So I met A-60 and A-90 in the SECRET ROBLOX DOORS LEVEL.

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  • čas přidán 3. 02. 2023
  • Welcome back to another episode of Roblox Doors where today, we're going to be exploring one of the craziest secrets discovered. Did you guys know there's an entire game hidden away inside of Doors? Have you ever heard of the entities A-60 and A-90? Me neither before today.
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Komentáře • 2,6K

  • @splat-jack
    @splat-jack Před rokem +4034

    Hey Ryan, A-90 has a bug where he very rarely spawns before where he's SUPPOSED to spawn, but basically when he pops up you have to take your hands off your controls, since it attacks you if it detects input. Also, A-90 does 95 damage so its best to have full health before you enter the rooms.

    • @Zeipio
      @Zeipio Před rokem +41

      yep

    • @frengain3827
      @frengain3827 Před rokem +247

      That's not a bug. In the base game, Ambush can appear on Door 3. The reason this happens is because they're just incredibly uncommon before certain Doors or Rooms, but it's still possible for them to spawn. It's NOT a bug.
      still kinda bull tho

    • @LegendoLight
      @LegendoLight Před rokem +29

      yeah like i got a-60 and a-90 on a-59, which then got me killed.

    • @YouMustWorkAtAnArbysThen
      @YouMustWorkAtAnArbysThen Před rokem +31

      @@frengain3827 he can appear as early as door 2

    • @Strange_Lad
      @Strange_Lad Před rokem +44

      all of the rooms entites are able to spawn before they are "supposed" to, just much less commonly.
      curious light's message about A-90 is just incorrect.

  • @newbie1800
    @newbie1800 Před rokem +594

    The reason why this was included was because Doors was actually inspired by a roblox game called "Rooms" which has the entities in this secret game.The second one is tricky, you have to immediately stop moving.

    • @Wonder_of_Comic
      @Wonder_of_Comic Před rokem +11

      Yeah I played rooms before and the game was quite simple to play I like how doors put rooms in their game

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem +5

      spookys jumpscare mansion

    • @kambam123
      @kambam123 Před rokem +1

      @Don't Read My Profile Picture the is nothing wrong your name

    • @kambam123
      @kambam123 Před rokem +1

      @Don't Read My Profile Picture and I just did

    • @faultf4
      @faultf4 Před rokem +1

      @@dkskcjfjswwwwwws413 that too yea
      how cool would it be if a collab happened with doors and that

  • @ek0611_theGamer4L
    @ek0611_theGamer4L Před rokem +588

    17:37 You got shadow, a jumpscare entity that has a 1/2000 chance of spawning in a room. What made it more rare this time is that the texture didn't load properly, turning Shadow into a mere white rectangle.

    • @Ionkatar
      @Ionkatar Před rokem +24

      I am surpiresed beacuse i was just searching to see if anyone is talking about it and I only only saw you.

    • @Night_Mike11
      @Night_Mike11 Před rokem +23

      Same glitch happened with Thinknoodles

    • @Zyxl-
      @Zyxl- Před rokem +12

      it isn't rare for a texture to not fully load in such little time as half a second
      nvm he did load right after

    • @MintyWW
      @MintyWW Před rokem +5

      I got shadow on door like 5, first time too

    • @neflaite123
      @neflaite123 Před rokem +10

      Im pretty sure the texture doesnt make it more rare anymore because the update probably broke it. I got it like yesterday and ive been playing the game since release

  • @greenlighting5493
    @greenlighting5493 Před rokem +104

    There’s no hiding limit in the “The Rooms” so if you don’t think it’s safe feel free to hide.
    “The Rooms” get progressively darker as you go further so light sources will be necessary.
    A-90 is based on movement including moving your mouse and going into lockers, but if you’re already hiding then you should be fine.
    If I’m not mistaken A-90 forces all entities to freeze when it appears.

    • @VroomVroomCar221
      @VroomVroomCar221 Před rokem

      A-90 does not stop other entites, A-60 still came for me while A-90 was on my screen

    • @OGAntzmo
      @OGAntzmo Před rokem +4

      @@VroomVroomCar221 He slows entities as a balancing act. cause it's kinda unfair if a-60 goes full speed at you when you're forced to stay still

    • @Crazayman4ever
      @Crazayman4ever Před 10 měsíci

      @@VroomVroomCar221 it still slows A-60 down by about 50%

  • @pedro9006.
    @pedro9006. Před rokem +2142

    Hey Ryan, here's a couple of tips for when you enter A-000
    A-60 and A-90 both have their normal spawnrate past their assigned doors, and while they have less of a chance to appear before those rooms, it's still entirely possible, so proceed into every room with caution.
    Anything that has mystical properties in this game (like crucifix and candle) have their powers dissolved when you enter A-000, rendering them useless, which can be seen from the text "your ___ feels lighter".
    A-60 is most similar to rush, and you had the right idea about hiding when you heard them coming.
    A-90 is a bit more tricky, but all I can say is that when they appear on your screen, DON'T. MOVE. A. MUSCLE. This includes your mouse and keyboard.
    There's one last entity that appears in A-000, and they're most similar to ambush, so hide when you hear them, and don’t get out until you KNOW they’re gone.
    Hide isn't in A-000, meaning you can stay in a hiding place for as long as you want with no fear of being kicked out.
    As seen by the amount of digits above the door, A-000 has a total of 1000 rooms, But you don't need to reach room 1000 to escape. You’ll be able to identify an early exit when you find it.
    One last tip before I go, if and when you are able to escape A-000, whether it be through the main or sub exits, bring the item you get from there to room 100 of the main game, and when you get to the part where you go upstairs to grab the elevator key, go downstairs instead. You can only do this if you haven't put all the fuses into the fusebox yet. The rest i'll leave up to you.
    Apologies if I spoiled anything major, I hope this helps you, and good luck on your journey through A-000!

    • @mrporpy8969
      @mrporpy8969 Před rokem +80

      Bro read the terms and conditions

    • @WitheredFreddy-b1r
      @WitheredFreddy-b1r Před rokem +17

      @TyranRex bassicly

    • @ThatBlendingGuy
      @ThatBlendingGuy Před rokem +40

      Crucifix and candle don't work because guiding light isn't present

    • @DefinitelyNotJethro
      @DefinitelyNotJethro Před rokem +35

      I want to add something:
      You can find an escape door a few rooms after a-200 and then every 100 rooms

    • @SantiOkku
      @SantiOkku Před rokem +3

      I think I just met a scammer or the actual 8 bit Ryan

  • @armedduck7241
    @armedduck7241 Před rokem +978

    Some Tips For The Rooms:-
    1. A-60 is pretty self-explanatory, he works exactly just like Rush, whenever you hear him, hide quickly in the locker until he passes.
    2. A-90 sometimes attacks before Door A-90 but whenever you encounter him, he will appear for a split second on any corner of your screen, as soon as you see him, stop dead in your tracks and don't move until he's gone.
    3. Another entity that you haven't seen yet, called A-120 will appear obviously after Door A-120. He looks like a smiley face and emits a windy-like noise, he works just like Ambush and goes back and forth, whenever you hear him, hide in the locker until he's gone.
    4. Another tip is that A-60 and A-90 can combo eachother, sometimes whenever A-60 comes A-90 will also appear, however A-90 gives you enough time to stop before A-60 arrives, but if he appears as you're entering a locker, he will deal heavy damage, if you're inside a locker however, he's completely harmless and won't deal damage. Wait inside it until he and A-60 go away.
    5. The Rooms have 1000 Doors instead of 100 in the Hotel, which is 10x more. So basically, it'll be a long journey.
    6. As you progress through your journey, the rooms will begin to get darker, so use your flashlight, I recommend using the regular one, as it has a longer battery life and you can find plenty of batteries around this place, but if you wish to go with the shaky one, feel free.
    7. From my own experience (can differ with anyone) I noticed that at the final hundred or so doors, A-120 gets really aggressive, so watch out for him. But this only based on my experience, it might differ with you.
    8. If you manage to complete the rooms, you'll get a special item that's extremely helpful in the dark and finding items. I recommend storing it in the Rift (Portal at Door 100 at the Hotel in the Basement.)
    That's all I have, if any other commenter wants to add, feel free as it tremendously helps Ryan.

