The Ameriglobe building just inside Louisville near the hospital is a 4 story open plan office with roof access, surrounded by woodlands, opposite a water feature near a gas station and a very large warehouse/factory zone. Destroy the ground floor stairs and creating rope access makes this base safe and roomy, the massive windows also allow for indoor gardens that grow during winter.
Do you remember the days when you could just put a single microwave at the bottom of a staircase and be safe? That was a laugh, but at least destroying staircases seems to be effective and totally realistic.
I started playing about a week ago with a group of friends and we picked this building. It feels kinda cheap. The place is impenetrable. Has plenty of parking space outside and if a horde ever comes by, you can easily mow them down.
@@KyleMiddleton7 We were going to but the mod has a lot of pre-requisites and setup. We have Vanilla Firearms Expansion and Nihilist's Silencers installed. I'm quite happy with the small number of additional guns added by the mod, don't need a ton of super fancy guns.
I personally love the church in Fallas Lake. It has two buildings, and one has two stories, a fridge and two ovens by default. There’s a bit of roof tile glitching on the second floor which you can get rid of by destroying with a sledge. It also starts next to a lake with a barbecue already right next to it. Once the town is clear it only takes a couple of days to gather all of the resources and move them into ice freezers and such. To the south on the way to rosewood is a paved road to the leading west that has an Ice Cream shop with two ice freezers inside with next to zero population. Yoink those and you’re set up for late game. Did I mention a gas station within walking distance?
I don't think I've ever actually cleared not-Ekron. I remember raiding it's book store one time. Literally a run in the front door being chased by zombies, pause scan the shelves for the magazine I wanted, and flee out the back.
I sometimes to base in fallas lake as well but I do it in the gas station itself. It's kinda hard to fence since I tend to include the whole gas station but once you do, it's well worth it since you only need 1 generator to power your home and gas station.
I prefer the gas station in that same town myself. It's 2 stories, living inside the gas station means that you only need 1 generator, and you're a lot closer to the hardware store and the general store.
I was forced to flee my main base in my lastest run and have taken refuge in the house with the garden across from the highway gun shop. It's a good spot with some rain collectors and easy to keep clear with the supplies from the gun shop.
Nobody ever talks about the fishing house a long the river in riverside. That place is hands down one of my favorite places to hunker down. There is a grocery store, a restaurant, and a gas station all within walking distance. Infinite fishing and forest for all your building and food needs. Plus there are 2 pre-built rain collector barrels in the main house itself. And if necessary you're a small drive away from the abandoned warehouse. Definitely feels like this base has been slept on by every content creator I've found so far.
My favorite base location has to be the gas station on the "Doe valley" region located on the road between Rosewood and Riverside. It's a small town with some relevant resources(medical center, book store, supply stores, restaurants, a market, police station) and low zombie population -- at least I didn't have a hard time clearing and it seemed to have much less zombies than Rosewood. The gas station will provide you infinite gas -- hence electricity -- and it's right next to a pond with unlimited water for fishing and watering crops. It's positioned close to the center of the map so you will be right next to the road and a couple hours alway from Riverside, Rosewood, Muldraugh and West Point.
Another location I enjoy is the general store far west from Riverside. It's right by the river and there is a small gas station just down the road. Not many resources in the area but very low zombie count. You can hunt and farm to survive and make trips to Riverside from time to time.
I have my own quirks when choosing a base. I always want to live in a small unique building, that has space for me to customize and redecorate. I don’t like large multi story buildings, where most rooms will never be used as anything but more storage space. So I try to keep the room count small and controlled and limited to necessities. I also dislike multi story buildings. Sure the META is to live in a second floor with the stairs removed, but I want to use the whole building and don’t want to climb the stairs much. This means I will rarely move into a normal house, since they are usually so well done, that I would end up doing little customization. However I am fond of gas stations and small food stores. They are usually single story with few rooms and gas access. If it weren’t for the double length shelves you can’t remove. I really dislike them Also I like to move. Once my character gains a certain level of power and resources I will just leave the home and move to another city. Both for the challenge and because there is a difference between customization that you do with an untrained survivor that can’t move a washing machine and one that has lvl 4 electric and lvl 10 carpentry
My current run pretty much follows that pattern. Set up in a two story house on the edge of the trailer park to survive the first week. Move to the north muldraugh warehouse for a couple of months. Finally set up in my permanent base once I'm geared up and skilled up.
One I like that straddles the line between unique safehouse and unique base is the radio station in the middle of the woods near the Riverside trailer park. No nearby water but plenty of foraging opportunity for food, chipped stones, and branches for axes and trees so you can make rain collectors. Fences that are indestructible around most of the perimeter. Enough room inside that you can make designated areas and store things. Enough room to plant crops. It's far enough away so that hordes will never come by on their own. Most players will never go near it if they even know about it to begin with. Not big enough for an outright base in multiplayer with many players but it can fit two or three well enough. You can hole out in it well enough during the summer and it's viable to stay there during the winter if you have enough food prepped first as there's plenty of firewood around. It's by no means an A+ base but it's uniwue and has some fun elements to it, especially for roleplay purposes.
