let them turn your towers into slaves!" enemy: slaver 2000 health 2 stages first half which has slow speed and second half has high speed can summon slaves and turn towers that have dealt the most damage into mutated slaves which have 100 health fast speed 5 waves later: "these guys... are flooding in... cant hold them back much longe-..." 10 new enemies up to you 15 waves later: "im back managed to stop a sizeable chunk but... OH NO THE LEADERS COMING RUN RUN RUN RUN RUN RUN WHILE YOU STILL CA- (radio static noises)" "the lord of time and revolutions has come to stop these law abiding dogs" 5 million health slower than a sloth can kill and turn towers into his puppets while slowing down fire rate the puppets have 10k health and average speed reward: the waste lander lvl 0: 10 damage 1 sec 20 range lvl 1: waste land double barrel 20 damage x 10 0.5 sec + reload 10 range lvl 2: experience: 25 damage x 15 0.2 sec 25 range lvl 3: experimental technology: 50 damage x 20 0.01 sec 40 range lvl 4: make shift nuclear reactor 100 damage x 25 + 20 passive damage per sec 0.001 15 range lvl 5: god of waste lands 600 damage x 100 + 100 passive dps 0.1 sec global range call of the waste lands: summons 10 random enemies from the insurgence event besides the boss as your ally
Ablilty for universal king: Universe reset: While ability is charging gain 2x speed When ability is active shiw a small animation that will revive enemies that died 10 secondes before ability was charged Randomize all towers (example ranger turns into sniper or mortar minigunner turns into crook boss) Cuz why not have more rng?
Event idea: malware event First enemy: slightly lagged: hp:80. Speed: average Microchip: hp:40. Speed: very fast Notification: hp:160. Speed: snail Computer 6: hp:300. Speed: below average V.P.N: hp:10. Speed: swift. Ability: hidden detection Lagging: hp: random but mostly bad rng. Speed: depends on hp. Ability: can phase through units Faker: hp: 10. Shield hp:100. Speed: slow. Sheild is mask can gives hidden detection. That’s wha- *dies of cringe* forgot he can also summon early game enemies (Glitch lol) Spam call: hp:1000. Speed: snail. It’s a notification boss. V.P.N boss: hp:850. Speed: average. Abilities: hidden and stomping Hacked client: hp:500. Speed: fast. Ability: lead. Can be chipped off at 250 hp but gets even faster. (Error I guess.) Mega byte: hp:6K. Speed: fast. Ability: yeets a dagger at the base at 3K hp, doing 50 damage System error: hp:2K. Speed: swift. Ability: spawns enraged system error on death. Enraged system error: hp:500. Speed: extremely swift. Exploited knight: hp:10K. Speed: below average. Ability: can block attacks and slash towers with a sword. Death animation: falls over. Bug 2022: hp:5K. Speed: extremely swift. Ability: fly :) Exploited guard: hp: 25K. Speed: normal. Ability: summons late game enemies and slashes towers with scythe. Stomp also. GIiT€hD k1ng: appearance: axe in his back and creators headress along with void reavers mask that breaks in rage mode. Hp:1M. Speed: below average. Ability 1: $tomps. Ability 2: exploited knight, exploited guard, bug, system error and, mega byte. Better get some medics. Ability 3: thunderstorms. Rage mode: pulls the age lodged in his back. Eyes now change random colors. Goes quite a bit faster. Ability 4: attacks with axe. Ability 5: acid rain Desperation phase: glitching particles start to surround him. Mask also breaks. He throws his axe into the base, doing 30 damage to balance it out. Now goes above average. Dearth animation: falls on his face then his body parts slowly disappear until his head is gone. Tower: glitcher. Stupidly op but it’s a good reward. Level 0: has hidden detection and can destroy leads. Uses glitched arrows to deal 10 damage. (No bow lol.) Level 1: gas mask. Range increases greatly and can hit flying. Costs 1K. Level 2: gains quiver on side. Fire rate increased. Costs 3.5K. Level 3: gets outlaws glass. Can now summon a glitch as a unit like in NPC TD. Costs 7K. Level 4: gets swag hood and spike collar. Damage increased to 40. Range also buffed. Costs 25K. Level 5: gets a phaser and halo. Also torso is chained. Can summon exploited guard. Damage increased to 100. Fire rate is faster than level 5 mini. Costs 69420. Glitcher is a nice reward that is basically ur best friend in hardcore.
Solar and kunar event Wave 1 : Solar HP: 80 Speed : average Wave 2 : Lunar Hp : 50 Speed : fast Wave 4 : Dust Hp 230 Speed : fast Defense : 25% Wave 6: Ghost Astronaut Hp : 500 Speed : average Ability : hidden Wave 7 : Metal Suit Health 700 Speed : very slow Ability : lead Doctor Magic Hp : 2500 Speed : average Ability : spawn enemy Giant Solar Hp : 10000 Speed : extremly slow Ability : stun tower using he solar energy Wave 10 Mega Stars HP : 10000 Speed : extremly fast Defense : 5% Wave 13 Meteorite Hp: 34000 Speed : Extremly slow Ability : stun tower using he meteorite Wave 16 Glitched Umbra Hp: 500000 Speed: average Ability : stun tower Wave 18 Solar Guard Hp : 125k Speed : average Ability : stuns Lunar guard Hp : 113k Speed : fast Ability spawn enemy (mega stars,meteorite,giant solar) Wave 19 Lunar Giant Hp : 70k Speed : same like solar giant Ability stuns Lunar Queen Hp: 600k Speed : extremly slow Ability : stuns tower,spawn (lunar giant) Wave 20 Prince Of the solar Hp : 100k Speed: average Ability : stuns tower Princess of lunar Hp : 99k Speed : slow Ability : spawn enemy (lunar giant) Solar King Hp : 1500000 Speed : Slow ( when rage mode its average) Ability : spawn prince of the solar,stun all tower in 1 stomp and 1 trowh axe,can stun cliff tower Rage mode : he gonna be rage mode on 520k,spam prince of the solar The map: Solar Palace The Tower: Solar Gunner Damage type : burst Lvl 0 :Cost : 5k 15 dmg 100 dps 10 range 0.1 firerate Lvl 1 : cost : 1k 15 dmg 125 dps 12range 0.1 firerate Lvl 2 : cost 3.500 20 dmg 150 dps 15 range 0.1 firerate hidden detection and lead detection Lvl 3 : cost 10k 25 dm 175 dps 17 range 0.1 firerate hidden detec led detec and flying detec Lvl 4 : cost 25k 30 dmg 200 dps 20 rangs 0.1 firerats hidden detec lead detec and flying detec,ability Lvl 5 : Cost 50k 50 dmg 250 dps 30 range 0.1 hidden detec and flying, ability Lvl 0 - 4 weapon Like toxic gunner weapon Lvl 5 weapon like cupid accel He look like Lvl 0 - 3 solar gunner like lvl 3 eclipse exe Lvl 4 solar gunner like lvl 4 eclipse exe Lvl 4 solar gunner like lvl 5 eclipse exe Ability : trow eclipse exe axe on 1 enemies for 20 second and back after 20 second Cooldown 30 seconds And for solar gunner there charge but for 0.5 for wave 17 enemies there a 3 enemies can u give me idea? Comment bellow
It should be 50 waves + universal is harder than some "void" so that means Universal King and others should be buffed. Like Universal King from 420,000 to 2,999,990 (JOKE, but maybe before the event there are gonna be SUPER OP TOWERS liks War Machine etc.)
