Exploring the RSI Galaxy's Refinery module
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- čas přidán 26. 06. 2024
- In this Video I am exploring the Galaxy's refinery module - everything inside was built by me based on the concept art though, so It might not 100% match the final ship, once it comes out.
00:00 - 00:28 - Intro
00:28 - 01:19 - First Look inside
01:19 - 02:11 - Lift or no Lift
02:11 - 03:05 - Cinematic
03:05 - 07:37 - Refinery Tour
07:37 - 10:31 - Hangar possible uses
10:31 - 10:55 - Outro - Hry
Man i love this channel.
Its like a portal into the future of SC ships
The irony is you have probably more of the ship complete than CiG has.
That’s such a facepalm take lol
He’s certainly thought it out more thoroughly than CIG’s management.
3D models =\= functionality
@@galvendorondoyet most ships dont even have most functionality yet.
@@misapheonix which is why CIG hasn’t released newer ships without said functionality.
The old ships with gameplay loops that still need to be implemented are obviously being prioritised.
CIG should really employ this guy
Their videos are one hell of a resume .
Pearls before swine! Chris would still block him forever from getting anything done because he (Chris) is so indecisive.
Great video. Looking forward to the cargo module.
The effort you put into these videos are amazing! Thank you❤ o7
Thanks for the AAAAWEsom speculation video! Your contribution to the community is great! I wish we received similar videos from the developers.
Thank you so much for these Galaxy videos. They make me even more excited for the ship to come out.
Great work, you're making me want to visit my Galaxy more and more 😁
Amazing work with the videos! Thanks.
Fantastic job as always!!
This is awesome!! Now you got me wondering if a hull A will fit in the hanger LoL. I use the hull a as the perfect little "shuttle" from the 890. Great job! The only thing missing that CIG does is turning off 2/3 of the lights 😂
This makes me think solo operating with the refinery would be very hard. You'd have mining ships possibly queuing for you to take their bags, while you have cargo ships trying to buy your refined goods - and you have to manage trading/payments for both miners and resellers and make sure traders get the right cargo boxes... this does end up sounding like a tricky job with a lot of admin that can go wrong.
That's true, but they promoted it as a small multi crew ship, I feel like they will make that more important than it is right now
Another video!!! YEEES Thank you so much
Brilliantly done
Bro you make me want my ship even more. Hurts to know its not even in production yet :((
great work as always
really good work!
Thank you for these videos.
Great job!
Amazing work. Loved watching it. It would be cool to see some other big ships that arent complete yet. Something like a Kraken/Orion/Cruicible/etc.
I propably will :)
Sick video man.
Still hard to believe we already have modularity in the live game now
Very nice work man really hiped for the Cargo Module and maybe you can do some concepts of your own like a Prison Trasnport Concept who knows ... Keep up the good work :)
I am thinking about doing some conceptual modules of my own sometime, and Prison Transport is an idea I have not heard before, thanks!
Thanks alot. Great job.
Nice!
amazing video, i hope the base build module comes soon so you can make a video of it
I would not count on basebuilding anytime soon :)
Heh that's a nice Star Citizen Job application right there.
awsome galaxy video.
About the back hangar tho, CIG said that it wont have any type of elevator, so basicly your not going to get any kind of ground vehicle into it.
I know, I was thinking about using the module elevator and then the door connecting hangar and module, that obviously only works for very small ones, or, alternatively, walk to the back hangar door and pick stuff up with the heavy handheld tractor beam!
they said in the concept for the Liberator that you will be able to use internal hangars to store cargo which will add a couple hundred SCU of cargo if you sacrifice the hangar space.
although it is possible that that is a custom feature of the Liberator and will not apply to other ships.
I will try to find that note, thank you for pointing it out!
Amazing detail! Also can you check if you can park anvil arrow? Also if possible to park arrow and pisces (or mpuv / tractor) together? It would make an all around great armoured pocket carrier. And are the turrets manned, or can they also be pilot controlled and gimballed? Thank you for your efforts!
Hey, sure, I might check that. Regarding the turrets - the Pilot only controlls the missiles, all turrets are crew controlled - all remote, I assume, they are too small to be manned.
@@ace_tristPWN Aw that sucks! I thought maybe we could have something like the super hornet where the turrets can be controlled by a single pilot like the constellation series, but be gimballed when manned by crew. Also the turrets appear to have not much range of motion judging by its appearance.
And thank you for checking the hangar too!
I think refining should reduce the volume a LOT.
So a prospector load would only result in a few SCU (at most) in refined product.
Right now, refined volumes make no sense at all.
Awesome job.
