Eh powercreep starts getting bad when standard characters can't comfortably clear MoC anymore and has to rely on complete RNG. I don't think Mihoyo will design a character much stronger than IL unless they're much more resource hungry. Till then IL's prob gonna be the damage ceiling since he uses 3 sp a turn after all. Well that's the hope
Thankfully it wont be an issue as long as MoC is clearable with most free characters :) knowing MHY, they have a pretty decent track record of not overdoing powercreeps on their other games. I can only see this really happening to other characters with high tradeoffs (remember that it took me 2 of the best buffer supports, phantylia debuffing herself and 3 SP worth of skills on IL alone to achieve this damage). In a more balanced team that isnt about funneling the glass canon, i expect him to be doing 60-150k more or less on average. I think my main gripe is that in terms of paths, erudition suffers compared to the hunt and destruction by a long shot bc of the stat distribution on LCs and traces
@@kyarumomochi5146 ok fair criticism i havent played hi3. Its pretty old so im not surprised it happened eventually. Im thinking like other gacha games that really let it spike like crazy
Not a problem! He is actually quite strong on his own. You just have to figure a team comp that 1) can handle the SP funnelling required for him to work and 2) either buffs (other supports like asta, yukong, bronya, pela, etc) or sustains him. You COULD run a subdps but i find it way more of a hassle to manage 😮💨
hi! it works great for me bc i have two other SP positive supports on top of bronya having e1 trait (50% chance to recover SP on skill use periodically) and tingyun on e6 with the +10 bonus energy provision. if you rotate the bronya tingyun combi right, you basically force ILDH to rotate between ult > 2points/1sp AA > 3sp AA >ult again, with the occassional 1-2SP AA but never the base AA. The rationale is that i force him to 3SP AAs as often as i can because it provides him the most energy possible to reach his next ult. during the low SP consumption turns you are free to use SP for supports where needed too. its a lot of watching the turn order though and making sure you dont get trapped by cc. i really use bronya e to funnel turns to ILDH too and not all the time
@@soumilipanja3156 yo! I dont mind sharing (i think you can actually see his base build in my other recent uploads), but it might be a bit long so do bear with me haha. I also want to point out first that this particular fight had a few things set up for him: 1. The boss has a vulnerability debuff because the dark flower was destroyed, so she takes more damage already 2. Tingyun's skill is active on IL (more atk), even though her ult buff is not active 3. Bronya does the heavy lifting for buffing here - she has applied both her skill and ultimate buffs to IL before he casts the 3point skill. Additionally, her LC is the 4 star that buffs damage of the next ally after she casts her skill iirc Ill try my best to explain his build and why i chose it in another comment :D
@@soumilipanja3156 as for IL's build: From memory, i belive mine has 3.2k atk, roughly 70~% cr and 170(?)% cdmg. Could be wrong since im kinda tired rn lol but ill update if needed. He is also maxed out in terms of level, LC level, and traces are mostly level 7 and up (basic attack is maxed). You mentioned you have his weapon on s2, which is honestly fantastic for helping with crit values. I recommend you stop at roughly 70% crit rate after calculating all the crit% provided by his traces as well, since it provides an insane amount to him. With traces on top of his existing LC crit and 2x rutilant piece, if i remember right stats wise you more or less only need to get about 35-50% as the base which is much lower than other DPSes. This means he gets to go for a cdmg% mainstat instead of cr% (if you are lucky enough with crit stats xd) 1. His 4pc is the musketeer set. I chose it over the 4pc imaginary, because after some testing i realised having welt on the same team as ILDH feels too SP consuming. Removing welt means that the 4pc effect from banditry wont be active (no consistent debuffs on enemies) as much, so the 4pc musket will make up for the crit values with atk and a little basic attack dmg bonus. That being said, in terms of pure crit ratio, i think it is also possible to do a mix of 2x bandit 2x musket if your stats turn out better that way. 2. The two pc set definitely use rutilant (i hope i got the name right, the one with the crit rate up 2pc effect)! Not only does it give you the 8% cr, it also stacks on more basic atk damage if you hit the 70% threshold, which IL benefits from. It's basically made for him lol! Imaginary% as well as atk%. Energy recharge could also work on the tail piece especially if you dont have tingyun (my TY is on e6 so i get a bonus +10 energy charge on top of her base ult amount). 