merciless comment here: 1.9 section static and boring, include color changes, brightness changes, noticeable pulses. 2.0 section is ugly with the vines and chains, try doing something else, take inspiration. the bushes are weird at the end, and the transition sucks. (i have no idea how you are going to further change that transition but just know its not good). the wave section is useless, i think you should continue the 2.0 section, but make it more later in deco style. (generic style maybe?) the 2.1 section is kinda cool, just lacks pulses and brightness changes in bg and more, and there is a lack of background and ground. why must you do this with your life stop hows your day ok im done
1, these ideas are amazing! Thank you for being merciless, i hate it when people hold back because “it might hurt their feelings” 2, idk why i do this with my life 3, my day is okay i guess
good start i would just say maybe add some gradient blocks since there an easy way to fill up space and make the level look good if executed well overall good start exited to see what youll do with it!
Thanks! Ill be sure to add more glow/gradients, any more advice? Like i feel like theres something off with the 2.0 section but i cant put my finger on it
@@Purplex08 really depends what you want your end result to be but id say adding air deco maybe and filling some space but in a way that dosent make it feel to overwhelming if that makes sense but it all depends on what you want your end result to be
@@Purplex08also check out some recent featured and epic levels see what they do that makes them look good maybe even make a copy and check how they make the blocks and deco in the editor!
@@Purplex08sorry if this is too much but im just trying to give some advice that may help for your 2.0 section i'd say maybe check out some 2.0 levels and what they do and try experimenting with the monsters and adding animations or adding custom features
I feel like the themes in the level are not connected very well, i suggest using something that gives all of the 'versions' something in common, whether that be similar colours, objects etc. The first part is very static, I suggest adding some effects with pulse and alpha triggers so it gives it a bit more life, personally i'm not a fan of the yellow colour, but if you're gonna keep it, you should throw in more variants of yellow with saturation and hue.
I would do something like that but this level is more of a “challenge” i picked the background colours before the level was decorated and so i wouldnt want to change it. But yeah i agree! The first part is really static and an overall theme would be nicer. Thanks for the feedback! :D
alright, it might be that this is just not a gameplay style that I enjoy, but hey, it's much better than most levels nowadays! it's really not something that can be changed anymore, now that the layout is fully finished, but for a future note, you could try and experiment with clicksync. although that is solely my viewpoint, not many people enjoy too much clicksync like i do, so it's completely fine if you won't like that. another thing i want to let you know is, when placing speed portals, instead of making a wall of them in layouts or only placing one in the decorated version, you should place one speed portal in where a portal is supposed to be, and another speed portal being invisible, on the same X position, and that is under effect of the Follow Player Y trigger. that way, your level won't ever go off-sync, and it won't look bad either and, a thing about deco (so it's even more subjective than gameplay), i'd say those lava things (waterfalls and rising lava) shouldn't be transparent. maybe it's just me, but it looks weird. also, a custom background would be nice, but i'm not too sure about this one as i am not a creator. best of luck finishing the level! looking forward to it
I think this level switches transition between update to update. One section is a 1.9 and the other one is a 2.1 section. That’s actually a pretty cool idea! Although it would be nice if the orbs at the start are a bit more clear of what it is. If it’s a blue do something like colour saw blue or something similar.
@@Purplex08 I don’t have anymore tips really but remember to always prioritise gameplay over decoration. For example: Don’t have a punishment for accidentally going too high on the ship and don’t make blind transitions.
Im not a pro with creator mode but maby these tips will help you: 1- using a lot of already done decoration is not a good idea but insted try to do your own deco with other things. 2- Place glow effect only if it's useful and maby not everywhere, but in the edge of blocks, it is cleaner. *3- Found a theme to your level, it helps you to find inspiration and help the synergie of the level to be cleaner. 4- Try make custom BG, *3 can help you do this to. The BG is very important. 5- Try make custom blocks that fill the level well with your theme *3 6- Make transition fill the entier screen of the player, with glow in the edge it looks great. 7- Try make custom gears at the ship part and maby slow the fire ball a little bit. 8- Make unique game play, some of your gale play are very simple like the ball part but try make it more special like the ship one, it's very unique and cool. 9( to make custom blocks, gears, and everything, try using decoration that are not specialy used as deco to make your own creations ) 10( the layers in a level is the most important things, 0 is every things but, 1 must be your invisible 1st layer of the level and 2,3,4..... are all the decoration that you need for your level) 11( if some texture are bugy we you place it on an other thing, if you want it to be on top of it: -> edit object , and select under the groupe box, B or T, B1 is the most thing under and T4 is the most thing on top.) 12- Have fun :) PS: I'm not english so it's normal if you dont understand anythings Hope it help you...
