It would have been really cool if when Adam informed you that there are multiple SAX’s that every sector would have been populated by a few. Would have made the 100% hunt more exciting
I honestly figured hard mode might do that since you know theres a max 10 sa-x on the station and you only ever see one. That's presuming all the ones you see are the same one though
@@thexboxgamerofold2984I think that only two sa-x are seen in play since the first is immobilized by the Metroids and the place where they were contained explodes and the second is the one you face before causing self-destruction
Only reason Samus has ledge grab in Fusion is because the Fusion suit is so much lighter and less durable than the old power suit, hence Fusion's more unforgiving damage from enemies.
@@L1LegoAnimations But what about Zero Mission & Samus Returns? She had the ledge grab in those. I know in Zero Mission, you had to find it in the Chozo Ruins in Crateria while it may have been standard in Samus Returns like it was Fusion. It's been a long time since I played through Samus Returns.
@@Nicksolo85 Couldn't tell you in Samus Returns. In the original Metroid and Metroid II: Return of Samus, she couldn't grab ledges so the lore for why she could in Fusion was written like right after Fusion's release. They followed it by adding Power Grip in Zero Mission, but Idk how they explain it in Samus Returns. AM2R (if you're not familiar, it's a *very* well made fan remake of Metroid 2 that's, imo, far superior to Samus Returns) didn't do anything with it either iirc.
Man, Fusion would have been so much scarier if the SA-X could actually be encountered randomly. Like, imagine if it just showed up in the middle of your fight against the spider boss or whatever. That would be nuts!
The SA-X would've been much more terrifying if 1) they used what Adam said about there being more than 10 and started planting some around, 2) the SA-X you do encounter used something other than the ice beam and screw attack, and 3) the encounters were more frequent/randomized. Also I would've really liked to see an SA-X in Dread somehow as I'm sure they would've done something with #2, but it would've been lore breaking so I get why they didn't.
4) the AI controlling the SA-X was smarter. It's comically easy to troll the SA-X, mainly because it won't use the morph ball, and doesn't 'know" that, in 2 of its encounters with you, it's just a jump away from finding you.
@@Empr4evr no joke. Someone made a mod for Super Metroid that turns it into Fusion if it were a horror game. Watching the player solve a morphball puzzle with FOUR SA-X closing in through their own puzzles from all sides was terrifying. They even used the XRAY scope to find Samus hiding behind walls, like wow.
@@franciscoparedes2495 God I wish I could answer that question for you dude. I imagine you could probably search "Fusion mod for Super Metroid" and find it pretty quickly.
There needs to be a mod for Random SA-X encounters like this. At least one SA-X in each area, they appear at certain spots that are easy to hide yet difficult to get through without noise.
I've been messing around with both Fusion and Zero Mission to try and properly implement the SA-X and give it the role of a hunter, can't promise anything though.
@@rumor-936metaquarius was making a fusion themed super metroid mod with this exact idea in mind, called x fusion. Not much information exists about it now though. He had to go into hiding because of nintendo
This was definitely something I wanted in the game. Maybe have specific areas it CAN’T show up in so there isn’t a chance of it being obnoxiously annoying but I love the idea of this thing having its own real-time cycle of wandering around the station. When Adam said there were “10 SA-X on the station with you” the first time I was fully convinced that meant if I wanted to go around the station and collect the remaining items for 100% I’d have to deal with the SA-X showing up at inopportune times to scare the shit out of me. Unfortunately, that was not the case :(
Update: To anyone wondering, I haven't been messing around with any projects as of late. Anyone familiar with my channel can see I have a bad habit of picking something up, messing around with it and then dropping it(I'm a cunt, I know.) Considering this very channel is a low effort joke, if people are interested in more kinds of content I'd be happy to produce more. Whether it's modding/testing/exploring "older" games or just older Metroid games(considering Metroid Zero Mission and Fusion are the most viewed types of content on my channel) I'd be happy to as I enjoy tinkering with things. I can't promise anything huge but if people are interested I can certainly deliver small bits of entertainment. Feel free to ask any questions, have a good one.
