Lightning Boy Shader - Beginner Guide - Shading & Modeling Tips

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  • čas přidán 28. 06. 2024
  • A guide to help beginners get more comfortable with using the Lightning Boy Shader, this tutorial aims to answer frequently asked questions from our users.
    Refer to the chapters for specific topics :
    0:00​​ Intro
    3:33 Download the right version of the shader
    5:13 How to install the shader
    5:45 How to install a new version of the shader
    7:17 How to access the shader in Blender
    9:02 How to create a LBS material
    10:05 FAQ - How to fully expand LBS nodes
    12:24 How lights work with the shader
    14:52 How to add nodes to your shader
    16:27 Character model using a simple version of the shader
    17:19 FAQ Modeling tips for beginners using the shader
    23:34 Assigning the shader to your model early
    24:25 FAQ Use your base color as a shadow layer
    25:25 How to apply multiple materials on the same mesh
    26:24 How to smooth your mesh
    27:43 How your model affects the shader's result
    29:15 How to fix low res shadows
    29:53 How to use Mean Crease
    30:38 How to add details to clothes
    31:24 How to add Ambient Occlusion
    33:17 How to unfold UVs
    34:35 FAQ What are Layer Styles
    38:16 FAQ How to use the Outline
    43:39 FAQ How to fix Outlines going through your mesh
    45:41 FAQ How to have outlines inside your model
    47:04 How to use gradients
    51:33 Overview of the nodes used on my character
    52:43 How to adjust colors on your shader all at once
    53:51 How to adjust the colors of your background
    54:28 FAQ How to add glow/bloom to your shader
    55:19 FAQ How to light an indoor scene
    57:13 FAQ How to add textures to your shader
    58:26 FAQ How to bake/export the LBS to a game engine (you can't)
    59:55 FAQ How to light flat/sharp models
    1:01:45 Outro
    - To buy the Lightning Boy Shader 2.1 : lightningboystudio.gumroad.co...
    - To watch our tutorial series on how to make your own Toon Shader :
    • Toon Shader Tutorial -...
    - To follow us on Twitter : / lightningboyst1
    For more content by Thomas, you can check his CZcams page here :
    / thomcee
    If you buy the Lightning Boy Shader 2.0, you will get a scene containing the shader + a detailed user guide explaining each function in details.
    Opening Logo Sound Mix : Les Productions Underground
  • Krátké a kreslené filmy

Komentáře • 124

  • @ShibaTales
    @ShibaTales Před 2 lety +43

    LBS was my very first addons I’ve used for blender. Purchased the addon since it’s initial release last year and couldn’t have been happier with how user friendly it’s become. In fact, using LBS helped me learn blender faster. Keep up the great work guys! ⚡️👦🎬

  • @dramera_cg
    @dramera_cg Před 2 lety +2

    Wow, thank you very much for this video guys! I was playing around with the LBS for the last couple of weeks and am using it for a current project of mine.
    The tips with the Gradients and Color-Tweaking near the end of the video were the part which were missing to make it really pop ✌🏼

  • @alexxkrehmen772
    @alexxkrehmen772 Před 2 lety +9

    For the outlines thickness, you can fine tunes them using a vertex groups in the Solidify modifier, and use weights to change the thickness on some parts only. For example you could use it to reduce the outline thickness below the eyebrows while keeping a thick outline on the top part.

  • @PastaPower
    @PastaPower Před rokem +3

    I've been spending the past few months working on toon shaders I can use for my characters, then I find this. I've only messed around with it for a few hours and the results are already a million times better and easier to use than anything I came up with. Absolutely fantastic job! 👍

  • @joelwalden5504
    @joelwalden5504 Před 8 měsíci +1

    Just bought the LB Shader and am really enjoying it. A great and user-friendly tool. Thanks also for making the tutorial videos, they really help!

  • @DBurraki
    @DBurraki Před 2 lety

    Beautiful. Thank you for this comprehensive tutorial and explanation of the tools. I feel super hyped to get back into 3D now.

