Three.js: Particles

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  • čas přidán 4. 09. 2024
  • In this video, I show you how to build a simple particle system in Three.js using BufferGeometry, a custom ShaderMaterial, and drawing using Three.POINTS (GL_POINTS). The custom particle system can use any texture and animation, and particles will be emitted and destroyed on a regular basis.
    Written tutorial, template and source code: syntaxbytetuto...

Komentáře • 1

  • @josemanuelromeroperez5112
    @josemanuelromeroperez5112 Před 3 měsíci

    Hey! I have a question. I want the textures to not follow the camera. i have been trying a lot of things :(