For those who don't know, you can proc Dunemarcher's effect with the new Sunbreaker throwing hammer melee. Not super useful, but being Thor is pretty fun. Just thought I'd add this to the comments since Datto didn't mention it.
AND you run faster with dunemarchers! When ever I don’t play dunemarchers (all of D1 and now on D2) i tend to not get away from sticky situations enough. But with dunemarchers I can move better and have the confidence to run up and fight and then get away. On ps4 that is. On pc it seems to not matter cuz they move incredible fast all ready
Cupsnake it’s actually better with void titan, I’ve taken out groups of enemies with the new void melee, because the dunemarchers do the last bit of damage and start the killing spree of the belle with the explosiveness
yea i want my bones of eao boots back too but i guess ill have to be happy with the stompees and yea i think the warlock icarus dash should have been a passive for all dawnblade classes because now its basically unused
1-the one eyed mask 1,5-vingardium furiosa 2-the one eyed mask 2,5-ursa furry osa 3-the one eyed mask 4-the one eyed mask 5-the one eyed mask 6-the one eyed mask 7-the one eyed mask 8-the one eyed mask 9-the one eyed mask 10-the one eyed mask and did I mention the one eyed mask?
Datto hope you read this but there’s another use for Dunemarchers which makes them hilariously viable in PVE and it’s a build I run and it’s supreme for PVE mobs. They synergise amazingly well with the Titan Sentinal Code of the Commander and give your Melee both Arc and Void damage. The COTC melee is grand with the remote void detonators however it is inconsistent with its chaining abilities depending on whether the enemy’s can be killed off of the void explosion or not but when you add Dunemarchers to that mix and your melee attack starts going nuts!!! Let me explain. -So to trigger the arc charge I sprint a very short distance towards the mob to trigger linear actuators. -I hit the first enemy which attaches the remote detonator AND zaps them with Arc blast almost always killing them. -So the first enemy dies which causes the void explosion which damages the second enemy in the mob and plants the detonator on them -Then maybe half a second or so after the void explosion has triggered the Arc chain triggers as well doing extra damage to the second enemy and triggering their detonator too killing them. And it literally doesn’t stop until it runs out of mobs in range, I have one punched mobs of 20+ thrall etc and watch my screen light up with void and lightning explosions. It gives a boatload of Grenade energy back and the voidwall quickly fills up the melee meter again. If it doesn’t then your void Titan sill has readily available access to the Arc charge from linear actuators. It even chains with the super as well, so not only can you sprint towards an enemy and do your captain America mash your face with my shield move it will still chain the detonators AND Arc Lightning adding more damage. Give it a try it’s hilarious fun.
Justin Workman haha that’s brill. I found it on a CZcams build and tweaked it for myself. It’s not godly OP but it’s consistent enough that I can use it on every game mode. Works especially great in the Well and any public event etc where defending an objective is required.
Ward of Dawn with Helm of Saint 14 is actually really potent, especially with a slug shotty. It has the capability of killing an close(r) proximity super. Plus it's just fun watching opponents punch air, not knowing why they are blinded.
Dude, I mained Peacekeepers in PvP! I loved em! They were absolutely amazing on antiope! I could instantly whip it out, instantly ADS, and not having to worry about whether or not I reloaded the thing when I put it away was awesome! I hope SMG's get retuned so they are viable so I can go back to maining them!
I laughed when you said that Ashen Wake was trash. It was my first exotic armor piece which pigdeon holed me into using only fusion grenades for a really long time. Havent touched the thing since I got Ursa.
wanted to thank you for this vid series, super helpful. just a request if you do it again in the future - would you consider adding written out summary, please? you do a fantastic job rating and explaining the relevance compared to other options, but there's a ton of info to keep track of, so having a visual aid would be sick. thx for all the help!
In regards to the Heart of Inmost Light (and I'm not entirely sure if it's a bug or not), using a grenade or barricade will grant the empowered buff, and then meleeing stacks it again. it allows for a ton of chaining your (buffed) abilities in PvE, though is not as effective (in my experience) in PvP.
Syntho with btm tree striker. That regen really helps you get those multikills. But with the middle tree and syntho on, you can get those kills with one punch.
@@sting7789 jugg has healing on all melee, not just the ability. So with syntho there's a good bit of in the moment survivability. Almost better than shouldercharge for the gun buffs as well but its preference.
But, yall. Middle tree solar synthoceps in gambit sometime. 2 stack and your primevil is dead long as you have the syntho buff and x3 roaring flames, give or take some damage from teammates. Its a good time. Makes the hammer toss more reliable too.
I love dunemarchers, use them as my main exotic. They do indeed actually keep the speed up if you use a strafe jump, which is super useful for extending yourself out in PVP.
Helm of Saint 14 is really awesome for control, I still love my bubble lol worm god caress is super awesome for bottom tree Striker Titan. One Punch killing and Ogre is super awesome! Crest of Alpha Lupi is kinda nice for a defense build/team plays but it’s not something I pop on often
I think for a melting point build, using MK.44 stand asides and about 4 or 5 impact mods is better. When you land a melting point, it will recharge in 15 seconds with this setup, and tempered metal last 15 seconds. This is one of my favorite setups for Gambit.
I recognize that Ashen Wake is a niche exotic for very specific place styles, but I love using them. They are an instant cast 150 damage in PVP, and are great to use as either an opener or a quick closer. They are also insanely good in Heroic strikes where Grenadier is activated; they are basically a rocket launcher that regenerates every 20 seconds. I’ve also come to rely on their burst damage in Gambit. I think the overall rating in this video is fair, if a bit harsh - I just wanted to shout them out because they are my favorite exotic that I’ve collected so far!
12:40 I WAS WAITING FOR IT. I use Dunemarchers because I don’t have a keyboard with macros, so no titan skating. The chain lighting with hammer strike makes it incredibly easy to get multi-kills if you have have teammates who are damaging the group of enemies you are running into. Slide shoulder charge is also possible which sometimes throws off shotgunners.
Insurmountable skullfort seems inferior to wormgod caress + top tree void or bottom tree arc subclass. You still get the heal on melee kill but also stacking damage increases up to some pretty hilarious damage. To the point that you're one shotting special enemies.
I don't care about PvP but in PvE, a solar Titan with Hallowfire Heart is an ad killer on steroids. Especially if you use the lower tree for Sun Spots. Toss in some Heavy Lifting paired with Thunderlord and some Super Mods and you can absolutely melt ads and keep up the damage to bosses. It's not D1's Nothing Manacles level, especially since you lose the buff when you use your super, but damned effective.
If I'm running Sunbreaker Titan in PvP, I like to use the Dune Marchers! They're low key amazing because they not only super charge your standard melee punch, but also make them deal AOE damage due to the chaining arc damage you build up by sprinting for only a second or two. When paired with a melting point shoulder charge, you're not only dealing a burn and debuff, but then the arc AOE damage on top of that makes it capable of taking out entire groups of enemies with a single melee! All of this on top of the fact that they actually increase your sprint speed too. Absolutely fantastic when playing Control where you'll often find people grouped up on each other, like near a flag.