A lot of the themes really don’t match each other and I get it’s part of the level and also some gameplay that I really don’t like but it still looks good
@@Purplex08es I would change some of the colours and I also wouldn’t want to have the nine circles blocks and just some small gameplay tweaks here and there and some parts less decorated but still cool level😊
VERY unclear orbs, weird deco... Kinda like Il Topalini sorta deco but still, it feels a little off, especially at the ball section. BUT AMAZING LEVEL 😀😀
REVIEW: im not a professional, but for the 1.9 section, do more pulses, color, and brightness changes to make it more alive. (edit: i see the pulses but its not very noticable) I think the background should be a different color than the main color going for the parts. for ex. look at geometrical dominators first part grassy section is very static considering its the 2.0 update the 2.0 section i think looks really weird with the vine and chain spam and i have no idea how to improve that, try look at other 2.0 levels the 3d kinda look weird with the grass and stuff because its just transparent, (maybe try and make it solid like geometrical dominator) the waterfall could work but it needs further improvement, try taking inspiration from other 2.0 levels at 0:24, you should try and actually use the other ground spike that's to the right of the wavy ground spikes in the editor and use the bush ground spikes but more spread out. spamming them looks weird there. idk about that wave transition bro, try like full blacking the background maybe, try black screening idk, something other than what you did, you have move triggers in 2.0 so you could do something with a wave portal. idk what that next cyan section is, its pretty random considering the level looked like it was going up in versions. you could prob do a late 2.0 level style for the next section, try making ground deco, maybe ground spikes, take inspiration from fingerdash? idk. you could try and layer the lava. the lava looks unsmooth locking to player y. try and move it with non y position follow triggers. in general: level lacks pulses and color changes, (first and third part is very monochrome) there's a lot more you can do, but i think what im saying is kind of the basics of whats needed to be done i dont expect you to take a lot of this into consideration because its incredibly long, its hard to explain in a yt comment, and didnt even explain how to fix some things. but idk try and take inspiration i am in your walls (bro i just clicked on something that brought me to a different tab so i thought i lost my years worth of effort comment)
Bro thank you for all this, that wave transition is complete trash so its goo to have an alternative. Also pulsing, i was gonna do that last but i think ill start working on it after the whole wave transition has been reworked.
make the 2nd part (green one) don't fade don't enter, also maybe have the transition to the next part be actual gameplay instead of a wall that says wave on it
This isn’t bad, but there are a few things I would improve about it. First, the structures are quite static, and while it may not fit 1.9 to move the structures, you could use 0 move time movements to add motion while still fitting the retro theme (essentially map out the path of a block moving up and down with easing with 0 move time in between) and it wouldn’t be to hard to implement it into the other parts. Next, the level doesn’t have much cohesion or an underlying theme connecting it, and while it is hard to develop that this late in creation, it’s something useful to keep in mind moving forward. Although this isn’t really necessary for a type of level like this, I do appreciate when levels are connected through an idea but you don’t really have to do this (especially since you actually did sort of do this with the changing eras of the game). Another thing I would like to pick out are the colours. It’s mostly done in monochrome, which generally makes for bland colours without depth. I won’t explain the entirety of colour theory in this comment but I do suggest you watch a beginner level video on it. In addition the structures are mostly very simple and usually don’t go further than rectangles. This is also something hard to explain through text but having a consistent design motif throughout generally helps. As for the gameplay, it looks fine but without playing it I can’t really comment on it. The only thing I’d say is to make the slopes in the lava part more clear. I hope this helped and good luck continuing to create!
Guys i want yall to be merciless, give me as much feedback (good or bad) as possible, i really want this level to be my best one
merciless comment here: 1.9 section static and boring, include color changes, brightness changes, noticeable pulses. 2.0 section is ugly with the vines and chains, try doing something else, take inspiration. the bushes are weird at the end, and the transition sucks. (i have no idea how you are going to further change that transition but just know its not good). the wave section is useless, i think you should continue the 2.0 section, but make it more later in deco style. (generic style maybe?) the 2.1 section is kinda cool, just lacks pulses and brightness changes in bg and more, and there is a lack of background and ground.
why must you do this with your life
stop
hows your day
ok im done
1, these ideas are amazing! Thank you for being merciless, i hate it when people hold back because “it might hurt their feelings”
2, idk why i do this with my life
3, my day is okay i guess
good work giri love your vids
@@ArtaniumExtra thanks :D
I think it's great for what its trying to accomplish!
Honestly, I really love the lava part. I like the stylea lot!
good start i would just say maybe add some gradient blocks since there an easy way to fill up space and make the level look good if executed well overall good start exited to see what youll do with it!
