Create Cinematic Planets in Blender - Iridesium

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  • čas přidán 6. 09. 2024

Komentáře • 237

  • @CGMatter
    @CGMatter Před 4 lety +670

    I've said it before and I'll say it again: strongest intro in the game

  • @KarlssonF
    @KarlssonF Před 4 lety +356

    "might wanna add a plane"

  • @R-Tex.
    @R-Tex. Před 3 lety +101

    For anyone having trouble with the cloud sphere blocking the view of the planet: under the material properties of the cloud sphere, switch the Shadow Mode to None.

  • @tigerhaix2854
    @tigerhaix2854 Před 4 lety +48

    The Planet looks absolutely amazing in EEVEE. Great Tutorial!

  • @sabasgt
    @sabasgt Před 4 lety +21

    Combining this with the Nebulas tutorial from Curtis Holt should prove very very pretty and cool :D Thanks!

  • @SkyBoxGaming
    @SkyBoxGaming Před 4 lety +25

    I have never been so upset about finding a youtuber... then I found you... every last one of your tutorials cover what I want to learn especially with me and a few friends working on an extremely amateur star wars project this tutorial will be a huge help!
    There is one request I have of you... where did you find these magnificent planet textures.

    • @metaverseplayer
      @metaverseplayer Před 2 lety +1

      I think some are available on the Nasa website.

  • @PraxisVisuals
    @PraxisVisuals Před 4 lety +18

    Not bad. But one thing to consider when making space scenes (Some tips apply to your tutorial, others are just general tips). The epic lighting isn't really much of a realistic feature in space (I'm sure you know that though due to us having 1 sun). And also your camera movements shouldn't be so dramatic and quick to traverse around planets. Dramatic changes in camera location could ruin the illusion that the planet is... well... a planet and not a marble. and one last note: TECHNICALLY (yes I'm sorry lol) if you expose a camera for a brightly lit planet, stars shouldn't be visible (depending on if you're going for that Star Wars/ Star Trek look or Interstellar/ Gravity look). Either way, thank you for giving us another great tutorial! Always pleased to see what content you bring next!

    • @PraxisVisuals
      @PraxisVisuals Před 4 lety +1

      @Reunite The British Empire I feel like thats a good debate topic. I just don't know if a camera could pick up such tiny lit specks... I'm not sure!

  • @TheThouZands
    @TheThouZands Před 3 lety +6

    for the viewer: do all the steps here, then get the small planet a bit more further and activate depth of field and it ends up PRECIOUS

  • @NOPerative
    @NOPerative Před 3 lety

    Intro didn't make my eyes or ears bleed - 11/10
    Planets looked awesome in the intro - 11/10
    Mr. Obvious treatment of the environmental color settings drawing direction from the target atmosphere (space) - 11/10
    Good stuff all around; very professional.

  • @shreyansjain3670
    @shreyansjain3670 Před 3 lety +1

    Rendering this at 10000 samples with cycles took 16 hours but it was worth it!

  • @sjonjones4009
    @sjonjones4009 Před 4 lety +77

    In the defense of Flat Earthers, it's not a sphere either. Technically, Earth is an "oblate spheroid". So, it's a liiiiiiiiittle flat.

    • @thisdanguy
      @thisdanguy Před 4 lety

      I mean, it's not wrong
      Edit : damn autocorrect
      Edit 2 : damn autocorrect again

    • @vuk_ustipak
      @vuk_ustipak Před 4 lety

      I hate to agree to that but i have to.

    • @LioncatDevStudio
      @LioncatDevStudio Před 4 lety +1

      Flat earthers after seeing this post be like:
      Ha! knew it

    • @Rose_Harmonic
      @Rose_Harmonic Před 4 lety +1

      @@thisdanguy We call this autoincorrect

    • @1d10tcannotmakeusername
      @1d10tcannotmakeusername Před 4 lety

      "Earth" is an oblate spheroid substrate upon which the flat world/society is built

  • @norvegicus
    @norvegicus Před 3 lety +12

    Me: *Looks at my PC*
    my PC: "Dont you dare try it"

    • @kelig9351
      @kelig9351 Před 3 lety

      It's using eevee, almost any potato pc can do that

    • @norvegicus
      @norvegicus Před 3 lety +1

      @@kelig9351 You can pick either Eevee or Cycles, but I tend to use Cycles since I think the outcome is a bit more detailed.