Datto, don’t apologize for two ads in a video. That is extremely reserved compared to almost any other youtuber out there. If all I need to do to support you is watch a couple more ads then I’m fine with that and I’m sure almost everyone else is
JudgeRicand nothing will ever be as op as ophidia spathe with way of a thousand cuts and brawler, you get infinite throwing knives that one shot orange bars with different shield elements, I’ve gotten over 240 melee kills in a vanguard strike with fandoms it’s easy and fun
@@johnnyjumper5936 Yee. I main this. Its good for boss burning in gambit if you dont have shards of galanor and want to use BB still. The knives mess those wizards up. Its always nice to get six precision kills with two knife charges in a row as well. Lol. Brawler just makes it crazy.
Peyton Snyder I have a titan and it’s not as op because hammer doesn’t do the damage as fan throw, and you have to pick it up. With ophidia you spam melee button as fast as you can and obliterate everything on screen, you can also melt bosses really fast because you have infinite knives, and knives charge dodge and dodge charges knives so it’s way more op than the titans equivalent
I still use Armamentarium on a max grenade cooldown code of the commander build, I find that the extra recharge overflow synergises well with the grenade energy you get back for detonator kills. I can pretty much get my whole grenade back if I send one grenade into a large group and then a little bit of trickle-over energy into my second grenade which just helps keep the grenades keep coming quicker. Great PvE support/Ad control/Defensive build.
Hey Datto, on wormgod caress you missed out on talking about pairing it with burning maul and throwing hammers. If you get a kill with a throwing hammer you can one shot people in crucible with subsequent hammers. Pretty fun and not bad actually when you consider that picking the hammer back up gives you health regen
If you're just running patrols/strikes/something where top tier armor doesn't matter too much, Ashen Wake is hella fun. Throwing around fusion nades that explode on impact is just so satisfying.
Ok quick story, I used to run with a hunter in the crucible, and he would go out and do his own thing. I would usually play a supportive titan to keep him alive. So when he got in trouble, he would run back to me through a tunnel. When he told me when, I'd put my khepris horn sheild down and kill the people following him. Some of the most fun I ever had in crucible
Dune marchers correction...the moment you sprint you in fact can jump up and the perk will proc don’t have to run on ground for it to proc. Only the initial spring animation is needed and you can jump up and it will still proc
"Reflecting a solo blade barrage back into the idiot hunters face" as hunter main, this is makes me happy. I can't stand blade barrage, not because it's too good, but because 95% of the people who use it are "idiots." Can confirm, nothing is more satisfying than reflecting the blades of a solo blade barrage back into the "idiot hunters face," as I use my twrilly reflecting arcstaff.
Yea. I main hunter and I agree. Im the asshole that uses BB to kill 3+ people from way too far away and really high in the air. If it marks it it dies, distance be damned.
You really undervalued Synthoceps. They're one of the best Titan Exotics for PvE, especially for Sunbreaker. Being surrounded by lots of enemies and doing MORE damage with your Melting Point Shoulder Charge AND your super? Turns you into a killing machine. In PvP, it's perhaps not the best in Comp since it's 4v4, but in 6v6 the main perk activates more often than one thinks and you can do some great melee sprees. Never let them go until I got One Eyed Mask.
For people who aren't familiar with Lion Rampant: it basically turns Titans into Warlocks on steroids. It allows you to hip fire while still sustaining Lift. This allows you to shotgun people from right over em and keep moving or fire down arrows from above like a superhero. One of my most used exotics in Year 1. Also helped me get through the Whisper jumping puzzle without any issue.
I find Heart of Inmost light SUPER helpful in PvE. I use it all of the time. It makes getting Melting Point back super quick for times that I need it (maybe I’m wrong, but it feels quicker than Hallowfire Heart, particularly without super) and also has great synergy with the Sentinel Middle tree. I love being able to get my abilities back nice and quickly and having them be extra powerful on top of that. I also never have to worry about keeping my super for the fast cooldown when running Sunbreaker. It has basically replaced Hallowfire for me. Surprised you were so down on that exotic.
Datto, I'm sure it's been mentioned elsewhere in the comments, but the new Throwing Hammer + Dunemarchers is absolutely DEVASTATING to waves of enemies in PvE, pretty much the only PvE exotic I'll use to clear mobs anymore. I've cleared groups of 10+ enemies just by running around and then hitting the highest health enemy with the hammer. You can also pair Wormgod's Caress with it and stack roaring flames to get massive damage.
i mostly play hunter in pvp, i really dont see the one eye mask being broken, the one that gives full super in pvp tho is the one that pisses me off, you got your team mate shooting him down when hes on a point and then boom has another super and then your fucked.
Ashen wake is good if you know how to use it, its like instant damage around corners, against shotguns, or just in general. Try them and get used to them and youll be surprised
Not going to lie, I love Dunemarchers. It's all I wear in PvE for that area of effect on trash mobs. It gives Titan (for any class) a small shoulder charge that you just need to sprint a little bit for, and no cool down to boot. I think they are a better lion ramparts as they also give a mobility buff. Especially for Titan skating. They are 100% my go to for anything PvE that doesn't require something specific. You do have to be careful if you have a shoulder charge ability though (shield bash and melting point included), you can accidentally waste it on a trash mob. So just stop for a second and then melee the trash mob.
If they nerf it it’s gonna be pretty upsetting because titans don’t have anything super good exotic or super wise. Damn warlocks got everything op except for OEM
Dee_TheKing most recently, contraverse holds and geo mags were introduced, and coupled with their new respective supers, they're very good. Contraverse holds make you almost invincible while charging supernova, and I’m sure you know what geos do. Chromatic Fire, paired right, one shots people with the explosion due to the recent buff. Your argument here is gonna be invalid no matter how many angles you look at it from.
Ninja Cutting Onions getting a triple on a control zone etc. almost instantly refills the super bar. Blind well with harmony.. Solo kill all three tier 3 bosses and the tier 4 with minimal heavy. Also, super return is greater on major/mini-boss kills in my experience..
Don't have OEM yet, but I've been finding great success with Synthoceps + Code of the Missile. On the low end, hitting one enemy with Ballistic Strike into a nice long range punch gets you some super energy and a free kill if they aren't looking up. On the high end, having Biotic due to running through a crowd, or in the best case, slamming into three enemies, is a 1HKO on anyone caught in the blast. Might sound gimmicky, but I have been doing my best lately using this build, getting insta-kills very consistently, and in turn more Thundercrashes.
Probably worth mentioning that Wormgod Caress has some crazy synergy with the new Solar Titan tree. Throwing hammers plus the melee buff makes for a super fun build.