Idea : The M4tR!X (Matrix) Appocalypse I ran out of idea so add any enemy that is based on matrix thingy and im just gonna make the boss WAVE : 15 FINAL BOSS : Error 042 Health : 142000 Abillity : Matrix summon (summon guardians) Abillity 2 Shoots tower rapidly Abillity 3 EARTHQUAKE (smash the ground and stunning 500 stud area ,basically stuns every tower for 6 sec) Abillity 4 Error_not_found (at half health he will summon 5 guardian and shooting bomb (20 stud radius) after that he will scream that half the map will break and turn into matrix code, yes all your tower that is in half the map will be stunned 10 sec) Thats all ok
i like how no one knew that the sword was eclipse commander's sword :P
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Xd
You mean the nights edge? Yeah i noticed it
the sword is from terraria
LOL
Ultimate event
Starting cash:2000
Gem stone
Hp:20
Speed:avarage
Mechanic
Hp:15
Speed:fast
Ability:Heals 1 hp every 5 seconds
Gem stone dust
Hp:35
Speed:slow
5% def
Protector
Hp:300
Speed:very slow
Defense:15%
Creation
Hp:50
Speed:kinda fast
Ability:gives enemies a speed boost for 2 secs and will give the boost every 10 secs
Muliversal orb
Hp:500
Speed swift
(NOTE:i am too bored to make the other 3 comment your own ideas here)
credits to me for making the gemstone
Multiversal minion
Hp: 1000
Speed:slow
Multiversal TItan
Hp:2000
Speed:Average
Ability: spawns multiversal minion after death
Multiverse Lord
Hp:690240
Speed: extremely slow
Abilities: stomp, summon, shoot and spawns five Multiversal titan on death
Multiverse
Hp : 1250
Speed : extremly fast
Ability: only stun cliff tower using he magic
The Multiverse Guard
Speed : Average (fast on rage mode)
Ability : stun to all tower, can spawn 10 multiverse
The Multiverse King
Hp: 1250000
Ability : spawn all enemies on this event, stun tower for 5 seconds, can stun cliff tower for 2 seconds, rage mode
He will turn to rage mode if he health is 625k
Death he will spawn 5 multiverse guard
And 10 multiverse and he death animation like umbra
so uh if u do this too fast then here are some enemies, hidden wave.exe
Glitched developer 1
Hp: 200k
Speed: Average
Glitched developer 2
Hp: 300k
Speed: Average
Glitched developer 3
hp: 400k
Speed: slow
Error giant
Hp: 2 Million
Speed: very slow
Multiverse God
hp: 4 million
Speed: very slow
Abilities: stomp, summon, throw, lightning, rage mode when 2 million hp, Shoot
Death animation: Multiverse god will fall on his knees then a portal spawns below him so multiverse god can flee, also he spawns 1000 multiversal minion
Literally god
although it looks cool.
i do suggest adding these for it
- Planet (can be earth. venus or any planet)
- Gas Giant (Jupiter or Saturn)
- Astroid Belt (basically astroid but has a cluster of smaller astroids. explodes into 3 astroids on death)
- The Sun (two abilities: 1. Burning Aura. pretty much any towers that are too close to it are stunned until it goes away. 2. Heat-Excessive Blast. the sun will use one hand and blast a burning plasma laser upon the towers. this burns them. or potentionally kill them)
- Exoplanets (much tankier planet)
- Neutron Star (do NOT let them two collide as they'd cause a black hole unit to appear)
- Black Hole (spawned by collided neutron stars. any tower or friendly unit will automatically be sucked into it. this literally is an instant death)
- Comet (hecking fast)
- Hally's Comet (summons comets)
oh and changes
- Temperature will have rare chance of spawning either Below Zero or 360-Degree Heat
Red, I know you'd have to do a lot more than just make enemies, but you've got potential. Your awesome. If you truly tried, I bet you could make one of the best tower defense games out there. Keep doing what you do, man. Peace.
nah man these are just models + animations creating a game requires coding knowledge
@@amodgl21 yo read the whole thing. I say "I know you'd have to do a lot more"
@@CaffeinatedCrusader haha haha don’t care + didn’t ask for u to reply + nerd + cope + poopoo + u farded + fatherless + have no friends + adopted
@@amodgl21 I laughed more in someone funeral
@@amodgl21 why does he need your consent in order to reply?
Event suggestion: the toy event.
Lore: The retro enemies of tds became toys and began attacking us.
The boss: Toy King
Attributes: 500,000 HP, speed average, 4 abilities
Looks: The boss is a big toy noob with a angry face, it has a crown and a cape, and wields a sword that is all yellow.
Wave count: 25
The tower: Builder
Tower looks: It is a player that traveled from 2011 to 2022, it has yellow head and arms, black torso, and grey legs, and a Roblox logo for a T-Shirt.
Note: Make the attacks for the zombies, and the stats for the tower, I don’t take too long thinking of it.
These guys should make a tds game because there are super good at this stuff
Cool man! What do you use to make the walking animation?
i like how that the reality bender's ability is a time stop animation. other than that, it's all something that is very well made. good job.
ZA WARUDOOO
You’re custom events are really cool and good enough to be a real event
He should be a community editor or something
Man you don't know how MUCH i want someone to do your events in their games-
You should try changing the first wave structure of normal-fast-slow-boss, since you are making an event. (Nice work tho)
amazing! also i have a question, how do you make the eyes like that for the enemies?
I really like the idea of having an explosion enemy buff fire rate and unique enemies that can only be spawned by enemy summoner types
U do rly good job, but i think some enemies must have more health as its event.
I honestly expected an Emmy named “the revenge of the raider boss”, implying that raider boss is actually in space, and also since alien was first introduced in the Area 51 event
This was really good
The tower's lvl 2 basically has $2000 total cost for 2.2 dps and hidden detection
and lv 5 for is cheaper then max lv minigunner for you can slow every enemie on it's path by 20% and 60 dps so it's pretty fair
I love how creative this is nice idea!
I actually had a similar event like this one, but it was much, MUCH longer and had a easy mode and hard mode
Spring?
@@AndyGamEE Well I got a bit of inspiration from the Spring 2020
Hmm
Area 51 event?