    • @BeingOfEvil0
      @BeingOfEvil0 Před rokem +39

      9. You don't necessarily need to complete the 1000 rooms to escape, an exit may appear sometimes(you don't get the item in the A-1000 though).

    • @TrueConscript
      @TrueConscript Před rokem +15

      There's a exit that randomly spawns from A-200 - A-250 or A-300

    • @Zecxrity
      @Zecxrity Před rokem +6

      A-60 is just way faster than rush and you need a way faster reaction for it

    • @Bearq_15
      @Bearq_15 Před rokem +6

      Whole essay 💀

    • @malcolmliu5780
      @malcolmliu5780 Před rokem +9

      Also hide doesn’t appear in rooms (ofc bc it’s the rooms universe), although it’s just 1 thing, that way you don’t need to worry about hiding long, feel free to stay for long if your not sure or A-120 has left or not
      Also I recommend go for exit first then for A-1000 on another rooms run since getting to 1000 is going to take hours and is frustrating and getting to the exit requires a bit of effort
      Edit: also the candle and the crucifix doesn’t work in rooms because yeah your in ROOMS, though you already know just reminding

  • @cyro3573
    @cyro3573 Před rokem +269

    Ok, Pro Tips for The Rooms:
    1. Buy the Shakelight, while it is quite useless and the rooms do get darker, I found batteries to be very scarce, so it's good to pack it as well as the normal flashlight
    2. The Crucifix and Candle lose their powers due to Curious Light instead of Guiding Light. (Guiding Light being the blue/teal light while Curious Light is yellow)
    3. A-60 and A-90 have a VERY rare chance to spawn before their respective door numbers, like Ambush spawning in early in the hotel.
    4. The Rooms goes all the way up to A-1000, praise be you have the sanity to make it there as well as an exclusive reward (nobody spoil it in the comments, please)
    5. While The Rooms go up to A-1000, past A-200 you can encounter an exit playing the same sound before you entered The Rooms, a calm melody.
    6. Hide isn't present within The Rooms, so you could chill in a locker for as long as you want.
    7. When you leave the Rooms, your run isn't back to Door 1, you teleport into the Infirmary, which is after Door 60.
    8. A-60 acts like Rush, speeding through the rooms with a static sound, easy to hear
    9. A-90 is like a discount Halt. You are given about half a frame to react, so have good ping and a quick reaction time. A-90 can also combo up with A-60 or A-120.
    10. A-120 is like an Ambush/Rush hybrid. He goes through the room you're in and can be heard, hard to miss, double back and get into a locker, he has a chance to go back to your room so give it a few second before you leave the locker
    11. Once you leave the rooms, you'll have all the items you had on hand. You can't revive in The Rooms either.
    Loads of info, please take it in for the future.

    • @MadelineGaming
      @MadelineGaming Před rokem +7

      Extra info adding on to tip 10 here (these are all really good), personally I try and remember where the nearest lockers in the current room I'm in are because A-120 comes from in-front of you. So if there isn't a locker in the next room you are dead, unless you get lucky and have enough time to run all the way back (with the vitamins or something). I also didn't know that Curious Light is the reason why the crucifix and candle don't work! Interesting.

    • @arcane221
      @arcane221 Před rokem +6

      its called a gummy flashlight not a shakelight

    • @cyro3573
      @cyro3573 Před rokem +3

      @@arcane221 As long as the name fits the purpose, then all is good

    • @Zyxl-
      @Zyxl- Před rokem +2

      normal flashlight is better, there's loads of batteries every 2 rooms at least. It's brighter, lasts long and the sound of shaking the gummy flashlight is quite distracting, while you have to shake it constantly

    • @cyro3573
      @cyro3573 Před rokem +2

      @@Zyxl- I myself find it useful, so each to their own I guess, overall though the Shakelight, Gummy Flashlight, whatever you want to call it, does suck. They at least tried to weigh it out to the normal Flashlight

  • @seanvittorio14
    @seanvittorio14 Před rokem +7

    17:37 that thing is the shadow entity. It doesn’t do any damage to you whatsoever, but the chances of it spawning is a 1 in 2000 chance

  • @meatburgerer
    @meatburgerer Před rokem +282

    17:36 that is a secret entity named Shadow (i’m pretty sure) its very rare and can only appear once you open a door, it is a 1/2000 chance every time you open a door. Its been in the game since Doors released and doesn’t do anything except spook you. Sometimes shadow can appear as a white box like how Ryan saw it due to a bug, so people can sometimes mistake it as the “White Box Entity”
    Edit: in my original post i said it was 1/1000, but people corrected me so don’t be confused by the replies.

    • @justynabiskup7234
      @justynabiskup7234 Před rokem +19

      its 1/2000 and he also got it in the last video

    • @Nowoshire
      @Nowoshire Před rokem +16

      - "Sometimes shadow can appear as a white box like how Ryan saw it due to a bug"
      actually that's just because the image isn't loaded in time so it appears as white (as the asset was not downloaded yet)

    • @mr.pumpkinpie4366
      @mr.pumpkinpie4366 Před rokem +3

      I got him twice what

    • @meatburgerer
      @meatburgerer Před rokem +4

      @@Nowoshire Yeah, thanks for the explanation. Its what i meant i really just didn’t know how to put it.

    • @Trace0013
      @Trace0013 Před rokem +1

      ​@@justynabiskup7234 realy on her last video too ? When ?

  • @Goobiousmaximus
    @Goobiousmaximus Před rokem +656

    for anyone who wants help trying to beat the rooms, here’s my tips and tricks:
    1. make sure to have a regular flashlight before going in (it makes it easier to listen for entities instead of using the shake flashlight)
    2. (optional) bring some pills just incase you need a speed boost to get away from A-120
    3. have your volume up pretty high (A-90 jumpscares will be more scary but A-60 and A-120 will be easier to hear)
    4. After door 60, trust your instincts. if you feel that A-60 is coming, immediately jump into a locker and wait. or just preemptively jump into a locker just to safe.
    5. Don’t get too ballsy. it can and will get you caught. be extremely cautious at all times.
    6. If you think or know A-60 coming, DO NOT wait to jump in a locker. immediately jump in one as soon as possible. it lowers the chances of A-90 getting you when you jump in a locker.
    7. when waiting in a locker, take your hands off of your device to avoid accidentally moving when jump scared by A-90
    8. diamond plate rooms are very loud. be extremely careful when walking through them when reaching door 120. i suggest opening the door infront of you then running back into a locker just incase A-120 is attacking.
    If you have any tips or tricks that you find help as well, feel free to share them :).