One-eyed mask is the single most broken thing PvP has seen other than maybe pre nerf mythoclast. 1) The marking lasts extremely long. On smaller maps you have time to get shot from across the map, take a flank route around THE ENTIRE MAP and still have your wallhacks up when you get close to the guy who shot you. 2) Unless you're playing against total potatoes or exclusively flanking, you're activating the perk EVERY. SINGLE. GUNFIGHT. 3)Health regen on enemies that damage you would actually be a good standalone perk for an exotic, if said exotic wasn't already stacked with 3 other insanely good perks. 4)An overshield on top of that? Seriously?!?!?!? 5)Rampage. Yep. That's right, Rampage. You get a stack of rampage on top of that. Cause this thing wasn't broken enough already. Whoever looked at this exotic and thought it was balanced must have been on enough cocaine to end world hunger. Seriously, unless you're playing against against a full team of people who don't have their shoot buttons mapped to anything, and you can get a single kill, you're spending the entire match with wall-hacks, infinite health, an overshield and a stack of rampage. "Yeah but you have to take damage from someone and kill them after to get the perk to activate, it's balanced" ~Some guy with Not Forgotten and Dust Rock Blues tearing assholes apart in quickplay with his 6-stack of macro skating titans No, it's not balanced just cause you have to get a kill on someone who damaged you. All you need to do to activate the (titan exclusive) exotic perk is use your (titan exclusive) light speed breaking skate to b-line straight towards someone, and hit them with your (titan exclusive) 1 hit melee. That guy is gonna try to shoot you, he's gonna hit you at least once, and boom, your god mode is on, you win. It needs to be nerfed, badly. Remove the damage buff entirely, get rid of the overshield, and we've got a really damn good, yet balanced, exotic. \end rant\
@@SwigittySwag789 Please enlighten me on how exactly titans have it rough? They're the fastest, tankiest class, they have 3 different options to run around with an instakill melee, and (other than middle tree dawnblade) bring the most to the table in pve. Titans don't have it rough. They've been the most viable class since vanilla d1. Also, you're scrolling through the youtube comments with a single like on a destiny video, pretty sure 90% of us down here are virgin nerds
MrBusinessCat Titans were easily the worst class pre forsaken though I agree that the one eyed mask is pretty damn good. I wouldn’t nerf it that much though, I’ll just extend the internal cool down from 8 sec to maybe 15 or 20 and reduce the duration and range of its tracking. We wanted powerful guardians and we got them, no more going crazy with nerfs, it almost destroyed D2.
I've not got it yet but I've fought against it a lot. I'm unimpressed. The overshield absorbs one hit from my trust. Wow. So amazing. Honestly I dont care if it gets nerfed since I don't have it anyway but let's not pretend that it's making bad players somehow good. The players that are beating to with it would have beaten you anyway. They just have less downtime between kills.
There are alot of weak Exotics that needs buffing, and I am average(at best)in PvP and I m ok with people using the One-Eye Mask. I m just tired of people so quick to say an Exotic is "OP" or "Broken" as soon as they get killed by it few times in a match. Exotics needs to feel like Exotics!!!
If one eyed mask is going to remain this way then Wormhusk should be buffed back to where it was and warlocks should be given something similar as well. What was the point of nerfing wormhusk if they were just going to introduce an even more powerful exotic? Just feels lame for hunters and warlocks
What about the scenario in which the One-Eyed Mask user kills someone on your team who is maybe new or not good in general and then has a major TTK and health advantage?
Justdoit 917 with one eyed mask you have to win your engagement in order to receive its benefit. Wormhusk, all you have to do is dodge to regain full health. I could see the outcry by other players against wormhusk. It genuinely made players better than already better players. Now wormhusk is nerfed. Get over it. I was a hunter main and used wormhusk. I didn’t use it often because I enjoyed a challenge. Wormhusk made it ALOT easier to dominate. Now I main Titan and do not see the problem with one eyed mask. So I can see the guy who shot me behind a wall marked by an X. So what?!? I can’t see his buddy. That’s a real scenario. Again. YOU HAVE TO WIN YOUR INITIAL ENGAGEMENT IN ORDER TO RECEIVE THE BENEFIT. Too many times I have won that initial engagement to receive the benefit, but no other enemies were around for me to put it to use and it times out. Next subject please.
@@GIJose-mw9zy "It's balanced because I have to get a kill" If getting a kill is big enough of an achievement to warrant getting god mode for 8 seconds, you're not good enough at pvp to take advantage of one-eyed mask. Next subject please.
MrBusinessCat so let me get this straight. There is absolutely no one better than you? You never die? You always win your battles? 1v1, 1v2, 1v3....? I am an average player. Yes the one eyed mask helps, but it does not give me god mode. If you are truly that good. Can I join your clan? I’d really like to get Luna’s howl. Moving on.
I tried for so long to get Ashen Wake to work in PvP... Fusions are just ass. The instant detonation definitely catches people off guard, but unlesss you pretty much hit them directly, the blast radius damage is so negligible it’s not worth the time of the grenade throwing animation compared to just using your gun. If they buffed the blast radius or the damage dealt by its tiny little blast radius it’d be more viable. But the One Eyed Mask is just too dominant right now.
Great video!🖒 a few things I'd like to add though, eternal warrior doesn't work with thundercrash and the stand asides shield really helps tank while shotgun rushing. Other than that great work, keep it up!
I think you really underrated doomfang pauldrons in PvP, as the other part of their ability lets you gain super energy for a melee kill. With bottom tree sentinel you can easily get a shoulder charge kill and get an insane 20% of your super and up to 35% if you do this while surrounded which is super awesome.
I like mask of the quiet one on commander void titan. the extra ability energy on being damaged synergizes well with getting extra ability and health on ability energy. plus killing while low gives back health too. adds into the whole commander/tank fantasy imo
All the tier lists have ever done for me is confirm my stance of the game needing to let us use three pieces of Exotic armor. Too many are completely outmatched by just a couple of pieces and are never used, and making this change would allow for actual character-building and builds to occur.
Some things would have to be nerfed and tweaked. Being able to run Skullfort with any other exotic for melees becomes broken very, very quickly. It would make the game more fun and interesting thats for sure, but PvP completely changes as a result, becoming more focused on abilities and supers instead of gunplay.
ThatFalloutGod I was thinking about this the other day. Is there a reason to run any other exotic over Orpheus Rigs if you’re a Nightstalker, or crown of tempest if you’re a stormcaller. I think we should be allowed to have two exotics in total. You can have 2 exotic weapons, 2 exotic armors, or one of each.
@@splintercell320 i always thought of a basic exotic armour with varients for all 3 classes that lets you use an extra exotic weapon would be fun. Sacrifice an armour peice for a weapon
@@ShadowlessDeath47 Honestly, I could care less about PvP since it's already a broken mess. But, the only exception to this change I'd love to be implemented would be Crucible, and I'd be ok with that. But this is something PvE's desperately needed since day one of Destiny 1.
I recently got Inmost Light to drop and, while I won't argue with anyone that it's top tier, I like using it with builds that don't have high discipline/strength because the 75% faster cooldown for enhanced abilities means that even with 3 or 4 discipline/strength, you'll have your nades and melee up almost constantly as long as you're aggressive with your abilities.
Wormgod caress on the new hammer titan stacks with the subclass ability damage increase on kill to make throwing hammers a one shot kill in crucible! Difficult to use efficiently for sure, but way better than Datto gives it credit for. Also he only glazed over Synthoceps which are absolutely top tier for PvE. The bonus to super damage is massive. Using this with Melting Point means you can destroy anything. Get ready for 70% primeval damage and the fastest strike boss cheese you've ever seen! Ashen wake also increases fusion grenade damage by the way. Still a bad exotic, but if you don't have another to go with your build it is useful for getting grenade kills.
Another potential exotic for Sunbreaker code of the devastator is Wormgod’s Caress in PvP because you can get one-shot hammers and chain them if you play it right. Another skill heavy one though.