3. In terms of stats, i got lucky since i had been farming musket set for a looong time for my supports. I got a couple of pieces that provided like 20% cdmg substat which blew my mind. Mostly luck and a lot of farming. Helps to use the crafting as well :) if you struggle with the base crit rate, then you should swap the cdmg main stat to a crit rate one instead. You will lose a lot of cdmg which is sad, but having the buffs uptime from 70% crit minimum is honestly more worth 4. That being said, i purposely ignored SPD stats on IL, which meant that i could get the bonus atk% mainstat on his boots. This is mostly because IL plays like a glass cannon so he really doesnt need that many turns. I also have bronya to control his turn order more smoothly, so this might be a different experience for you. This gives way more base atk for him to work with overall. 5. My bronya as a garbo build but with the cdmg% mainstat cloak she will still be able to significantly boost IL's cdmg ratio further than it already is :D Overall, the important part is mostly managing turns and energy with ILDH! Even if you dont hit 100-200k in one turn, he does pretty consistently high damage with an okay-ish build if you can properly get him to rotate ult > 1sp 3xbuff aa> 1 or two turns of 1-3sp 1-3xbuff aa>ult again. Having both bronya and TY eases a lot of his limitations in terms of damage cap, so keep that in mind when running your team. The result might vary
Brekaing news: Dan heng's oversized lizard uppercuts phantylia's breasts so hard she got the rare breast cancer debuff and died.
This has gotta be the most out of pocket comment ive received, thank you for the laugh lmao😂
💀
Charlotte from the SteamBird vibes
Dan always attacks her breast, shred it with the dragon or pierce it then there’s milk everywhe-
@@Ssniper-hd3re BRO ITS TIME TO GET OFF THE INTERNET!! 💀💀😭💥🤌❤️🔥😩
Oh man. I'm kinda curious how they're going to get people to pull for future characters if the powercreep is already this bad...
With Style, Charm and WAIFU. Don't worry about it.
Eh powercreep starts getting bad when standard characters can't comfortably clear MoC anymore and has to rely on complete RNG. I don't think Mihoyo will design a character much stronger than IL unless they're much more resource hungry. Till then IL's prob gonna be the damage ceiling since he uses 3 sp a turn after all. Well that's the hope
Thankfully it wont be an issue as long as MoC is clearable with most free characters :) knowing MHY, they have a pretty decent track record of not overdoing powercreeps on their other games. I can only see this really happening to other characters with high tradeoffs (remember that it took me 2 of the best buffer supports, phantylia debuffing herself and 3 SP worth of skills on IL alone to achieve this damage). In a more balanced team that isnt about funneling the glass canon, i expect him to be doing 60-150k more or less on average.
I think my main gripe is that in terms of paths, erudition suffers compared to the hunt and destruction by a long shot bc of the stat distribution on LCs and traces
@@kahssieHonkai impact 3 be like:
That game is RIDDLED with powercreep
@@kyarumomochi5146 ok fair criticism i havent played hi3. Its pretty old so im not surprised it happened eventually. Im thinking like other gacha games that really let it spike like crazy
Phantylia the dying
Some say she died with her host body after this fight
@@kahssie some say she died out of shame
I just got IL but i have no tingyun :(((
Not a problem! He is actually quite strong on his own. You just have to figure a team comp that 1) can handle the SP funnelling required for him to work and 2) either buffs (other supports like asta, yukong, bronya, pela, etc) or sustains him. You COULD run a subdps but i find it way more of a hassle to manage 😮💨
Wait Bronya with that Dan hung? Does that work?
hi! it works great for me bc i have two other SP positive supports on top of bronya having e1 trait (50% chance to recover SP on skill use periodically) and tingyun on e6 with the +10 bonus energy provision.
if you rotate the bronya tingyun combi right, you basically force ILDH to rotate between ult > 2points/1sp AA > 3sp AA >ult again, with the occassional 1-2SP AA but never the base AA. The rationale is that i force him to 3SP AAs as often as i can because it provides him the most energy possible to reach his next ult. during the low SP consumption turns you are free to use SP for supports where needed too. its a lot of watching the turn order though and making sure you dont get trapped by cc. i really use bronya e to funnel turns to ILDH too and not all the time
???? Is he E2S1 ?
