Repair Geometry and Import Meshes (OBJ, FBX, ...) - Blender Tutorial

Sdílet
Vložit
  • čas přidán 6. 07. 2024
  • We show you a couple of tricks how you can fix some issues when you import geometry from other 3d-packages like 3ds Max or Sketch-Up. Especially when using FBX, OBJ, DWG, DXF or STL this might occur.
    In this tutorial you see how you can turn triangles into quads again, fix screwed normals and other common problems, when importing a 3d-mesh from another software. Hope, it helps!
    Music Credits: Energy by Bensound, www.bensound.com
  • Krátké a kreslené filmy

Komentáře • 91

  • @artisans8521
    @artisans8521 Před 3 měsíci +2

    Invaluable, no nonsense, no woolgathering. Real German straight to the point. I hope you don't mind me subscribing.

    • @XoioDe
      @XoioDe  Před 3 měsíci +1

      Thanks, I take this as a compliment. Sure subscribe, I just ahven't found resources lately to do new videos ... maybe soon again!

  • @kleyber1548
    @kleyber1548 Před rokem +5

    1:31 OMG
    THIS! I've been looking for this function all day!

  • @sakirabbit900
    @sakirabbit900 Před rokem +3

    Thank you for this tutorial! I seriously needed this for my arch viz projects, especially when importing models from 3ds Max to Blender!

  • @Spacebar-3D
    @Spacebar-3D Před rokem +2

    Very good tips! the steps with the roof are super helpful - thanks!

  • @rogermoore9742
    @rogermoore9742 Před 2 měsíci +2

    Young people don’t understand. 15 years ago we would have had to pay for software with this functionality. Like 500 to a 100 Bucks! Blender in 5 years does all this for Free?! Crazy.

  • @el_loote
    @el_loote Před rokem +2

    Great Tutorial, thank you! I may add what saved me an awful lot of Retopo-Work lately: *M, B* = Merge by distance. This removes Double Faces - the main problem when "Tris to Quad" doesn't work on imported meshes. So it's... Edit mode, A, M, B, ALT + J, Bingo!

  • @Filipincho
    @Filipincho Před 4 dny

    Oh man, I'm so relieved and angry at the same time. I've wasted countless hours struglling with shit geometry and now I feel so dumb because it's so easy to fix :D Thank you so much

    • @XoioDe
      @XoioDe  Před 4 dny

      Glad the video could help - really!

  • @maloro5189
    @maloro5189 Před 2 lety +4

    very underrated tutorial.. Thats sofar the best method to convert complex stl files into a simpe hardsurface geometry. Thx Xoio!

    • @XoioDe
      @XoioDe  Před 2 lety +1

      You're welcome!

  • @Beaxim
    @Beaxim Před rokem +5

    Or one click in Instant Clean addon

  • @ikrambouras5848
    @ikrambouras5848 Před rokem +1

    crystal clear is a nice drink

  • @jandrevikovsky76
    @jandrevikovsky76 Před rokem

    Thank you. Reseting vectors helped me.

    • @XoioDe
      @XoioDe  Před rokem

      Great! Sometimes you need to try a few options, especially with the normals / vectors

  • @CraftyKaname
    @CraftyKaname Před 29 dny

    Thank you so much! I had to recalculate my normals!

  • @FilamentWizards
    @FilamentWizards Před 7 měsíci

    Wow the topology of my mesh is so clean now thank you so much

    • @XoioDe
      @XoioDe  Před 7 měsíci

      Ha, great that helped!

  • @FeRusBand
    @FeRusBand Před 2 lety +1

    Heeeey, very useful thing! Thank you!

  • @houseking9211
    @houseking9211 Před 5 měsíci +1

    Thank you for this, I was working on a poorly converted car model, and one of the meshes, the biggest portion of the bodywork, was completely ruined

  • @Jonah_Anthony
    @Jonah_Anthony Před rokem

    Saved my life dude! You're amazing

    • @XoioDe
      @XoioDe  Před rokem +1

      Glad that helped - nice feedback is always appreciated!

  • @andrewdeacon4384
    @andrewdeacon4384 Před 11 měsíci

    Very helpful. Thank you.

  • @CGTricks
    @CGTricks Před 2 lety +1

    Great tutorial, thank you

    • @XoioDe
      @XoioDe  Před 2 lety

      Thanks, glad you like it!

  • @digitalbase9396
    @digitalbase9396 Před rokem

    Good tutorial, thanks

  • @bugparis7252
    @bugparis7252 Před 2 lety +1

    Realy useful thankx

  • @RecNinja
    @RecNinja Před rokem +1

    Thank you for this ;)

  • @MichaelHalsell
    @MichaelHalsell Před měsícem

    Very useful.

  • @Rockmih
    @Rockmih Před 10 měsíci +1

    You are a life saver man thanks

    • @XoioDe
      @XoioDe  Před 10 měsíci

      Thanks, glad to hear this!

  • @kabayanpets
    @kabayanpets Před rokem

    these tips surprisingly solve my current problem haha! oh my god

    • @XoioDe
      @XoioDe  Před rokem

      Good to hear, Emir.