    • @JoltyPlayz
      @JoltyPlayz Před rokem +25

      Also if you can, stand near a locker when you open a door and wait without moving, makes it easier to hear if anything has spawned. And if there isn't a locker in the room you are in when you open a door, run straight ahead into the new room hoping for a locker so you don't get caught with ur pants down.

    • @guardian6105
      @guardian6105 Před rokem +11

      Could you explain what a diamond plate room is? Is it the multi-level room with the catwalk?

    • @randominternetuser1611
      @randominternetuser1611 Před rokem +9

      i got to room 221 before and exited and I think the only tip i have is at every door you open make sure to pause and recharge the glowing flashlight if ur using it

    • @JoltyPlayz
      @JoltyPlayz Před rokem +11

      @@guardian6105 yes that would be a diamond plate room you could call it, that's what the catwalk is made out of

    • @solorevolutionist799
      @solorevolutionist799 Před rokem +5

      When i got to A-1000 I only tried to Use my WASD keys and move the camera as little as possible, it makes it easier to avoid A-90 as he also can attack if ur camera moves

  • @reflexttvbyduway8355
    @reflexttvbyduway8355 Před rokem +2

    3:06 “are you serious right neow”

  • @pokepplayerdumbass5603
    @pokepplayerdumbass5603 Před rokem +1

    I'd recommend not getting too hasty when you hear a-60 or a-120 because a-90 will often appear WITH them as happened to you, i'd recommend walking, stopping after 2 seconds, then walking and repeating again till you reach a-1000

  • @Paclaicidian3000
    @Paclaicidian3000 Před rokem +123

    The rooms is what inspired doors. The devs decided to add it in as a commemoration to rooms.
    Tips: "A-60=Hide" "A-90=Stop moving, don't even move thr camera" "A-120= he comes from the front and won't ket you progress. So you'll have to go back if there is no available locker."

    • @Zeipio
      @Zeipio Před rokem +1

      yep

    • @TheSillyMan9337
      @TheSillyMan9337 Před rokem +1

      The Rooms is an official collaboration with Nicorocks5555.

    • @Zeipio
      @Zeipio Před rokem +2

      @@TheSillyMan9337 yeah but the game was based on spooky jumpscare mansion and the rooms and the devs just added it just as a commemoration

  • @KompridiCR
    @KompridiCR Před rokem +7

    17:36 that is shadow that you came across here
    the reason it was a white rectangle was because of the sudden command to load it's image
    it is very rare, it has a 1/2000 chance of appearing in a run, i believe the same chance as jack in a room

  • @SukunaButSilly
    @SukunaButSilly Před rokem +6

    17:35 that is shadow, along with HALLWAY jack, which is jack but he appears in an open door has a 1/2000 chance of spawning. Hope this helped 😊

  • @Cheese..
    @Cheese.. Před rokem +18

    17:36
    That's Shadow. An entity with a 1/2000 chance of appearing. He does nothing, but give you a bit of a spook.

  • @jaysolo8256
    @jaysolo8256 Před rokem +17

    17:36 I believe that's the rarest entity you can run into.
    It's name is shadow an it's a 1/2000 chance of appearing.

    • @Soggy9mm
      @Soggy9mm Před rokem

      Its one in 20000

    • @dickjames8446
      @dickjames8446 Před rokem

      It's tied for rarest with Window, they both have a 1/2,000 chance of appearing

    • @dead8678
      @dead8678 Před rokem

      @@dickjames8446 Doesn't Hallway Jack have those same odds?

    • @windee5714
      @windee5714 Před 4 měsíci

      Shadow and jack in hallways have the same chance to appear, but shadow can be rarer if its texture doesn’t spawn correctly, and instead is shown as a white rectangle.

  • @Happy8008
    @Happy8008 Před rokem +15

    Welcome to The Rooms. This area is much more tedious to get through than the main Doors playthrough. Not only did you have to make it to room 60 before you even enter the Rooms, the rooms is much longer.
    There are only 3 Entites here. 2 of them require sound queues. A-60 is basically Rush, but without the Flickering lights. You will need to be in a locker when you hear the loud static from it.
    A-90, probably the trickiest. When it shows up, it looks like a static face. You have only a split second to stop any movement of any kind. Even entering a locker will trigger it. If you are moving, it will trigger the Jumpscare. It tends to attack while other entities are attacking.
    A-120 is the reverse of A-60. Instead of rushing into the locker in the room you just entered, you need to enter the locker of the previous room. I believe it's been patched, but make sure to take a second before jumping out of lockers after it's left. There's a chance that leaving too early can clip you into the floor and resulting in a softlock and ending your run.
    There are 2 new goals here. Either exit the rooms at any exit that can spawn throughout the later Rooms, typically after room A-200, or make it to the very end exit to get a special prize and Achievement, A-1000. This adventure can take at least 2 Hours to complete a successful run.

  • @Coffee_lake197
    @Coffee_lake197 Před rokem +14

    1 thing which is very important:
    Rush follows a direct path from previous door to next, so if you are in a room that has a lot of space or does not lead directly to the next door, you can escape rush without hiding by moving away from the path that will lead directly to next door. Take staying in the wine cellar when rush comes as an example. Good luck!
    Edit: this might be fixed in the recent update
    Edit#2: Its an achievement now XD. Have to love the devs

    • @it_all_r3v0lv3s7
      @it_all_r3v0lv3s7 Před 9 měsíci +2

      the trick is still valid... i figured out recently by accident☠️

  • @woah629
    @woah629 Před rokem +261

    The Candle is able to detect entities. The light extinguishes when there is something dangerous nearby and lights itself again when it’s safe. Good for Screech and Rush.
    The reason why it tells you your crucifix feels lighter than normal and why it didn’t work on the A-60 is because of Guiding Light’s absence. Guiding Light is theoretically an angel guiding you through the hotel (keyword “theoretically”). It does not have a body and is the blue light that you saw in the dark room. Guiding Light is also the thing that explains the entity you died to. It engulfs the crucifix in its powers to be able to banish entities. But since it is not existent in The Rooms, it does not support the crucifix. Making it completely useless.
    Also the “white square” that appeared is actually an extremely rare entity that has a 1/2000 chance of spawning behind a door! Congratulations. Also it’s not a white square it’s actually a black translucent figure that did not load properly.
    Yes I know you didn’t read all of that it’s just for Ryan to read.

  • @horrorpleb249
    @horrorpleb249 Před rokem +21

    20:05 just so you know ryan, when that one pops up on your screen, whatever you do, do not move, even turning slightly counts as moving, the anomaly detects movement and kills so staying still is crucial.

    • @Tagers
      @Tagers Před rokem +2

      Yep. He can be pretty forgiving though. Just make sure you dont touch wasd and keep your mouse still. Pressing E to get in a locket when he attacks is also movement, so keep that in mind as well. Also, A-90 can attack along side the other two. A-60 will be slowed down if A-90 attacks. And A-120 will stop until A-90s attack is over before proceeding.