Didn't ask (:
can u do for the next event concept, the void event with the final boss being void caster with lets say 2,500,000 health and the abilities is any ability any final boss had like litteraly all of them and at half health is rage mode and void caster can damage the base like alot and the tower being like john and commander fused together like it is like commander but gives as damage buff with a damage buff ability or smth. oh yeah btw the map probably has to be long cuz all the enimies will be so hard with wave 1 starting off with 100 hp zombies and it gets harder until wave 20 (aka the final wave) but halfway through you have to prepare for a super hard boss with maybe like 250,000 health oh yeah btw it would be funny if you used some unused music from tds for the final wave lol
This man be out here creating 2 events a week and being a one man army yet paradoxum haven’t hired him yet
Tru dat
but it low quailty tho
@@ieagmemaieie atleast he do for entertaining us , not for real use
@@unchatg5436 ye
@@ieagmemaieie how can you call this low quality
This si gonna be so hard with that many rounds, you won’t have time to prepare enough
This is actually a very unique one I really like it
( the zombies themselves are actually very cool to)
Elemental event
The event towers is elementalist he is like crook boss but doesn’t attack he spawn units that each have a different element
Example:
Fire unit
Lightning unit
Earth unit
Water unit
You can decide the stats
he has a heart on his comment. possibly new event???
Fire unit burns so its splash damage
Lightning has slow firerate and has lots of damage
Earth is Mutiple since it throws ROCKS
Water can slow enemies but it suffocates enemies and deals 20 damage
@@hardmoji9968 maybe
@@Naenae-vj4qp lightning is fast in the real word so maybe like mini gunner but unit and faster fire rate?
Fallen Kingdom Event
Reward: Knight Of The Unknown
Starting Cash: 10000
Wave 1
Guardian Of The Unknown
Health: 500
Role: Miniboss
What He Says: ITS THE END OF ALL
Needed Towers For The Event: Ranger/Outlaw,Pursuit,Minigunner,Accelerator,Sledger,Gladiator,Swarmer,Golden Crookboss,Golden Soldier,And Executioner
What he says when he dies: I may have been knocked out but you won’t kill the king.
Wave 2
The Soul Of The Forgotten
Speed: Fast
Health: 50
Role: Minions Of The King
When they die they revive to 200 health but they are very slow
Needed Towers For The Souls: Accelerator
Unfinished Event.
I recommend “Raze the Void” which is an absolute BANGER
Hey im actually kinda good at building stuff but not in studio if you mind can i make you a new version of universal king? if so yay!!!
(not saying your bad you are actually really good at building)
I'll make my own version of a reward tower like reality bender never existed because its fun I think.
So yeah, introducing the alien hunter, does what the name implies, shoots lazers at enenemies (as you do) gets better gear as you go, and goes rapid-fire.
Placement cost: 500$
• I don't exactly know how the attack speed works in numbers so just.. imagine half of that of a minigunner
• a damage stat of 2
• comes with a decent range.
Level 1: improved gun
Cost: 600
• attack speed stays the same
+ Damage goes up to 4
+ Range gets a slight buff
Level 2: better gear
+ gains hidden detection!
+ attack speed now slightly buffed
+ Damage now goes up to 5
• Range stays the same
Level 3: skilled hunter
• attack speed stays the same
+ Damage now goes up to 7
+ Range gets another 50% buff
Level 4: backup!
• all stats stay the same
+ now has an ability that summons "hunter team" units that shoot 5 Damage projectiles at enemies and have 500 HP
Level 5: team leader
+ attack speed now near identical to that of a minigunner
+ Damage gets boosted up to 10
+ Range gets near doubled
+ units now deal 8 Damage instead and now have 750 HP.
10/10 on uncreativity if I had to rate it myself 👍
I love how this guy NEVER hides a subscribe or like button
so u deserve both + 1 sub + 1 like
They should hire you as a TDS developers your creations and vids are great!
Time travel Event Award is cave man Throws high damage rocks While spawning Monkes to attack zombies Enemies are Raptor Carnotaurus trike and final boss Gigantosaurus
-yes-
rock = high damage
pistol = low damage
ah yes
@@Just_A_Ball_of_Tissue Rocks are better
@@birbwatcher5677 😐
@@Just_A_Ball_of_Tissue tf you lookin at
the poses you make are REALLY badass ngl
The reality bender would be pretty balanced. It would just need less range (like 18) and a higher cost.
Could we pretend that airplanes in the night sky like 1:04 (s).
Also please do a time travel event.
Starting Money: $3,000 (+$100 if in the group)
Wave 1:
5X Cavemen - (75 Health)
Wave 2:
8X Cavemen
Wave 3:
10X Cavemen
Wave 4:
7X Cavemen
3X Brute - (350 Health - 10% Defense - Ability: Smashes towers with a giant club.)
Wave 5:
12X Cavemen
5X Brute
Wave 6:
20X Cavemen
10X Brute
Wave 7:
25X Cavemen
6X Brute
1X Dinosaur Rider - (1,500 Health - (500 Shield Health) - (20% Defense) - (Ability: All You Can Eat! - Eats a tower every 20 seconds.)
This is a headstart.
aaa im looking forward to the ocean event
im a big ocean freak!!
maybe add marine snow? its something that animals at the bottom of the ocean eat!
made of dead coral, animal feces, and other stuff
maybe add a section of the map where said marine snow falls from, and every 5-10 times it spawns a marine snow!
Hey man can you do world war 2 event? Just a random request
The infection event: infected scout wave 1 - 5
Infected slow wave 9-13
Infected speedy wave 14-16
Infected normal wave 16- 21
Infected fallen king wave 40-45
Infected hunter wave 5-7
Killer of the infected level 60 cost 9 million $
Map: the infected cave.