Since I don’t own one eyed mlg montage mask, I use stand asides on solar titan and furiosa on void when I pvp. Unrelated, but a cool idea to make ashen wake more worthwhile is to have it interact with tempered metal, kills while it is active regen grenade energy. Kinda similar to the way starfire protocol puts you in a rhythm of rift -> fusion kill regens rift -> empowered kills regen grenades. Constant tempered metal and fusion spam would be fun as hecc
I think Heart of inmost light paired with Code of the Commander is really under rated for PVE here. It’s exotic perk stacks with code of the commanders perks. It’s an ad clearing machine just pop a barricade then punch or throw grenade. Everything explodes. Punch or throw grenade everything explodes again. Pop barricade, which is now back up, rinse and repeat.
You can do some cool thing with actium war rigs and Suros you can empty half the clip to proct Suros Legacy for the damage buff and have the war rigs keep your ammo staying at the bottom threshold for the Perk, virtually always keeping it proct
i agree that building around a piece of gear or a specific skill tree is a good thing and that its better for optimization of a build -- but in a game where you cannot save sets and just have a crap ton of gear laying around all the time, and only one piece of exotic armor and one exotic weapon can be used at a time, there is also something to be said about maintaining the freedom to switch between exotics or skill trees on the fly to suit a particular situation, or just to change up your gameplay. like...a hunter might only want to use stomp-33z for certain challenges, but then switch back so something like Liar's Handshake or anything else more offensive or tactical the rest of the time
Mask of the quiet one needs to be reworded far as maximum health regen. on kills while critically wounded, I am still rebar when that happens. IDK if they will look at it. Eternal warrior needs to be reworked to add +5 resilience to gain a portion of health on super kills (30%). Aeon should be add perk to similar to rat king. The more aeon safe on a team the greater the cooldown on abilities and stats - Example: 3 aeons gives you 30% cooldown on abilities energy and grant plus 3 recovery to people with eon safe equipped. Ashen wake should also grant increased melee speed and melee kills reset abilities. Keprhi horn add solar kills increase solar weapon damage by 5% for 7 secs. Wormgod just add a second melee charge. War rig, just add effect to any rifle that takes primary ammo. Crest just add reload all weapons cast and grants increase movement for 7 secs for near by allies. Rampant just add increased accuracy in air not jus hip fire for guns. MK 44 should add give momentum effect like in PVE only if your abilities are charge 2 seconds to activate. Peace Keepers effect should only apply to light arms only. I'm Done cant wait to express ideas on warlock and hunter if he makes one.
I know, I just got mask of the silent one and got so excited, I don't have any exotic armor pieces that are good for pvp, just pve, so when I read that I get my health back, full, as it claims, on a kill I was pumped. Little did I know all it did was bump me back to a quarter health. Woot.
“SMGs are not that good right now.”
*Laughs in recluse*
Den Is Back remember this video was made in Forsaken, not Black Armory or Joker’s Wild
ImfamousDragon that’s the joke
Update: **laughs in Tarrabah**
Xenom what are you smoking
Chirosca the Non-slav Communist tarrabah lmao
For those who don't know, you can proc Dunemarcher's effect with the new Sunbreaker throwing hammer melee. Not super useful, but being Thor is pretty fun. Just thought I'd add this to the comments since Datto didn't mention it.
It's actually kinda silly if you're fighting groups in PvP too - I've gotten double, or even triple kills with that setup.
AND you run faster with dunemarchers! When ever I don’t play dunemarchers (all of D1 and now on D2) i tend to not get away from sticky situations enough. But with dunemarchers I can move better and have the confidence to run up and fight and then get away. On ps4 that is. On pc it seems to not matter cuz they move incredible fast all ready
How cool, I did not know that!
Cupsnake is it good for team shooters who keep on huddling up all the time?
Cupsnake it’s actually better with void titan, I’ve taken out groups of enemies with the new void melee, because the dunemarchers do the last bit of damage and start the killing spree of the belle with the explosiveness
As a Titan Main, I just want my Twilight Garrison back. That exotic was a total game-changer.
Nathan McKitrick unfortunately bungie just gave warlocks the air dodge cause apparently they love warlocks so damn much.
MrMonsterHunter 808 top skill tree dawn is extinct in pvp
Except that tree is absolute garbage, and being able to fly fits the fantasy of Warlocks more than it ever did Titans.
yea i want my bones of eao boots back too but i guess ill have to be happy with the stompees and yea i think the warlock icarus dash should have been a passive for all dawnblade classes because now its basically unused
@@EnderSwagger I love to use Attunement of Sky just to catch people off-guard when I float away while still shooting them.
One-Eyed Mask:
*6/5 PvP*
😂
Legit laughed out loud when I saw the rating lol
I don’t know what datto is talking about one eyed mask is the worst exotic if anything kepris horn is broken
@@redvangard9158 You watched Aztecross's video didnt you
Yeah
@@redvangard9158 One Eyed Mask is TRASH. I shard it every time I get one to drop. (that's convincing, right?)
1-the one eyed mask
1,5-vingardium furiosa
2-the one eyed mask
2,5-ursa furry osa
3-the one eyed mask
4-the one eyed mask
5-the one eyed mask
6-the one eyed mask
7-the one eyed mask
8-the one eyed mask
9-the one eyed mask
10-the one eyed mask
and did I mention the one eyed mask?
.....you forgot one eyed mask
Dude, where’s one eyed mask???
I think you missed the one eyed mask
No you got it man, you have it.
@@nats4654 i mean tbh he didnt he forgot one eyed mask...
Datto hope you read this but there’s another use for Dunemarchers which makes them hilariously viable in PVE and it’s a build I run and it’s supreme for PVE mobs.
They synergise amazingly well with the Titan Sentinal Code of the Commander and give your Melee both Arc and Void damage.
The COTC melee is grand with the remote void detonators however it is inconsistent with its chaining abilities depending on whether the enemy’s can be killed off of the void explosion or not but when you add Dunemarchers to that mix and your melee attack starts going nuts!!! Let me explain.
-So to trigger the arc charge I sprint a very short distance towards the mob to trigger linear actuators.
-I hit the first enemy which attaches the remote detonator AND zaps them with Arc blast almost always killing them.
-So the first enemy dies which causes the void explosion which damages the second enemy in the mob and plants the detonator on them
-Then maybe half a second or so after the void explosion has triggered the Arc chain triggers as well doing extra damage to the second enemy and triggering their detonator too killing them.
And it literally doesn’t stop until it runs out of mobs in range, I have one punched mobs of 20+ thrall etc and watch my screen light up with void and lightning explosions.
It gives a boatload of Grenade energy back and the voidwall quickly fills up the melee meter again. If it doesn’t then your void Titan sill has readily available access to the Arc charge from linear actuators.
It even chains with the super as well, so not only can you sprint towards an enemy and do your captain America mash your face with my shield move it will still chain the detonators AND Arc Lightning adding more damage.
Give it a try it’s hilarious fun.
Thank you.
Justin Workman you tried it mate? 😊
@@mikesanders5433 Better. I watched my friend do it on his titan from a higher vantage point.
Justin Workman haha that’s brill. I found it on a CZcams build and tweaked it for myself. It’s not godly OP but it’s consistent enough that I can use it on every game mode.
Works especially great in the Well and any public event etc where defending an objective is required.
14:00 well, that comment didn’t age too well
Ward of Dawn with Helm of Saint 14 is actually really potent, especially with a slug shotty. It has the capability of killing an close(r) proximity super. Plus it's just fun watching opponents punch air, not knowing why they are blinded.