Well, most of them are contained in CLT's and theres alot of hiccups here and there, so sending them over discord or something and talking about them would be preferable. But ill dump em here anyhow. Rekkoha: 72038134 0C06 52037FB4 0002 C5D80508 0000 72038134 0C06 52038014 0002 64B03508 0000 72038134 0C06 32037FAD 000F 72037FB2 0100 52037FB4 0002 BD940208 0000 7203800c 622c 52038014 0002 0cc03508 0000 7203800c 581c 82037FB2 0000 7203800C 592c 82037FAC 0001 72037fdc 0e00 52038014 0002 64B03508 0000 Used with Select and B, only works in the USA version of the game. Seems to damage all enemies on screen repeatedly with one point of damage. a better version of this is integrated into a hacked rom that youve probably already seen floating around as it has a proper hitbox that matches up with the sprites and deals a decent chunk more. I also have a third variant which works for the Japanese version and makes the beams of light appear all over the screen in a rapid manner which fits in better with the wide hitbox. Double Charge Wave: 74000130 03FB 82037C6C 0901 74000130 03FB 52037C74 0002 FDD80508 0000 72037C74 D8FD 82037CD4 E8E4 72037C7E 0311 52037C6C 0006 01000100 0000 0000C192 0208 72037C7E 0311 82037CD4 E89C Used with Select, only works in japanese versions of the game. the sprites are messy up until the last level and dont deal any damage. Using them in the hacked rom that ive mentioned causes zero to instead use the charged saber smash attack instead of a crescent wave, which ends up damaging himself and stunlocking you until you use another command to get out of it somehow. Messenkou: 74000130 037B 82037C6C 0E01 74000130 037B 52037C74 0002 FDD80508 0000 72037C7E 043F 52037C6C 0006 01000100 0000 0000C192 0208 74000130 037B 32037CF4 0030 Used with Down + Select. Glitchy Visuals unless used with the aforementioned hacked rom in which case only the projectiles display properly. Interestingly enough Messenkou seems to take its hitbox from other code installed- For instance, if you have the hacked roms rekkouha then Messenkou will only damage above and slightly to your sides. If you use it with the weird rekkouha that damages everything on screen, it does that instead. Your projectiles can also hurt yourself if you end up running into them after the move finishes, i assume your given invincibility manually before that. Now i also have the saber combo and the aura but you already seem in possession of them. You dont have to, but itd be so cool to see you make them work properly- if anything im just glad im getting them out there now though. it was such a pain in the rump to find all of these.
Looks like Adam wasn't kidding when he said "there are now no fewer than *10* SA-X aboard the ship."
It would have been really cool if when Adam informed you that there are multiple SAX’s that every sector would have been populated by a few. Would have made the 100% hunt more exciting
I really wanted Metroid Fusion to actually have random SA-X encounters
Me too, it makes replaying the game a little less terrifying when you know when and where the SA-X will show up
Yeah when it's supposed to be 10 SA-X hunting you and you only fight 1.
I honestly figured hard mode might do that since you know theres a max 10 sa-x on the station and you only ever see one. That's presuming all the ones you see are the same one though
@@thexboxgamerofold2984I think that only two sa-x are seen in play since the first is immobilized by the Metroids and the place where they were contained explodes and the second is the one you face before causing self-destruction
Nah it would suck. Sa-X can essentially 5 shot you...sooo nah
I'm gonna go ahead & assume the SA-X doesn't have the High Jump or Ledge Grab abilities.
Only reason Samus has ledge grab in Fusion is because the Fusion suit is so much lighter and less durable than the old power suit, hence Fusion's more unforgiving damage from enemies.
@@L1LegoAnimations But what about Zero Mission & Samus Returns?
She had the ledge grab in those.
I know in Zero Mission, you had to find it in the Chozo Ruins in Crateria while it may have been standard in Samus Returns like it was Fusion.
It's been a long time since I played through Samus Returns.
@@Nicksolo85 Couldn't tell you in Samus Returns. In the original Metroid and Metroid II: Return of Samus, she couldn't grab ledges so the lore for why she could in Fusion was written like right after Fusion's release. They followed it by adding Power Grip in Zero Mission, but Idk how they explain it in Samus Returns. AM2R (if you're not familiar, it's a *very* well made fan remake of Metroid 2 that's, imo, far superior to Samus Returns) didn't do anything with it either iirc.
