I really like this battle format with the clearly displayed dice results and car conditions. Also, your cars are lovely! The Devil team is quite wicked :D
Something to note, ghost riders can't use shooting attacks, but they can use dropped weapons. So having RC cars dropped from the ghost rider cars would make them super cheeky
Thanks! For Ghost Rider I started with I think Moot Green by Citadel, then just kept adding Vellejo's Ivory to it and built up layers. I used Hexwraith Flame by Citadel (though I'd imagine Warpstone Glow would work too) for the recesses. At least that's as far as I can remember, I should have written it down at the time because I plan on adding more Ghost Riders.
Very nice, why did you add an extra gate. Maki won the race at gate 4, confused. Did you think there weren't enough gates? Also I hate the respawn rule, except for Beverly. It just doesn't make sense. Basically it allows people to take risks they shouldn't be able to recover from. Just wait until you see 5 buggys and a car, all with grenades which are basically just bombs that you cannot ever stop.
I just thought it looked better with the extra gate, made the board look more balanced, I guess? As for the respawn rule, I'm with you, it doesn't feel right. But for games where each team only has one or two vehicles it keeps every team involved. In larger games I'll probably drop the respawn rule.
I've no doubt I made plenty of mistakes, but I'm fairly sure I got most of the Hazards right, using Shift results to cancel out Hazards from shifting up or down and Slide/Spin/Hazard results. I don't go through what I'm cancelling with each Shift result because I think it would slow the video right down.
I really like this battle format with the clearly displayed dice results and car conditions. Also, your cars are lovely! The Devil team is quite wicked :D
Something to note, ghost riders can't use shooting attacks, but they can use dropped weapons. So having RC cars dropped from the ghost rider cars would make them super cheeky
That's interesting... VERY interesting... I'll have to remember that for future games!
I believe they can make smash attacks, and use wrecking balls and rams as well
Ghost Riders can't be involved in Collisions, so can't make smash attacks.
Great video! I love the work on Ghostrider and the Devil! Thanks for doing this video!
Keep up you videos. I really enjoy watching them. Especially gaslands and don't look back.
It awesome to see someone playing Gaslands! I love the paintjob on the gohst rider how did you do it?
Thanks! For Ghost Rider I started with I think Moot Green by Citadel, then just kept adding Vellejo's Ivory to it and built up layers. I used Hexwraith Flame by Citadel (though I'd imagine Warpstone Glow would work too) for the recesses. At least that's as far as I can remember, I should have written it down at the time because I plan on adding more Ghost Riders.
@@mischiefwargaming thank you! I would love to see more of your Beverley team's ghosts.
We need a New episode
I've got a league planned with 4 entirely new teams!
Very nice, why did you add an extra gate. Maki won the race at gate 4, confused. Did you think there weren't enough gates? Also I hate the respawn rule, except for Beverly. It just doesn't make sense. Basically it allows people to take risks they shouldn't be able to recover from. Just wait until you see 5 buggys and a car, all with grenades which are basically just bombs that you cannot ever stop.
I just thought it looked better with the extra gate, made the board look more balanced, I guess? As for the respawn rule, I'm with you, it doesn't feel right. But for games where each team only has one or two vehicles it keeps every team involved. In larger games I'll probably drop the respawn rule.
That devil car is gorgeous, but I can't quite tell what she is.
Are you doing hazards correctly? I believe you gain them from shifting up a gear and for EACH slide and spin
I've no doubt I made plenty of mistakes, but I'm fairly sure I got most of the Hazards right, using Shift results to cancel out Hazards from shifting up or down and Slide/Spin/Hazard results. I don't go through what I'm cancelling with each Shift result because I think it would slow the video right down.
No aplica bien los hazard la combinación de dados como el dice no es la correcta en cada caso
Any plans to return to this series?
Absolutely! I want to get one more Gaslands video out by the end of the year. Next year; big plans!