No one:
Titans: *Reloads shotgun(s) with malicious intent*
Dude, I mained Peacekeepers in PvP! I loved em! They were absolutely amazing on antiope! I could instantly whip it out, instantly ADS, and not having to worry about whether or not I reloaded the thing when I put it away was awesome! I hope SMG's get retuned so they are viable so I can go back to maining them!
Peacekeepers + The Huckleberry + ikelos_smg_v1 = alotta fun in pve (mainly strikes)
I laughed when you said that Ashen Wake was trash. It was my first exotic armor piece which pigdeon holed me into using only fusion grenades for a really long time. Havent touched the thing since I got Ursa.
11:00
“ very rarely are you going to hit something and not kill them”
*misses shoulder charge*
1:23 that moment when Datto shotguns Zendaya
wanted to thank you for this vid series, super helpful. just a request if you do it again in the future - would you consider adding written out summary, please? you do a fantastic job rating and explaining the relevance compared to other options, but there's a ton of info to keep track of, so having a visual aid would be sick. thx for all the help!
In regards to the Heart of Inmost Light (and I'm not entirely sure if it's a bug or not), using a grenade or barricade will grant the empowered buff, and then meleeing stacks it again. it allows for a ton of chaining your (buffed) abilities in PvE, though is not as effective (in my experience) in PvP.
Im a titan who uses ward, helm of saint 14, suros regime (spinning up) or ace with a shotgun secondary, nade or mg
Gross...
I would argue that synthoceps are the best exotic for solar titans
Best for Striker as well.
Syntho with btm tree striker. That regen really helps you get those multikills. But with the middle tree and syntho on, you can get those kills with one punch.
@@mdz273 I use earthshaker and missile striker trees. I may try Juggernaut again.
@@sting7789 jugg has healing on all melee, not just the ability. So with syntho there's a good bit of in the moment survivability. Almost better than shouldercharge for the gun buffs as well but its preference.
But, yall. Middle tree solar synthoceps in gambit sometime. 2 stack and your primevil is dead long as you have the syntho buff and x3 roaring flames, give or take some damage from teammates. Its a good time. Makes the hammer toss more reliable too.
I love dunemarchers, use them as my main exotic.
They do indeed actually keep the speed up if you use a strafe jump, which is super useful for extending yourself out in PVP.
Helm of Saint 14 is really awesome for control, I still love my bubble lol worm god caress is super awesome for bottom tree Striker Titan. One Punch killing and Ogre is super awesome! Crest of Alpha Lupi is kinda nice for a defense build/team plays but it’s not something I pop on often
I thought I was listening to Ms5000watts because of that intro
sadly one eyed mask is so nerfed it is barely worth using anymore.
I think for a melting point build, using MK.44 stand asides and about 4 or 5 impact mods is better. When you land a melting point, it will recharge in 15 seconds with this setup, and tempered metal last 15 seconds. This is one of my favorite setups for Gambit.
Yeah hallowheart fire is better for solo play. But with stand asides u can proc melting point a lot more naturally without having to handicap yourself
Thanks, clears up a lot of confusion on my part. Want to carry only 2/3 per slot makes eliminating easier 👍.
Hold up what you say about hunters
Why does no one use peacekeepers with recluse
Because One Eyed Mask
I recognize that Ashen Wake is a niche exotic for very specific place styles, but I love using them. They are an instant cast 150 damage in PVP, and are great to use as either an opener or a quick closer.
They are also insanely good in Heroic strikes where Grenadier is activated; they are basically a rocket launcher that regenerates every 20 seconds. I’ve also come to rely on their burst damage in Gambit.
I think the overall rating in this video is fair, if a bit harsh - I just wanted to shout them out because they are my favorite exotic that I’ve collected so far!
12:40 I WAS WAITING FOR IT. I use Dunemarchers because I don’t have a keyboard with macros, so no titan skating. The chain lighting with hammer strike makes it incredibly easy to get multi-kills if you have have teammates who are damaging the group of enemies you are running into. Slide shoulder charge is also possible which sometimes throws off shotgunners.
Thunderlord final part of quest just went up
Aaron Cross 5hours ago bud
Sniperxx9999999 don’t think you have to tell anyone it was expected after the reset
fabLe daylights saving times
@@Sniperxx-ee6hx released at the same time for everyone on reset
dunemarchers proc on ballistic slam though, unless i'm wrong, so them not working with hammer strike is weird
Insurmountable skullfort seems inferior to wormgod caress + top tree void or bottom tree arc subclass. You still get the heal on melee kill but also stacking damage increases up to some pretty hilarious damage. To the point that you're one shotting special enemies.
Watching that sentinel block a solo blade barrage was way too satisfying
Are we not gonna talk about how he had like 30 total shotgun shots in PvP
Special ammo finder could have been stacked on multiple pieces
Someone should make a full comp team using rat king and aeon safe
Dog_With_ Seasoning That would be ummm... fuck
I don't care about PvP but in PvE, a solar Titan with Hallowfire Heart is an ad killer on steroids. Especially if you use the lower tree for Sun Spots. Toss in some Heavy Lifting paired with Thunderlord and some Super Mods and you can absolutely melt ads and keep up the damage to bosses. It's not D1's Nothing Manacles level, especially since you lose the buff when you use your super, but damned effective.
If I'm running Sunbreaker Titan in PvP, I like to use the Dune Marchers! They're low key amazing because they not only super charge your standard melee punch, but also make them deal AOE damage due to the chaining arc damage you build up by sprinting for only a second or two. When paired with a melting point shoulder charge, you're not only dealing a burn and debuff, but then the arc AOE damage on top of that makes it capable of taking out entire groups of enemies with a single melee! All of this on top of the fact that they actually increase your sprint speed too. Absolutely fantastic when playing Control where you'll often find people grouped up on each other, like near a flag.
Gwisin vest:
*7/5*
Those power hits make it last for like 20 MINUTES!!!!!
"Exotics that give your super back instantly are balanced in pvp" SAID NO ONE EVER!
zavala: *InDeEd*
iam FLAME! Don't shoot the sentinal shield...easy
@@Kubelious he is talking about all the exotics not just that one
harry williams well for shards...yeah that's broken. Gwisin vest is alright, the super is bad for now. Or was(?)
"Just don't shoot it" is not counterplay, you're just giving the sentinel free kils and orbs
Datto, don’t apologize for two ads in a video. That is extremely reserved compared to almost any other youtuber out there. If all I need to do to support you is watch a couple more ads then I’m fine with that and I’m sure almost everyone else is
Excellent! Just got a One-Eyed Mask last night!
Would love to use one eyed mask but i havent had a forsaken exotic drop for 2 weeks now, doing every possible powerful activity
I feel you I have gotten insurmontable.skullfort 4 times in a row
@@justcallmetruth8219 it's alternating vigilance wing and Aeon Safe for me recently, but at least exotics are dropping now even if they're dupes.
Try Wormgod Caress + Throwing Hammers + Brawler
Kill everything with your melee
JudgeRicand nothing will ever be as op as ophidia spathe with way of a thousand cuts and brawler, you get infinite throwing knives that one shot orange bars with different shield elements, I’ve gotten over 240 melee kills in a vanguard strike with fandoms it’s easy and fun
@@johnnyjumper5936 With those Titan exotics you can do the same lol.
