Spitfire: Takeoff, Flight & Landing Tutorial | DCS WORLD

Sdílet
Vložit
  • čas přidán 29. 01. 2019
  • TUTORIALS: grimreapers.net/tutorials
    PATREON(monthly donations): / grimreapers
    PAYPAL(one-off donations): www.paypal.me/GrimReapers
    WEBSITE: grimreapers.net/
    TWITCH(stream): / grimreaperscap
    FACEBOOK: / grimreapersgroup
    TWITTER: / grimreapers_
    DISCORD: / discord (16+ age limit)
    Want to join GR, and have DCS? Join here: / discord (16+ age limit)(You must own minimum 3 DCS WORLD modules/planes if you want to fly)
  • Hry

Komentáře • 67

  • @GudieveNing
    @GudieveNing Před 4 lety +24

    Lol, I am researching how real Spitfires take off and land (use of flaps etc) and got a few minutes in before realising this is a sim! (Seeing the pointer adjust the knob.) Damn realistic graphics! Had me there, ha. Blush.

  • @CueDriver
    @CueDriver Před 2 lety +6

    Years later and these videos are still useful. Just got the spit and was struggling with the take off. This video addressed my problem. Flying and landing are no problem. Didn't realize the torque on take off was that strong.

  • @Red-Magic
    @Red-Magic Před 5 lety +36

    The engine will die when you go into a steep climb because you overheated. Before going into combat and while climbing, you open the radiator flaps.

    • @grimreapers
      @grimreapers  Před 5 lety +10

      ah thx

    • @musoseven8218
      @musoseven8218 Před 4 lety +2

      Part of combat flight procedures and Ts & Ps checks.

    • @roquesales_
      @roquesales_ Před 4 lety

      in the early war, the problem also was that the carburator was gravity feed. there is a video that explains it really well. czcams.com/video/YzRlga2-Hho/video.html

    • @danieloneill1212
      @danieloneill1212 Před 3 lety

      @@grimreapers another reason is the early versions of the spit it has a float carbarater and wat that means is the fuel is gravity fead so if you go in to a steep steep climb or go upside down ithe engin will shut off but i think that the spit you are piloting doe's not have a float carbrater

    • @brentonherbert7775
      @brentonherbert7775 Před rokem

      @@danieloneill1212 No... it does not... And that would just shut the engine off because its fuel starved... not out right break it.

  • @MrPeterhemm
    @MrPeterhemm Před 3 lety +5

    Came here for tips on flying the MSFS FlyingIron Mk IXc. Excellent video - thanks!

  • @HO-bndk
    @HO-bndk Před 4 lety +5

    The maximum dive speed in an LF Mk IX in clean configuration at 8000 feet was 450 mph. You got to about 420 so it's not so very far off reality.

  • @davidschmid3949
    @davidschmid3949 Před 2 lety

    So helpful, as always. You are a gem in the DCS world

  • @cmibm6022
    @cmibm6022 Před 5 lety

    Very, very good and highly needed!

  • @SuperAdict1
    @SuperAdict1 Před 5 lety +3

    Love your videos cap, would love to get into DCS, just seems to hard. Keeping on doing what you do well

  • @auralfury
    @auralfury Před 4 lety +2

    good tutorial as always cap..i soo want to join you guys online... i have most of the modules, but need to get updated with comms ie: mic and headset trackIR and a hotas. I learn so much from these vids, for now i will continue to lurk and learn...cheerz

  • @Red-Magic
    @Red-Magic Před 5 lety +5

    Two-point landings were and are the most popular method to land the Spitfire. Reason is, it won't put so much stress on the tail, especially if you bounce the mains in a 3 point position, but the tail is firmly planted. Not only does it unnecessarily stress the tail, but it also may make you roll, usually to the left, after the bounce, because you're essentially balancing on that tail wheel for that brief second. I see people in DCS make this mistake, and this rolling will often lead to a domino effect, where you set back down on the mains again, one sets down before the other, and this can twist the airplane to the side a little. When one tries to correct it, he over corrects. And then tries to correct his over correction, and it goes on from there until he wing strikes and/or prop strikes.
    This also is a problem when landing with a crosswind. If you land sideways in a three point, when you set down, it will yank you the side.
    Wheel landings are even more important when landing on grass fields, especially uneven, especially with a crosswind. You need to still have that speed so you can go around if you mess up. Grass is like landing on sandpaper in DCS.