  • @fittyyen
    @fittyyen Před 2 lety +4

    Something I've found that will help with the outline vs mesh clashing is using the built in vertex group to control which vertices get extruded or by how much they get extruded!

  • @patrickpope4655
    @patrickpope4655 Před 2 lety

    Just Wow! This video makes buying the shader worth it for me. Thanks for taking the time to help out the amateurs who live among you. Time to make some art!

  • @mooseg12
    @mooseg12 Před měsícem

    I learnt a lot watching this, not only for the shader but general other things I did not know, so thanks!

  • @rcafilmproductions1640
    @rcafilmproductions1640 Před 2 lety +1

    wow, this is exactly what I needed!!!!! Thank you SO SO much for this and the add-on!!!

  • @alexxkrehmen772
    @alexxkrehmen772 Před 2 lety +3

    If you want to adjust the shading without modifiyng the mesh forever, you can use the data transfer modifier, and project normals from another mesh to do what you need.

  • @weebcraftreforged6274
    @weebcraftreforged6274 Před 2 lety

    FINALLY! I WAS WAITING FOR MORE VIDEOS!

  • @nayeemislam4016
    @nayeemislam4016 Před 2 lety

    everytime i see your videos my heart smiles🥰

  • @Didjelirium
    @Didjelirium Před 2 lety +1

    Oh yeah ! My most used add on just got an other video !!! What a beautiful day it is. I could spend hours and hours listening to you sharing knowledge and tricks with that LBS shader... In fact, I did spend hours, which is why it's nice to have another video to loop. Awesome guys, big up to the team et bon courage la suite, camarades ! J'espère un jour être assez satisfait pour vous envoyer une démo du résultat. ;)

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Thanks for these kind words! We really appreciate.
      Et oui, montres nous le resultat de ton travail quand tu veux! : )

  • @SpectralVectors
    @SpectralVectors Před 2 lety +11

    You guys are the best! Consistently putting out excellent, informative tutorials and impressive shaders and animations. Thanks for everything and keep it up!

  • @S3TVproductions
    @S3TVproductions Před 9 měsíci

    for key elements LBS is absolutely amazing. but for more complex scenes, i would love to be able to use normal lighting for backgrounds. Changing every colour on every object is counter productive to the entire point of 3D workflow. pleasee lightning boyy there must be a wayy!?!?

  • @Starius2
    @Starius2 Před rokem

    Dude don't give up on the CZcamss, I learned so much from yall

  • @balgrimesart564
    @balgrimesart564 Před 2 lety

    I just bought the add-on so this video is very welcome 🤗

  • @SanOcelotl
    @SanOcelotl Před rokem

    im loving this shader

  • @lexmaun69
    @lexmaun69 Před rokem

    Uploads 1 video
    after 30 seconds
    subcribed!

  • @apocalyxis1005
    @apocalyxis1005 Před 2 lety

    Amazing!!!!!

  • @InedibleMattman
    @InedibleMattman Před 2 lety +9

    Something that would be very useful for me is an in-depth tutorial on the modeling process. I have very cartoony characters I draw, and I’m trying to learn how to make them in blender but having some difficulty getting over the beginners hump with it. Your shader is PERFECT for the visual style I want to create, and I’m excited to be able to apply it to my characters!

    • @rcafilmproductions1640
      @rcafilmproductions1640 Před 2 lety

      czcams.com/video/AlPPYkZg9D4/video.html&ab_channel=EveSculpts

    • @michaelhuffaker655
      @michaelhuffaker655 Před rokem

      He actually gives a great way to do it. By using the subdivide modifier without applying it which gives you the ability to manipulation your mesh without having a crazy amount of vertices. Impreza is a great channel for learning to model quickly with quick keys. I suggest you check him out

    • @icolor4641
      @icolor4641 Před rokem +1

      @@michaelhuffaker655 Can't seem to find "Impreza". Can you link the channel? I'm really interested

    • @michaelhuffaker655
      @michaelhuffaker655 Před rokem +1

      @@icolor4641 I apologize. It's because my phone autocorrected 🤦
      Here is the link for his channel
      youtube.com/@Imphenzia

    • @icolor4641
      @icolor4641 Před rokem

      @@michaelhuffaker655 thanks!