@@johnnyjumper5936 Yee. I main this. Its good for boss burning in gambit if you dont have shards of galanor and want to use BB still. The knives mess those wizards up.
Its always nice to get six precision kills with two knife charges in a row as well. Lol. Brawler just makes it crazy.
Peyton Snyder I have a titan and it’s not as op because hammer doesn’t do the damage as fan throw, and you have to pick it up. With ophidia you spam melee button as fast as you can and obliterate everything on screen, you can also melt bosses really fast because you have infinite knives, and knives charge dodge and dodge charges knives so it’s way more op than the titans equivalent
@@johnnyjumper5936 The hammer regens health on pick up.
I still use Armamentarium on a max grenade cooldown code of the commander build, I find that the extra recharge overflow synergises well with the grenade energy you get back for detonator kills. I can pretty much get my whole grenade back if I send one grenade into a large group and then a little bit of trickle-over energy into my second grenade which just helps keep the grenades keep coming quicker. Great PvE support/Ad control/Defensive build.
Hey Datto, on wormgod caress you missed out on talking about pairing it with burning maul and throwing hammers. If you get a kill with a throwing hammer you can one shot people in crucible with subsequent hammers. Pretty fun and not bad actually when you consider that picking the hammer back up gives you health regen
I literally only use lion rampants strictly because they’re so damn fun
Same here ahahahahahaha, might start using antaeus wards from the looks of things though
Same here. Just started a Clan / THE ORDER OF THE CHANKLA . Would be cool if it can be a clan of Titans just flying around with there Lion Rampants
I use them to Naruto through the map with skating
Imo skating should be nerfed and it is thank god
Warlock Exotic Tier List
PvE: Lunafaction, Geomag, Phoenix Protocol
PvP: Ophidian Aspects
Nuff said
It kinda sucks that warlocks have crap pvp exotics...
Phoenix protocol plus bow/snipe in PvP is dirty
@@ragnarok-3440 Transversive steps, Ophidian, Karnstein are all decent for warlocks.
@@kriegaone3658 Nezarac's Sin and Crown of Tempest aren't bad either.
@@BatDad-qu4fo True , I forgot those.
If you're just running patrols/strikes/something where top tier armor doesn't matter too much, Ashen Wake is hella fun. Throwing around fusion nades that explode on impact is just so satisfying.
Ok quick story, I used to run with a hunter in the crucible, and he would go out and do his own thing. I would usually play a supportive titan to keep him alive. So when he got in trouble, he would run back to me through a tunnel. When he told me when, I'd put my khepris horn sheild down and kill the people following him. Some of the most fun I ever had in crucible
So when you really look at it, only about four or five titan exotics are worth the use, which is pretty sad
Riley Powell one eye yup yup
"Hey, Aeon gear is actually amazing for PvE AND PvP." - No one, probably.
such a great video thanks datto, excited for the warlock exotics video!
Dune marchers correction...the moment you sprint you in fact can jump up and the perk will proc don’t have to run on ground for it to proc. Only the initial spring animation is needed and you can jump up and it will still proc
Is it bad that I use bubble and chaperone? With Helm of saint-14? And that I get 30-45 kills every game I use it?
Yes this man knows.
"Reflecting a solo blade barrage back into the idiot hunters face" as hunter main, this is makes me happy. I can't stand blade barrage, not because it's too good, but because 95% of the people who use it are "idiots." Can confirm, nothing is more satisfying than reflecting the blades of a solo blade barrage back into the "idiot hunters face," as I use my twrilly reflecting arcstaff.
Yea. I main hunter and I agree. Im the asshole that uses BB to kill 3+ people from way too far away and really high in the air. If it marks it it dies, distance be damned.
Considering the warlocks have the ‘you WILL die’ super I thank bb is pretty damn balanced
@@richtorum5136 Yea. Chaos Reach also burns bosses well so BB isnt too unbalanced in pve or gambit. Warlocks got good supers all around of ask me.
You really undervalued Synthoceps. They're one of the best Titan Exotics for PvE, especially for Sunbreaker. Being surrounded by lots of enemies and doing MORE damage with your Melting Point Shoulder Charge AND your super? Turns you into a killing machine. In PvP, it's perhaps not the best in Comp since it's 4v4, but in 6v6 the main perk activates more often than one thinks and you can do some great melee sprees. Never let them go until I got One Eyed Mask.
For people who aren't familiar with Lion Rampant: it basically turns Titans into Warlocks on steroids. It allows you to hip fire while still sustaining Lift. This allows you to shotgun people from right over em and keep moving or fire down arrows from above like a superhero. One of my most used exotics in Year 1. Also helped me get through the Whisper jumping puzzle without any issue.
Idiot hunter"
Yes please bully us more. The punches we get from bungie just don't sting like hey used to
idiot because you guys blade barrage one guy
@@kevinmad0959 r/whoosh
@@doombringer4519 i dont know if u can whoosh him i just dont think that applies here
@Dream0fSkye *nerfing fusions
Yes. I agree. Delete hunters. Also, buff nova warp. Fuck hunters. Edgy little shites.
Titans are titans so there are no bad exotics
Lmao, no. Most titan exotics are useless
He’s a toxic hunter main, who doesn’t like when the other classes get something OP, so he needs skill to kill people in pvp.
Im a warlock main but I know my place
You say now😂😂❤
As a Titan main, most Titan exotics are good but ugly/don't match with other armour sets.
I find Heart of Inmost light SUPER helpful in PvE. I use it all of the time. It makes getting Melting Point back super quick for times that I need it (maybe I’m wrong, but it feels quicker than Hallowfire Heart, particularly without super) and also has great synergy with the Sentinel Middle tree. I love being able to get my abilities back nice and quickly and having them be extra powerful on top of that. I also never have to worry about keeping my super for the fast cooldown when running Sunbreaker. It has basically replaced Hallowfire for me. Surprised you were so down on that exotic.
Datto, I'm sure it's been mentioned elsewhere in the comments, but the new Throwing Hammer + Dunemarchers is absolutely DEVASTATING to waves of enemies in PvE, pretty much the only PvE exotic I'll use to clear mobs anymore. I've cleared groups of 10+ enemies just by running around and then hitting the highest health enemy with the hammer. You can also pair Wormgod's Caress with it and stack roaring flames to get massive damage.
6/5 for one eyed mask lmao
i mostly play hunter in pvp, i really dont see the one eye mask being broken, the one that gives full super in pvp tho is the one that pisses me off, you got your team mate shooting him down when hes on a point and then boom has another super and then your fucked.
Kehpris horn is such a good exotic they should nerf hunters even more LETS GO!
Ashen wake is good if you know how to use it, its like instant damage around corners, against shotguns, or just in general. Try them and get used to them and youll be surprised
Not going to lie, I love Dunemarchers. It's all I wear in PvE for that area of effect on trash mobs. It gives Titan (for any class) a small shoulder charge that you just need to sprint a little bit for, and no cool down to boot. I think they are a better lion ramparts as they also give a mobility buff. Especially for Titan skating. They are 100% my go to for anything PvE that doesn't require something specific. You do have to be careful if you have a shoulder charge ability though (shield bash and melting point included), you can accidentally waste it on a trash mob. So just stop for a second and then melee the trash mob.