    • @musoseven8218
      @musoseven8218 Před 4 lety

      Magic_Zach Good points, well made. A three pointer landing is for the experienced pilot - especially with the 'spitfire bounce' - in and under the right conditions.
      Another aspect to consider, is a lockable tail wheel, I don't recall if the Spitfire has a tail wheel lock to stop it castoring?

  • @tedduggan3188
    @tedduggan3188 Před 4 lety +2

    Look up QFE and QNH ...That should explain why your altimeter is reading 2000ft when you know your 1000ft above the field

  • @DavyJonesSimRacing
    @DavyJonesSimRacing Před 4 lety +2

    At 00:16 in is that zoom to examine the dials a pure function of TrackIR or a mapped zoom control of some kind? Your spitfire controls tutorial mentioned mapping a zoom control which was related it looking off into distance like during dog fights so I was wondering how this zoom effect when looking around inside the cockpit was working - thanks for all the great videos!!

  • @danvercillo
    @danvercillo Před 5 lety +2

    The mighty Spit!

  • @Madd0g5148
    @Madd0g5148 Před rokem

    Thank you for this ! Spent two hours crashing on take off 😂... forgot the counter roll...

  • @zsavage1820
    @zsavage1820 Před 2 lety +1

    Thanks cap... great video .........well done.. thank you

  • @Chikyel
    @Chikyel Před 4 lety +1

    thx 4 the video

  • @Colaris99
    @Colaris99 Před 3 lety +1

    Just got the handle on a Hurricane and thought okay, Spit should be just as easy. Err! What an odd beast! :s

  • @tomriley5790
    @tomriley5790 Před 4 lety +1

    All over the place in this - even trying to taxi it wants to swing all over the place - Caps trimming is completely different from the "take off" less on though so perhaps that will help.

  • @musoseven8218
    @musoseven8218 Před 4 lety +1

    Nice sim, great video, my mate asked me to research this and these sims are mind blowing!
    I was wondering, before TO, instead of setting rudder trim to right bias, would not the pilot set rudder trim to neutral and use right rider and a tad of left stick (during TO run)?? Then set the trims accordingly once at height and the aircraft is settled (in the cruise)? Before I wrote that, I suppose that I should have checked the Spitfire Pilot's Notes.....LOL!

    • @MarvinCZ
      @MarvinCZ Před 4 lety

      That would be the hard way. The point of the trim is to set it to the correct position and not have to worry about rudder throughout the take off. If you leave the trim neutral and control the rudder manually, you must do it exactly right, which you probably won't with manual input, so you'll have to keep correcting it and fighting a plane wobbling all over the runway. While controlling roll at the same time, of course.
      There are probably people who could get the rudder right, but why even bother when you can just set the correct trim instead?
      (You actually can't just completely forget the rudder but it will take less effort than with neutral trim)

  • @chrissmith839
    @chrissmith839 Před 5 lety +5

    Take off assists on? Take off looked way to easy.

  • @Michaelkaraz
    @Michaelkaraz Před 3 lety +1

    Thanx Cap, that spit landing has always been a bitch

  • @ZeeroGamingTV
    @ZeeroGamingTV Před 4 lety

    Do a carrier tutorial pls. Best carrier warbird in dcs due to the amazing flaps.

  • @romakrelian
    @romakrelian Před 5 lety +4

    I admit, I clicked because of the fiery wreck in the auto-play thumbnail. lol

    • @grimreapers
      @grimreapers  Před 5 lety +3

      Cap would never wreck her majesty's Spitfire, you know this...

    • @PHILMKD95
      @PHILMKD95 Před 5 lety

      5:20 - 5:34
      الله أكبر
      allah 'akbar
      God is great.

    • @PHILMKD95
      @PHILMKD95 Před 5 lety

      Me too :D

  • @rederos8079
    @rederos8079 Před 4 lety

    Ehem... Why my spit in a trial didn't want to stall onto runway until 60mph, and then stalled one wing onto runway? Thank god I was low enough to not slam it upside down onto runway, and nothing broke, but that wing shurely was first thing after tailwheel to hit the runway...