Idea (same fanmade by me)
Event: Life Event
Theres 2 Lifetime this is lifetime 1
Map 1: Grass Plains
(Every flower enemies have flowers on its back)
Start with 1000 cash
Enemies:
Dandelion HP: 25 Wave: 1 SPE: Average
Daisy HP: 17 Wave: 5 SPE: Fast
Tulips(s) HP: 7 Wave 7 SPE: Average
Ability: Flower Color: Red flower color means slow Blue means average White means Fast
Rose HP: 500 Wave: 10 SPE: Average (Once killed spawns 3 Poppy)
Poppy HP: 50 Wave: nil SPE: Quick
Sunflower Bloomer HP: 6000 Wave: 14 SPE: Average
Ability: Spawns Sunflower seeds that's grows into Sunflower after being killed After 10 sec it turns into Sunflower Bloomer
Sunflower Seeds HP: 20 Wave: nil SPE: nil
Sunflower HP: 400 Wave: nil SPE: Average
Cactus HP: 12000 Wave: 16 SPE: Slow
Ability: Spike: Hits nearby towers with its shield
Bear HP: 50000 Wave: 19 SPE: Slightly Fast
Ability: Claw: Claw nearby towers
Ability 2: Stomp: Stuns nearby towers and smashes 1 towers stunning it for 10 sec
Grass Keeper HP: 200000 Wave: 20 SPE: Extremely Slow
Ability: Stone Stab: Makes a large stone spike to stun towers for 10 sec
Ability 2: Grass Tornado: Makes a grass tornado to kill units
Lifetime 2
Map 2: Flower Forest
Start with 2500 cash
Enemies:
Stone HP: 50 Wave: 1 SPE: Above Average
Grass HP: 30 Wave: 3 SPE: Fast
Giant Grass HP: 500 Wave: 5 SPE: Above Average
Flower Bloomer HP: 1000 Wave: 7 SPE: Slightly Slow
Haybale HP: 5000 Wave: 10 SPE: Average
Omega Tree HP: 12000 Wave: 12 SPE: Average
Death Reaper HP: 50000 Wave: 15 SPE: Above Average Immunity: Lead Protection, Flying
Ability: Summon: Summons Death Soul, Flower Bloomer, Soul Taker
Ability 2: Slash: Slashes nearby tower with the scythe
Death Soul HP: 1000 Wave: nil SPE: Quick Immunity: Hidden, Ghost
(once killed the first tower that killed it will die
Soul Taker HP: 2000: Wave: nil SPE: Quick
Immunity: Lead Protection, Ghost, Hidden
(Once killed there will be a black fog Any tower that's inside reduces 30 percent dmg and removes any hidden detection Ace pilot wont work until the fog is gone
Flower Gatekeeper HP: 70000 Wave 17 SPE: Slightly Slow
Ability: Vine: Pulls tower underneath with vines turning it into blooming flowers Any towers placed on same spot stuns it for 5 sec
Ability 2: Grass Statue: Turns nearby 2 tower into grass stunning it for 5 sec
Plant Destroyer HP: 60000 Wave: 19 SPE: Above Average
Ability: Instant Eat: Eats nearby 1 tower every 5 sec
Mother Nature HP: 1500000 Wave: 20 SPE: Extremely Slow (Slightly Slow when rage mode) Immunity: Electricity,
Ability: Vine: Shoots vine out of his hand pulling it and killing it
Ability 2: Dirt Meteor: Smashs on the ground and controls the dirt throws it at towers (long ranged, splash damage)
Ability 3: Nature Corrupt: Corrupts tower using vines and turning it into leaves
Ability 4: Summon: Summons leaves
Ability 5: Rage Mode: Activates on HP: 300000 Shield HP: 40000
Ability 6: Windforce: Moves the wind up and down really fast stunning large amount of towers cus the range is longe
Ability 7: Killer Instinct: Gets a tree makes the leaves long and sharp making it a sword slashing towers every 5 sec
Leaves HP: 5000 Wave: nil SPE: Extremely Fast
Ability: Blind: Blinds nearby tower stunning it for 5 sec
might try being careful, some of the meshes you use could be stolen.
Shatter Globe Event
Wave 1
Fragment
Hp:15
Speed:Average
Abilities:N/A
Wave 3
Glass Shard
Hp:8
Speed:Fast
Abilities:N/A
Wave 7
Decayed Clock
Hp:35
Speed:Slow
Abilities:Stops Nearest Towers Attack For 3 Seconds
Wave 10
Fragmented Shard
HP:185
Speed:Slow
Ability:N/A
Wave 12
Spiritual Fragment
Hidden Dection Enemy:Yes
Speed:Fast
Abilities:Curses The Nearest Tower Turning Them Into Another Spiritual Fragment.
Wave 19
Broken Handler
HP:375
Speed:Average
Abilities:Summons Decayed Clocks, Fragmented Shards and spiritual fragment
Wave 22
Scraped Clock
Speed:Very Slow
HP:875
Abilities:Summons Decayed Clocks, Curses All Towers In A 10 Stud Radius Stopping Their Attacks For 5 Seconds.
Wave 25
Speeding Fragment
HP:75
Speed:Very Fast
Abilities:Summons A Light That Blinds The Current Tower Attacking It For 3 Seconds
Wave 30
Fragmented Rot
HP:7500
Abilities:Throws A Shattered Bomb That Stuns 5-10 Towers.
Wave 35
Forged Error
HP:345
Speed:Very Very Fast
Abilities:Corrupts The Closed Tower And Makes Them Attack 2 Other Towers
Wave 38
Shattered Guardian
HP:750000
Speed:Very Slow
Abilities:Stuns Towers With A Glitched Sword Having A %40 Chance To Corrupt Them Or Kill The Tower.
Wave 40
Shattered Lord
HP:7500000
Speed:Very Very Slow
Abilities:
Hourglass:Stops All Towers Attacks For 3 Seconds
Corrupted Call:Summons Shattered Guardians, Fragmented Rots And Forged Errors
Rage:At Half HP He Will Summon Decayed Guardians, Scraped Catchers And Timed Malwares.
Shattered Lords Minions
Decayed Guardian
HP:2000000
Speed:Very Slow
Abilities:Lunges A Spear That Will Kill 7 Towers In A Staright Line, Killing 5 Of The Towers
Scraped Catchers
HP:750000
Speed:Very Fast
Abilities:Takes 1 Tower And Controls Them To Kill 3-5 Towers.
Timed Malwares
HP:1000000
Speed:Above Average
Abilities:
Flow Of Time:Stops Attacks Of 5 Towers And Time Skips For 5 Seconds.
Nice
dude good job making this i think it took 10 hours or smth its cool
Im new in the Chanel, what app u use to animate in 3D?
alien returns after 3 years
Can you make time travel event with a Stone Age medieval age renaissance age and modern age?
And also has 4 chapters
(Edited:and there are 2 towers 1 for beating chapter 3 and 1 for beating final chapter and the enemies are from the eras of stone medieval renaissance and modern
And here are the waves!
Chapter 1 waves:12
Chapter 2 waves:15
Chapter 3 waves:18
Chapter 4 waves:21
And that’s all pls make this event
(Edited again:pls make this and heart my comment
this gave me idea about the multiverse event. I think you know already what will it have.
Bro your ideas and vids are awesome 😎
Reality Bender isn’t THAT op,it’s DPS is around 66 for 10-15k,it’s good because it can slow
Giive this man an award for best custom modes
I don’t know what others are thinking about this, but I hope Paradoxum Games will use this idea
maybe add a hidden wave to one of the event u chose like or add this enemy
wave Error (21)
unknown:
Speed: extremely fast
Hp: 500
Defense: anti toxic & electric
Reverse:
Speed: norma
Hp: 1500
Ability: Reverse (All kind of tower that slow enemy will make the enemy faster for 5 sec).