  • @Chubby976
    @Chubby976 Před rokem

    i always notice the edit you do at the start with the fire, i would not have the patience to crop that shit out i'm literally giving you props for the first minute of the video you're just that good.
    gonna watch the rest of the video now, keep doing what you like :)

  • @XTRANIQx
    @XTRANIQx Před rokem +1

    Hi Ryan your videos getting more cooler when it have a lot of horrors now love it and the edit❤❤ love from Barbados

  • @Chaden
    @Chaden Před rokem +59

    Hey Ryan, A-90 is programmed to attack in combination with A-60 or A-120, so approach the lockers with caution.

    • @Zeipio
      @Zeipio Před rokem +4

      A-120*

    • @Chaden
      @Chaden Před rokem +3

      @@Zeipio whoops, thanks for pointing that out, mb.

    • @HeadOfDirt
      @HeadOfDirt Před rokem +3

      @@Chaden lol I just saw the comment change numbers bc u edited on right time

    • @Zeipio
      @Zeipio Před rokem +3

      @@Chaden np

  • @DomTheBossing
    @DomTheBossing Před rokem +3

    17:36 that dude is Shadow, he appears in any room, he has a 1 in 2000 chance of appearing, he does nothing but too spook yeah but is obviously pretty rare, also i got him 3 times before the update

  • @sokcheachheng103
    @sokcheachheng103 Před rokem +3

    8-BitRyan and xQc look like siblings

  • @lmao4077
    @lmao4077 Před rokem

    MAN I LOVE YOUR CONTENT! I LOVE HOW YOU FILM UR VIDS YOURE THE BEST RYAN!!!

  • @JamJarIsDumb
    @JamJarIsDumb Před rokem +157

    the secret rooms are a remake of an old roblox game called "rooms" that was made a long time before doors and was what inspired doors to be made. their inclusion in hotel+ is a tribute to the original game :)

    • @BlackHole44444
      @BlackHole44444 Před rokem +2

      @YeaMan who asked

    • @Shaders_
      @Shaders_ Před rokem +2

      Doors is actually one of the inspired games of doors. Giving us the reason why they added a rooms part in the update

    • @Benji-dh5tq
      @Benji-dh5tq Před rokem

      @YeaMan Ryan says you stink

    • @andresmartinez2198
      @andresmartinez2198 Před rokem +2

      I remember playing rooms before the doors update and it was fun 👍

    • @therandomwatcher
      @therandomwatcher Před rokem +2

      It's not old it was made in 2020 💀

  • @makowish1625
    @makowish1625 Před rokem +33

    A-90 usually starts attempting to attack the player after A-90. However, it's very rare than he attacks before door A-90. When you encounter A-90, you have to immediately stop moving. (Note: moving your camera also counts as moving so you will still get attacked.) Also, there's one more entity. A-120. A-120 is an entity that is like Ambush but it is a smile and has a drumming sound. And yes, it can come back twice or more. Anyways, there is 2 exits in "The Rooms". There is an exit door around door A-200 but the last exit is at door A-1000. It will take long to get to A-1000, though.

    • @meatburgerer
      @meatburgerer Před rokem

      Yeah, the fact A-90 attacks after A-90 is very annoying.

  • @mabsolgirl1776
    @mabsolgirl1776 Před rokem +44

    The names indicate the rooms they usually start appearing in, but they can sometimes pop out before those rooms.
    A-60 and A-120 are dealt with by hiding in the lockers, though A-120 will sometime come back around so don't leave the lockers too soon.
    For A-90, you have to stand completely still. Even moving the mouse counts as moving.

  • @theblockedgamer
    @theblockedgamer Před rokem

    I’ve been waiting for this video, and I’m very happy to see it released

  • @mckenziecummings1
    @mckenziecummings1 Před rokem

    Love how Ryan comes back to the games, he used to play on the channel, glad to see him coming back to them.

  • @darkestdock675
    @darkestdock675 Před rokem +33

    Here are some rooms tips.
    There are a total of 1000 Rooms in this secret, which can take a few hours to run through depending on your efficiency moving from room to room. Exits begin appearing in the 200's and beyond periodically. Reaching A-1000 will grant you a secret item.
    (Do be aware, if you die with it and cannot revive, you lose the secret item until you redo to whole secret. the only way to permanently preserve the item is to successfully store it in the rift at door 100 in the base game every run you use the secret item.)
    ((I hope they make it permanent because its really just not worth the absurd amount of time it takes.))
    Now for the 3 entities of the rooms...
    A-60:
    Functions like rush. hide when it is coming. the sound it makes is comparable to blowing on your microphone, at least that's the best comparison I can make. it does make fake out sounds, so be weary. It only attacks after A-60.
    A-90:
    When you hear a loud glitchy error sound and a face pops up on your screen, STOP MOVING (Do not move the player or view). any movement will result in you losing 90/95% of your hp. A-90 is the only entity that doesn't 1 shot, so getting to the rooms with full hp can be important.
    A-90 can also appear before its room on "rare" occasions. I am unsure if this is a bug, but just be careful anyways.
    A-120:
    The final entity of rooms, functions like ambush. it is a poorly drawn smiley face accompanied by what sounds like vent noises. Hide and wait until you no longer hear it. Hide is not present in the rooms so you are not threatened inside a locker.
    (NOTE: occasionally A-120 will phase through the floor right in front of your locker. wait a few seconds before leaving as he might kill you immediately upon leaving the hiding spot.) He only appears beyond A-120.

  • @darkminer8675
    @darkminer8675 Před rokem +146

    Hey Ryan. In the Rooms, there are a total of 3 Entities to avoid & some mechanics different to the Hotel. The names of the 3 entities also happen to be the door number where they begin to spawn. Here's a little guide you can take use of.
    Entites:
    A-060: Functions EXACTLY like Rush. If you hear him approaching, *HIDE IN A LOCKER*.
    - Much Like Rush, If you are out of sight rather than in a locker, it will not find you. *This is only possible in the room with a Bridge (As shown here: **11:51**)*
    A-090: Appears on your screen at random. The immediate second you see A-090 appear on your screen, *STOP MOVING & STAND COMPLETELY STILL* until it goes away.
    - Mouse movements still count as movement and it WILL attack you for that.
    - If you try to enter/exit a locker while A-090 is on your screen, that counts as movement and it WILL attack you for doing do. Unlike the other attack's however, A-090 will INSTANTLY KILL YOU if you are trying to enter a locker while it attacks.
    - A-090 has a chance to appear at the same time A-060 begins approaching your location. If this happens, *A-060 will be slowed down*. Stop A-090's attack FIRST before dealing with A-060.
    - A-090 also has a chance to appear right after A-060 or A-120 leaves (which would be when you normally exit the locker). Be very careful of that.
    - A-090 currently has a bug where it can start appearing as early as Door A-070, so always be ready for A-090's attack *even if you are not at door A-090 yet*.
    A-120: Has a chance to appear in the room right after the one you just entered. If this happens, you will hear a relatively quiet noise so LISTEN CLOSELY. If you hear the faint audio, *HIDE IN A LOCKER*.
    - Unlike A-060 and Rush, staying out of sight will NOT work on A-120. *Hiding in a locker is the only option to survive*.
    - A-120 has a chance to turn around after leaving the room, so once you see it pass by once, *DO NOT leave the locker* until you no longer hear any of A-120's audio.
    Glitch: Functions exactly the same as it does in hotel. If a room doesn't generate/load properly, Glitch will appear and teleport players to the next room.
    - *Glitch does NOT do any damage to players*.
    Tips:
    - Screech, normally appearing in dark rooms only, does NOT appear in the Rooms, meaning you can be in the darkness as long as you'd like, though you will still need a flashlight to see.
    - Hide, normally appearing if a player hides in a closet for too long, does NOT appear in the Rooms, meaning you can hide in a locker for as long as you'd like.
    - There are a total of 1,000 Rooms in the Rooms, however the exit door can appear as early as Room A-200.
    - Once you escape the Rooms, any items and gold you obtained in the Rooms, will carry over back to the Hotel, and you will spawn back in the Infirmary.

