Three.js: Particles
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- čas přidán 4. 09. 2024
- In this video, I show you how to build a simple particle system in Three.js using BufferGeometry, a custom ShaderMaterial, and drawing using Three.POINTS (GL_POINTS). The custom particle system can use any texture and animation, and particles will be emitted and destroyed on a regular basis.
Written tutorial, template and source code: syntaxbytetuto...
Hey! I have a question. I want the textures to not follow the camera. i have been trying a lot of things :(