wave (22)
Anti matter:
Speed: slow
Hp: 2000
Defense: Lead (cannot be destroyed)
Dark matter:
Speed: fast
Hp: 1500
Ability: Nothingness (gives every enemy in the range of 5 immunities for 2 sec and delay 15 sec)
Wave (25)
Dark Matter commando:
Speed: normal
Hp: 8000
Ability: When death gives all enemy +15% speed for 3 sec
Defense: Toxic, freeze, and electricity
Light:
Speed: Super fast
Hp: 20
Wave (27)
Dark Matter Guard:
Speed: slow
Hp: 10 000
Ability: Stun and Darkness (Player can't upgrade tower for 4 sec delay 15 sec)
Defense: freeze and electricity
Light Guard
Speed: slow
Hp: 10 000
Ability: Stun and Sun Ray (Laser beam if hits player will blind them for 2 sec and stunts tower for 3 sec)
Defense: freeze and electricity
Wave (30)
Dark matter prince:
Speed: slow
Hp: 30 000
Ability: Stun1, stun2, The sword of darkness (Stay in place for 1 sec then hit it to the ground stunts all ground tower in the map for 1 sec and spawn 1 dark matter guard)
Defense: freeze and electricity
Light princes:
Speed: normal
Hp: 25 000
Ability: stun1, stunt2, Light speed (gives all enemy 15% speed buff except king and queen for 4 sec delay 20 sec)
Defense: freeze and electricity
King and queen will spawn when light princes has 1/4 of hp left
Dark matter King:
Speed: very slow
Hp 800 000
Ability: stun1, stun2, The sword of darkness (Stay in place for 1 sec then hit it to the ground stunts all ground tower in the map for 1 sec and spawn 2 dark matter guard), The sword of darkness when half Hp 5% speed buff and gives 10% speed buff for every enemy except the light queen), Dmg base till 1 hp is left
Defense: Toxic, freeze, and electricity
Light Queen:
Speed: slow
Hp: 700 000
Ability: stun1,stun2 , simp(jk), Light Speed2 (Teleports 10 range ahead and gives enemy in 5 radius +20% speed for 5 sec except dark matter king delay 30 sec), Call for help (spawn 1 Light Healer and 1 light guard which only heals 5% of king/queen hp once then die delay 60 sec)
Light healer:
Speed: slow
Hp: 10 000
Ability: Heals king/queen 15% in 10 seconds then die immediately
Hope this gets added in TDS will be *EPIK*
this comment got heart. content?
Sadly devs will never add a youtube idea never will never happened sadge momento
@@Kamiliau7890 yea but maybe can get sum idea
This is smart
This man literally has the mind of more then a hundred people in a game making studio, like how do you do this?
The Reality Bender have total cost around 14k and deal like 60 dps, but it can slow down, its kinda good for the price in my opinion
"Huh how did i get here" (mysterious event)
Starting cash: 2000
Mysterious
Health: 100
Defense 10
Speed Average
Mystery Dashers
Health 90
Speed Fast
Mystery Slows
Health 130
Defense 15
Speed Slow
Mysterious Boss
Health 200
Defense 30
Speed Very Slow
Star Mist
Health 50
Hidden
Speed Average
Star Mysteries
Health 100
Speed Average
Error Golem
Health 2000
Speed Very Very Very Very Very Very Slow
Error Shadow Boss
Hidden
Health 900
Speed Fast
Star Bolts
Health 500
Speed Very Fast
Star
Flying Enemy
Health 5,000
Speed Average
Mystery Hero
Health 20,000
Speed Slow
Star Hero
Health 25,000
Speed Average
Error Hero
Health 23,000
Speed Fast
The Ultimate Guardian
Health 50,000
Speed Very Slow
The Star Healers
Health 30,000
Speed Slow
Heals 5% To the unbalanced creator
Heal cooldown 3 minute
The Unbalanced Creator
Health 1,300,000
Speed Slow
Rage 500,000
Ability 1 Slashes sword in the ground creates a giant stun range
Ability 2 summon turns towers to enemys when slashed by the sword
Spawn from unbalaced creator Star Error and Star Glitchers
Ability 3 Immune when he put his sword in the ground and makes a giant forcefield
Rage Ability Creates a massive thunderstorm that stuns towers
Death Speech "You May Deafeated Me But I Will Return One Day Ŏ̫̯̣͎̀ņ̻̹͚̮͇͕͎ͯ̈́ȩ̞̙̭͉̓ ̗͇̜͉̫͛̍͐̑͢Ḓ͔͉͕̮̥ͪ͠a̸̰̟̖̜̯͖̙ͧͤ͒̌y̷̻̤͕̆̽̓ ̴̼͓̣̱̾͛ͅO̶̙̜͕͕̺̠ͣ̏͐N͙̘̳͓͍̮̱̲̄̊̀Ẹ̵͔̐̍̂̑ ͕̜͍͍͍̹͋̍ͫ͟ͅD̛̖̯̞̱̬̥̖̲̍ͨA̸͙͇͕̺ͪY̎̔͏͔̗̹̮̗̫͉̝ ̸͖̲̞̠̞̜͖ͤͬͦM͈̤͎̥̾͞Ü̺̱̱̤̳̳͔̟̈́̇͝Ḩ͙͖̈́̃A͚̘̖̬͇̺̲̞͐͢H̞̬͓͇ͫ̌̄͝A͕̗̰̞̬̓ͣ͝Ḥ̱̟͚͛̀A̫̩̻ͤ͛̂͟H̛͉̣͔̲̱ͤA̠̪ͦ̎̋̀H̙̜͖͔̘̯̟̼ͬͥ͠A̶̱͎̠̯̒̉ͫ̀ͅH̶̞̰̜̻̳̠͈ͩÂ̲̙̥͚͐͜"
Tower Star
Cost 300$
Lvl 0 has a knife
Damage 10
Range 5
Firerate 1
Level 1 more range
Range 10
Cost 200$
Lvl 2 hidden detect
Hidden detect
Firerate 0.6
Damage 20
Gets a vest
Cost 1,000$
Lvl 3 THE TANK
Gets a star vest
Knife changed to a sword
Firerate 0.3
Damage 60
Range 12
Cost 4000
Lvl 4 The Ultimate War Machine
Full Star Armor
Damage 120
Firerate 0.1
Range 5
Sword change to a star sword
Ability throws 10 stars swords (dps 200) Cooldown 90
Cost 30,000
Placement limit 5
Event: Players 8
Troop limit 16
And Thats All of The Mysterious Event :)
Cool =o
Dont you think thats too op ;-; (the tower)
Is that you're avatar spinning at the end?
Here’s an idea for an event. Robot invasion. The boss is a robo Dino, and you can go off with that.
To make the boss more nice
Add the solar system or a galaxy on top or around him
The reality bender isn’t good until level 4
It’s other upgrades aren’t at a good cost for it’s dps.
At max it does 66 dps + 20% slow + 20 range at a total of 13,650.