If you always settled in the best base, it wouldn't be the best base anymore. Variety is the spice of life. The radio station is pretty cool. It's one of the more isolated bases that still has good road access.
The Rosewood grocery store is an amazing base, Covers all needs easily. Knock out the stairs and you have huge building potential on the second floor + roof. Every possible resources is nearby also, trees behind it, auto shop and gas station to the north. Book store and walk in clinic across the street. Police & Fire station to the south, Good road access also as you can drive the road in front of the grocery store or drive behind it all the way to the auto shop and gas station with little in the way to stop you. Natural entrances and escapes all over the building except for the north side. One of my favorite spots for sure!
I am currently trying jim's auto shop in the north west corner of Louisville. Once you've cleared out the corner, it is easy living. Everything you need is close by including a river. Best run so far.
My longest surviving character who has just reached 1994 is based within the tall fence just outside the military base before Louisville. Two entrances, a safe water source nearby due to a sledgehammer, and the entirety of Louisville within my reach. Sure, my "Sometimes" helicopter event setting messes my safety up from time to time, but the abundance of loot from the surrounding area just can't be understated.
I honestly prefer the sometimes setting for the heli event, one because it adds a little more life to the world and makes it feel less dead but also because I like the extra challenge since I always end up living in a secluded farmhouse and its nice to have a siege every now and then.
@@redacted5736 I like the idea of moving zombies around more, but after surviving 3+ years, helicopter visits and even screams off in the distance end up being rather immersion breaking. imho, of course.
Instead of road access I've always preferred rail access. No traffic jams and the chance of hitting a car wreck is 0 just watch out for those turns because unlike the roads there are no gradual bends to railway turns in the game. Somehow trains in the PZ universe can handle 45 degree bends.
@@KyleMiddleton7removing the gate to the freight yard is underrated, its a free shuttle to the middle of LV! Perfect for multiplayer when trying to group up
Here are some of my favourites Louisville -knoxpack kitchens, north of baseball stadium -large church, just west of LV stadium and knoxpack kitchens -motel on the outskirts of LV, with the pool Muldraugh -none inside town are good or interesting imo -train depot office building -cabin west of muldraugh and just east of pony-roam-o Westpoint -only place i enjoyed was the weather station added by save our stations mod. -2 story house on far western outskirts, has antique oven and is surrounded by farm fields on all sides Riverside -null Rosewood -nope I play with respawn on, just 1/3 of its speed and intensity. knoxpack kitchens is my favorite, with stairs destroyed im perfectly safe. plus i wall off and seal the halls into the display room that i turn into a garage. I rarely have zombies to deal with.
@@KyleMiddleton7 the benefit of the cabin is that no matter what time of day, or month, into the apocalypses. its always a safe place to crash for a night. 1-2 zombies, tops but more likely just empty. Its a location to keep in the back pocket of your mind, if you are in the area and need a place to stay in a hurry. That place has saved me when i was injured or out of a vehicle, many times.
The bar on the west end of riverside is usually my first base location. Lots of space, woods accessible, easy enough to get to the downtown to build up a cache of tools and supplies and books early on, and is a pretty quick walk to the river if needed. Zombies can become a problem after a while which is why it's more of an early game base used to build up quickly and then eventually migrate somewhere else.
For those who have gotten bored of basing up in the same places I highly suggest the mod 'RV Interior' with adds the option to enter vehicles like RV's, school buses, box trucks and large trailers ! You go through the radial vehicle menue and will have the option to "enter", you'll need the area clear of zombies (that can be customized) and you'll be teleported to a special world cell where it's only the interior of the vehicle you picked, RV's will have small cupboards, a sink, etc I had a fun run where my base was an RV blocked on a highway, the vehicle itself was dead in terms of parts but still helped me survive a while
@@KyleMiddleton7 I believe it was a bug, as the game has to render a new cell and might have thought it needed zombies inside, but from personal experience I never had any zombie surprise. I did have bodies appear inside though, really pranked me as a I had the "cordyceps fungal zones" mod one and nearly got infected that way
@@sylvananas7923 I still distinctly remember back, maybe 18 months or so, when one of the test branches was getting confuses as to which ID belonged to which house, and it was repeatedly spawning zombies into my secured base. That was stressful. I still breach and clear by own flying fortresses every time I enter them, just in case.