@@L1LegoAnimationsI think the implication in SR is that she still has Power Grip, but it's never shown on the status screen.
@@zekeram129It is actually shown on your item screen.
I would've loved to see SAX in a prime game, imagine how terrifying that thing would be chaseing you in 3D first person
Man, Fusion would have been so much scarier if the SA-X could actually be encountered randomly. Like, imagine if it just showed up in the middle of your fight against the spider boss or whatever. That would be nuts!
That would be very annoying
no, not during boss fights: it would ruin the game
Sa-X:Good to see you my dear doppleganger. You see, i was walking with my pet when it fell there. Mind if i help it get what he wants?
Not during bosses. Even if you have to make some bs story reason where the doors get locked by the federation during boss fights
literly i was FIVE seconds in and it reminds me of when i was in school trying to steel some food from the fridge
*steal
Literally*
“Random encounters”
*SA-X is in every damn room*
@@lewatoaofair2522 close enough
The SA-X would've been much more terrifying if
1) they used what Adam said about there being more than 10 and started planting some around,
2) the SA-X you do encounter used something other than the ice beam and screw attack, and
3) the encounters were more frequent/randomized.
Also I would've really liked to see an SA-X in Dread somehow as I'm sure they would've done something with #2, but it would've been lore breaking so I get why they didn't.
4) the AI controlling the SA-X was smarter. It's comically easy to troll the SA-X, mainly because it won't use the morph ball, and doesn't 'know" that, in 2 of its encounters with you, it's just a jump away from finding you.
@@Empr4evr no joke. Someone made a mod for Super Metroid that turns it into Fusion if it were a horror game. Watching the player solve a morphball puzzle with FOUR SA-X closing in through their own puzzles from all sides was terrifying. They even used the XRAY scope to find Samus hiding behind walls, like wow.
@@L1LegoAnimations The guy's channel is Metaquarius for those interested
@@L1LegoAnimations what is the name of the mod?
@@franciscoparedes2495 God I wish I could answer that question for you dude. I imagine you could probably search "Fusion mod for Super Metroid" and find it pretty quickly.
This would be perfect when the Restricted Metroid Lab gets destroyed
Man, fusion finally getting advanced mods makes 13yo me very happy. Now we just need a sprite switch playable SA-X suit 😂
2:05 bro had some beef with the coocon lol
There needs to be a mod for Random SA-X encounters like this. At least one SA-X in each area, they appear at certain spots that are easy to hide yet difficult to get through without noise.
I've been messing around with both Fusion and Zero Mission to try and properly implement the SA-X and give it the role of a hunter, can't promise anything though.
@@rumor-936metaquarius was making a fusion themed super metroid mod with this exact idea in mind, called x fusion. Not much information exists about it now though. He had to go into hiding because of nintendo
@rumor-936 also someone did code the sa x into zero mission..might wanna look at that because the ai is more improved
m.czcams.com/video/sSobo06z4-I/video.html
This was definitely something I wanted in the game. Maybe have specific areas it CAN’T show up in so there isn’t a chance of it being obnoxiously annoying but I love the idea of this thing having its own real-time cycle of wandering around the station. When Adam said there were “10 SA-X on the station with you” the first time I was fully convinced that meant if I wanted to go around the station and collect the remaining items for 100% I’d have to deal with the SA-X showing up at inopportune times to scare the shit out of me. Unfortunately, that was not the case :(
Damn dude this armor tho
Update: To anyone wondering, I haven't been messing around with any projects as of late. Anyone familiar with my channel can see I have a bad habit of picking something up, messing around with it and then dropping it(I'm a cunt, I know.)
Considering this very channel is a low effort joke, if people are interested in more kinds of content I'd be happy to produce more. Whether it's modding/testing/exploring "older" games or just older Metroid games(considering Metroid Zero Mission and Fusion are the most viewed types of content on my channel) I'd be happy to as I enjoy tinkering with things. I can't promise anything huge but if people are interested I can certainly deliver small bits of entertainment.
Feel free to ask any questions, have a good one.