  • @PolyLIne-wi8of
    @PolyLIne-wi8of Před 2 měsíci

    wwowwwwwww... i found gold....Thank you. Subscribed DONE!!!

  • @tamaskarsai2072
    @tamaskarsai2072 Před rokem +1

    Well I gonna take a look at cleaning my building up like this, but geometrynodes does some weird stuff. When I spent like an hour cleaning it and imported it into unity, it was showing faces and hiding faces all over. Even tho in blender it showed that the normals were all facing the correct ways.

  • @3dVisualist
    @3dVisualist Před rokem

    Reset Vectors! Thank you!

  • @jeffdavies2824
    @jeffdavies2824 Před 3 měsíci

    I never though of stacking the decimate modifer! That tip alon is a game changer. Innevitably, when I import a mesh from an external source (blendswap, blender market, cg trader, etc) what I get is often a total disaster (as far as blander is concerned). Thanks for these tips!

    • @XoioDe
      @XoioDe  Před 3 měsíci

      Good - good ! Glad there was something in there. (Cleaning out crap meshes seems like something AI will not bother doing :) ).

  • @Zakko64
    @Zakko64 Před rokem +1

    Thanks

  • @UnboundGodz
    @UnboundGodz Před měsícem

    Resetting mesh normals was def my issue after importing an OBJ.

  • @kjh090194
    @kjh090194 Před 2 lety +1

    thank you!!!

  • @behzadmehrdadi5282
    @behzadmehrdadi5282 Před 7 měsíci

    Thank you very much

  • @MonsieurNaif
    @MonsieurNaif Před rokem +1

    Super usefull, thank you very much

  • @justride1493
    @justride1493 Před rokem

    Thank You very much!!!!!!!!!!!!!! 🥰

  • @George1791-
    @George1791- Před 9 měsíci

    Thanks!

  • @PersianScimitar
    @PersianScimitar Před rokem

    THANKS!

  • @anim23322
    @anim23322 Před 11 měsíci

    veeeeeeeeeeeeeeeeeeeeeeery helpful thank you

  • @CandyStrawberrySystem
    @CandyStrawberrySystem Před měsícem

    0:32 Spit swallowing sounds, Yay

  • @nirajkapadiya3890
    @nirajkapadiya3890 Před rokem

    does it work for objects with .skp extension? or imported via sketch up importer

  • @user-ut1fp6hn4p
    @user-ut1fp6hn4p Před rokem +1

    0:35 i believe shift+n is the shortcut for this! it works the same, as you have to have the vertices/lines/faces selected in edit mode.

  • @germanlorenzetto3020
    @germanlorenzetto3020 Před rokem

    Great! greatings

  • @100kahuamo
    @100kahuamo Před rokem

    Bobby Z I use the signature version but I tNice tutorialnk most of the stuff was also available in the producer edition (I bought that first). I am using

  • @muhammadsaied1857
    @muhammadsaied1857 Před rokem

    Thank you

  • @GCEXTREMEMN
    @GCEXTREMEMN Před 5 měsíci

    Ive got a weird piece i created in tinkercad and its got alot of shapes used to make it.
    Im trying to round of some of the corner edges, cant do it in tinkercad really, so i exported it as stl and when i open it in blender its a messy mesh and i cant really use the bevel tool to round off the corner cuz its got too many lines and is a mess..

  • @kevinm3751
    @kevinm3751 Před 2 lety +2

    You lost me at 2:40 where you said to convert back to a mesh. At what point did you set it up to not be a mesh, or is this just a function you can use to apply the cleaning of the roof?

    • @XoioDe
      @XoioDe  Před 2 lety +2

      Convert to mesh basically applies all the modifiers in this case. You can also use this command to turn curves/ texts into meshes, butt in this case it is as simple as that. You could alternatively apply the modifiers by hand, but that's more clicks.

  • @MusicForTheBroken
    @MusicForTheBroken Před 2 lety +1

    So, after I decimate, convert to mesh? That explains a lot.

    • @XoioDe
      @XoioDe  Před 2 lety +1

      Yes. Because you want the clean mesh to continue your modeling process, right? Otherwise you still have the broken mesh underneath, which probably has a bigger memory footprint as well.

  • @userxbw
    @userxbw Před rokem +1

    what are the pit falls in using fbx models in blender, or how flexible are they over or as apposed to or equal to a model made in blender? ( or all of the other possible imports)

    • @XoioDe
      @XoioDe  Před rokem +1

      FBX is totally fine for its purpose. It is basically a format to exchange data - all of them have certain advantages and disadvantages - try OBJ and DWG as well. But to save Blender stuff for itself you would obviously use then standard Blend file. Happy Blending!

    • @userxbw
      @userxbw Před rokem

      @@XoioDe I was wondering how much can one modify the mesh , or basically closely can one treat it like a blender file object (model) . scalping and such on it without completely screwing it up.