@@KyleMiddleton7 Yes they sometimes have 1-2 zombies inside. I always get extra cautious when entering an interior... Was bitten few times due to blindly opening a shower door -_-
The Mounted Police building in bottom left corner of the big park in Louisville is one of the best and coolest base locations in Louisville. The building only has 4 windows on one side, and an archway big enough for cars. You can barricade the windows easily and block off the main entrance until you can build a double gate for your cars. The building has an open courtyard so you can work on farming and mechanics in safety. The building is so big that Zeds won’t hear your generator if you put it in the center of the courtyard. The building also has beds, lockers, sinks, bathroom, office, small armory, and two storage rooms with plenty of shelf space and crates. The area around the building has a big parking lot, a small white fence surrounding the area, stacks of logs, 3 large rain barrels, a barn, and a horse training area with small pond. The park has tons of trees, and trapping there is great. There is also a lake for fishing. The visitor’s center diagonally across at the other corner of the park has an antique oven you can take for heating and cooking. There are some houses nearby on a cul-de-sac with garages too. The street nearby has everything you need to survive. There is a big garden center, book store, pawn shop, police station, animal vet, garage/tire store, several restaurants, small mall, and big Gigamart. There are 2 gas stations within walking distance too, one across from the small mall and one at the other end of the street. The area neighborhoods has lots of garages to loot. The best part about the Mounted Police building as a base is the park is centrally located for easy loot runs, whether you walk or drive. The park has a lot of tall fences around the perimeter, so large large hordes won’t just migrate in and overrun you. Check it out!
@@KyleMiddleton7 The park woods are not that thick. The park has sidewalk trails, plus the building itself has a big clearing around it and a small picket fence around the compound. It’s a great spot. I’ve survived longer there than any other place. I’ve never made it to winter before, even in easier towns. It’s a great spot!
The train station before the checkpoint has always been a good safehouse to expand on for groups above 3 simply because you can heavily modify the 2nd and even a third floor for decorations, rooms, and storage. Plus having room to stow your cars safely on multiplayer is a huge boon as well.
If I'm running a map mod, my go to town is Ivy Lake. It's damn well placed in the middle of the whole map (a bit west of muldraugh). It has 2 of the best base locations in the game. 1st is the police station of some sort in the main road that has 1 gas pump inside a fenced area with a few holes that you can block with vehicles + furniture and walking distance to a near body of water. 2nd is a big house near the gas station that is fairly easy to fence and has it's own lake and well. not to mention the gas station is walking distance as well lol
Also, most people are intimidated by the challenge of the game. and instead of finding ways to deal with them, they find ways to remove them. Trust me when i say respawn off is not as ideal as people think at first, and respawn on is not as bad as they imagine. Same for loot rarity. This game excels when the loot rarity is as low as possible. im talking lowest rarity and unlucky trait. You always needs SOMETHING. And for water? ive run out a few times in my favorite playthrough. I took hemophobic, so washing clothes was something i needed to do often. And with cigs/lighters being rare, i couldnt just smoke the anxiety away every time with reckless abandon. Same for outdoorsmen and cat eyes. I used to take them religiously, but since stopping i refuse to ever take them again. I now play with darkness up and have a reason to use flashlights often or being afraid of the night. I now actually experience the gameplay loop of dealing with illness, as well as needing to avoid running through trees. i have 1600+ hours in this game. I used to get bored and stop or start over before winter. i tried all kinds of population and zombie settings. I NEVER used guns, tailoring, fishing, or cooking. With this playthrough, in which the settings work like above, im not only finishing my first winter, but entering the month of May. And im not close to running out of things i want to do. I never enjoyed a playthrough this much. I even used every skill i didnt use before. tailoring is huge. and guns are needed if you want to kill large amounts of zombies withouth spending forever doing so. i know its our instinct to try to be efficient, but we end up removing the game. I like being able to deal with the problems and challenges, rather than never having them. And often, the problem doesnt exist like imagined, and the solution actually is just as bad as the imagined problem.
I think the real setting to focus on is unseen time for respawn, setting this to a couple weeks can allow you to secure an area, but once you move on it will slowly get refilled, ideal for big compounds so you dont have to patrol your base often
My only problem with the ultra low loot is that it sacrifices too much of the realism for gameplay. A fast moving plague apocalypse such as Knox would leave you with an unimaginable wealth of supplies left in people's houses.
@@KyleMiddleton7 my head cannon is that everything is looted from initial chaos possibly other survivor groups. When it comes to zomboid settings, the realism debate can be one that is debated on what side of settings are "realistic". When it comes down to the world of zomboid, and how the outbreak starts, i feel like the opposite is realistic. I need low loot settings, and zombies being able to attack windows/doors on their own, in order to help sell the world to myself. Otherwise its too pristine. Didn't want to critic anyone's playstyle, I just wanted to encourage others to experiment and not dismiss some of the bigger things in zomboid. Like I said, trying some of the things i used to swear were awful ideas, has turned into my favorite playthrough by far. My main problem, was I was eliminating gameplay instead of figuring how to actually solve the issue.