Throwing Hammer counts as Melee with Dunemarchers. Run around for 3 seconds and then throw your hammer at a group of mobs and laugh. Thank me later
you both have made me very happy, thank you for this information
I feel one eyed mask is what exotics should be like
Tay Money exotics should be one eyed?
Yes
If they nerf it it’s gonna be pretty upsetting because titans don’t have anything super good exotic or super wise. Damn warlocks got everything op except for OEM
@@kaymay5903 what are you on? If anyone lacks exotics its warlocks. 80% of their exotics are just meh for pvp.
Dee_TheKing most recently, contraverse holds and geo mags were introduced, and coupled with their new respective supers, they're very good. Contraverse holds make you almost invincible while charging supernova, and I’m sure you know what geos do. Chromatic Fire, paired right, one shots people with the explosion due to the recent buff. Your argument here is gonna be invalid no matter how many angles you look at it from.
Hunters never get anything good I guess we've been *Forsaken*
Shards of galanor
Pure rng so Galanor is basically ass
@@CoolStory543 ikr I kill like a billion thingies with my bb and end up filling a quarter of it and im sitting here like u wot m8
Ninja Cutting Onions getting a triple on a control zone etc. almost instantly refills the super bar. Blind well with harmony.. Solo kill all three tier 3 bosses and the tier 4 with minimal heavy. Also, super return is greater on major/mini-boss kills in my experience..
Kyle Sumner ursa furiosa shield gets shot once gets 2 spare supers
Don't have OEM yet, but I've been finding great success with Synthoceps + Code of the Missile. On the low end, hitting one enemy with Ballistic Strike into a nice long range punch gets you some super energy and a free kill if they aren't looking up. On the high end, having Biotic due to running through a crowd, or in the best case, slamming into three enemies, is a 1HKO on anyone caught in the blast. Might sound gimmicky, but I have been doing my best lately using this build, getting insta-kills very consistently, and in turn more Thundercrashes.
Probably worth mentioning that Wormgod Caress has some crazy synergy with the new Solar Titan tree. Throwing hammers plus the melee buff makes for a super fun build.
One-eyed mask is the single most broken thing PvP has seen other than maybe pre nerf mythoclast.
1) The marking lasts extremely long. On smaller maps you have time to get shot from across the map, take a flank route around THE ENTIRE MAP and still have your wallhacks up when you get close to the guy who shot you.
2) Unless you're playing against total potatoes or exclusively flanking, you're activating the perk EVERY. SINGLE. GUNFIGHT.
3)Health regen on enemies that damage you would actually be a good standalone perk for an exotic, if said exotic wasn't already stacked with 3 other insanely good perks.
4)An overshield on top of that? Seriously?!?!?!?
5)Rampage. Yep. That's right, Rampage. You get a stack of rampage on top of that. Cause this thing wasn't broken enough already.
Whoever looked at this exotic and thought it was balanced must have been on enough cocaine to end world hunger. Seriously, unless you're playing against against a full team of people who don't have their shoot buttons mapped to anything, and you can get a single kill, you're spending the entire match with wall-hacks, infinite health, an overshield and a stack of rampage.
"Yeah but you have to take damage from someone and kill them after to get the perk to activate, it's balanced" ~Some guy with Not Forgotten and Dust Rock Blues tearing assholes apart in quickplay with his 6-stack of macro skating titans
No, it's not balanced just cause you have to get a kill on someone who damaged you. All you need to do to activate the (titan exclusive) exotic perk is use your (titan exclusive) light speed breaking skate to b-line straight towards someone, and hit them with your (titan exclusive) 1 hit melee. That guy is gonna try to shoot you, he's gonna hit you at least once, and boom, your god mode is on, you win.
It needs to be nerfed, badly. Remove the damage buff entirely, get rid of the overshield, and we've got a really damn good, yet balanced, exotic.
\end rant\
You sound like a virgin nerd. Shut the hell up and learn to counter it easily, titans have it rough enough.
@@SwigittySwag789 Please enlighten me on how exactly titans have it rough? They're the fastest, tankiest class, they have 3 different options to run around with an instakill melee, and (other than middle tree dawnblade) bring the most to the table in pve.
Titans don't have it rough. They've been the most viable class since vanilla d1.
Also, you're scrolling through the youtube comments with a single like on a destiny video, pretty sure 90% of us down here are virgin nerds
MrBusinessCat Titans were easily the worst class pre forsaken though I agree that the one eyed mask is pretty damn good.
I wouldn’t nerf it that much though, I’ll just extend the internal cool down from 8 sec to maybe 15 or 20 and reduce the duration and range of its tracking.
We wanted powerful guardians and we got them, no more going crazy with nerfs, it almost destroyed D2.
I've not got it yet but I've fought against it a lot. I'm unimpressed. The overshield absorbs one hit from my trust. Wow. So amazing.
Honestly I dont care if it gets nerfed since I don't have it anyway but let's not pretend that it's making bad players somehow good. The players that are beating to with it would have beaten you anyway. They just have less downtime between kills.
The ‘rampage’ you get is bot that good. Weapons do about 1-2 more damage.
There are alot of weak Exotics that needs buffing, and I am average(at best)in PvP and I m ok with people using the One-Eye Mask. I m just tired of people so quick to say an Exotic is "OP" or "Broken" as soon as they get killed by it few times in a match. Exotics needs to feel like Exotics!!!
If one eyed mask is going to remain this way then Wormhusk should be buffed back to where it was and warlocks should be given something similar as well. What was the point of nerfing wormhusk if they were just going to introduce an even more powerful exotic? Just feels lame for hunters and warlocks
What about the scenario in which the One-Eyed Mask user kills someone on your team who is maybe new or not good in general and then has a major TTK and health advantage?
Justdoit 917 with one eyed mask you have to win your engagement in order to receive its benefit. Wormhusk, all you have to do is dodge to regain full health. I could see the outcry by other players against wormhusk. It genuinely made players better than already better players. Now wormhusk is nerfed. Get over it. I was a hunter main and used wormhusk. I didn’t use it often because I enjoyed a challenge. Wormhusk made it ALOT easier to dominate. Now I main Titan and do not see the problem with one eyed mask. So I can see the guy who shot me behind a wall marked by an X. So what?!? I can’t see his buddy. That’s a real scenario. Again. YOU HAVE TO WIN YOUR INITIAL ENGAGEMENT IN ORDER TO RECEIVE THE BENEFIT. Too many times I have won that initial engagement to receive the benefit, but no other enemies were around for me to put it to use and it times out.
Next subject please.
@@GIJose-mw9zy "It's balanced because I have to get a kill" If getting a kill is big enough of an achievement to warrant getting god mode for 8 seconds, you're not good enough at pvp to take advantage of one-eyed mask.
Next subject please.
MrBusinessCat so let me get this straight. There is absolutely no one better than you? You never die? You always win your battles? 1v1, 1v2, 1v3....?
I am an average player. Yes the one eyed mask helps, but it does not give me god mode.
If you are truly that good. Can I join your clan? I’d really like to get Luna’s howl.
Moving on.
I tried for so long to get Ashen Wake to work in PvP... Fusions are just ass. The instant detonation definitely catches people off guard, but unlesss you pretty much hit them directly, the blast radius damage is so negligible it’s not worth the time of the grenade throwing animation compared to just using your gun. If they buffed the blast radius or the damage dealt by its tiny little blast radius it’d be more viable. But the One Eyed Mask is just too dominant right now.