    • @sokcheachheng103
      @sokcheachheng103 Před rokem +2

      A-90 instant kills?

    • @darkminer8675
      @darkminer8675 Před rokem +2

      @@sokcheachheng103 Not always, but he can. When A-090 attacks, he is capable of attacking TWICE in one run if your either:
      A. Not staying still while he's on screen (You keep moving even while he attacks)
      B. You try to enter/exit a locker while he is attacking.

    • @ProcoyyReal
      @ProcoyyReal Před rokem +1

      That os really helpful

    • @Drogsman
      @Drogsman Před rokem

      Was the white cube ryan saw glitch?

    • @frankhuurman3955
      @frankhuurman3955 Před rokem

      `A-090 currently has a bug where it can start appearing as early as Door A-070`
      But Ryan bumped into it at door A-059? Seems the bug is present in even lower doors.

  • @PokeMyte
    @PokeMyte Před rokem +1

    I got u Ryan, A-60 is basically rush on steroids, just hide like normally, A-90 pops a stop sign on ur screen where u cannot look or move around in that moment, another is A-120, the deeper you go the darker it gets and u need to hide in every place possible for atleast a few seconds (little over 10-15 seconds if you wish to be careful) he has 2 fat eyes and a face but nothing else, hope this helps!

  • @thesloppysus1233
    @thesloppysus1233 Před rokem +1

    Here are tips for the rooms a-60 is basically rush 2.0 but you can’t use the crusifix on him, a-90 just stay still, their is also a-120 which is basically ambush

  • @ItzFmod
    @ItzFmod Před rokem +19

    Basically, the secret room in door 60, leads to a version of the game called "rooms" the original doors before doors, the inspiration for the game. The rooms has 1000 levels, or so I've heard, but if you make it to room 200, the game let's you go back to your doors run

    • @S3R0real
      @S3R0real Před rokem +2

      Actually it's 1000 rooms, not 200.

    • @pandidapanda
      @pandidapanda Před rokem +4

      @@S3R0real but you can exit at 200 you don´t need to get to 1000 to escape the rooms

    • @ItzFmod
      @ItzFmod Před rokem +2

      @@S3R0real I said that

    • @UndyingHeart469
      @UndyingHeart469 Před rokem +1

      @@S3R0real dude did not read the whole comment :/

    • @S3R0real
      @S3R0real Před rokem

      @@UndyingHeart469 he edited it, the 1000 rooms wasnt there when i saw it first, so leave me alone.

  • @McMemeTME
    @McMemeTME Před rokem +6

    Ryan: **Opens a door**
    A-60: (speedrun music)

    • @Zeipio
      @Zeipio Před rokem

      @Don't Read My Profile Picture Ok, I won’t. Thanks for telling me.

  • @gavinlewis2118
    @gavinlewis2118 Před rokem

    I'm a new fan and I love your videos there helpful and funny Keep up the good work

  • @kimshaw88
    @kimshaw88 Před rokem

    I never would've guessed I'd enjoy these Roblox videos so so much 🤗 but they are actually amazing!

  • @WSElC1WS
    @WSElC1WS Před rokem +18

    Ryan, there is one thing to keep in mind.
    A-90 can spawn anytime, meaning if you stay in the same room, he can still appear at any moment.
    A-60 and A-90 spawn together very often, so if you suspect A-60 is near, hide immediately to avoid getting killed by A-90
    Same applies with A-90 and A-120

    • @PumpyGT
      @PumpyGT Před rokem +1

      Whenever you feel useless
      Remember there is A-90 when A-60 spawns

    • @WSElC1WS
      @WSElC1WS Před rokem +1

      @@PumpyGT sometimes he is useless, but he can be deadly if you get a room where the lockers are near the next door and A-90 appears on your way to them.

  • @Ripmyrg
    @Ripmyrg Před rokem +9

    around door A-200 there will be an exit where you can go throught to keep the flashlight and there are 1000 doors. if you get through every single one you will get a secret item. hope this helps

  • @subscrownicMAIN
    @subscrownicMAIN Před rokem

    FINALLY I CAN SEE SOMEONE ELSE DO THIS. I HAVE DONE THIS SO MANY TIMES I CANNOT COUNT IT. THANK YOU. MY FEELING OF BEING THE ONLY ONE WHO HAS SEE THAT HAS DISAPPEARED.

  • @RaiZ0011
    @RaiZ0011 Před rokem +1

    Ryan, I love your vids,Also here's a cool fact,you can actually go downstairs in door 100 and you can preserve and item in a rift, Pretty cool ikr

  • @dumpster6552
    @dumpster6552 Před rokem +6

    The door dupe hides behind actually makes a certain noise that helps you find the correct door. You have to be close to the door, though.

  • @falsecomedy7616
    @falsecomedy7616 Před rokem +10

    Some info on the entities of the rooms...
    A-60, very similar to rush, appears more frequently after room A-60. Without flickering lights to use as a visual cue, you have to listen to any sounds that might sound like heavy distortion because that might very well be him spawning behind you, so hurry in a locker until he passes the room the room your in.
    The 2nd is A-90, which appears more frequently after room A-90. At first his mechanic might be rough to get used to but focus is whats key. If you see a distorted face or anything pop up on your screen without warning, stop dead in your tracks, which even includes looking around or getting into lockers. After the screen flashes from A-90's attempt to strike, you can now progress. Be wary as this entity also loves to double team, so if your making your way into a locker when you hear either A-60 or A-120, stay focused since A-90 will most likely catch you off guard. Luckily if you have full health, this entity wont one shot you, but will only leave a hairs-worth of health left.
    The final entity is A-120, which will frequently appear after room A-120. Its mechanic is also just like rush except it will instead spawn in the room ahead rather than behind. its audio cue basically sounds like someone recklessly crawling in a vent, compared to A-60's audio cue. Be cautious as A-120 can spawn when entering a room with no lockers, so its better to backtrack into the previous room that does have lockers. Dont think you are finished yet when in a locker though, A-120 can rebound like ambush and catch you when you least expect it. Wait until you know for sure that hes gone in order to continue.
    Another note is that even though as the name implies, these entities still have a chance to spawn before the designated room they are given. Use sound, concentration, and memorization as your advantage!

