This is a large topic and of course leave comments below...but if you want to talk more in depth, feel free to join the Discord! There will be three more videos on weapons that will be added in the coming week. discord.gg/YEZN87k
Love these videos man! They've really helped out a lot, if I could make a suggestion for another video I'd say a guide on how to manage the Chaos on the different difficulties would be so helpful. Keep up the great work! :D
Good to hear that you enjoy these videos and they really help you out. Hmmm, that's an interesting idea for a video. I don't want to disclose one of my future video ideas but I think I put the Chaos management into the video. I'll have to think about that some more.
Taunt to me is more of a back up plan/safety net, It's definitely not a 'great' skill/strategy to go for but sometimes it's exactly what you need. I've had runs where I just am unable to kill things fast enough because bad loot spawns/drops and rapidly scaling enemies. Taunt has been able to carry me through those weapon droughts by reducing most enemy hits to 0-5 damage. Guns are interesting... they're almost designed to just be Focused on because of how few skill checks they require to successfully fire. It ends up being better to stack Attack Damage and substitute Accuracy with Focus Points, allowing the character to easily delete an enemy or two on the first turn by using only 1-2 focus. I love them. The two main issues with guns are Reloading and the fact that they're competing with Strength weapons.... I'm looking at you Iron Anchor.
Rapidly scaling enemies is typically due to poor pathing during the 15 round town refresh and not unlocking most of the camps and mini dungeons. I rarely if ever fight enemies on the over world in Act 2. Guns can be interesting but typically for a short time. The burst is nice for a quick first shot kill but typically you’ll find an 18-20 damage weapon compared to a 24 gun, and it’s just not worth it anymore
Dadio upload let's go! I wanna say that I really like your synergy with Mike and Sheldon by the way. I watched a bit of Sheldon's streams as well as your earlier videos where you were alone and I think the new format is definitely more entertaining; the more the merrier! Can't wait to watch this one, cheers guys Edit: 3 minutes in and it feels like you're preparing Mike and Sheldon for a game show lmaooo
I'm so excited for this one and yes, working with Sheldon and Mike have not only been great for better content, it makes for a better end product to bounce questions and comments off of. Thanks for the feedback!
I’m going to do a couple solo videos after this series but we are brainstorming what the three of us can do next after weapons. Is there anything you would to see us do?
I would enjoy seeing some info on other campaigns- I haven't even ventured to them. Perhaps a whole short video on unlocking the gladiator would be cool! I also think it would fun for the three of you to play some strange/noneffecient team comps in masters and see how you fare with it.
I’m loving getting into for the king right now coming from dnd, a lot of the ideas from high optimization dnd is in this game, like if you waste your action healing, your not killing things, and initiative is so valuable and makes your life so much easier (yes I know that for the king has obvious inspiration but still) On the topic of this AOE reminds me of pass without trace (for suprise) in dnd, on a low optimization party it’s nice and fun and can make them even a somewhat viable team... but there are definite better options, but with a strong party, it’s invaluable making your wizards web even stronger than it already is, aoe like pass without trace is a force multiplier and I love it for that
Great content, keep it coming! One thing about the guns -- it's not as straightforward as taking the damage and dividing it by two for a couple of reasons: 1. Guns often have splash or AOE (which is valued highly by you all) 2. Dealing more damage upfront means you might kill and enemy or two that you might not have been able to kill with a normal weapon, which means you take less damage A use case could be if you don't find good intelligence weapons early -- you can put a gun on your scholar that has refocus, which would make that character a lot stronger for a while until you find a good upgrade.
Thanks and we are keeping them coming. I completely understand it’s not straightforward (and you clearly understand the game at a high level) but I was trying to make a quick point without spending 30 minutes on hypotheticals. In reality, I see people select a 24 damage gun vs a 18-20 damage weapon and that’s when it’s a NO. It’s so rare to get a double damage gun. You make a great point about quick kills but again, you have to really know all the enemies in the game to know when the gun is best and that takes a crap ton of experience. In regards to your intel gun choice early, it feels like you stole one of our weapon highlights for the next video. You’ll see what I mean in part 2. Thanks for the great insight!
Yes indeed! We have more to say about guns and WHEN they are good. As gsdadio just mentioned... you stole one of our highlights for the next video. So... That means you're totally on the right track! We have MORE to say about guns and when they can be good. Stay tuned!
great info! was so upset when I saw that you didn't make a part 2 to this... just noticed it was uploaded yesterday! haha just subbed, excited for more.
First, thanks for the sub, the support is greatly appreciated. Second, the second part is already ready recorded and will be up next week. I just need to do some work on it first before it's ready.