Thanks! Ill be sure to add more glow/gradients, any more advice? Like i feel like theres something off with the 2.0 section but i cant put my finger on it
@@Purplex08 really depends what you want your end result to be but id say adding air deco maybe and filling some space but in a way that dosent make it feel to overwhelming if that makes sense but it all depends on what you want your end result to be
@@Purplex08also check out some recent featured and epic levels see what they do that makes them look good maybe even make a copy and check how they make the blocks and deco in the editor!
@@Purplex08sorry if this is too much but im just trying to give some advice that may help for your 2.0 section i'd say maybe check out some 2.0 levels and what they do and try experimenting with the monsters and adding animations or adding custom features
@@Silds. (sorry for the late reply) Thanks for the feedback! Ill be sure to check out other levels too for more inspiration
I feel like the themes in the level are not connected very well, i suggest using something that gives all of the 'versions' something in common, whether that be similar colours, objects etc. The first part is very static, I suggest adding some effects with pulse and alpha triggers so it gives it a bit more life, personally i'm not a fan of the yellow colour, but if you're gonna keep it, you should throw in more variants of yellow with saturation and hue.
I would do something like that but this level is more of a “challenge” i picked the background colours before the level was decorated and so i wouldnt want to change it. But yeah i agree! The first part is really static and an overall theme would be nicer. Thanks for the feedback! :D
alright, it might be that this is just not a gameplay style that I enjoy, but hey, it's much better than most levels nowadays! it's really not something that can be changed anymore, now that the layout is fully finished, but for a future note, you could try and experiment with clicksync. although that is solely my viewpoint, not many people enjoy too much clicksync like i do, so it's completely fine if you won't like that.
another thing i want to let you know is, when placing speed portals, instead of making a wall of them in layouts or only placing one in the decorated version, you should place one speed portal in where a portal is supposed to be, and another speed portal being invisible, on the same X position, and that is under effect of the Follow Player Y trigger. that way, your level won't ever go off-sync, and it won't look bad either
and, a thing about deco (so it's even more subjective than gameplay), i'd say those lava things (waterfalls and rising lava) shouldn't be transparent. maybe it's just me, but it looks weird. also, a custom background would be nice, but i'm not too sure about this one as i am not a creator.
best of luck finishing the level! looking forward to it
Thanks for the feedback! Ill be sure to try out everything here and ill probably release another preview at some point in the future too
Wow! I like it! And I like the song!!! 😍
Thanks:D
I think this level switches transition between update to update. One section is a 1.9 and the other one is a 2.1 section. That’s actually a pretty cool idea! Although it would be nice if the orbs at the start are a bit more clear of what it is. If it’s a blue do something like colour saw blue or something similar.
Alright thanks! Any other feedback? Like anything to make it look better and whatnot?
@@Purplex08 I don’t have anymore tips really but remember to always prioritise gameplay over decoration. For example: Don’t have a punishment for accidentally going too high on the ship and don’t make blind transitions.
@@x.finite ooh aight, ill make sure to do that
@@Purplex08 im sure it will be a cool level. I’ll make sure to play it!
@@x.finite thanks :D ill make a video when its done*
Im not a pro with creator mode but maby these tips will help you:
1- using a lot of already done decoration is not a good idea but insted try to do your own deco with other things.
2- Place glow effect only if it's useful and maby not everywhere, but in the edge of blocks, it is cleaner.
*3- Found a theme to your level, it helps you to find inspiration and help the synergie of the level to be cleaner.
4- Try make custom BG, *3 can help you do this to. The BG is very important.
5- Try make custom blocks that fill the level well with your theme *3
6- Make transition fill the entier screen of the player, with glow in the edge it looks great.
7- Try make custom gears at the ship part and maby slow the fire ball a little bit.
8- Make unique game play, some of your gale play are very simple like the ball part but try make it more special like the ship one, it's very unique and cool.
9( to make custom blocks, gears, and everything, try using decoration that are not specialy used as deco to make your own creations )
10( the layers in a level is the most important things, 0 is every things but, 1 must be your invisible 1st layer of the level and 2,3,4..... are all the decoration that you need for your level)
11( if some texture are bugy we you place it on an other thing, if you want it to be on top of it: -> edit object , and select under the groupe box, B or T, B1 is the most thing under and T4 is the most thing on top.)
12- Have fun :)
PS: I'm not english so it's normal if you dont understand anythings
Hope it help you...
and i am building on mobil too...😂
Thank you for the tips! And by the way, your english is really good :)
thx
I like how often u post and ur underrated
Thanks :D
personally i dont like the style, but i think you could theme it about more about switching between updates n stuff
Thats what the style is xD look at the start of the video lol, the description says “styles from every era” lol
Pretty nice deco and song! I would use this song
And play the level
@@jenriesgamingworld8041 The song is called "Blue Expanse" and the level isnt out yet but it would be called "Self Appearance"
@@Purplex08 whats the song id?
nvm found it its 569198
Omg im so sorry i didnt see your previous reply, my notifs have been super crowded lately
A lot of the themes really don’t match each other and I get it’s part of the level and also some gameplay that I really don’t like but it still looks good
Alright thanks! Is there anything about the level youd change?