  • @Mewtwo73444
    @Mewtwo73444 Před rokem

    Your vids are so good!
    Even that song you sung in as the imposter in among us

  • @calllmehzoe
    @calllmehzoe Před rokem +1

    Ryan the white box jumpscare is actually one of the rarest monster in the game

  • @theoreticalexistence9630

    There's a grand total of 3 monsters you can find in the rooms.
    A-60 is the first you'll see and its fairly uncommon to see him once he starts spawning, literally just rush, don't worry about staying in lockers too long since Hide isn't here.
    A-90 appears as a face on your screen and you have to stop moving or doing anything immediately. He can spawn with the other two monsters too, but it takes very little time to avoid, encountering it is very rare.
    A-200 starts showing up at A-120 for some reason. You'll know its coming when you hear drums. Stay in a locker until you completely stop hearing it. This monster shows up constantly once it starts appearing.
    One thing to know is that A-60 and A-200 can spawn if the room you just left has a locker near the door so its always good to open a door and back up to be ready to hide since the next lockers might be too far away.
    Aside from these three there are no special mechanics that I know of to worry about, if you really need to take a break you can just sit in a locker as long as you want.

  • @DrNaOH
    @DrNaOH Před rokem +6

    Heya, Ryan!
    I see everyone has probably answered your questions, but as someone who’s gotten to A-1000, I thought I’d leave my two cents!
    The Rooms section is an homage to the inspiration for Doors, which is called.. well, ‘Rooms’.
    There are two endings to these rooms: Reaching around door 215, and reaching door 1000.
    The first ending would probably take you about 30 minutes to reach, while the second would take about 2-3 hours.
    There are only three entities to keep an eye out for:
    A-60, A-90, and A-120.
    A-60 simply comes at you from behind. You’ll hear his sound if you enter a room that has a locker in it. *He will only spawn if you enter a room with a locker in it.* That means you don’t have much to worry about.
    A-120 is very similar to A-60, but he instead comes from ahead of you. It sounds like static of pots banging together. *A-120 can only spawn if you the room you just left has a locker in it.* If you enter a room with no lockers, immediately go back to the room you just left and enter one of those lockers. Sometimes you’ll enter a room with lockers, and you can feel free to enter those. On occasion, he’ll loop back around after pretending to leave, so only leave your locker once his audio has completely disappeared.
    Finally, there’s A-90. I hate A-90. He’s the only real threat, because he doesn’t have any true pattern. He appears when he feels like it and takes 95 HP from you. His mechanic is simple: if his small face appears on your screen, *IMMEDIATELY TAKE YOUR HANDS OFF OF YOUR KEYBOARD AND YOUR MOUSE. ANY movement is detected.* He does not give you a long time to react. That’s why you have to stay focused, because you have to react fast and he can appear whenever he wants.
    The big issue with A-90 is that on occasion, when A-60 or A-120 is heading towards you, he’ll appear the *moment before you enter a locker, and once you press E, he’ll steal your health. The best way to avoid this is to always assume that when you’re entering a locker, A-90 will appear.* Give it a split second before entering the locker, because you have time to wait. *A-60 and A-120 cannot enter the room if A-90 has appeared.*
    The first ending isn’t exactly door 200, more-so around 215, but if you complete it, you’ll get the badge. It’ll teleport you back to the main game to continue from the medical room, and you’ll also get to keep the green flashlight if you make it to the end of the game and put it in the rift. Sadly, if you die, you’ll lose the green flashlight.
    The second ending, reaching A-1000, rewards you with a separate badge + a small tablet that grants night vision and can locate items that are in drawers. It, like the green flashlight, will disappear if you die before you put it in the rift. (Tablet kinda sucks though (not biased because I immediately died when I got it)).
    That’s about everything I can tell you. If I remember anything I’ll edit this, and anyone can feel free to add onto it. Good luck, Ryan!

    • @WizardCraft-ox4pe
      @WizardCraft-ox4pe Před rokem

      The Crucifix and Candle also refuse to work because of the realm's anti magic field as well. And the location of the rift in the Hotel is at the bottom of the stairs you take to escape Figure in Door 100

  • @harold_bryant
    @harold_bryant Před rokem +1

    A-60, just hide its normal. for A-90, you stand still until they go away, even if they disappear please wait like atleast half a second. For A-120, they are like a-60 but spawn 3 doors ahead, coming from the opposite direction, if you know theres a locker extremely close to you in the other room, you can backtrack to that, if theres lockers in the room ahead, just risk it i guess.

  • @thewrathofdumbledore4867

    Dude, I remember how i found that secret way originally. I was trying to re beat this game for the update and with every attempt, I realized something. Level 60 was always a wrecked room and room 61 had always the large basement. Putting 2 an 2 together, I realized, these rooms are correlated too one another somehow. So I flipped the switch in the basement, went back, found the hidden room and opened the noor. That’s how i found it

  • @tedridout2541
    @tedridout2541 Před rokem +5

    Hey Ryan! Just wanted to pop in and say that, if you haven't noticed already or picked up on it, when you are playing Dead Space you should listen closely in quiet areas of the game. You might just hear some suspicious whispers in the back of your ears. This detail was in the original Dead Space too, however it is much more pronounced this time around. As you get further into the game you'll come to find out why they're there and will appreciate the attention to detail! Hopefully you see this comment and make sure to listen next time ya play!

  • @minty4ur
    @minty4ur Před rokem +6

    A-90 be like: no take a rest

  • @Getoutside-n8m
    @Getoutside-n8m Před rokem

    Us the cross to stop rush and ambush. Your videos are amazing!! Have a good one.

  • @Backfire-vh8cj
    @Backfire-vh8cj Před rokem +1

    hey ryan some tips A-60 is like rush you hear a wave of sound you hide A-90 is a little head in the bottom left if you see it then don't move at all (also moving your camera / mouse is moving and A-120 is also like rush if you hear drumming then hide A-120 can rebound so stay in the locker for a little when you hear him ..... oh also there is 1000 doors

  • @eXXternd
    @eXXternd Před rokem +4

    So Ryan for A-90 you just can't move or look around or else it'll kill you since it detects movement and input, and for the A-60 you just have to hide in a locker.

  • @OfficialAlfiethegamer
    @OfficialAlfiethegamer Před rokem +11

    I love that when I want Ryan to play a game once he ACTUALLY does it just really puts a smile on my face and I really appreciate it :D
    Also, even though there is indeed 1000 levels you can exit without getting the achievement by getting past door 200 which will make an exit show up randomly. Just telling you that if you ay the game again!

    • @vlad980
      @vlad980 Před rokem

      theres an achievement for getting to 200 too

    • @OfficialAlfiethegamer
      @OfficialAlfiethegamer Před rokem +1

      Yeah I know but I couldn't be asked to put it into words

  • @Td_Flyy
    @Td_Flyy Před rokem

    5:02 "Next up we have to deal with... Shreek I think his name is" Ryan is really good with names

  • @ParadoxAntz
    @ParadoxAntz Před rokem +1

    Lore: Rooms is actually the first Doors game ever created me and my friends played it before doors even came out, Rooms was very fun to play until it started getting darker and darker the further u went

  • @theepicmonke1314
    @theepicmonke1314 Před rokem +36

    I've been hoping 8-BitRyan would discover this. I'm so happy he did!

