Modular Walls Part 2: Wall, Ceiling & Floor | Blender 2.9+
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- čas přidán 17. 05. 2021
- Part 2 of a short series of Blender to Unity via Substance Painter tutorials in which i go through how i create and texture modular interior wall assets for games.
In this second part using Blender i take you through my method of creating a wall, ceiling, and floor modular piece using the trim sheet template we made in the previous video.
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I was at work and wasn't logged in at my account, made sure to visit with my phone and like and subscribe. Tutorial is super super nice, and your calm and smooth voice reassured me every single second. I'll keep on watching and learning
Thanks!
Thank you so much for posting these tutorials. This is exactly what I'm looking for and its so helpful.
You're welcome, glad you got something out of it, if there's anything you need to clarify, or if you have suggestions for future videos feel free to ask.
@@Belidos3D exactly what sizes are used for walls and floors and such pieces in the game industry
@@bedirhan1833 it depends on the game engine and what style of entity you're making but generally you work to real life scales, so doors would be just short of two meters, walls would be about 2.5 meters tall, and so on, one tip I can give is if you're making walls for indoor scenes make the walls a little taller than real life, it helps with camera clipping in game engines.
@@Belidos3D Thank you very much for the information. By the way, I watched your 5 videos, it's a great series.
@@Belidos3D By the way, I am a Maya and Unreal user, but I understood very clearly.
Did you by any chance create the Modular Prison Pack on the UE Marketplace? Remarkably similar design practices. I use this asset and am fairly familiar with it.
No, i'm afraid not, i've never created anything for UE, and have only ever dabbled in UE.
thank you for these tutorials. If I can ask, I notice the texture on the wall tile stretches when you resize it to 2x2. Is there a simple way to get it to tile the texture instead? I realise that wouldn't work here since the wall panels won't align, but say if the original face was 1x1 and then resize it to 2x2, could the texture be tiled instead of stretched?
You could divide thee 2x2 into 4 1x1 squares with edge loops and tile each 1x1 square on the same texture space
@@Belidos3D thanks. though wouldn't that increase the vertices count? I'm building for Quest so really need to cut out extra geometry.
Hello! This is still a great tutorial. Thanks! But I have had some trouble. I created everything and noticed that the texture isnt perfectly seamless. It becomes extremly appearant in a game engine. The material is seamless in substance designer. But unsure if its blender or substance painter that creates the problem. any help?
At 25:02, How is your wall connected to the skirtings? Did you join them at some point, or?
Select the skirting, then shift+select the wall and hit ctrl+J that will join the two objects together. I think in editing that part got missed out, sorry about that.