@@KyleMiddleton7 My fix for this has been to have zombie respawn on, so they spawn at the edges of the cell, and have settings that cause migration. There is no true, migrating hordes. But I find with expanded heli events, and the sanbox settings that allows zombies to attack buildings and set off their alarms. (note: if you do this, youll need to make alarms rarer, as if not.. everytime you are in a cell for the first time, the zombies WILL find a way to set off an alarm.) Really realistic for early game chaos, having a house alarm go off in the middle of the night and watching a horde envelope and move past your base. Late game, annoying af when you go to a town and it has 5-6 alarms go off as you explore that day. thats why you need to reduce alarm rarity if you go that route, i turn up car alarm rarity to balance it myself.
I love the upstairs to the Food Mart in West Point. 1 set of stairs to break, some food downstairs, bed and sinks upstairs, post office books next door, and one of the windows provides roof access which let's you grow a garden on the 2nd floor.
Hah! No way. You're using the same abandoned factory I'm using too! What a coincidence! It's a nifty location, although overall I prefer smaller bases, that one was an outlier and challenge for me.
It definitely isn't high on my list of recommendations to other people. I've been working on it for 2+ years, and I still have some rooms that are, essentially, empty.
My go-to bases: Riverside PD, either the Giga-Mart, Mechanic shop, PD or firehouse in Rosewood, secret medicine lab near Muldraugh and Dixie Trailer Park, West Point has mechanic shop by the highway, and as for Louisville? I have no clue. I never survived long enough there. Also, depending on my character's job occupation, I will reside in their workplace or spawn house.
So when I play this game, my favorite has to be the lumber mill by Muldraugh thanks to the abundance of wood and carpentry supplies needed to fortify the place even further. Not to mention, seclusion but close to the town itself
I like to base in undustrial locations/warehouses. They are pretty big, you can store loads of cars and you have road acces. I dont like to build in "normal" houses because of the roofs and the "ghost" blocks. Its annoying when you fall off during base building and injure yourself. I like flat roofs for farming and just putting stuff on it...
@@KyleMiddleton7 I recently renovated a warehouse south of the log factorys etc etc. the ones with the car mechanic shop and restaurant. Its just a bit more open and bigger there... It took me 1 month to renovate and build up but it looks cool... I have used many spots also a great spot I once did was the tyre/carshop near the westpoint bridge. Its a cool building and I renovated it and destroyed some walls and added some others. There are probably like 100 more places that are awesome. I am currently thinking of one time building a base in a giga mart. Maybe the in riverside :p whould look so cool if you boarded up all windows and just made it somewhat secure. Whould feel right in place in a apocolypse world
Ik its stereotypical but the rosewood firestation is rly good, near a gas station, not many zombies, close to a police station and muldraugh. The only downsides are not water source (which is not that big a deal bc of all the water dispensers nearby and u can plumb) and also its a bit far from LV and Westpoint. Also, it has a fence covering 75% of its perimeter
It's not a bad base, I just think it's my 3rd or 4th favorite in Rosewood. Of course some of this depends on individual settings, and whether you're SP or MP.
My latest base is the Riverside Gated Community which I fully bordered off which is really good. It's got 34 upper class 2 story houses which I only cleared one of them so far. Also what's the movie at 1:23?
If I recommended 20 bases, it wouldn't be on the list. Not centrally located. Poor loot in the building itself. Way, way too big. I've been set up in there for two plus years and there are still a couple of rooms I haven't really done anything with.
The Ameriglobe building just inside Louisville near the hospital is a 4 story open plan office with roof access, surrounded by woodlands, opposite a water feature near a gas station and a very large warehouse/factory zone. Destroy the ground floor stairs and creating rope access makes this base safe and roomy, the massive windows also allow for indoor gardens that grow during winter.
Do you remember the days when you could just put a single microwave at the bottom of a staircase and be safe? That was a laugh, but at least destroying staircases seems to be effective and totally realistic.
I started playing about a week ago with a group of friends and we picked this building. It feels kinda cheap. The place is impenetrable. Has plenty of parking space outside and if a horde ever comes by, you can easily mow them down.
@@AuronH Are you using Brita's gun pack?
@@KyleMiddleton7 We were going to but the mod has a lot of pre-requisites and setup. We have Vanilla Firearms Expansion and Nihilist's Silencers installed. I'm quite happy with the small number of additional guns added by the mod, don't need a ton of super fancy guns.
@@AuronH I just recently added a silencer mod to my current play. I don't think I've used one in the field yet.
I personally love the church in Fallas Lake. It has two buildings, and one has two stories, a fridge and two ovens by default. There’s a bit of roof tile glitching on the second floor which you can get rid of by destroying with a sledge. It also starts next to a lake with a barbecue already right next to it. Once the town is clear it only takes a couple of days to gather all of the resources and move them into ice freezers and such. To the south on the way to rosewood is a paved road to the leading west that has an Ice Cream shop with two ice freezers inside with next to zero population. Yoink those and you’re set up for late game. Did I mention a gas station within walking distance?