    • @jamienorton8810
      @jamienorton8810 Před 3 lety

      hahahahaha! Love it. I know the feeling

  • @Hexabyte_Studios
    @Hexabyte_Studios Před 4 lety +13

    1:40 i see what you did there :D

  • @kevinkiggs
    @kevinkiggs Před 4 lety +1

    If you want to create your own planet texture you can use a Noise texture and a ColoRamp set to constant. You can use that to drive the landmass and then create another smaller noise/Musgrave texture for the land colors and boom! 100% procedural planet...
    I love Blender

  • @Danisoftwaretech
    @Danisoftwaretech Před 3 lety +1

    This is the best ever I seen before

  • @vladimirmorozoff8153
    @vladimirmorozoff8153 Před 4 lety +94

    How on Earth (pun intended) and by what magic did the Transparent BSDF node at 3:49 turn into a TransGENDER BSDF at 3:50 (and then again back into normal)?!?!? Or am I seeing things? I'm just being curious. :-) And thanks a lot for the awesome tutorial!

    • @lauriet7457
      @lauriet7457 Před 4 lety +1

      hahahahaha

    • @nathanaelpage
      @nathanaelpage Před 4 lety +8

      It actually did too... you can see it at 0.25x speed. I'm guessing some sort of joke language pack that he forgot to disable at first, thus the cut.

    • @hiihay
      @hiihay Před 4 lety

      xDDDDDDDDD

    • @ThylineTheGay
      @ThylineTheGay Před 3 lety

      i don't see it
      EDIT: nvm

    • @Cyber_Kriss
      @Cyber_Kriss Před 3 lety

      Can you spell "EASTER EGG" ?

  • @JayantChakradhari
    @JayantChakradhari Před 2 lety

    Cycle always works very well 👍

  • @bouncycow3010
    @bouncycow3010 Před 4 lety +1

    Yes! These are the kinda tutorials that I subscribed for!

  • @nathanielthe3rd354
    @nathanielthe3rd354 Před rokem

    Here's a tip for you, if your seeing the edges lines of the sphere's in rendered view then you need to either decrease or increase the sphere to make them non visible :)

  • @Raymorx
    @Raymorx Před 2 lety

    thanks dude! it worked fine on blender 3.0. Also, for some extra spice i chose to import a hubble telescope model and animate it :D

  • @kayronmercieca8226
    @kayronmercieca8226 Před 4 lety

    Your tutorials and end results are absolutely fantastic. Well done and thank you!!

  • @Jeast.
    @Jeast. Před 2 lety

    1:40 "I know its not completely accurate as a sphere so you might wanna add a plane" Lmao. Made me laugh. Instant sub :)

  • @ksem1337
    @ksem1337 Před 4 lety

    Liked as soon as i saw timestamps list! Awesome tutorial

  • @thebonnec2301
    @thebonnec2301 Před 3 lety +18

    Me : Having a math test in 3 days
    Also me : Let’s create planets on Blender !

  • @jokkesimppelisata
    @jokkesimppelisata Před 4 lety +2

    Nice Tutorial!

  • @Raitan2008
    @Raitan2008 Před 3 lety

    Great tutorials. Will have to play them back in half speed tho, cuz you go pretty fast. I used your flame thrower tut and was able to get through after pausing and stopping...but great tutorials... keep them coming.

  • @mkammyd
    @mkammyd Před 4 lety +4

    Please make tutorial on making Saturn with its rings

  • @Itsyaboy_Jeff
    @Itsyaboy_Jeff Před 4 lety

    dude you are way to underrated, i love your videos

  • @indieartsmidwest4042
    @indieartsmidwest4042 Před 4 lety

    Great tutorial I really appreciate your effort. I've rendered both cycles and eevee with very pleasing results on either side. I even tried a combo of the two atmospheres in eevee which looks great as well.

  • @Abdulkadir-jc2hs
    @Abdulkadir-jc2hs Před 4 lety

    Some of the best tutorials ive seen

  • @melkorvalar7645
    @melkorvalar7645 Před 4 lety

    Dude that volumetric trick on eevee was great, unless they add custom shapes for volumetrics meshes is really hard to use them for this stuff

    • @RandomC360
      @RandomC360 Před 4 lety

      when i render on eevee I cant see the planet through the atmosphere

    • @melkorvalar7645
      @melkorvalar7645 Před 4 lety

      @@RandomC360 try decreasing the density, this worked well for me

  • @mumbaikachallenge5526
    @mumbaikachallenge5526 Před 2 lety

    The intro❤️

  • @457Deniz457
    @457Deniz457 Před 4 lety +2

    :O
    What a nice tutorial ! Thanks ! :)
    Iam sure many viewers incoming ! :)

  • @blendergt
    @blendergt Před 4 lety

    You have some fancy blender stuff that i dont see at other blender users including me!!