Nope, e0s1
Plss tell me how u built him. I hv him e0s2 struggling with relics to get up his crit dmg
@@soumilipanja3156 yo! I dont mind sharing (i think you can actually see his base build in my other recent uploads), but it might be a bit long so do bear with me haha. I also want to point out first that this particular fight had a few things set up for him:
1. The boss has a vulnerability debuff because the dark flower was destroyed, so she takes more damage already
2. Tingyun's skill is active on IL (more atk), even though her ult buff is not active
3. Bronya does the heavy lifting for buffing here - she has applied both her skill and ultimate buffs to IL before he casts the 3point skill. Additionally, her LC is the 4 star that buffs damage of the next ally after she casts her skill iirc
Ill try my best to explain his build and why i chose it in another comment :D
@@soumilipanja3156 as for IL's build:
From memory, i belive mine has 3.2k atk, roughly 70~% cr and 170(?)% cdmg. Could be wrong since im kinda tired rn lol but ill update if needed. He is also maxed out in terms of level, LC level, and traces are mostly level 7 and up (basic attack is maxed).
You mentioned you have his weapon on s2, which is honestly fantastic for helping with crit values. I recommend you stop at roughly 70% crit rate after calculating all the crit% provided by his traces as well, since it provides an insane amount to him. With traces on top of his existing LC crit and 2x rutilant piece, if i remember right stats wise you more or less only need to get about 35-50% as the base which is much lower than other DPSes. This means he gets to go for a cdmg% mainstat instead of cr% (if you are lucky enough with crit stats xd)
1. His 4pc is the musketeer set. I chose it over the 4pc imaginary, because after some testing i realised having welt on the same team as ILDH feels too SP consuming. Removing welt means that the 4pc effect from banditry wont be active (no consistent debuffs on enemies) as much, so the 4pc musket will make up for the crit values with atk and a little basic attack dmg bonus. That being said, in terms of pure crit ratio, i think it is also possible to do a mix of 2x bandit 2x musket if your stats turn out better that way.
2. The two pc set definitely use rutilant (i hope i got the name right, the one with the crit rate up 2pc effect)! Not only does it give you the 8% cr, it also stacks on more basic atk damage if you hit the 70% threshold, which IL benefits from. It's basically made for him lol! Imaginary% as well as atk%. Energy recharge could also work on the tail piece especially if you dont have tingyun (my TY is on e6 so i get a bonus +10 energy charge on top of her base ult amount).
3. In terms of stats, i got lucky since i had been farming musket set for a looong time for my supports. I got a couple of pieces that provided like 20% cdmg substat which blew my mind. Mostly luck and a lot of farming. Helps to use the crafting as well :) if you struggle with the base crit rate, then you should swap the cdmg main stat to a crit rate one instead. You will lose a lot of cdmg which is sad, but having the buffs uptime from 70% crit minimum is honestly more worth
4. That being said, i purposely ignored SPD stats on IL, which meant that i could get the bonus atk% mainstat on his boots. This is mostly because IL plays like a glass cannon so he really doesnt need that many turns. I also have bronya to control his turn order more smoothly, so this might be a different experience for you. This gives way more base atk for him to work with overall.
5. My bronya as a garbo build but with the cdmg% mainstat cloak she will still be able to significantly boost IL's cdmg ratio further than it already is :D
Overall, the important part is mostly managing turns and energy with ILDH! Even if you dont hit 100-200k in one turn, he does pretty consistently high damage with an okay-ish build if you can properly get him to rotate ult > 1sp 3xbuff aa> 1 or two turns of 1-3sp 1-3xbuff aa>ult again. Having both bronya and TY eases a lot of his limitations in terms of damage cap, so keep that in mind when running your team. The result might vary
He basically more than doubled his damage with Bronya skill and Ulti (if she has more than 200% Cdmg).