@@Purplex08es I would change some of the colours and I also wouldn’t want to have the nine circles blocks and just some small gameplay tweaks here and there and some parts less decorated but still cool level😊
The fact that this was made on mobile
Thanks! Also, do you have any feedback do give? I would really appreciate it as im trying to make this my best level yet
VERY unclear orbs, weird deco... Kinda like Il Topalini sorta deco but still, it feels a little off, especially at the ball section.
BUT AMAZING LEVEL 😀😀
Thank you! Ill make sure to change up the orbs to be more clear
REVIEW: im not a professional, but
for the 1.9 section, do more pulses, color, and brightness changes to make it more alive. (edit: i see the pulses but its not very noticable)
I think the background should be a different color than the main color going for the parts. for ex. look at geometrical dominators first part
grassy section is very static considering its the 2.0 update
the 2.0 section i think looks really weird with the vine and chain spam and i have no idea how to improve that, try look at other 2.0 levels
the 3d kinda look weird with the grass and stuff because its just transparent, (maybe try and make it solid like geometrical dominator)
the waterfall could work but it needs further improvement, try taking inspiration from other 2.0 levels
at 0:24, you should try and actually use the other ground spike that's to the right of the wavy ground spikes in the editor and use the bush ground spikes but more spread out. spamming them looks weird there.
idk about that wave transition bro, try like full blacking the background maybe, try black screening idk, something other than what you did, you have move triggers in 2.0 so you could do something with a wave portal.
idk what that next cyan section is, its pretty random considering the level looked like it was going up in versions. you could prob do a late 2.0 level style
for the next section, try making ground deco, maybe ground spikes, take inspiration from fingerdash? idk. you could try and layer the lava.
the lava looks unsmooth locking to player y. try and move it with non y position follow triggers.
in general: level lacks pulses and color changes, (first and third part is very monochrome)
there's a lot more you can do, but i think what im saying is kind of the basics of whats needed to be done
i dont expect you to take a lot of this into consideration because its incredibly long, its hard to explain in a yt comment, and didnt even explain how to fix some things. but idk try and take inspiration
i
am
in your walls
(bro i just clicked on something that brought me to a different tab so i thought i lost my years worth of effort comment)
Bro thank you for all this, that wave transition is complete trash so its goo to have an alternative. Also pulsing, i was gonna do that last but i think ill start working on it after the whole wave transition has been reworked.
@@Purplex08 ok, glad to see that you read it
So you're going to add more deco? Because otherwise it looks like a 1.9 level mixed with some 2.1 lol
Yeah, like it says in the level description the level will be a style from every era! So like, think future funk or high life
@@Purplex08 oh, sounds awesome! Can't wait for the full level :)
Song id? Would like to make a level with this song
orbs in the first part looks mad confusing
Yeah i think thats a layering issue that i can fix, do you have any other feedback? (Please be brutally honest)
make the 2nd part (green one) don't fade don't enter, also maybe have the transition to the next part be actual gameplay instead of a wall that says wave on it
Good idea, i might still make it a transition but ill try make it like an animation or something
WoahThisIsCool
Thanks :D
@@Purplex08 yw
This isn’t bad, but there are a few things I would improve about it. First, the structures are quite static, and while it may not fit 1.9 to move the structures, you could use 0 move time movements to add motion while still fitting the retro theme (essentially map out the path of a block moving up and down with easing with 0 move time in between) and it wouldn’t be to hard to implement it into the other parts. Next, the level doesn’t have much cohesion or an underlying theme connecting it, and while it is hard to develop that this late in creation, it’s something useful to keep in mind moving forward. Although this isn’t really necessary for a type of level like this, I do appreciate when levels are connected through an idea but you don’t really have to do this (especially since you actually did sort of do this with the changing eras of the game). Another thing I would like to pick out are the colours. It’s mostly done in monochrome, which generally makes for bland colours without depth. I won’t explain the entirety of colour theory in this comment but I do suggest you watch a beginner level video on it. In addition the structures are mostly very simple and usually don’t go further than rectangles. This is also something hard to explain through text but having a consistent design motif throughout generally helps. As for the gameplay, it looks fine but without playing it I can’t really comment on it. The only thing I’d say is to make the slopes in the lava part more clear. I hope this helped and good luck continuing to create!
Thank you so much! Ill be sure to try all of this when i build it
It’s a bit hard to see in some parts and I see the green orbs in the first section as blue ones
True, i think thats a layering bug, do you have any other feedback? (Please be brutally honest)
Noice giri
Thanks
Not bad, a little messy though
Any ideas on how to make it look better? Please bruh i need the feedback :D