Extended Info Weapon Crysta Combination Lion Rage : Bovinari + Vlam Raving Storm : Vlam + Dango Internal Elixir : Dango + Bovinari Venom Inject Rate 100% (2x Crit , 1/2x Graze) Corrosive Rate Plus Pierce to Death Reception Poison +1 = 75% Total Inject Rate and 25% Physical Pierce , Doubled DOT Damage Poison +2 = 50% Total Inject Rate and 50% Physical Pierce , Tripled DOT Damage Death Reception Multiplier = 5 + Total Active QI/100 + Character Level/80 Dot Multiplier = 1%,2%,3%,4%......up to 10% base on Final Damage of Death Reception (10x Tick) This Skill has Base 25% Physical Pierce (75% Max) Bonus Info : Venom Injection give Soul Hunter Stacks
hard to maintain in this new venom because it eats 3x qi penalty compare to old bh build Inject + Snatch + Death = 3x Qi Penalty Soul Hunter = 1x Qi Penalty Asobimo should consider remove Qi Penalty in non Venom Attacking Skill
I just simply want to jot down in a jiffy, but... If players also show area marks, whenever use skills, like how bosses are, wouldn't it be much easier to aim? The forewarns also make it easier for other players to see... Wouldn't this be great for PvP purposes? People wouldn't care much about balance then... It'll be like shootouts... Who killed the fastest... Duels, doesn't need to be prolonged in the first place...
Extended Info
Weapon Crysta Combination
Lion Rage : Bovinari + Vlam
Raving Storm : Vlam + Dango
Internal Elixir : Dango + Bovinari
Venom Inject Rate
100% (2x Crit , 1/2x Graze)
Corrosive Rate Plus Pierce to Death Reception
Poison +1 = 75% Total Inject Rate and 25% Physical Pierce , Doubled DOT Damage
Poison +2 = 50% Total Inject Rate and 50% Physical Pierce , Tripled DOT Damage
Death Reception Multiplier = 5 + Total Active QI/100 + Character Level/80
Dot Multiplier = 1%,2%,3%,4%......up to 10% base on Final Damage of Death Reception (10x Tick)
This Skill has Base 25% Physical Pierce (75% Max)
Bonus Info : Venom Injection give Soul Hunter Stacks
What DOT mean?
@@rezquadamage over time
hard to maintain in this new venom because it eats 3x qi penalty compare to old bh build
Inject + Snatch + Death = 3x Qi Penalty
Soul Hunter = 1x Qi Penalty
Asobimo should consider remove Qi Penalty in non Venom Attacking Skill
Interesting build and gameplay
Does this character generate lot of aggro? Maybe can be aggro dps if no tank in the party
possible to aggro play even using internal elixir , issue is you will sacrifice Ultima Lion Stacks (Internal and Raving Rotation)
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💀
Build this without simping the dark skill, i tried your build and fatally failed
Hohoho thats fire, Looks fun to try
Im bored with normal dps,Luckily I have a few empty slot char
Nice build xD
So what kind the point fill hidden talent to level 10? Is there any hidden buff or something? Because i don't see one in coryn
Can you tell me how to use a guard while using lightweight armor?
Please.....
hidden talent lv10 will give you 50 guard
what you think of the jibril stone,in the barehand build??;3
So... More qi will result on more damage?
Is this better than previous build without poison skills?
46CRT is a peculiar amount. 13.5%cr Do you hit 100% after gear?
did u have the ohs shield updated build?
Cool i will also play Toram, looks nice
Stat?
who let bro cook 🗣️ 🔥🔥🔥🔥🔥 🚒🚒
Nice 😮
Its so hard to use but really cool
aduh shortcut nya bingungin
I just simply want to jot down in a jiffy, but...
If players also show area marks, whenever use skills, like how bosses are, wouldn't it be much easier to aim?
The forewarns also make it easier for other players to see...
Wouldn't this be great for PvP purposes?
People wouldn't care much about balance then...
It'll be like shootouts...
Who killed the fastest...
Duels, doesn't need to be prolonged in the first place...
It's cool but gl competing for attacker rank.
MF waste of time..