@@prodphet ahhhh a whole week!?! Jk can't wait. Also, random question, does this info all apply the same for the other game modes than for the king? Do you guys only play for the king?
I have beaten each game mode on Masters and so has Sheldon and Mike. The abilities generally are applied across all game modes the same. With that said (and I don’t want to spoil anything), the Frost Mode for example, has the potential to get very high powered weapons that allow for you to spend a lot of Focus and therefore restore focus can be huge. On top of that, it’s very hard to get Rush and Reset weapons…but if you could get those weapons, that still would be the best strategy. So, our video still is accurate across all game modes but you just may not be able to access those abilities easily…so you would just move down the list. Does that make sense?
True. You can always simplify a video, just depends on how deep you want to go and highly dependent on what the viewer wants to watch, short/mid/long form. We choose to do long form for these
Don't worry Marcus, we all did it. I was pretty harsh on Taunt but want to break people of bad habits, mine was Party Healing in fight. We joke all the time about it.
@@prodphet yeahh. I would use the blacksmith and utilize taunt more as a utility to end the fight with more health for the party. Although, since I've been watching your videos I've focused more on fast damage with the Woodcutter. I need consoles to get the DLC. All the new weapons seem pretty cool
@@sirimperialmike6398 I am from germany. So it obviously wasnt a joke. I really did enjoy your analytic style and almost scientific approach. You guys clearly studied and mastered this game. Cheers.
Only thing I'd change is I probably wouldn't have evade down super low, but I'm pretty sure I'm thinking of a VERY niche thing which is that DLC weapon that has evade down based into it. Stupid fuckin niche use in general, but it is impeccable for those stupid perfect enemies. That's about it lol. I'd honestly put it over ignite, if anything. It takes so long until it scales up to be worth it for you. I probably would have wet w/dmg at bottom of yellow, because it's great for tagging an enemy with a bunch of resistances (that thankfully doesn't include wet) specifically that early on Angler Bow I believe and a couple others, are nice early to strip->add effect-> come back to/leave. I think everything but rush is somehow or another niche uses. Like for me, splash isn't worth it, unless it is direct AOE (for newcomers, splash≠AOE. AOE is a guarantee to hit all no matter what; provided you don't roll all X's ofc. Most often available with intelligence weapons. Some bows have AOE attacks as well. Even if missing middle man. Splash is hitting a target and an adjacent takes less damage (directly half) and yes it scales on some scenarios) are often not worth it, if it won't splash without perfect.
@@prodphet I wish, I run with spirited people. I find it worth it normally, because using a focus on that instead (normally on my speed character) saves everyone else from it and they still have a chance to hit on a non perfect roll. Edit: again, I will admit it's again very niche, so I maybe I should think of it as a "nice to have" type of category if it happens to be on your weapon. I believe it's only one weapon with it on the basic attack. Can't remember the name ATM but definitely one of the Gladiator/strength based weapons. Double edit: it's the Sais I just picked up lol. This is why I definitely agree with you on the Gladiator being SO overpowered. Gotta be the best all around class.
Is this information still valid in the current iteration of the game? Only been playing FTK for a couple months now and starting to get into the min/maxing of it.
I wish we could proprely micromanage on console. Most of the time you cannot access your inventory in coop when its someone elses turn. The game is kinda broken on console and i hope FTK2 fixes that
@@prodphet it is still pretty unacceptable that they didnt fix it on ftk1 , we still paid for that game :/ Ill still buy the second one tho its too good of a game :p
@@Specdrums The issue was with a third party they used per SirImperialMike. It didn't allow for easy porting in the future. Keep in mind, it's not like consoles missed out on the free DLCs...you still would have had to pay for it.
This is a large topic and of course leave comments below...but if you want to talk more in depth, feel free to join the Discord! There will be three more videos on weapons that will be added in the coming week. discord.gg/YEZN87k
What about freeze w/ DMG?
@Vincent Stead 25:58 We talk about Freeze w/Dmg. Is that what you're asking about?
Love these videos man! They've really helped out a lot, if I could make a suggestion for another video I'd say a guide on how to manage the Chaos on the different difficulties would be so helpful. Keep up the great work! :D
Good to hear that you enjoy these videos and they really help you out. Hmmm, that's an interesting idea for a video. I don't want to disclose one of my future video ideas but I think I put the Chaos management into the video. I'll have to think about that some more.
Taunt to me is more of a back up plan/safety net, It's definitely not a 'great' skill/strategy to go for but sometimes it's exactly what you need.
I've had runs where I just am unable to kill things fast enough because bad loot spawns/drops and rapidly scaling enemies. Taunt has been able to carry me through those weapon droughts by reducing most enemy hits to 0-5 damage.