This needs to be in an actual randomizer for Speedrunners 😂
You know, for an all powerful Samus clone with all her upgrades, she doesn't know how to use the Hi Jump Boots or the Space Jump.
But that, aside, having the SA-X actively hunt you down would actually recapture the feeling of horror that Fusion originally brought to the series.
The SA-X also doesn't have the gravity suit, speed booster, power grip, and X-ray scope.
What GameShark code did you use?
At 1:09 sa x gained conciuness for split a second
How to get this mod?
Man, I want to play a hack with something like this.
@@TechnoVortex oh ik about that, but that's a super metroid hack. I'm talking about a fusion hack
Why is samus wearing a dark suit?
A gameshark code I used, simply for aesthetic reasons.
@@rumor-936 It is the light suit, right?
Hello! is there any way to contact you? i have found codes for double charge wave and messenkou for zero 3!
Feel free to post them in the comments.
Well, most of them are contained in CLT's and theres alot of hiccups here and there, so sending them over discord or something and talking about them would be preferable. But ill dump em here anyhow.
Rekkoha:
72038134 0C06
52037FB4 0002
C5D80508 0000
72038134 0C06
52038014 0002
64B03508 0000
72038134 0C06
32037FAD 000F
72037FB2 0100
52037FB4 0002
BD940208 0000
7203800c 622c
52038014 0002
0cc03508 0000
7203800c 581c
82037FB2 0000
7203800C 592c
82037FAC 0001
72037fdc 0e00
52038014 0002
64B03508 0000
Used with Select and B, only works in the USA version of the game. Seems to damage all enemies on screen repeatedly with one point of damage. a better version of this is integrated into a hacked rom that youve probably already seen floating around as it has a proper hitbox that matches up with the sprites and deals a decent chunk more. I also have a third variant which works for the Japanese version and makes the beams of light appear all over the screen in a rapid manner which fits in better with the wide hitbox.
Double Charge Wave:
74000130 03FB
82037C6C 0901
74000130 03FB
52037C74 0002
FDD80508 0000
72037C74 D8FD
82037CD4 E8E4
72037C7E 0311
52037C6C 0006
01000100 0000
0000C192 0208
72037C7E 0311
82037CD4 E89C
Used with Select, only works in japanese versions of the game. the sprites are messy up until the last level and dont deal any damage. Using them in the hacked rom that ive mentioned causes zero to instead use the charged saber smash attack instead of a crescent wave, which ends up damaging himself and stunlocking you until you use another command to get out of it somehow.
Messenkou:
74000130 037B
82037C6C 0E01
74000130 037B
52037C74 0002
FDD80508 0000
72037C7E 043F
52037C6C 0006
01000100 0000
0000C192 0208
74000130 037B
32037CF4 0030
Used with Down + Select. Glitchy Visuals unless used with the aforementioned hacked rom in which case only the projectiles display properly. Interestingly enough Messenkou seems to take its hitbox from other code installed- For instance, if you have the hacked roms rekkouha then Messenkou will only damage above and slightly to your sides. If you use it with the weird rekkouha that damages everything on screen, it does that instead. Your projectiles can also hurt yourself if you end up running into them after the move finishes, i assume your given invincibility manually before that.
Now i also have the saber combo and the aura but you already seem in possession of them. You dont have to, but itd be so cool to see you make them work properly- if anything im just glad im getting them out there now though. it was such a pain in the rump to find all of these.
Were does one find codes and can they be used on a nintendo switch with gba sim
Why not add a description so people know what they're looking at
The title explains what you're looking at. It's a low quality video that shouldn't have gotten the recognition it has in general.
they're not very smart are they lmao
How was this done? Is this a randomizer or just a hack?
A cheat code that turns a random enemy in a room into the SA-X. Not really a true randomizer but it can look like one if you look at it a certain way.
@@rumor-936 I see, that's cool.
not exactly random, they are scripted
Random encounter would have been awesome
sa-x isnt supposed to appear in most of these rooms, these are not scripted encounters
Is this something that can be downloaded?
How do you have random encounters?
Savoid aran es como samus pero la neta no es apto para sencibles 👀👀👀👀
they're not very smart are they lmao