I don't think I've ever actually cleared not-Ekron. I remember raiding it's book store one time. Literally a run in the front door being chased by zombies, pause scan the shelves for the magazine I wanted, and flee out the back.
I sometimes to base in fallas lake as well but I do it in the gas station itself. It's kinda hard to fence since I tend to include the whole gas station but once you do, it's well worth it since you only need 1 generator to power your home and gas station.
That's a cool idea. Personally I like one of the 3 big houses by the river between Riverside and Westpoint
I prefer the gas station in that same town myself. It's 2 stories, living inside the gas station means that you only need 1 generator, and you're a lot closer to the hardware store and the general store.
It's such a pretty little town c: I like it a lot. My favorite starter town for a nice cozy game.
I was forced to flee my main base in my lastest run and have taken refuge in the house with the garden across from the highway gun shop. It's a good spot with some rain collectors and easy to keep clear with the supplies from the gun shop.
And it's the struggle that makes it fun
@@KyleMiddleton7 indeed it is
Nobody ever talks about the fishing house a long the river in riverside. That place is hands down one of my favorite places to hunker down. There is a grocery store, a restaurant, and a gas station all within walking distance. Infinite fishing and forest for all your building and food needs. Plus there are 2 pre-built rain collector barrels in the main house itself. And if necessary you're a small drive away from the abandoned warehouse. Definitely feels like this base has been slept on by every content creator I've found so far.
My favorite base location has to be the gas station on the "Doe valley" region located on the road between Rosewood and Riverside. It's a small town with some relevant resources(medical center, book store, supply stores, restaurants, a market, police station) and low zombie population -- at least I didn't have a hard time clearing and it seemed to have much less zombies than Rosewood. The gas station will provide you infinite gas -- hence electricity -- and it's right next to a pond with unlimited water for fishing and watering crops. It's positioned close to the center of the map so you will be right next to the road and a couple hours alway from Riverside, Rosewood, Muldraugh and West Point.
Another location I enjoy is the general store far west from Riverside. It's right by the river and there is a small gas station just down the road. Not many resources in the area but very low zombie count. You can hunt and farm to survive and make trips to Riverside from time to time.
I have my own quirks when choosing a base.
I always want to live in a small unique building, that has space for me to customize and redecorate.
I don’t like large multi story buildings, where most rooms will never be used as anything but more storage space. So I try to keep the room count small and controlled and limited to necessities.
I also dislike multi story buildings.
Sure the META is to live in a second floor with the stairs removed, but I want to use the whole building and don’t want to climb the stairs much.
This means I will rarely move into a normal house, since they are usually so well done, that I would end up doing little customization. However I am fond of gas stations and small food stores. They are usually single story with few rooms and gas access. If it weren’t for the double length shelves you can’t remove. I really dislike them
Also I like to move. Once my character gains a certain level of power and resources I will just leave the home and move to another city. Both for the challenge and because there is a difference between customization that you do with an untrained survivor that can’t move a washing machine and one that has lvl 4 electric and lvl 10 carpentry
My current run pretty much follows that pattern. Set up in a two story house on the edge of the trailer park to survive the first week. Move to the north muldraugh warehouse for a couple of months. Finally set up in my permanent base once I'm geared up and skilled up.
One I like that straddles the line between unique safehouse and unique base is the radio station in the middle of the woods near the Riverside trailer park. No nearby water but plenty of foraging opportunity for food, chipped stones, and branches for axes and trees so you can make rain collectors. Fences that are indestructible around most of the perimeter. Enough room inside that you can make designated areas and store things. Enough room to plant crops. It's far enough away so that hordes will never come by on their own. Most players will never go near it if they even know about it to begin with. Not big enough for an outright base in multiplayer with many players but it can fit two or three well enough. You can hole out in it well enough during the summer and it's viable to stay there during the winter if you have enough food prepped first as there's plenty of firewood around.
It's by no means an A+ base but it's uniwue and has some fun elements to it, especially for roleplay purposes.
If you always settled in the best base, it wouldn't be the best base anymore. Variety is the spice of life. The radio station is pretty cool. It's one of the more isolated bases that still has good road access.
The Rosewood grocery store is an amazing base, Covers all needs easily. Knock out the stairs and you have huge building potential on the second floor + roof. Every possible resources is nearby also, trees behind it, auto shop and gas station to the north. Book store and walk in clinic across the street. Police & Fire station to the south, Good road access also as you can drive the road in front of the grocery store or drive behind it all the way to the auto shop and gas station with little in the way to stop you. Natural entrances and escapes all over the building except for the north side. One of my favorite spots for sure!
I am currently trying jim's auto shop in the north west corner of Louisville. Once you've cleared out the corner, it is easy living. Everything you need is close by including a river. Best run so far.