Datto, as a person who mains the ashen wake, I can say that they can do stuff in pve, and they are really fun to use
Synthos only 2.5 pve and 3.5 pvp?!? 😂😂😂
Datto bro you're off your rocker bro LOL
Great video!🖒 a few things I'd like to add though, eternal warrior doesn't work with thundercrash and the stand asides shield really helps tank while shotgun rushing. Other than that great work, keep it up!
I was going to say congrats on the Luna’s howl datto.... until I realized that it was fitzys account
Hunter class sucks. I recommend everyone use a warlock or Titan when you start the game. The warlock and Titan have defense and great offense to.
Thunderlord is back so it doesnt matter 🤣❤️
I think you really underrated doomfang pauldrons in PvP, as the other part of their ability lets you gain super energy for a melee kill. With bottom tree sentinel you can easily get a shoulder charge kill and get an insane 20% of your super and up to 35% if you do this while surrounded which is super awesome.
I like mask of the quiet one on commander void titan. the extra ability energy on being damaged synergizes well with getting extra ability and health on ability energy. plus killing while low gives back health too. adds into the whole commander/tank fantasy imo
Don’t mess with my OEM...nothing to see here, no nerf required :)
All the tier lists have ever done for me is confirm my stance of the game needing to let us use three pieces of Exotic armor. Too many are completely outmatched by just a couple of pieces and are never used, and making this change would allow for actual character-building and builds to occur.
Some things would have to be nerfed and tweaked. Being able to run Skullfort with any other exotic for melees becomes broken very, very quickly. It would make the game more fun and interesting thats for sure, but PvP completely changes as a result, becoming more focused on abilities and supers instead of gunplay.
ThatFalloutGod I was thinking about this the other day. Is there a reason to run any other exotic over Orpheus Rigs if you’re a Nightstalker, or crown of tempest if you’re a stormcaller. I think we should be allowed to have two exotics in total. You can have 2 exotic weapons, 2 exotic armors, or one of each.
@@splintercell320 i always thought of a basic exotic armour with varients for all 3 classes that lets you use an extra exotic weapon would be fun. Sacrifice an armour peice for a weapon
@@ShadowlessDeath47 Honestly, I could care less about PvP since it's already a broken mess. But, the only exception to this change I'd love to be implemented would be Crucible, and I'd be ok with that. But this is something PvE's desperately needed since day one of Destiny 1.
Thats why they should be seperate.
Great clip Datto, looking forward to the Warlock one.
I recently got Inmost Light to drop and, while I won't argue with anyone that it's top tier, I like using it with builds that don't have high discipline/strength because the 75% faster cooldown for enhanced abilities means that even with 3 or 4 discipline/strength, you'll have your nades and melee up almost constantly as long as you're aggressive with your abilities.
So titans can have an OP helmet but hunters cant? wow
You already had one, and we had it for a long time before the nerf
Don’t forget the exotic chest piece for the hunter that can clearly get it half chuck of super back while getting a kill
Go watch the hunter tier list and compare it to this one all of you salty titan mains will see a big difference
Wormhusk and Foetracer?
Wormgod caress on the new hammer titan stacks with the subclass ability damage increase on kill to make throwing hammers a one shot kill in crucible! Difficult to use efficiently for sure, but way better than Datto gives it credit for.
Also he only glazed over Synthoceps which are absolutely top tier for PvE. The bonus to super damage is massive. Using this with Melting Point means you can destroy anything. Get ready for 70% primeval damage and the fastest strike boss cheese you've ever seen!
Ashen wake also increases fusion grenade damage by the way. Still a bad exotic, but if you don't have another to go with your build it is useful for getting grenade kills.
The wormgods pair really well with the new solar subclass 1hit throwing hammer nuff said
I just got my One-Eyed Mask while grinding Glory rank for Luna’s Howl last night. It just came out of nowhere when it dropped and I was so happy.
Another potential exotic for Sunbreaker code of the devastator is Wormgod’s Caress in PvP because you can get one-shot hammers and chain them if you play it right. Another skill heavy one though.
watching tier list, proccedes to get two one eyed mask drops. Today was a good day
Watching Slayerage use the movement boots on PC with a macro is... something to behold
Since I don’t own one eyed mlg montage mask, I use stand asides on solar titan and furiosa on void when I pvp.
Unrelated, but a cool idea to make ashen wake more worthwhile is to have it interact with tempered metal, kills while it is active regen grenade energy. Kinda similar to the way starfire protocol puts you in a rhythm of rift -> fusion kill regens rift -> empowered kills regen grenades. Constant tempered metal and fusion spam would be fun as hecc
I think Heart of inmost light paired with Code of the Commander is really under rated for PVE here. It’s exotic perk stacks with code of the commanders perks. It’s an ad clearing machine just pop a barricade then punch or throw grenade. Everything explodes. Punch or throw grenade everything explodes again. Pop barricade, which is now back up, rinse and repeat.
Cheers for the help Datto 👍
You can do some cool thing with actium war rigs and Suros you can empty half the clip to proct Suros Legacy for the damage buff and have the war rigs keep your ammo staying at the bottom threshold for the Perk, virtually always keeping it proct
For wormgod caress, the mid tree throwing hammers synergise really well
I can't wait for the Hunter tier list and barely anything is above a 3/5 and we have like 8 good exotics out of all of them
i agree that building around a piece of gear or a specific skill tree is a good thing and that its better for optimization of a build -- but in a game where you cannot save sets and just have a crap ton of gear laying around all the time, and only one piece of exotic armor and one exotic weapon can be used at a time, there is also something to be said about maintaining the freedom to switch between exotics or skill trees on the fly to suit a particular situation, or just to change up your gameplay. like...a hunter might only want to use stomp-33z for certain challenges, but then switch back so something like Liar's Handshake or anything else more offensive or tactical the rest of the time
Wormgod Caress is actually really good with Throwing Hammers, had a blast pairing that w/ Fighting Lion. Definitely would suggest you give it a try.
Mask of the quiet one needs to be reworded far as maximum health regen. on kills while critically wounded, I am still rebar when that happens. IDK if they will look at it. Eternal warrior needs to be reworked to add +5 resilience to gain a portion of health on super kills (30%). Aeon should be add perk to similar to rat king. The more aeon safe on a team the greater the cooldown on abilities and stats - Example: 3 aeons gives you 30% cooldown on abilities energy and grant plus 3 recovery to people with eon safe equipped. Ashen wake should also grant increased melee speed and melee kills reset abilities. Keprhi horn add solar kills increase solar weapon damage by 5% for 7 secs. Wormgod just add a second melee charge. War rig, just add effect to any rifle that takes primary ammo. Crest just add reload all weapons cast and grants increase movement for 7 secs for near by allies. Rampant just add increased accuracy in air not jus hip fire for guns. MK 44 should add give momentum effect like in PVE only if your abilities are charge 2 seconds to activate. Peace Keepers effect should only apply to light arms only. I'm Done cant wait to express ideas on warlock and hunter if he makes one.
I know, I just got mask of the silent one and got so excited, I don't have any exotic armor pieces that are good for pvp, just pve, so when I read that I get my health back, full, as it claims, on a kill I was pumped. Little did I know all it did was bump me back to a quarter health. Woot.