  • @NorthernerInSpace
    @NorthernerInSpace Před 5 lety +2

    So, I bought the Spit in the DCS sale a couple of days ago. After a bit of practice I can get her on the ground nice and gentle, but after a few seconds on the ground she veers violently to the left and I either end up spinning, or if I try and counter with rudder, I end up going nose down. I’m not using brakes as you suggest. I have tried landing with rudder trim as per take off, but it still veers to the left. Any ideas as to what I might be doing wrong?

    • @grimreapers
      @grimreapers  Před 5 lety

      real hard to diagnose. Best thing is link a vid of u trying with showing us your control input via RCtrl+Ener

    • @NorthernerInSpace
      @NorthernerInSpace Před 5 lety

      Grim Reapers - I appreciate your reply. Yeah, I know it’s not an easy thing to diagnose, part of me was just crying out in desperation after 49 attempted landings yesterday! I’m having a day off today due to Scouting activities, so I’ll see how I get on with landings 50 onwards tomorrow! I suspect dodgy rudder control. We will see!

    • @NorthernerInSpace
      @NorthernerInSpace Před 5 lety

      An update! I have now pretty much sussed landing the Spitfire! Huzzah! The secret for me was to apply just under 4lbs of brake using the Increase/Decrease key bindings for brakes (allows you to simulate an analogue input) just before touching down. This seems to give me just enough steering authority to prevent the veer to the left. Weirdly, doing the same thing using my analogue toe brakes doesn’t have the same effect. I have read online that this is a bit ‘cheaty’, but hey, a safe landing is a good landing right, however it is achieved?! I do still occasionally have a little spin, but it usually leaves me pointed right back down the runway ready for take off again - I call that a win!

    • @Jolly0gd0show
      @Jolly0gd0show Před 4 lety +1

      Ground loop. Centre of g shifts and the tail takes over. Look up ground looping and the answer on how to stop it is there. Basically stop it before it happens lol

    • @musoseven8218
      @musoseven8218 Před 4 lety +1

      Northerner In Space As the other writer said, that's a ground loop. From what you've written it sounds as if there's a glitch in the programming of the aircraft as opposed to real world characteristics of a Spit? Eg the sim is too 'twitchy'?
      But also remember that in WWII the following training would be required before flying a Spit:-
      EFTS - Elementary training using aircraft such as the Tiger Moth
      SFTS - Service Flight Training, this had two aspects, ITS Initial Training and ATS Advanced Training. This used advanced complex types, trainers such as the Master.
      OTU - Operational Training Unit. These introduced the student to front line aircraft and taught them how to fly and fight.
      In terms of hours flown relative to certain periods during the war:-
      EFTS 50 hours
      SFTS 100 hours
      OTU 40 hours (fighters)....
      ......Period During The War:-
      Start of 1940 - 28 weeks
      June 1940 - 23 weeks
      August 1940 - 22 weeks.
      Flying a slower less powerful taildragger first maybe helpful, such as a Tiger Moth......or a Piper Cub, if not worried about historical accuracy.

  • @SomaFlly
    @SomaFlly Před 4 lety +4

    God this plane is so easy to flip and destroy the engine, even when u think you have done everything correctly one bit of wrong input i.e extra brake or over rudder will render the craft kaput.
    most frustrating yet rewarding aircraft ive flown on dcs.

    • @isaacmcpeek9636
      @isaacmcpeek9636 Před 4 lety +1

      I am a real pilot here's a little secret HARDER IS NOT ALWAYS MORE REALISTIC. With aircraft that have small rudders (like real 109 or sonerai ) it is extremely important that you hold the tail on the ground until you have enough airflow over the rudder to have positive control of the yaw. Other wise if you don't cut power and get the tail back on the ground and then use the steerable tailwheel you will end up in the ditch even without an eye patch.

  • @xcanadianu3311
    @xcanadianu3311 Před 5 lety +1

    MiG-19P will be available this month ?

  • @PHILMKD95
    @PHILMKD95 Před 5 lety +1

    0.25 play speed Cap is the best Cap to hear XD
    I'm dead.