Guns are interesting... they're almost designed to just be Focused on because of how few skill checks they require to successfully fire. It ends up being better to stack Attack Damage and substitute Accuracy with Focus Points, allowing the character to easily delete an enemy or two on the first turn by using only 1-2 focus. I love them.
The two main issues with guns are Reloading and the fact that they're competing with Strength weapons.... I'm looking at you Iron Anchor.
Rapidly scaling enemies is typically due to poor pathing during the 15 round town refresh and not unlocking most of the camps and mini dungeons. I rarely if ever fight enemies on the over world in Act 2.
Guns can be interesting but typically for a short time. The burst is nice for a quick first shot kill but typically you’ll find an 18-20 damage weapon compared to a 24 gun, and it’s just not worth it anymore
Dadio upload let's go!
I wanna say that I really like your synergy with Mike and Sheldon by the way. I watched a bit of Sheldon's streams as well as your earlier videos where you were alone and I think the new format is definitely more entertaining; the more the merrier!
Can't wait to watch this one, cheers guys
Edit: 3 minutes in and it feels like you're preparing Mike and Sheldon for a game show lmaooo
I'm so excited for this one and yes, working with Sheldon and Mike have not only been great for better content, it makes for a better end product to bounce questions and comments off of. Thanks for the feedback!
I'm so glad you guys made new content after your master run. I was worried it might fizzle out. Keep em coming!
I’m going to do a couple solo videos after this series but we are brainstorming what the three of us can do next after weapons. Is there anything you would to see us do?
I would enjoy seeing some info on other campaigns- I haven't even ventured to them. Perhaps a whole short video on unlocking the gladiator would be cool! I also think it would fun for the three of you to play some strange/noneffecient team comps in masters and see how you fare with it.
Daddio,, I came back specifically to say I would LOVE a lost civilization walk through vid series!
I’m loving getting into for the king right now coming from dnd, a lot of the ideas from high optimization dnd is in this game, like if you waste your action healing, your not killing things, and initiative is so valuable and makes your life so much easier (yes I know that for the king has obvious inspiration but still)
On the topic of this AOE reminds me of pass without trace (for suprise) in dnd, on a low optimization party it’s nice and fun and can make them even a somewhat viable team... but there are definite better options, but with a strong party, it’s invaluable making your wizards web even stronger than it already is, aoe like pass without trace is a force multiplier and I love it for that
Ultimately the simplistic way of looking at this game weapon wise…do lots of damage or manipulate time line. Those are the weapons you mainly look for
Very in depth guide, well explained stuff.
Thanks. We appreciate it
Great content, keep it coming! One thing about the guns -- it's not as straightforward as taking the damage and dividing it by two for a couple of reasons:
1. Guns often have splash or AOE (which is valued highly by you all)
2. Dealing more damage upfront means you might kill and enemy or two that you might not have been able to kill with a normal weapon, which means you take less damage
A use case could be if you don't find good intelligence weapons early -- you can put a gun on your scholar that has refocus, which would make that character a lot stronger for a while until you find a good upgrade.
Thanks and we are keeping them coming. I completely understand it’s not straightforward (and you clearly understand the game at a high level) but I was trying to make a quick point without spending 30 minutes on hypotheticals. In reality, I see people select a 24 damage gun vs a 18-20 damage weapon and that’s when it’s a NO. It’s so rare to get a double damage gun. You make a great point about quick kills but again, you have to really know all the enemies in the game to know when the gun is best and that takes a crap ton of experience. In regards to your intel gun choice early, it feels like you stole one of our weapon highlights for the next video. You’ll see what I mean in part 2. Thanks for the great insight!
Yes indeed! We have more to say about guns and WHEN they are good. As gsdadio just mentioned... you stole one of our highlights for the next video. So... That means you're totally on the right track! We have MORE to say about guns and when they can be good. Stay tuned!
great info! was so upset when I saw that you didn't make a part 2 to this... just noticed it was uploaded yesterday! haha just subbed, excited for more.
First, thanks for the sub, the support is greatly appreciated. Second, the second part is already ready recorded and will be up next week. I just need to do some work on it first before it's ready.
@@prodphet ahhhh a whole week!?! Jk can't wait. Also, random question, does this info all apply the same for the other game modes than for the king? Do you guys only play for the king?
I have beaten each game mode on Masters and so has Sheldon and Mike. The abilities generally are applied across all game modes the same. With that said (and I don’t want to spoil anything), the Frost Mode for example, has the potential to get very high powered weapons that allow for you to spend a lot of Focus and therefore restore focus can be huge. On top of that, it’s very hard to get Rush and Reset weapons…but if you could get those weapons, that still would be the best strategy. So, our video still is accurate across all game modes but you just may not be able to access those abilities easily…so you would just move down the list. Does that make sense?