A river on hand is worth a lot.
My longest surviving character who has just reached 1994 is based within the tall fence just outside the military base before Louisville. Two entrances, a safe water source nearby due to a sledgehammer, and the entirety of Louisville within my reach. Sure, my "Sometimes" helicopter event setting messes my safety up from time to time, but the abundance of loot from the surrounding area just can't be understated.
I honestly prefer the sometimes setting for the heli event, one because it adds a little more life to the world and makes it feel less dead but also because I like the extra challenge since I always end up living in a secluded farmhouse and its nice to have a siege every now and then.
@@redacted5736 I like the idea of moving zombies around more, but after surviving 3+ years, helicopter visits and even screams off in the distance end up being rather immersion breaking. imho, of course.
Instead of road access I've always preferred rail access. No traffic jams and the chance of hitting a car wreck is 0 just watch out for those turns because unlike the roads there are no gradual bends to railway turns in the game. Somehow trains in the PZ universe can handle 45 degree bends.
You must be new to the game, because old roads used to be like the railway still is. Pure pain!
@@AleBliska I think you still sometimes get car events in the places where the roads used to be, before they learned to curve.
While heading to LV I often drive along the rail lines, or follow the power lines.
@@KyleMiddleton7removing the gate to the freight yard is underrated, its a free shuttle to the middle of LV! Perfect for multiplayer when trying to group up
@@KyleMiddleton7 now that you mention it, I may have seen, but didn't realised at the time
Here are some of my favourites
Louisville
-knoxpack kitchens, north of baseball stadium
-large church, just west of LV stadium and knoxpack kitchens
-motel on the outskirts of LV, with the pool
Muldraugh
-none inside town are good or interesting imo
-train depot office building
-cabin west of muldraugh and just east of pony-roam-o
Westpoint
-only place i enjoyed was the weather station added by save our stations mod.
-2 story house on far western outskirts, has antique oven and is surrounded by farm fields on all sides
Riverside
-null
Rosewood
-nope
I play with respawn on, just 1/3 of its speed and intensity.
knoxpack kitchens is my favorite, with stairs destroyed im perfectly safe. plus i wall off and seal the halls into the display room that i turn into a garage.
I rarely have zombies to deal with.
I set up in the cabin south of the pony-roam-o a few times, though it lacks good road access as the erosion kicks in. Not the worst, but a hassle.
@@KyleMiddleton7 the benefit of the cabin is that no matter what time of day, or month, into the apocalypses. its always a safe place to crash for a night. 1-2 zombies, tops but more likely just empty.
Its a location to keep in the back pocket of your mind, if you are in the area and need a place to stay in a hurry.
That place has saved me when i was injured or out of a vehicle, many times.
The bar on the west end of riverside is usually my first base location. Lots of space, woods accessible, easy enough to get to the downtown to build up a cache of tools and supplies and books early on, and is a pretty quick walk to the river if needed. Zombies can become a problem after a while which is why it's more of an early game base used to build up quickly and then eventually migrate somewhere else.
For those who have gotten bored of basing up in the same places I highly suggest the mod 'RV Interior' with adds the option to enter vehicles like RV's, school buses, box trucks and large trailers !
You go through the radial vehicle menue and will have the option to "enter", you'll need the area clear of zombies (that can be customized) and you'll be teleported to a special world cell where it's only the interior of the vehicle you picked, RV's will have small cupboards, a sink, etc I had a fun run where my base was an RV blocked on a highway, the vehicle itself was dead in terms of parts but still helped me survive a while
Do those hidden interior spaces sometimes come with zombies inside? I hear that at least used to be a thing, and that sounds like a great way to die.
@@KyleMiddleton7 I believe it was a bug, as the game has to render a new cell and might have thought it needed zombies inside, but from personal experience I never had any zombie surprise.
I did have bodies appear inside though, really pranked me as a I had the "cordyceps fungal zones" mod one and nearly got infected that way
@@sylvananas7923 I still distinctly remember back, maybe 18 months or so, when one of the test branches was getting confuses as to which ID belonged to which house, and it was repeatedly spawning zombies into my secured base. That was stressful. I still breach and clear by own flying fortresses every time I enter them, just in case.