    • @XoioDe
      @XoioDe  Před rokem +1

      @@userxbw That is impossible to say. If you know what you are doing, you can completely modify an import mesh, optimize it etc. and it might just get better. But several processes might involve loss of detail or UV-data. So always keep a backup.

    • @userxbw
      @userxbw Před rokem

      @@XoioDe thanks, I just didn't want to be wasting my time modifying everything only to find out I screwed it up more then not. its a big learning curve going from making a model with face builder, makehuman put them together head on body, because I suck as an artist in that respect then to UV's getting skin tones then I am a that does not look absolutely like the person perfectionist kicking in . then to animation with the aid of miximo needing to be done then the other stuff afterwards, and I am still redoing the head part. I basically haven't gotten anywhere other then repetitiveness to remember some steps in what to do.

    • @XoioDe
      @XoioDe  Před rokem

      @@userxbw Got ya - understand. Best to take this kind of stuff with small steps and small projects to learn the workflows that suit you best. And then you can patch them together for something big. Otherwise it feels really overwhelming - I know the feeling. Good luck!

  • @anaislegros2440
    @anaislegros2440 Před rokem

    Hi, I am facing a problem I would like to know if you can help me.
    Do you think you could have a look on my mesh? I send it to you with wetransfer? I tried everything..

    • @XoioDe
      @XoioDe  Před rokem

      I see, if I can squeeze it in. What is the problem in general? Send me the link, if it is not a huge mesh.

  • @itsblkworld
    @itsblkworld Před rokem +1

    So bad you're never updated your channel when I just found it :(

    • @XoioDe
      @XoioDe  Před rokem

      I haven't uploaded content for a while - It's a lot of work, you know. I will see when i get around to do some more videos. Cheers!

  • @jamesotteson7839
    @jamesotteson7839 Před 6 měsíci

    For some reason when I go into properties and add a modifier, it doesn't affect my model. It is weird because if I just click mesh then clean up then decimate it does. Anyone know why this is?

    • @jamesotteson7839
      @jamesotteson7839 Před 6 měsíci

      Update, it has to be in object mode to be affected.

  • @flyingroads3498
    @flyingroads3498 Před rokem

    How do you popup the search gismo?

    • @XoioDe
      @XoioDe  Před rokem

      I placed the space-bar as search. You can configure in the first splash screen or later in the configs in "Keymap". Good?

  • @mw3874
    @mw3874 Před rokem

    As you say in the last sentence. I hope to see you in the next tutorial. Too bad. It has been almost a year. I hope everything is okay with you

    • @XoioDe
      @XoioDe  Před rokem

      Thanks for the concern - yeah, we are ok. But times have been very busy in our studio. I have to see when i find time again. Just life, I guess ;).

  • @noemiviccari9033
    @noemiviccari9033 Před rokem

    Bro thats what I said haha im back right now sober lol

  • @essentialelephant8850
    @essentialelephant8850 Před 2 lety

    Do you have a twitter account?!?!

    • @XoioDe
      @XoioDe  Před 2 lety +1

      No, no twitter. What's up?

    • @essentialelephant8850
      @essentialelephant8850 Před 2 lety +1

      @@XoioDe You are doing amazing work and I would love to tag you there so people can easily find you ... but for now I will just use the link for the CZcams channel
      Consider Twitter though ... It's newer for Blender folk but I think it could be a great space to invest in :)
      Keep up the awesome work!

    • @XoioDe
      @XoioDe  Před 2 lety

      @@essentialelephant8850 Thanks, man. That is very kind. We have a xoio instagram: instagram.com/xoio.de/?hl=en ... but you can only feed so many channels, right ;) ? (And our website" xoio.de", but that feels like being oldschool already .. )

  • @marcogarridocastillo1334

    L struggled to make soft

  • @nikhuzairie3973
    @nikhuzairie3973 Před rokem

    yo are you sober yet?

  • @garyspeed8961
    @garyspeed8961 Před 2 lety

    toooo fast ,,,

    • @XoioDe
      @XoioDe  Před 2 lety +1

      Maaan, you are Gary Speed and this is too fast :) ? Where did I loose you?😄

    • @garyspeed8961
      @garyspeed8961 Před 2 lety +2

      @@XoioDe haha,,, first command... Blender interface is pretty daunting for new users.. complicated by multiple ways of accessing the command and versions changing the interface... suffers from being designed by committee in that regard... so how you tracked down "tri to quad" took me 30 minutes of further research.. PS speed is my "ironic" nickname from my teenage years... aussies love giving ironic nicknames to their mates.. I was notably lay back in my youth

    • @XoioDe
      @XoioDe  Před 2 lety +1

      @@garyspeed8961 Hey Gary. I personally got pretty well used to Blender UI. You should be willing to use a lot of keyboard shortcuts - it really pays off in the end. If you don't know a command just smash the search bar - it is really realiable ( I kept the space bar as search) and additionally the results also tell you where the command is found. And if you really use a command more often, consider putting it in your quickfavourites - I always have 5-6 standard commands there. Good luck and Godspeed!

  • @Stanislavlvanov
    @Stanislavlvanov Před 4 měsíci

    Blender bad bad bad bad