  • @finixhawkeye3213
    @finixhawkeye3213 Před 3 lety +1

    The problem with the spitfire is with the Curborator

  • @ANAPSANAPS
    @ANAPSANAPS Před 4 lety +1

    The takeoff and the landing was much to easy, it rolled too straight. I'm pretty sure you forgot to turn off rudder assist. It absolutely will not go that straight no matter how you set rudder trim.
    I learned most from DD_Fenrir's videos (DCS handle). Set rudder trim such that "RUDDER" is up. Rudder trim isn't terribly important for takeoff because no matter what, you will have to counter swings anyway (first left and then right if overcompensating). The rudder trim is actually for cruise speed after takeoff. Set nose trim either at 0 or one 1 tick down. This will make the tail go up by itself on takeoff. 8 lbs boost is recommended as a compromise between power and torque for take off, can go full boost if loaded with bombs.
    Also I find it takeoff works better starting with the stick initially full back, this reduces swings. Counter any swing immediately with rudder. As soon as speed picks up, neutralize stick pitch (typically start slowly ease the stick forward after 1-2 seconds of the run) and wait for the tail to lift. When tail rises the rudder authority makes it easier to control. Again wait for the speed to pick up. At 100, preferably 120, very gently pull back the stick. For completeness, during the run, especially after tail up, one also probably need to counter a slight roll left tendency.

  • @edwardnorton8065
    @edwardnorton8065 Před 2 lety

    TAXING the runway.
    HARDSURFACE:
    Release brakes
    Taxi to 1200 rpm
    Rudder with dab of brakes.
    No sudden direction or rpm changes.
    Grass:
    Release brakes
    Taxi to 1500 rpm
    Rudder with dabs of brakes
    No sudden changes to rpm and directions
    STARTUP:
    Open radiators all the way up.
    Turn on both magnetos.
    Landing.
    Hold back control stick just a moment before the first bounce
    Then a bump from the tail wheel
    Ease the brake lever on and off

  • @19Army86
    @19Army86 Před 4 lety +4

    NEVER land a tail dragger 3 point, you'll rip the tail wheel off, always land main gear only first

    • @lampexxl8599
      @lampexxl8599 Před 4 lety +3

      You should land them 3 point becuse otherwise you may jump up again. Look at the checklist of an Fw-190 for example, it suggests you to do so.

    • @callsignstatic6872
      @callsignstatic6872 Před 4 lety +3

      Different planes call for different types of landings...... Spitfire ALLLLWAYS Land 3 point in real life. Watch the Battle of Britain Movie or the movie "Piece of Cake"

    • @thatnorwegianguy1986
      @thatnorwegianguy1986 Před 2 lety +2

      @@callsignstatic6872 I did that and bounced off the runway first time I landed a spit and could almost hear the quote from Battle Of Britain: Bumps a daisy - it's enough to make you weep

  • @MarsFKA
    @MarsFKA Před 5 lety +1

    Power on for take-off - straight to 3000 rpm. Well done, you just flipped the aircraft on to its back.

  • @Slay0r815
    @Slay0r815 Před 3 lety +1

    I will be back

  • @EdadTace
    @EdadTace Před 5 lety +3

    "Takeoff, Flight & Landing Tutorial"
    Why is there fire and screaming in the thumbnail? Are you telling me that I've been landing the Spitfire correctly all this time??

    • @Nails077
      @Nails077 Před 5 lety +1

      Yes that is all part of the standard procedures.

    • @grimreapers
      @grimreapers  Před 5 lety

      Thumbnail bugged. Will re-upload

    • @arthurvilain7270
      @arthurvilain7270 Před 5 lety +1

      It's the standard procedure for atmospheric re-entry when you come back down after taking out the latest German wunderwaffle hidden on the far side of the moon :)

  • @richardanthonygilbey
    @richardanthonygilbey Před 5 lety +1

    Yeah if an f190 drops in behind you with trim to port you don't have full turning. What you do is fly neutral and trim to the turn as you pull, giving you more turn Than rudder alone, as you swing the plane back against the enemy you trim all the way to the opposite giving you an overturn that throws the 190 off you. So come on join the world of fighter pilots use your pedals for take off and your trim to clear your tail. In normal flight you want it to roll left as bumbling about keeps you watching them skies.

  • @user-rs6ds1ze9w
    @user-rs6ds1ze9w Před 2 lety +1

    Unplayable shit. It jumps off while landing no matter which vertical and horizontal speed you have. Any combination of them makes it jumping