@@KyleMiddleton7 Yes they sometimes have 1-2 zombies inside. I always get extra cautious when entering an interior... Was bitten few times due to blindly opening a shower door -_-
It’s not going to stop people asking on the subreddit
The Mounted Police building in bottom left corner of the big park in Louisville is one of the best and coolest base locations in Louisville. The building only has 4 windows on one side, and an archway big enough for cars. You can barricade the windows easily and block off the main entrance until you can build a double gate for your cars. The building has an open courtyard so you can work on farming and mechanics in safety. The building is so big that Zeds won’t hear your generator if you put it in the center of the courtyard. The building also has beds, lockers, sinks, bathroom, office, small armory, and two storage rooms with plenty of shelf space and crates. The area around the building has a big parking lot, a small white fence surrounding the area, stacks of logs, 3 large rain barrels, a barn, and a horse training area with small pond. The park has tons of trees, and trapping there is great. There is also a lake for fishing. The visitor’s center diagonally across at the other corner of the park has an antique oven you can take for heating and cooking. There are some houses nearby on a cul-de-sac with garages too. The street nearby has everything you need to survive. There is a big garden center, book store, pawn shop, police station, animal vet, garage/tire store, several restaurants, small mall, and big Gigamart. There are 2 gas stations within walking distance too, one across from the small mall and one at the other end of the street. The area neighborhoods has lots of garages to loot.
The best part about the Mounted Police building as a base is the park is centrally located for easy loot runs, whether you walk or drive. The park has a lot of tall fences around the perimeter, so large large hordes won’t just migrate in and overrun you.
Check it out!
I will put it on the list. Shame it's in such a thick forest.
@@KyleMiddleton7 The park woods are not that thick. The park has sidewalk trails, plus the building itself has a big clearing around it and a small picket fence around the compound. It’s a great spot. I’ve survived longer there than any other place. I’ve never made it to winter before, even in easier towns. It’s a great spot!
The train station before the checkpoint has always been a good safehouse to expand on for groups above 3 simply because you can heavily modify the 2nd and even a third floor for decorations, rooms, and storage.
Plus having room to stow your cars safely on multiplayer is a huge boon as well.
If I'm running a map mod, my go to town is Ivy Lake. It's damn well placed in the middle of the whole map (a bit west of muldraugh). It has 2 of the best base locations in the game.
1st is the police station of some sort in the main road that has 1 gas pump inside a fenced area with a few holes that you can block with vehicles + furniture and walking distance to a near body of water. 2nd is a big house near the gas station that is fairly easy to fence and has it's own lake and well. not to mention the gas station is walking distance as well lol
Your Name may be Middleton, but the Quality of your content is Highton!
That is the best pun I've heard all day, but only because I've been alone all day. Counts as a win.
great video, done differently i like it, you've just earned a new subscriber
Thanks. If you're after more PZ tips, or just Edutainment, then please check out my other guides.
My base is where I go. RV life forever!
we set up in a motel in rosewood once. it was great!
The gated houses in Rosewood are a classic choice. Setting up in the rooms above the book store right in the heart of town is good too.
@@KyleMiddleton7 above the bookstore is an amazing choice too. just cant do it in MP due to loot respawns sadly TwT
Also, most people are intimidated by the challenge of the game. and instead of finding ways to deal with them, they find ways to remove them.
Trust me when i say respawn off is not as ideal as people think at first, and respawn on is not as bad as they imagine.
Same for loot rarity. This game excels when the loot rarity is as low as possible. im talking lowest rarity and unlucky trait. You always needs SOMETHING.
And for water? ive run out a few times in my favorite playthrough. I took hemophobic, so washing clothes was something i needed to do often. And with cigs/lighters being rare, i couldnt just smoke the anxiety away every time with reckless abandon.
Same for outdoorsmen and cat eyes. I used to take them religiously, but since stopping i refuse to ever take them again. I now play with darkness up and have a reason to use flashlights often or being afraid of the night. I now actually experience the gameplay loop of dealing with illness, as well as needing to avoid running through trees.
i have 1600+ hours in this game. I used to get bored and stop or start over before winter. i tried all kinds of population and zombie settings. I NEVER used guns, tailoring, fishing, or cooking.
With this playthrough, in which the settings work like above, im not only finishing my first winter, but entering the month of May. And im not close to running out of things i want to do. I never enjoyed a playthrough this much. I even used every skill i didnt use before.
tailoring is huge. and guns are needed if you want to kill large amounts of zombies withouth spending forever doing so.
i know its our instinct to try to be efficient, but we end up removing the game. I like being able to deal with the problems and challenges, rather than never having them. And often, the problem doesnt exist like imagined, and the solution actually is just as bad as the imagined problem.
I think the real setting to focus on is unseen time for respawn, setting this to a couple weeks can allow you to secure an area, but once you move on it will slowly get refilled, ideal for big compounds so you dont have to patrol your base often
My only problem with the ultra low loot is that it sacrifices too much of the realism for gameplay. A fast moving plague apocalypse such as Knox would leave you with an unimaginable wealth of supplies left in people's houses.
@@Opachki69420 I'd like to see more random respawn / big scale wandering migration.
@@KyleMiddleton7 my head cannon is that everything is looted from initial chaos possibly other survivor groups.
When it comes to zomboid settings, the realism debate can be one that is debated on what side of settings are "realistic".
When it comes down to the world of zomboid, and how the outbreak starts, i feel like the opposite is realistic.