Yo homies Ive been waiting for this one!
This one is HUGE. Lots to go through. Hope you enjoy!
Guys you really gave a lot of info to be more successful in this *suck for the king* game
I love how you phrased this
I feel this could have been simplied to 20 minutes.... Even for kids
True. You can always simplify a video, just depends on how deep you want to go and highly dependent on what the viewer wants to watch, short/mid/long form. We choose to do long form for these
@@prodphet I think long form for these work wonderfully. Really interesting points and amazing synergy. Love this video!
Man I really love these educational vids !
I just like to hear it helps and the hard work pays off. Hopefully it’s helped you improve your game!
I once did the party heal equip thing but forgot to unequip the white lute
Yeah, it happens to the best of us. It’s why I like knotted staff cause at least you can do rush
Thank you for your work
Appreciate it! I had this one in my head for over 4 months and was able to finally get it down with the help of Sheldon and Mike.
I'm that blacksmith you were talking about when ranking taunt 😅😅😅
Or at least I use to be lol
Don't worry Marcus, we all did it. I was pretty harsh on Taunt but want to break people of bad habits, mine was Party Healing in fight. We joke all the time about it.
@@prodphet yeahh. I would use the blacksmith and utilize taunt more as a utility to end the fight with more health for the party. Although, since I've been watching your videos I've focused more on fast damage with the Woodcutter. I need consoles to get the DLC. All the new weapons seem pretty cool
wow thats quality content!
I can't tell if that's sarcasm or not. haha
@@sirimperialmike6398 I am from germany. So it obviously wasnt a joke. I really did enjoy your analytic style and almost scientific approach. You guys clearly studied and mastered this game. Cheers.
Thanks, really appreciate that!
Only thing I'd change is I probably wouldn't have evade down super low, but I'm pretty sure I'm thinking of a VERY niche thing which is that DLC weapon that has evade down based into it. Stupid fuckin niche use in general, but it is impeccable for those stupid perfect enemies. That's about it lol. I'd honestly put it over ignite, if anything. It takes so long until it scales up to be worth it for you. I probably would have wet w/dmg at bottom of yellow, because it's great for tagging an enemy with a bunch of resistances (that thankfully doesn't include wet) specifically that early on Angler Bow I believe and a couple others, are nice early to strip->add effect-> come back to/leave. I think everything but rush is somehow or another niche uses. Like for me, splash isn't worth it, unless it is direct AOE (for newcomers, splash≠AOE. AOE is a guarantee to hit all no matter what; provided you don't roll all X's ofc. Most often available with intelligence weapons. Some bows have AOE attacks as well. Even if missing middle man. Splash is hitting a target and an adjacent takes less damage (directly half) and yes it scales on some scenarios) are often not worth it, if it won't splash without perfect.
Lmao me pausing the video to explain to newbies who come across this and you already say it 20 seconds after I hit play again 😂😂
The evade down though is kinda pointless if you just use focus anyway. They can’t evade on a perfect role
@@prodphet I wish, I run with spirited people. I find it worth it normally, because using a focus on that instead (normally on my speed character) saves everyone else from it and they still have a chance to hit on a non perfect roll.
Edit: again, I will admit it's again very niche, so I maybe I should think of it as a "nice to have" type of category if it happens to be on your weapon. I believe it's only one weapon with it on the basic attack. Can't remember the name ATM but definitely one of the Gladiator/strength based weapons.
Double edit: it's the Sais I just picked up lol. This is why I definitely agree with you on the Gladiator being SO overpowered. Gotta be the best all around class.
Awesome
Love the excitement
I just found your channel and I'm so glad your still continuing this series~
Good to hear you just found me and lots more videos to come.
Is this information still valid in the current iteration of the game? Only been playing FTK for a couple months now and starting to get into the min/maxing of it.
Yes. Very little changes since then, if any
I wish we could proprely micromanage on console. Most of the time you cannot access your inventory in coop when its someone elses turn. The game is kinda broken on console and i hope FTK2 fixes that
They will fix it, they are setting it up to port over better
@@prodphet it is still pretty unacceptable that they didnt fix it on ftk1 , we still paid for that game :/
Ill still buy the second one tho its too good of a game :p
@@Specdrums The issue was with a third party they used per SirImperialMike. It didn't allow for easy porting in the future. Keep in mind, it's not like consoles missed out on the free DLCs...you still would have had to pay for it.