Unless this tower’s slowing can stack with toxic gunner’s, then it is kinda good but you’re better off using minigunner.
tbh this tower is more of a late game tower
Everyone gangsta until below begins to get event ideas from this guy....it would be a dream
Also the map and health... yea this is practically hardcore but a bit easier lol
The Reality Bender is "OP", the fact that a maxed minigunner does more damage is hilarous, and it does only 70 DPS
Executioner max has 10 more damage
Event concept: Retro Event
Cash given: 2000
Wave 1: Pixelated, 20 health + average speed
Wave 3: 4K, 15 health + quick
Wave 8: Laggy, 50 health + slow speed + ability: teleport randomly between 20 studs of where it is
Wave 11: Pixel Chomper 200 health + below average speed
Wave 12: File, 600 health + average speed + ability: summons a Pixelated, 4K, Laggy and Spam
Wave 12: Spam, 350 health + quick speed + ability: fires spam message that does splash damage and stuns
Wave 14: Arcade Pusher, 2000 hp + 3000 arcade shield + slow speed + ability: summons a Glitch, Error, and Corrupted Spam
Wave 14 Glitch, (same stats as fallen but with 1k extra hp)
Wave 14 Error, (same stats as fallen but with 1,500 extra hp)
Wave 14 Corrupted Spam, 6k hp + very slow + Summons a Deleted Pixelated, 4 FPS, + Pixel Devourer
Wave 14 Deleted Pixelated, 4 FPS, Pixel Devourer, dp has 4K health + below average speed, 4 FPS has 2k health with Very Fast speed. Pixel Devourer has 3k health + slow speed and can bite a tower stunning them for a minute.
Wave 18 Corrupt Hacker, 30,000 health with very slow speed + stunning ability to nearby tower every 10 seconds.
Wave 19 King of Malware, 275,000 health + very slow speed + ability: Infect, stops and drags a darkened version of the towers from them towards the path, they then run to the end like a regular enemy, Ability 2: DDOS, waves arms around stunning all towers, Ability 3: Virus Outbreak, they will then summon a Corrupt hacker, Deleted Pixelated, Arcade Pusher, and Corrupted Spam.
Tower: Virus Slayer, Shoots enemies with a Purple and blue neon colored rifle that has to charge up for a few seconds. 0.2 firerate and 1 damage. 12 range.
Level 1, Gloved Protection + 3 range 350$ cost
Level 2, Storage Pack + faster charging + 1 damage 700$ cost
Level 3 Adware Assassin, Firerate now 0.08 + 2 damage 5,500$ cost
Level 4 Powerhouse Rifle. + 3 damage + 8 range 10,000$ cost
Level 5 Corruption Killer, 0.05 firerate + swift charging + 2 damage 15k$ cost
I have a suggestion, the memories event (its basically the old events but there corrupted and make the final boss be an amalgamation of all the old event bosses)
Element event sourse 1 all zomboz:
1. Diver: 50hp
Speed: averange
Wave: 1
2. Kraken: 60hp
Speed: fast
Wave: 3
3. Shark: 110hp
Speed: slow
Wave: 6
4. Anglerfish: 201hp
Speed: below averange
Power: boosts enemies
Wave: 10
5. Mosasaourus: 320hp
Speed: averange
Wave: 15
Power: summons water
6. Water summoner: 450hp
Speed: averange
Power: summons water
6B. Water: 50hp
Speed: fast [summoned by water summoner[ can summon 8 water] ]
7. Abigrok: 700000hp[boss]
Speed: slow
Power:
1. Summons water summoners
2. Bites 1 tower
3. Swing its tail
4. Shoots water lasers
Map: the coral reef
Tower: water hunter
Upgrade transfusions:
Lv1: trainee swimmer
Lv2: pro swimmer
Lv3: expirienced swimmer
Lv4: savour of the seas
Lv5: savour of every seas
Lv6: true savour of every seas
Lv7: powerful savour of every seas
Lv8: god of the seas
Ze crate: water crate
Towers in crate:
1.Water scout 100%
2. Water sniper 75%
3. Water hunter 50%
4. Water minigunner 25%
Das all boey
HEY WAIT A MINUTES THATS ME
Yet another cool event but I feel like the king just looks quite similar to the nightmare mode boss
this looks so sick :o
i wish your were a developer. Because you make these events quite quick in a few days
cold and hot from temperature actually make sense, cuz cold molecules move slower than hot ones
Zombie event day 1:
1.zombie: 6hp
Speed: averange
Abilities: nil
Defensese: nil
Wave: 1
2. Infected: 8hp
Speed: fast
Abilities: spawns 2 zombies
Defense: nil
Wave: 3
3.Infected cop: 11hp
Speed: above averenge
Abilities: shoot
Defense: 30%
Wave: 6
4. Infected tankman: 16hp
Speed: slow
Abilities: shoots 3 tank balls and pulls out gun and shoots
Defense: 40%
Wave: 10
5. Infected giant: 290hp
Speed: slow
Abilites: pulls out its spiked club and smashes to the ground creating a shockwave
Defense: nil
Wave: 15
6.Mega tank: 80,000 hp[boss]
Speed: averange
Abilities: trows a bomb and stomp [sometimes he will stomp 1,2 or 3 times also creating a taller shockwave [color is red] so yeah]
Tower: army camp 1
Heros inside the camp:
1.Survivor: 7hp
Dmg: 3
Speed: averange[ every hero has averange speed so i dont need to tell u]
2.Fighter: 14hp
Dmg: 7
3.cop: 30hp
Dmg: 15
4.tank: 40hp
Dmg: 20
5.keeper: 60hp
Dmg: 30
6.king: 800hp
Dmg: 400
Abilities: summons keepers
Starting cash: 8000
Thanks for reading this WHOLE LONG PAGE but ill give u a chanllange:
Finish reading this under 3 seconds
Ello guys welcome to my minecraft livestream!
If u did that ur a meme
im doing a galaxy event rn, so similar to this. I have been working for a week already
The kirby themes in this event would make it great-
hi I just found about your channel and I looked at it just to find out you uploaded 32 sec ago
coincidence? i think NOT
Hey when we’ll you make a tower defense game of you’re own so people can play it?
i hope this is real bc reality bender look like accel lol btw lovw your vid :)
how about when the star dies it turns into a supernova either stunning all nearby towers or turning into a slow supernova enemy with 15 hp?
You should do a void enemy since it relates to space Ig...
Actually Star it's an big sphere (bigger than gas giants), they can be smaller, they can be bigger.
about a gravity enemy?
Gravity:
hp: 3000 (originally 7000 hp but it
was change so it wont be to hard to beat)
speed: slow
gets faster the longer it lives
Ability: makes most projectiles fall down, summons up and down, stuns towers.
