Shadow The Hedgehog(Sonic Heroes) Released (Blender 2.9 - 3.2)
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- čas přidán 30. 12. 2022
- °Character Rig here (Follow the profile below to download the template.)
Link Rig: www.deviantart.com/math1520
°Credits:
Sonic Team - The Original Model
@math1520 (Deviantart): Additional Modelling, Rigging, Texturing and Materials.
@O'Kuma: Animation
@KamauKianjahe (Universal Mouth Tutorial): Inspiration about the model is the video.
Dude in blender is way better then in sfm with cubes to rig
Hope you are doing well! Cant wait for more!
Awesome that's like sonic heroes model and that's cool
Cool model
Got it , i know now how to put the textures on the model
Sega should hire you.
hiii! im quite new to blender so im not sure how to fix this but; when I import shadow, hes purple. do you know how to fix this? ive got the textures downloaded
This happens from time to time, but what happened was that the model couldn't find the textures. I rarely encounter this type of complaint. The only solution I have is for you to download the model again and try to make Blender recognize the texture in some way, or replace the textures again.
I was able to restore the textures! great shadow model btw😋@@OkumaDA
when ever i open it in blender the rid is werid and moves the limb at the same time if i move 1 leg forward for an example it moves the other one forward is there any way i can use this btw great work tho thats the only issue i have
It's because the rig's mirror mode is on, you have to turn it off for it to stop doing this.
@@OkumaDAHow can I deactivate it? I am new to blender.
@@GakuseiGurunoah And the same option
@@OkumaDA Thanks
How did you made Shadow? Can you explain? Please.
I simply remodeled it in Blender using the game references like images and etc.
And as I was learning about Blender's mechanics, since I had a notion of modeling, I used the model (in this case the technical part) of the person I credited as a basis. Doing a kind of reverse engineering just to learn.
Great model! Only question is how can I make him Super Shadow? If I have to "Set the super property to 1" I don't understand what that means.
Sorry for only replying now, I didn't get the notification.
But yes you have to put the property in 1 to transform.
You will select the root rig in pose mode, open the option bar that is in the upper right option of the screen, where coordinates at 0 appear, you will see the last option below with the name property and written Super on it, at that moment you put 1 and it will transform.
If the explanation was confusing, send a message to the owner of the model on Deviantart asking him to send you a screenshot.
@@OkumaDA it's fine! Thanks a lot for the help
why does it move multiple parts at a time? how do i fix it?
I hope you figured this out. For anyone else who hasn't figured it out, in pose mode, click pose options at the top right of the viewport and disable 'x-axis mirror'.
@@highlandstorm0137 THANK YOU SO MUCH
@@littlekidgamer29 lol np, I took way too long to figure that out myself.
@@highlandstorm0137 your awesome
Could I use this model inn my fan game, with credit of course.
Thanks for the warning, as long as it's not for +18 content it's fine.
@@OkumaDA Thank you very much.
When I got the model, it won't let me move the eyes for some reason
Did you activate the eyes option on the rig?
no how do I, sorry for asking, still new to blender@@OkumaDA
When you select the model rig, you will see the option of a stick body on top of the option with a bone design, after you click on this body option, you will see written layers with a frame with a lot of white polka dots and others not.
The filled balls, a part of the rig, are activated.
The ball that is empty, a piece of it is not activated.
You click on one of the empty ones and you will activate one of their options, and one of them is the eye. You'll notice it's her because the shape of the eye rig is identical to the model's eye.@@MVPando
Ok thanks @@OkumaDA
I figured it out thanks for the info@@OkumaDA
it dont work
I didn't understand