I need low loot settings, and zombies being able to attack windows/doors on their own, in order to help sell the world to myself. Otherwise its too pristine.
Didn't want to critic anyone's playstyle, I just wanted to encourage others to experiment and not dismiss some of the bigger things in zomboid. Like I said, trying some of the things i used to swear were awful ideas, has turned into my favorite playthrough by far.
My main problem, was I was eliminating gameplay instead of figuring how to actually solve the issue.
@@KyleMiddleton7 My fix for this has been to have zombie respawn on, so they spawn at the edges of the cell, and have settings that cause migration.
There is no true, migrating hordes.
But I find with expanded heli events, and the sanbox settings that allows zombies to attack buildings and set off their alarms.
(note: if you do this, youll need to make alarms rarer, as if not.. everytime you are in a cell for the first time, the zombies WILL find a way to set off an alarm.)
Really realistic for early game chaos, having a house alarm go off in the middle of the night and watching a horde envelope and move past your base.
Late game, annoying af when you go to a town and it has 5-6 alarms go off as you explore that day. thats why you need to reduce alarm rarity if you go that route, i turn up car alarm rarity to balance it myself.
👁👄👁
Don't take it personally, though it was intended as a personal attack ;p
I love the upstairs to the Food Mart in West Point. 1 set of stairs to break, some food downstairs, bed and sinks upstairs, post office books next door, and one of the windows provides roof access which let's you grow a garden on the 2nd floor.
Hah! No way. You're using the same abandoned factory I'm using too! What a coincidence! It's a nifty location, although overall I prefer smaller bases, that one was an outlier and challenge for me.
It definitely isn't high on my list of recommendations to other people. I've been working on it for 2+ years, and I still have some rooms that are, essentially, empty.
rosewood firestation = S+++ tier. close to Muldraugh, Red Stone, Phallas Lake, far west military surplus store, March Ridge, you name it.
My go-to bases: Riverside PD, either the Giga-Mart, Mechanic shop, PD or firehouse in Rosewood, secret medicine lab near Muldraugh and Dixie Trailer Park, West Point has mechanic shop by the highway, and as for Louisville? I have no clue. I never survived long enough there. Also, depending on my character's job occupation, I will reside in their workplace or spawn house.
My favourite base is the fishbait store in riverside
So when I play this game, my favorite has to be the lumber mill by Muldraugh thanks to the abundance of wood and carpentry supplies needed to fortify the place even further. Not to mention, seclusion but close to the town itself
Community reference in first 30 sec... NEWSUB... I play an ideological pacifist. It's OP!
I like Those seven buildings near the Louisville bridge
I like to base in undustrial locations/warehouses. They are pretty big, you can store loads of cars and you have road acces. I dont like to build in "normal" houses because of the roofs and the "ghost" blocks. Its annoying when you fall off during base building and injure yourself. I like flat roofs for farming and just putting stuff on it...
It's one of the reasons the north Muldraugh warehouse is so tempting a building. Nice flat roof.
@@KyleMiddleton7 I recently renovated a warehouse south of the log factorys etc etc. the ones with the car mechanic shop and restaurant. Its just a bit more open and bigger there... It took me 1 month to renovate and build up but it looks cool... I have used many spots also a great spot I once did was the tyre/carshop near the westpoint bridge. Its a cool building and I renovated it and destroyed some walls and added some others. There are probably like 100 more places that are awesome. I am currently thinking of one time building a base in a giga mart. Maybe the in riverside :p whould look so cool if you boarded up all windows and just made it somewhat secure. Whould feel right in place in a apocolypse world
Ik its stereotypical but the rosewood firestation is rly good, near a gas station, not many zombies, close to a police station and muldraugh. The only downsides are not water source (which is not that big a deal bc of all the water dispensers nearby and u can plumb) and also its a bit far from LV and Westpoint. Also, it has a fence covering 75% of its perimeter
It's not a bad base, I just think it's my 3rd or 4th favorite in Rosewood. Of course some of this depends on individual settings, and whether you're SP or MP.
Excellent video!
I like sleeping on the roof because my character is usually agoraphobic
As I understand if, really big rooms would also be fine.
Ngl grand ohio mall is a fantastic place for a base
Ben’s cabin ftw
Fortify a townhouse in Louisville near the center of the city.
Thanks for the entertainment
is that oxygen not included bgm?
The day 4 track, I believe.
My latest base is the Riverside Gated Community which I fully bordered off which is really good.
It's got 34 upper class 2 story houses which I only cleared one of them so far.
Also what's the movie at 1:23?
I love that factory you use in your trailer trash playthorugh BUTT i hate the location.
If I recommended 20 bases, it wouldn't be on the list. Not centrally located. Poor loot in the building itself. Way, way too big. I've been set up in there for two plus years and there are still a couple of rooms I haven't really done anything with.
Why the hot women? Why.
Have you ever seen the Steven Seagal classic 'Under Siege'?