Two Extra VFX added : "NS_Trail_refraction" is pure refraction trail with air distortion effect."NS_Trail_TipTop" only has trail on the tip of the blade.For This one .Its cool to set parameter :Refraction to "-0.5" .let it be a tiptop blade trail with Refraction whtich is common and useful in the action game.
So how can I add these trails to a character's sword in the sequencer. When I tried attaching to a sword it only plays based on the count set up for it. I want it to look like the video.
Thanks! I am trying to have that vibrant black color you have in the reaper disc and make the sword trail look like that, changing all the colors to black on the sword trail just looks smoky any advice to replicate your reaper disc black onto the sword trail? Thanks man this is great!
HI~ Find a Mterial called "M_Vfx_Trail_Sword" break the line from the slot"Emissive Color". it is done.But U may duplicate the material. treat it as new material. otherwise may mess other material instance~ ThaQ~
How do you have different hit vfx on the enemy depending on the fx the player is using? Especially if your attatching the hit vfx to the enemy, I dont see how it'll know which vfx to use
Hi,pls treat it like a sledgehammer with box collision in Ur weapon BP,this is pragmatic way,set collision in Niagara (whip)itself may cost too efficiency and hit innocencet people...
Two Extra VFX added : "NS_Trail_refraction" is pure refraction trail with air distortion effect."NS_Trail_TipTop" only has trail on the tip of the blade.For This one .Its cool to set parameter :Refraction to "-0.5" .let it be a tiptop blade trail with Refraction whtich is common and useful in the action game.
Extremely cool!
THX. My Friend
Banger le sang brozer
So how can I add these trails to a character's sword in the sequencer. When I tried attaching to a sword it only plays based on the count set up for it. I want it to look like the video.
Try this!!My Friend
czcams.com/video/AcMObOaB1Kc/video.htmlsi=S7hpbncYJXbqKgmb&t=569
Thanks! I am trying to have that vibrant black color you have in the reaper disc and make the sword trail look like that, changing all the colors to black on the sword trail just looks smoky any advice to replicate your reaper disc black onto the sword trail? Thanks man this is great!
HI~ Find a Mterial called "M_Vfx_Trail_Sword" break the line from the slot"Emissive Color". it is done.But U may duplicate the material. treat it as new material. otherwise may mess other material instance~ ThaQ~
How do you have different hit vfx on the enemy depending on the fx the player is using? Especially if your attatching the hit vfx to the enemy, I dont see how it'll know which vfx to use
In My Previous Project. The hit VFX should reference from attacker . Save it in th Blueprint...it works for me
just bought this, how do I get the whips effects to trigger a hit? Thanks
Hi,pls treat it like a sledgehammer with box collision in Ur weapon BP,this is pragmatic way,set collision in Niagara (whip)itself may cost too efficiency and hit innocencet people...
Hi! Can you please share how you actually add those slashes into the animation? Thank you!
Or if you could add that actual chracter with th dummy into the demo scene that would be really helpful.
let me check
HI~Pls Update The Pack. and check the demo scene
That's amazing! Thank you!@@DrGameTazo
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