  • @leaphymoon9881
    @leaphymoon9881 Před 3 lety

    best intro ever

  • @jordansmith7969
    @jordansmith7969 Před 3 lety +1

    "add plane"....Love it. that was funny.

  • @f0kxi
    @f0kxi Před 3 lety

    Dude you are a god, thank you

  • @blenderzone5446
    @blenderzone5446 Před 3 lety

    Great tutorial!

  • @wenethmoon6587
    @wenethmoon6587 Před 3 lety +1

    1:41 thank god i thought you were trying to the say planets are spheres for a second

  • @SB-Boi
    @SB-Boi Před rokem

    MAKE SURE TO USE NON-COLOR DATA FOR THE ROUGHNESS AND SPEC MAPS

  • @theomaia1460
    @theomaia1460 Před 4 lety

    great video, you explain very well

  • @bookworm4133
    @bookworm4133 Před 2 lety

    for people the people having trouble with volume scatter, you need to scale up the object really far.

  • @tay-basswalker3964
    @tay-basswalker3964 Před 4 lety

    Man you make learning blender easy just by simple following the steps

  • @torrust17
    @torrust17 Před 4 lety

    Liked and subscribed purely cause of the plane joke. Oh also wonderful tutorial.

  • @dominicduncan9895
    @dominicduncan9895 Před 3 lety +1

    that moon is orbiting DANGEROUSLY low

    • @Skirbiy
      @Skirbiy Před 3 lety

      Actually when the moon first formed, it was 15x closer to earth than today but, at the time earth was really hot from when theia hit it.

  • @MysticalFG
    @MysticalFG Před 3 lety +2

    I've a bit of a problem; when I plug the gradient texture and texture coordinate nodes into the volume scatter one, my whole volume scatter just... Disappears! I'm pretty sure I've followed the steps to a T but my atmosphere is just gone.. Any knowledge??

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Před 2 lety +1

    How you get the terrestrial alien planet texture? Can you give for free high resolution with PBR?

  • @ISmellMopWho
    @ISmellMopWho Před 3 lety +1

    I have a problem, in the shading view the atmosphere and clouds and everything looks great, but in the rendered view once I get close to the planet, all the land disappears and I can only see the water, it's like the atmosphere isn't transparent enough.

  • @BryonLape
    @BryonLape Před 3 lety

    Very nice, but I'm not even gonna pretend I can follow this. Maybe some day.

  • @keaaudio1
    @keaaudio1 Před 6 měsíci

    Hi there, thank you so much for this tutorial, it is great. As a newbe to blender I am puzzled though what I am supposed to do with the xml file that I downloaded from your link. Would you be so kind and explain it to me, that would be very helpful, thanks in advance.

  • @scottlee38
    @scottlee38 Před 4 lety

    Looks pretty

  • @MTHOVTER
    @MTHOVTER Před 4 lety

    Muchas gracias por este tutorial.

  • @MaxisMBQ
    @MaxisMBQ Před 2 lety

    THANKS BRUUHV

  • @bardiakenway
    @bardiakenway Před 3 lety +1

    Your Computer sound when u switched to Cycles😁

  • @ionpal9568
    @ionpal9568 Před 4 lety +4

    I'm getting this really strange patchwork-ish "hole" at the North pole of my planet when I'm working with the atmosphere nodes. Can't seem to work around it. Anyone have any ideas?
    (Of course, this only works when you use the fake "round" planet type.)
    UPDATE: Seems that no matter what I do, I get strange banding effects in my atmosphere.
    Update further: Changing the Shadow Mode to Alpha Clip and adjusting the Clip Threshold fixed the issue for me. Still not sure what caused it.

    • @eldritchopalescence3513
      @eldritchopalescence3513 Před 4 lety +1

      my guy. I cannot express my thanks enough. I was having the same issue.

    • @ionpal9568
      @ionpal9568 Před 4 lety

      @@eldritchopalescence3513 No worries, mate! Hope your planet turns out great!

    • @tinture2822
      @tinture2822 Před 4 lety

      Thank you aswell

  • @alan112223
    @alan112223 Před 3 lety

    Awesome.Thanks!