    • @Zeipio
      @Zeipio Před rokem +2

      @Don't Read My Profile Picture Ok, I won’t. Thanks for telling me.

    • @_21Savage
      @_21Savage Před rokem

      @Don't Read My Profile Picture ❤❤❤❤❤❤❤❤❤❤❤❤

    • @JoshCoolguy
      @JoshCoolguy Před rokem

      Same I was hopping for too bro

    • @martin_0012
      @martin_0012 Před rokem

      @Don't Read My Profile Picture ok

  • @beeli5272
    @beeli5272 Před rokem +3

    I always love a good 8-BitRyan video

  • @djrock-a
    @djrock-a Před rokem +1

    Do watch out for A-120. He's like A-60 except can sometimes be like Ambush. You have to hide in a locker to avoid him and you can only leave when his sound stops.

  • @LuisIsAsleep
    @LuisIsAsleep Před rokem

    I'm so happy you decided to play this again!

  • @dripbacon230
    @dripbacon230 Před rokem +4

    Here’s a tip: make sure to look for lockers inside rooms and if you hear drum sounds or a loud “wind” sound hide immediately. A-120 is the drum monster and A-60 is the wind entity a-120 is similar to ambush it can rebound across the rooms without warning A-60 only goes through once. Both can appear at their respective rooms A-60 and A-120 but a rare chance they can appear before their rooms. So make sure to hide in a locker when you hear any noise. A-90 may be tricky you have to stop everything once he appears if can be at any moment. All these entities can appear at the same time so make sure to throw your hands up when A-90 appears. The rooms are also a reference to an older game called “rooms” which is a game similar to doors with entities and door levels.

  • @_--SHATTER--_00
    @_--SHATTER--_00 Před rokem +4

    Back with a classic

  • @Thy_Guardian
    @Thy_Guardian Před rokem

    17:36 Oh you got Shadow ! It's 1/2000 to spawn, but the white square is probably a glitch.

  • @toon4783
    @toon4783 Před rokem +1

    So the reason you were seeing videos about A-60 like 2 months ago is because back then im pretty sure it was an entity that could be spawned in by devs that wanted to troll streamers and stuff which just ended up in alot of clickbait and people believing it was actualy in the game

  • @purechaos3498
    @purechaos3498 Před rokem +9

    Why was I recommended here while listening to the song “Dupe- Shum Zero “ 🥵🥵

  • @ThawBerry
    @ThawBerry Před rokem +24

    I'm so glad Ryan decided to play again! I really like how Ryan takes suggestions and also continues his gameplays!
    The shadow thing you saw around 17:37 is Void. It teleports players who are too far behind so that the room they're in can stop rendering for performance. Also The Rooms is a reference to nicorocks5555's Rooms, which also inspired Doors!
    (Void and Glitch ARE similar but Void teleports players that are behind, while Glitch teleports players who can't go through the next door because of rendering problems!)

    • @HeckinLeBork
      @HeckinLeBork Před rokem

      No thats Glitch,
      I dont know what Shadow's importance is but GLitch is the entity you're talking about

    • @Enxivity_
      @Enxivity_ Před rokem +2

      @@HeckinLeBork void now replaces the glitch

    • @Albert_Lampadaire
      @Albert_Lampadaire Před rokem +1

      the Shadow is not glitch, it's just like jack, it's harmless, scary, and way more rare than jack

    • @voidguy3765
      @voidguy3765 Před rokem +1

      im preety sure the thing he saw is just extremley rare

    • @pengu3753
      @pengu3753 Před rokem +1

      nope the shadow is a EXTREMELY RARE like terraria slime staff amount of rare jumpscare

  • @eyes-lx3mv
    @eyes-lx3mv Před 4 měsíci +2

    17:30 ik bro ain't talking to me when bros hair looking like dry seaweed

  • @oofshinobi5623
    @oofshinobi5623 Před rokem

    17:37 Ryan not knowing he met Shadow, it being one of the rarest entities with at least a 1/2000 chance of spawning

  • @ChaosOnyx
    @ChaosOnyx Před rokem +3

    something not a lot of people know about A-90, you don't just have to stop moving. If you even turn your camera he still hurts you. He does 95 percent of your health. It's REALLY hard and REALLY rare, but if you could somehow get 2 skeleton keys, you can get into the rooms with the herb. That way if you take 95 of your hp from A-90 you can just stop going forward and let your hp regen
    Also, you can exit the rooms around about A-200. However you can continue past that, you can go all the way to A-1000. I'm not going to spoil what waits for you at A-1000, you have to do that yourself if you wanna find out

  • @beeli5272
    @beeli5272 Před rokem +3

    Ryan, there is a really good fan made doors game. It’s called doors floor 2. It deserves more attention! It’s really well made, and all the monsters are unique! The animation is better than most games, and Its my favourite fan made doors game! It’s got unique music, and feels like LSPLASH themselves made it!I’d appreciate it if you tried it out

  • @Sphere16
    @Sphere16 Před rokem +1

    17:35 YOOO ONE OF THE RAREST ENTITY IN THE GAME,SHEEESH SO LUCKY

  • @nidiiii9788
    @nidiiii9788 Před rokem +10

    Hey, here are some tips for the Rooms section in doors. This includes everything I know about this section.
    A-60: Basically functions like rush. However, there aren’t any lights in the Rooms, so you need to rely on sound. Also, something my brother found out is that as long as you’re in a big room and stay far away from A-60, you won’t die to him.
    A-90: Doesn’t actually spawn only after room A-090. It may spawn close to it, though. To avoid it, simply stop in your tracks. Moving your camera counts as movement to A-90 as well, so it’s best to just take your hands off of the keyboard when you see it. It can appear by itself, but it will also sometimes appear along with A-60 or A-120 in the same room.
    A-120: Basically functions like a more complicated version of Ambush. When you hear it, you must search your room for a locker, like normal. However, A-120 also has a chance of appearing in a room without any lockers in it. If this happens, you must backtrack to the previous room. A-120 always spawns in rooms that are after rooms that have lockers in them. Do NOT attempt to go to the next room when you hear A-120. It locks the door ahead of you when it appears. Extra fact, A-120 sounds like wind cutting in and out. Just thought you should know, because you’ve never seen it.
    Exit: There are 2 exits in the Rooms. The first one will be around room A-200. There will be a hole in the wall. Go through it, and there will be a door. It opens the same way that the entrance to the rooms does. Once you open it, you will be teleported back to the hotel and resume your run like normal. If you bought a green flashlight/gummy flashlight, you get to keep the flashlight in your normal run.
    2nd (and much less convenient) exit: Simply get past room A-998. Don’t worry, there isn’t any room-specific entity there. A-999 consists of a bridge floating in the void that leads to another exit door. On the bridge is a sort of dectector-ish thing. I’m not completely sure on what it does, but I think it detects items in drawers as well as entities. Like the last exit door, it leads back to the hotel, and you can keep all the special items you collected in the Rooms.
    Hope this helped!