Defense: nil
first wave appearance: 16 (together with time)
i wanted to add gravity but then i realized that some planets have no gravity
This would be a very cool event I wish tds actually made this a event
I have my own version of universe event:
Astral Event- Starting Cash- 4000
Universal Knight - 80 Health, Below average speed
Universal Swift Knight - 40 Health, Fast speed
Universal Necromancer - 340 Health, Slow speed
Universal Necromany: Summons Universal Knights and Universal Swift Knights
Astral - 300 Health, Very fast speed
Armored Astral - 650 Health, Fast speed
Astral Titan - 19,500 Health, Sluggish speed
Astral Guardian - 52,000 Health, Sluggish speed
Hyper speed slash: Stuns towers with its Astral Spear
Astral Servant - 85,000 Health, Slow speed
The Servancy Shot: Shoots 2 Astral Flame Balls with its Staff
Astral Lord - 9,500,000 Health, Extremely Sluggish speed
The Shot: Shoots an Astral Spear towards the base dealing 50 Base Points every 15 seconds the Astral Lord begins this attack
Astral Catastrophe: Stomps within 90 stud radius dealing 12000 damage to units. Has a 0.1 chance killing a tower
Sudden Death: When 100,000 health it shoots a plasma ball upon hitting the base damages the base health by 10 each second this stops at 60 damage
True Necromancy: Summons all enemies in the event
Swift Astral: The Astral Lord speeds up his speed to average for 8 seconds
True Form: At half health, The Astral Lord begins to fly and having 30% more speed and 1,000,000 defence
Near Death: When 10,000 Health, the Astral Lord shoots his sword to the base.
This cannot be used twice, upon the sword hits the base it will set the base health to 1
-Towers-
Astral Traitor
2500$
Level 1 - Astral Training
0.8 firerate
60 damage
[Same range as melee towers]
Level 2 - Geared up
0.7 firerate
70 damage
[Same range as melee towers]
Level 3 - Total Gear
0.6 firerate
100 damage
[Same range as melee towers]
Abilities:
Astral's Wrath - Boost firerate to 0.3 increases damage to 120
Level 4 Ancient Power
0.5 firerate
300 damage
[Same range as melee towers]
Abilities:
Astral's Wrath - Boost firerate to 0.3 increases damage to 120
Seeking Astral - increases range to 9
Level 5 Arch-Astral
0.5 firerate
1200 damage [ has chances to get to 20000 damage (0.1) ]
10 range
Abilities:
Astral's Wrath - Boost firerate to 0.3 increases damage to 120
Seeking Astral - increases range to 10 more range
Astral Blessing - Increases all stats for 15 seconds
We already had a knight unit twice we wouldn't need another recycled enemy
astral traitor is based of void traitor in tbbf lol
these are awesome I love these
"before you say "too op" its like accel but better" so it is too op, its legit just accel but with the price of a gladiator, the only way it could be balanced is if it only had a placement limit of 1 or 2. I think the reward for beating this event should be high because the enemies look like they are really hard to beat but an even tower should be this good
Can u do the fakers event? Like make all towers in the game and even the unreleased and removes towers into enemies? Like the fake version of the towers
Seriously tds must hire this guy
ey can you make blackhole event?
Last wave boss stats:
Name:Blackhole
Hp:1.5m
Speed:Very slow
Abilities:
1.Throw small blackhole to tower and stun it for 8 seconds(Entire map)
2.Summon 20 tiny blackhole(150k hp)
Rage mode:
Hp:650k
Speed:Fast
Abilities:Throw big blackhole for 15 second
Maybe asteroid can be renamed to spacerock shielder. As the Big arms look like shields
lol
(btw this is a joke)
bro you should make your own tower defense game, your ideas and concepts look good on their own
idk how 2 script
@@Redeez only thing I could give u is ask one of ur friends if they know how to script
the insurgence event
story:
"the commander is dead so i the wastelander shall help you"
wave 1
"awww cmon jimmy why did you sell those guns"
enemy:
insurgence guard:
100 health and can stun for 2 seconds
"oi there are starving slaves... these cruel slavers turned them into strong mutated ghouls!"
enemy
slave:
50 health
fast speed
can turn weaker towers into slaves eg scout, sniper or anything below 15-30 dps
"these guys may look hard but their not"
enemy:
revolutionary:
200 health
slowish speed
can stop towers completely for 6 secs eg no upgrading and no buffs
5 waves later
"the slavers arent happy we killed their cash! watch out and dont let them turn your towers into slaves!"
enemy:
slaver
2000 health
2 stages first half which has slow speed and second half has high speed
can summon slaves and turn towers that have dealt the most damage into mutated slaves which have 100 health fast speed
5 waves later:
"these guys... are flooding in... cant hold them back much longe-..."
10 new enemies up to you
15 waves later:
"im back managed to stop a sizeable chunk but... OH NO THE LEADERS COMING RUN RUN RUN RUN RUN RUN WHILE YOU STILL CA- (radio static noises)"
"the lord of time and revolutions has come to stop these law abiding dogs"
5 million health
slower than a sloth
can kill and turn towers into his puppets while slowing down fire rate
the puppets have 10k health and average speed
reward:
the waste lander
lvl 0:
10 damage
1 sec
20 range
lvl 1:
waste land double barrel
20 damage x 10
0.5 sec + reload
10 range
lvl 2:
experience:
25 damage x 15
0.2 sec
25 range
lvl 3:
experimental technology:
50 damage x 20
0.01 sec
40 range
lvl 4:
make shift nuclear reactor
100 damage x 25 + 20 passive damage per sec
0.001
15 range
lvl 5:
god of waste lands
600 damage x 100 + 100 passive dps
0.1 sec
global range
call of the waste lands:
summons 10 random enemies from the insurgence event besides the boss as your ally
thats long
@@celinealcantara1137 like my peni-
@@pumpkinboi9441 dont u dare continue that
@@Redeez if i dont will you make it
cuz if you dont make it i will
this is called negotiation
you have 2 weeks
Ablilty for universal king:
Universe reset:
While ability is charging gain 2x speed
When ability is active shiw a small animation that will revive enemies that died 10 secondes before ability was charged
Randomize all towers
(example ranger turns into sniper or mortar minigunner turns into crook boss)
Cuz why not have more rng?
space dust just vibing
Hot spawned by temperature be like: hot go brrrrr player: why is he soo hot hot: bc im lava dude
TDS would[just would] probably hire you some day
what do you use to make these
they are really cool
i want to make one
roblox studio
@@spirit69420 ok
Event idea: malware event
First enemy: slightly lagged: hp:80. Speed: average
Microchip: hp:40. Speed: very fast
Notification: hp:160. Speed: snail
Computer 6: hp:300. Speed: below average
V.P.N: hp:10. Speed: swift. Ability: hidden detection
Lagging: hp: random but mostly bad rng. Speed: depends on hp. Ability: can phase through units
Faker: hp: 10. Shield hp:100. Speed: slow. Sheild is mask can gives hidden detection. That’s wha- *dies of cringe* forgot he can also summon early game enemies
(Glitch lol)
Spam call: hp:1000. Speed: snail. It’s a notification boss.
V.P.N boss: hp:850. Speed: average. Abilities: hidden and stomping
Hacked client: hp:500. Speed: fast. Ability: lead. Can be chipped off at 250 hp but gets even faster.
(Error I guess.)
Mega byte: hp:6K. Speed: fast. Ability: yeets a dagger at the base at 3K hp, doing 50 damage
System error: hp:2K. Speed: swift. Ability: spawns enraged system error on death.
Enraged system error: hp:500. Speed: extremely swift.
Exploited knight: hp:10K. Speed: below average. Ability: can block attacks and slash towers with a sword. Death animation: falls over.