  • @blendall5760
    @blendall5760 Před 4 lety +1

    Maybe Andrew is nice and is making cute tutorials, but here on your channel I actually learned a big, worth stuff

  • @existentialselkath1264
    @existentialselkath1264 Před 4 lety +6

    I didn't think the specular channel should be used if you want to keep the material physically accurate

    • @SkinnyBlackout
      @SkinnyBlackout Před 4 lety +7

      Not using a certain feature because it's not "physically accurate" is like shooting yourself in the foot. Cycles isn't physically accurate to begin with, just look at the atrocious caustics it's barely able to produce. Also, you just can't achieve certain realistic effects without using the so called "unrealistic" settings.

    • @existentialselkath1264
      @existentialselkath1264 Před 4 lety +1

      @@SkinnyBlackout I'm not saying don't use it, I was just checking

  • @aldemar9416
    @aldemar9416 Před 4 lety +1

    HELP! the textures are not included in the link :( am I missing something? It’s only 4 files and none of the are the earth texture

    • @loki06au72
      @loki06au72 Před 4 lety

      he didnt use an earth texture tho

  • @tersinefilmler
    @tersinefilmler Před 2 lety

    Thanks for taking time to create the tutorial. I was wondering how would you go about world scaling when it comes to create a space scene with all 10 planets. etc.. ? Thank you

  • @foureljordi1590
    @foureljordi1590 Před 4 lety +4

    Hello
    great video Thanks you,
    Noob struggle: My materials display very well in Material preview mode but in render mode there is no opacity and the clouds appears like a mask, for example the cloud are white but the rest black, any idea how to fix this ? thanks

    • @2006jakebob
      @2006jakebob Před 4 lety

      Watching

    • @ludwigboge7758
      @ludwigboge7758 Před 4 lety +2

      I changed the shadow mode in the material settings to none, that fixed it.

    • @foureljordi1590
      @foureljordi1590 Před 4 lety

      @@ludwigboge7758 changed the shadow mode to none worked

    • @cem.gurbuz
      @cem.gurbuz Před 4 lety +1

      I changed the atmosphere's shadow mode to none, it fixed it too for me.

    • @filmsinfive8581
      @filmsinfive8581 Před 4 lety +1

      @@cem.gurbuz You rock.

  • @sumerjacob850
    @sumerjacob850 Před 4 lety

    Too early for brain explosions, added plane in space you had me worried nice 😁

  • @Rogermc
    @Rogermc Před 4 lety +1

    why do i have a black blur in the middle of my clouds,..!!!??!. i think this cloud object casts a shadow on the sphere below .... something is not right,.... hmmmmm

    • @Rogermc
      @Rogermc Před 4 lety +1

      media.discordapp.net/attachments/695282506341285940/716359696805527612/unknown.png?width=959&height=571 halp, how to fix!??

    • @Rogermc
      @Rogermc Před 4 lety +1

      ok i think i fixed it by making "cube size" smaller , under render properties-shadows

    • @Problembeing
      @Problembeing Před 4 lety

      Roger mc I’ve got this same problem, can you walk me through it? What do you mean by ‘cube size’? Please help before I push someone into traffic. Going insane here. Lol

  • @fanshinchan1995
    @fanshinchan1995 Před 4 lety +2

    2:54 I would like to know why you didn't change the "color space" of Specular and Roughness from sRGB to Non color data

    • @luckyizzac
      @luckyizzac Před 3 lety

      because its not a texture
      its a map to specify where to add more specularity and where not to
      its not a color its a data soo

  • @thecackleman
    @thecackleman Před 4 lety

    Great one, but using non-color data instead of sRGB for roughness, bump and spec will be more accurate i think

  • @kubilayg3200
    @kubilayg3200 Před 4 lety

    I love fast little jokes you make lmao

  • @SamanthaDrews_
    @SamanthaDrews_ Před 3 lety

    So I'm stuck at clouds.. My planet is black and has patchy white. The textures don't seem to include the cloud textures that it was switched to the second time.. Sort of at a cross roads on what to do from here -- any help?

    • @avrz_zh
      @avrz_zh Před 2 lety

      can I help u now?

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 Před 4 lety +1

    aren't spec and roughness maps supposed to be non-color? there's a significant difference in accuracy.

  • @MRunboxing9
    @MRunboxing9 Před 3 lety

    You should also make a tutorial on your intro..I really need to do like that

  • @benjaminbodewig3572
    @benjaminbodewig3572 Před rokem

    For me, the atmosphere does not turn see through. Why could that be?

  • @marko9971
    @marko9971 Před 2 lety

    howd you get that sun reflection in that little clip at the end?

  • @Ramp10er
    @Ramp10er Před 4 lety

    Is it possible to create procedural clouds in the sphere using fractal noise to make it much more realistic? Plus volumetric haze to add realism/artisitc to space environment... And use colorramp to animate the water using fractal...