  • @funnymancaleb
    @funnymancaleb Před rokem +7

    Pro Tip: you don't have to hide in a wardrobe to evade rush. As long you are far enough from the corresponding door (assuming you kept track of your door number too), not standing in or visible in doorways, you can survive rush without problems. the same can be applied to figure as you can hide behind the couches while crouched, or hide in corner behind the columns to the right of the door (crouched also).
    crouching really is somewhat overpowered in doors when you think about it.

  • @royaltntgamer4835
    @royaltntgamer4835 Před rokem +4

    He finally found it

  • @FedorLemon2021
    @FedorLemon2021 Před rokem +1

    Hey Ryan, I know this is difficult but here are all the entities that can spawn:
    1. A-60 is like rush but faster, only appears after A-60
    2. A-90 is an entity where you have to stop moving immediately or otherwise it will kill you
    3. A-120 is like ambush but easier, but you have to listen carefully for it
    4. Lost Light is like guiding light which tells you how to defeat the entities in doors, but the lost light is useless so you can ignore it unless you really want to read it
    And lastly the last info is that the rooms gets darker and darker as you progress, it is better to use a regular flashlight because it doesn’t make too much noise. And there is no hide in rooms so you can stay in the closet as long as you want.
    Hope this helps Ryan, I will be waiting for the next doors vid 👍

    • @__AlexPee
      @__AlexPee Před 4 měsíci

      It is called Curious light not Lost Light.

  • @nightmarebean6635
    @nightmarebean6635 Před rokem +1

    A-60 = rush A-90 take your hands off computer After he appears on your screen A-120=ambush There is no hiding limit

  • @starberry847
    @starberry847 Před rokem +7

    A few things to note; (A-1000 badge owner)
    I highly suggest waiting for at least a second to ensure you don't get hit by A-90. Someone here said you should jump in as soon as possible, but I've had numerous moments where A-90 would show up before I can even press E to enter, OR he would hit me because he pops up WHILE i'm entering a locker, which hits you!!, and you usually have more than enough time to enter anyways, so it's better to be safe than sorry. I always walk up to a locker, wait, if nothing happens, i just enter, if A-90 shows up, I enter afterwards. And YES he can definitely show up before door 90, because it seems he likes to show up in combination with A-60 or A-120.
    When A-120 shows up, the previous room will ALWAYS have lockers to hide in, so I always just walk backwards into a locker, rather than taking the risk and hoping the room ahead has one.
    My first run I returned to Doors after 227 rooms, but by doing these tricks, I won A-1000 on my first 1000 attempt! Hope this helps anyone out there! ^^

  • @jackbeauchamp6716
    @jackbeauchamp6716 Před rokem +6

    I’m just curious about how long it takes you to do such awesome editing

  • @Ayo_The_Pizza_Here.
    @Ayo_The_Pizza_Here. Před rokem

    17:36 THAT WAS SHADOW, IT HAS A 1/2,000 CHANCE OF SPAWNING, YOU GOT LUCKY MY GUY

  • @elizete_
    @elizete_ Před rokem +1

    I love this guy playing this game bro ;)

  • @marbenmin5878
    @marbenmin5878 Před rokem +4

    With the rooms, they go all the way up to A-1000. If you make it there, you get a special night vision camera. From there, you're taken to the infirmary and beat the game like normal. I'd love to see you get through it!

  • @Idk-vj3yq
    @Idk-vj3yq Před rokem +15

    Nothing like sitting down and watching Ryan playing doors

    • @miksquad5932
      @miksquad5932 Před rokem

      @Don't Read My Profile Picture k i wont

    • @Zeipio
      @Zeipio Před rokem +1

      @Don't Read My Profile Picture Ok, I won’t. Thanks for telling me.

    • @nanerboy2306
      @nanerboy2306 Před rokem

      @Don't Read My Profile Picture dead trend

    • @Sonic_ParadoxYT
      @Sonic_ParadoxYT Před rokem

      @Don't Read My Profile Picture oh ok I won’t

  • @AdysaTheLycanroc
    @AdysaTheLycanroc Před rokem +1

    "It's like Bootleg Doors!"
    Is someone gonna tell him Doors is inspired off of Rooms, or should I?

  • @wasnexhere
    @wasnexhere Před rokem +1

    you should play a roblox game called "Isle". It's a very unique experience. You can explore and find secrets, escape, get badges, shoot the monster and kill mercenaries.

  • @funything
    @funything Před rokem +3

    useful fact: the doors that don’t have a sign on it but look like a normal door can either have a closet, three drawer dresser or a one drawer dresser, an unlocked chest or a locked chest. the only way you can unlock the locked chest is with a skeleton key or a lockpick and there is usually Very good stuff in the locked chest

  • @Catmaxxing2817
    @Catmaxxing2817 Před rokem +8

    We love Ryan playing doors am I right? :D

    • @Zeipio
      @Zeipio Před rokem

      @Don't Read My Profile Picture Ok, I won’t. Thanks for telling me.

    • @nanerboy2306
      @nanerboy2306 Před rokem

      @Don't Read My Profile Picture dead trend

  • @A_rAndom_p3rs.n
    @A_rAndom_p3rs.n Před rokem

    the red one was just a really fast human model and it slowly gets darker every door you pass through and that is what makes it so creepy

  • @thetankwiththeaxolotl8477

    Hey Ryan, just wanted to tell you that 17:36, you got a rare entity known as Shadow. He has a 1 out of 8,000 chance of spawning (i think). So congrats!

  • @witoldwiewior2275
    @witoldwiewior2275 Před rokem

    17:36 you literally encountered the rarest monster in the game. It has like a 1 in 20000 chance of jumpscaring you!! (sorry if I spell badly - I'm from Poland)
    Also love your videos! They are so funny and cool to watch!👌👌

  • @extremis5002
    @extremis5002 Před rokem +1

    Hey Ryan, I don't know if you know this, but the Rooms is an homage to the Roblox game of the same name. The whole Doors game is inspired by Rooms, so it's neat to see the callback.
    (Also, I haven't done this but I think maybe practicing the mechanics in Rooms will be less tedious than dealing with 60 Doors.)

  • @mistersnowy5619
    @mistersnowy5619 Před rokem

    The thing that most scared me was the start of the video where that sound plays after he rings the bell because i thought he was just making a joke

  • @balloonzosama
    @balloonzosama Před rokem

    Hey Ryan here is a cool tip: so the crucifix can appear before door 50 (Jeff's shop)
    And it's a rare occurrence it can spawn on top of a door it is hardly noticed as you have to pay attention to the top of the doors the whole time

  • @ThatRandomGray
    @ThatRandomGray Před rokem

    Him going into closets with chests and not opening them kills me, the ones that aren’t tilted at an angle don’t need a lockpick Ryan 😭

  • @ThatoneLlama
    @ThatoneLlama Před rokem

    17:36
    That's called shadow, Ryan. It does nothing to you except jumpscaring you. Also it's very rare being 1 in 2000 chance

  • @MFEdits12
    @MFEdits12 Před rokem

    17:37 OHH HE GOT SHADOW! THATS A 1/2000% CHANCE, RYAN!

  • @realityjoust.7969
    @realityjoust.7969 Před rokem

    17:36 that white square switched between 2 frames on your screen from a white square to a entity, it’s been in the game even before the hotel + update and it’s a 1/2000 chance every time you open up a door. it doesn’t do anything. it’s called shadow