Bug 2022: hp:5K. Speed: extremely swift. Ability: fly :)
Exploited guard: hp: 25K. Speed: normal. Ability: summons late game enemies and slashes towers with scythe. Stomp also.
GIiT€hD k1ng: appearance: axe in his back and creators headress along with void reavers mask that breaks in rage mode. Hp:1M. Speed: below average.
Ability 1: $tomps.
Ability 2: exploited knight, exploited guard, bug, system error and, mega byte. Better get some medics.
Ability 3: thunderstorms.
Rage mode: pulls the age lodged in his back. Eyes now change random colors. Goes quite a bit faster.
Ability 4: attacks with axe.
Ability 5: acid rain
Desperation phase: glitching particles start to surround him. Mask also breaks. He throws his axe into the base, doing 30 damage to balance it out. Now goes above average.
Dearth animation: falls on his face then his body parts slowly disappear until his head is gone.
Tower: glitcher. Stupidly op but it’s a good reward.
Level 0: has hidden detection and can destroy leads. Uses glitched arrows to deal 10 damage. (No bow lol.)
Level 1: gas mask. Range increases greatly and can hit flying. Costs 1K.
Level 2: gains quiver on side. Fire rate increased. Costs 3.5K.
Level 3: gets outlaws glass. Can now summon a glitch as a unit like in NPC TD. Costs 7K.
Level 4: gets swag hood and spike collar. Damage increased to 40. Range also buffed. Costs 25K.
Level 5: gets a phaser and halo. Also torso is chained. Can summon exploited guard. Damage increased to 100. Fire rate is faster than level 5 mini. Costs 69420.
Glitcher is a nice reward that is basically ur best friend in hardcore.
Heaven event:
Wave 1 enemies: angel (10 hp) (normal)
Wave 3 enemy: guardian (5 hp) (fast)
Wave 5 enemy: guardian angel (25 hp) (slower than normal)
Wave 8 enemy: fallen angel (350 hp)
(Slow)
Wave 10 enemy: lord's helper (3,200 hp) (Slower)
Wave 13 enemy: lord's guardian (2,000 hp) (mid fast)
Wave 16 enemy: Supper (20,000 hp) (slightly slow) (summons enemies: lord's helper , guardian angel , fallen angel , angel , guardian)
Wave 17 enemy: Lord (135,000 hp) (slow)
Wave 18 enemy: God (1,150,000 hp)
(Slow) (summons enemies: lord's guardian , lord) (Has 250,000 shield) (stuns ground tower and cliff tower *30% for cliff tower to get stunned* for 6 seconds)
Ze map: slightly longer than solar eclipse night 4
Ze tower: judgement
Ability: lightning strike?
Last upgrade *too lazy to put all upgrade:
Cost: 15,000
Dmg: 120
Range: 20
Spa: 1.5
Yes broken
Solar and kunar event
Wave 1 :
Solar
HP: 80
Speed : average
Wave 2 :
Lunar
Hp : 50
Speed : fast
Wave 4 :
Dust
Hp 230
Speed : fast
Defense : 25%
Wave 6:
Ghost Astronaut
Hp : 500
Speed : average
Ability : hidden
Wave 7 :
Metal Suit
Health 700
Speed : very slow
Ability : lead
Doctor Magic
Hp : 2500
Speed : average
Ability : spawn enemy
Giant Solar
Hp : 10000
Speed : extremly slow
Ability : stun tower using he solar energy
Wave 10
Mega Stars
HP : 10000
Speed : extremly fast
Defense : 5%
Wave 13
Meteorite
Hp: 34000
Speed : Extremly slow
Ability : stun tower using he meteorite
Wave 16
Glitched Umbra
Hp: 500000
Speed: average
Ability : stun tower
Wave 18
Solar Guard
Hp : 125k
Speed : average
Ability : stuns
Lunar guard
Hp : 113k
Speed : fast
Ability spawn enemy (mega stars,meteorite,giant solar)
Wave 19
Lunar Giant
Hp : 70k
Speed : same like solar giant
Ability stuns
Lunar Queen
Hp: 600k
Speed : extremly slow
Ability : stuns tower,spawn (lunar giant)
Wave 20
Prince Of the solar
Hp : 100k
Speed: average
Ability : stuns tower
Princess of lunar
Hp : 99k
Speed : slow
Ability : spawn enemy (lunar giant)
Solar King
Hp : 1500000
Speed : Slow ( when rage mode its average)
Ability : spawn prince of the solar,stun all tower in 1 stomp and 1 trowh axe,can stun cliff tower
Rage mode : he gonna be rage mode on 520k,spam prince of the solar
The map:
Solar Palace
The Tower:
Solar Gunner
Damage type : burst
Lvl 0 :Cost : 5k 15 dmg 100 dps
10 range 0.1 firerate
Lvl 1 : cost : 1k 15 dmg 125 dps
12range 0.1 firerate
Lvl 2 : cost 3.500 20 dmg 150 dps
15 range 0.1 firerate hidden detection and lead detection
Lvl 3 : cost 10k 25 dm 175 dps
17 range 0.1 firerate hidden detec led detec and flying detec
Lvl 4 : cost 25k 30 dmg 200 dps
20 rangs 0.1 firerats hidden detec lead detec and flying detec,ability
Lvl 5 : Cost 50k 50 dmg 250 dps 30 range 0.1 hidden detec and flying, ability
Lvl 0 - 4 weapon
Like toxic gunner weapon
Lvl 5 weapon like cupid accel
He look like
Lvl 0 - 3 solar gunner like lvl 3 eclipse exe
Lvl 4 solar gunner like lvl 4 eclipse exe
Lvl 4 solar gunner like lvl 5 eclipse exe
Ability : trow eclipse exe axe on 1 enemies for 20 second and back after 20 second
Cooldown 30 seconds
And for solar gunner there charge but for 0.5
for wave 17 enemies there a 3 enemies can u give me idea? Comment bellow
It should be 50 waves + universal is harder than some "void" so that means Universal King and others should be buffed. Like Universal King from 420,000 to 2,999,990 (JOKE, but maybe before the event there are gonna be SUPER OP TOWERS liks War Machine etc.)
Idea :
The M4tR!X (Matrix) Appocalypse
I ran out of idea so add any enemy that is based on matrix thingy and im just gonna make the boss
WAVE : 15
FINAL BOSS :
Error 042
Health : 142000
Abillity : Matrix summon (summon guardians)
Abillity 2 Shoots tower rapidly
Abillity 3 EARTHQUAKE (smash the ground and stunning 500 stud area ,basically stuns every tower for 6 sec)
Abillity 4 Error_not_found (at half health he will summon 5 guardian and shooting bomb (20 stud radius) after that he will scream that half the map will break and turn into matrix code, yes all your tower that is in half the map will be stunned 10 sec)
Thats all ok
As someone OBSESSED WITH SPACE im insanley happy tysm!!!
The death animation of universal should be all the neon lights turn off and then he falls to the ground