  • @GyaniBabajiindia
    @GyaniBabajiindia Před 3 lety

    1:40 LMAO 😂😂

  • @kou6244
    @kou6244 Před 4 lety

    Thank you :)

  • @Freshbott2
    @Freshbott2 Před 4 lety

    Hey mate fantastic video. What do you do in place of colorramps on volumetrics? I'm trying to get different colours around the perimeter.

  • @DoctorMadness
    @DoctorMadness Před 3 lety

    The shadow(from the small planet) that is hitting the main planet shows up twice (once for the planet and once for the atmosphere) instead of showing up as a single shadow on the planet surface. Not sure why this is happening. Anyone have any advice?

  • @DanielGrovePhoto
    @DanielGrovePhoto Před 3 lety

    Was that a subtle flat earth reference at 1:45? lol

  • @JonoSSD
    @JonoSSD Před 4 lety

    I can hear the computer fan ramping up. lol

  • @b4hadirben
    @b4hadirben Před 4 lety +1

    What is the first song after intro?

  • @alexahelmich
    @alexahelmich Před 3 lety

    heyyy can these textures be used under a creative commons license? couldn't find the info anywhere so i'd really appreciate any clarification xx
    thank you in advance!

  • @nacho_a24
    @nacho_a24 Před 4 lety

    More space tutorials pleaasee

  • @HexaJSmusic
    @HexaJSmusic Před 2 lety

    1:08 where's the little panel

  • @jephthahkwao1530
    @jephthahkwao1530 Před 3 lety

    Cool. Please can i get the link for the texture?

  • @rickmarques10
    @rickmarques10 Před 4 lety

    Hey bro pls make more cinematic tutorials

  • @SamanthaDrews_
    @SamanthaDrews_ Před 3 lety

    Also, "A" "S" "X" '2" on UV's - I know A means to select all, but what does the rest do? I've been trying to work out the UV's on my own and make the planet from scratch without the tutorial but I wasn't able to conform the UV's like you did with the short keys--? o.0

  • @RandomC360
    @RandomC360 Před 4 lety

    i can only see through the atmosphere when i zoom away from the planet, how do i fix this?

  • @sanjayrao9685
    @sanjayrao9685 Před 4 lety

    How to make those rings around the planet.. like on saturn

  • @florianclaaen7535
    @florianclaaen7535 Před 3 lety

    The intro must have been a wink to andrew kramer, right? Right?

  • @jadeasereht4638
    @jadeasereht4638 Před 3 lety

    Where did you get those cool planet textures?

  • @LERS_ZENIT
    @LERS_ZENIT Před 3 lety

    класс! спасибо:)

  • @Martin_Adams
    @Martin_Adams Před 2 lety

    The flat earth joke was *almost* lost on me 😂

  • @cabuto3338
    @cabuto3338 Před 4 lety

    There some shadows that look like spikes, and idk how to repair that

  • @akunekochan
    @akunekochan Před 3 lety

    12:29
    I took way to long to understand
    Lol

  • @Nasherwood
    @Nasherwood Před 4 lety

    I'm sort of stuck on the Volumetric Fog (9:32): When I attach the Gradient Texture Node to Volume Scatter the fog immediately dissapears

    • @sabothbrainiac5844
      @sabothbrainiac5844 Před 4 lety +1

      same
      Edit: I think I figured it out. It might just be really really small. Try scaling up the duplicated sphere.

  • @Meshoomusic
    @Meshoomusic Před 2 lety

    Brother, are you charlie puth? your voice sounds exactly the same as charlie puth!

  • @spongebob-urbex742
    @spongebob-urbex742 Před 4 lety +2

    Am I the only one who went to put the clouds in and realised that the downlad folder didn't have the clouds in it. I crashed and burned....

    • @R-Tex.
      @R-Tex. Před 3 lety

      Under the material properties of the cloud sphere, switch the Shadow Mode to None.

  • @magnatatar
    @magnatatar Před 4 lety

    very nice trick on Atmosphere but on my side its not working as not looking the same way somehow. Can you help me out this thing, ill do an exchange for planet surfaces nodes, do you have any email instead of discord ?

  • @stutteringcris468
    @stutteringcris468 Před 2 lety

    PHEW!
    I thought the texture downloads was going to virus up my computer.
    my computer-illiterate butt. (/_

  • @jimmyyeung6212
    @jimmyyeung6212 Před 4 lety

    Can you make a movie about the burning of gasoline in airplanes?

  • @solicarc7797
    @solicarc7797 Před 3 lety

    why i not see multiply