I was wondering: is there a way to pull the 3D models from the game? I was hoping to 3D print some of the ships, but I highly doubt that it would be that straight forward.
It is possible, but quite the opposite of straight forward. I would not bother without at least a little background in 3D.
Imagine using this to sling saddle bags of quantanium.
Great video. 1 mole load at a refining of 1:1 would be 96 scu which we don’t have official room for, something is very off with this module.
Damn! You are Awesome! Is there any chance you are going to do a similar Video about the Perseus in the future?
Yes, there is!
@@ace_tristPWN Awesome! Looking forword for it :)
Iv bought this shit an waiting an waiting an waiting lol, ty for this video amazing art work helps visualise a lot
How many MPUV-C can the hangar support to help move refined materials to a larger cargo ship? Better yet, utilize the 16 SCU of cargo capacity of each MPUV to supplement the Galaxy grid?
I had one in the Hangar in the first Galaxy video, and from my memory I'd say two wouldn't fit, but I might give that a try in the last part, thank you for the suggestion!
@@ace_tristPWN If 2x MPUV-T can fit, you can possibly add 32 SCU.
Just need the Galaxy to go on sale again 😢
WOW
in the hangar for the refinery my guess is they intend for you to use the new mpuv cargo/ tractor beam edition to transfer cargo with another ship or like a small delivery ship maybe
I guess you are right, but I initially thought of the galaxy as being at least somewhat independent.
100% They should reduce SCU (depending on the material) by 10% - 50% after refining, but also increase the price at the same rate. So refining can reduce the volume you need to haul greatly.
Yes yes yes yes yes
Please do Perseus!
thx. you are rock mann, the bigest and only star citizen modelmaker. I think we cannot buy modules ingame, just like we cannot buy retaliator module (idk what others say we cannot buy it) so i will melt my galaxy and i wish i didnt got it and this complettly took away my favour to buy ships in this game, i wish i didnt bought any after we cannot buy modules its took away my good judgement about this company, but nm
Are you sure that is not something coming soon? Just like you can only buy ships in game 1-2 patches after release?
the galaxy WILL have modules
@@andrewmcdonald6979 i think he is saying you cannot buy modules in-game right now, but only in store
Awesome, so now you can put the model in UE5 and animate it, then compile a demo and share it 😂
The Titan can landing in the hangar ?
I would think so, but Ill test it in the next video!
Looks cumbersome to slot one bag at a time.
There is not much ore into a single bag.
Du solltest bei CIG anheuern :)
Funny it wasn’t on sale this yr
What the hell??? How did you make this? A small CZcams channel doing literally the job of a full team at CIG! Can you go work there please? 🙏
I cut corners they cannot cut! It's easy to bash something together, but hard to make it cleanly work inside a complex game environment. But thank you!
@@ace_tristPWN well, of course! But I'm sure your skills are on par or higher than most of the people on the ship teams!
Will the Galaxy make it for 2024?
Unlikely - i think it is on hold right now, and the team currently finishing the polaris interior will jump onto the galaxy after that - at least that was the plan communicated at citCon
hornet + pisces i the back? mby +mpuv
At the same time? No. Have a look at the medical module video, I crammed in 2 Pisces, but that was already way to tight for it to realistically happen in game!
Modulation and crew size will dominate the PU in gameplay. Large ships and unrealistic crew size will get old quick, ships with multirole options/and a crew size that reflects common sense, the boredom factor and human time restraints will win hands down. CIG have stated that NPC Crew/AI Blades, ''we talked about the possibility to hire NPC's to help you fly your ship, and stuff like that, and that's probably far down the road, its in the roadmap'' wont be saving the day anytime soon, and soloing a large ship on a common sense level is dead as of 3.23+. The galaxy is an interesting ship, an RSI kitbash with 3 current modules, with more to follow and a healthy future ahead of it.
PS: I am planning on crewing my ships with only females, i work with many and admire their level headed, patient and work ethic. Plus my 3 teen daughters are great gamers
I hope they Hire you!?
I see now the 3rd video from you. You know CIG is looking for Art Disgners ? Maybe u can get ur Dreamjob. Just Push The Line not hold it
Bro haven’t cig hired you yet? Their HRs are doing terrible job. jk
bro go work for cig. we need more ship people. they only have 16
Can you just sell your work to CIG so they can put into game plz! Might help development haha
sometimes i wonder how a single person can do more and faster then CIG… without getting paid to do it 😂
A lot of people comment that, and I want to stress that what I do is MUCH easier than making it game ready - I understand this job, and I don't believe for a second that CIG works "slow". Building it quickly and making it work are two different things. The amount of work is crazy, trust me.
CIG is full of lazy milking it all the way employees. Thats what I took from this