  • @meiv_
    @meiv_ Před 2 lety

    Wooooow
    GOOD JOB GUYS :>>

  • @AFE-GmdG
    @AFE-GmdG Před 2 lety

    Very useful tutorial. Sadly that "baking" isn't possible but I guess I try to achieve some of the features with custom shader code in my unreal projects.
    Let alone the RGB trick for the Main, Key and Extra light is a cool one!

  • @AIWarper
    @AIWarper Před rokem +1

    Love this tutorial but i'd really love to see something a little more complex. Most of the (I think all?) the tutorials on your page have dealt specifically with character design. I'd love to see a more advanced video where you cover environment shading and best practices along with an example
    I bought the shader today as I have been trying to replicate the Arnold toon shader in Blender (Hate opening 3DS simply to color and render my scenes) and it would be great to see something more advanced

  • @avillence_hollow9342
    @avillence_hollow9342 Před rokem

    can you do a full fleged tutorial on how to recreate the arcane style when texturing a character? thatd be awesome!

  • @benjaminsmith4221
    @benjaminsmith4221 Před rokem

    Hi ya! I just love the LBS shader. Stacking layers is so intuitive. Is there away to get reflections .

  • @Neetneet007
    @Neetneet007 Před rokem

    Would you guys consider doing a deep dive style video on the Spider-Verse style shading? I’d love to see something in a similar style to your Arcane video. I understand if y’all are busy though. Thank you for everything that you do!

  • @k_rexy966
    @k_rexy966 Před rokem +1

    Wanna add a noise modifier to the LBS outline like in grease pencil... DOes anyone have any ideas on how to do this? Thanks in advance! ANd a Huge thank you TO LBS for providing this to the public!

  • @justduckyart
    @justduckyart Před rokem

    Terrific video! A note for those who are updating from a previous version. When I updated to the current version but wasn't seeing the Hue, Saturation, and Value sliders on the LBS global node, even when replacing. I needed to uninstall the old version, install the new version, restart Blender, then delete the old LBS global node and replace it by adding a new one. Then all the controls showed up. With a little tweaking of the curves, hue and saturation, my character colors look way better now with the new version!

  • @WinsdayWolf93
    @WinsdayWolf93 Před 2 lety

    Excellent tutorial, it really needed the update specially since the scene setup change. A lil tutorial on the 3 gradients might be good specially since i cant get Zgradient to display correctly please and thank you (still on v2.1, cant upgrade just yet and that might be solved but it could also be me not understanding how the range works)

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      To adjust the ZDepth node, you need to open up the Global Settings with TAB. That way you can have fog in the scene affect multiple objects with different materials, and you only have to adjust the range in one place. Let us know if that helps!

  • @shivam7156
    @shivam7156 Před 10 měsíci

    gold mine

  • @jayhay7620
    @jayhay7620 Před rokem

    my method to export to a game engine such as unity =
    Export as frames for a 2D character for a platformer or metroidvania or 2.5d rpg etc, etc, set up an orthographic style camera that alines with a side view of your character. render out animation frames, as this is orthographic it can then be used within a sprite sheet in unity or unreal this is how I do it, i add ligiting in blender to get the look i want and then render a normal map to add sprite depth lights in unity to further light my sprites with depth.

  • @pyrstudio8669
    @pyrstudio8669 Před 2 lety

    Ig for flat objects we could use point light to make it look nice, instead of sun light. In that case we won't have to make every object smooth

  • @jonfriesen2478
    @jonfriesen2478 Před 2 lety

    I'd love to see a tutorial explaining the best workflow for using this shader with library overrides. It wouldn't be so uncommon to create character in one file, and link it into various scene files for animation. One scene might be at night, one scene might be during the day, and one scene might be indoors. Having the character linked means you can centrally make an edit to the mesh or rig, and it will update all the scenes. But it's not clear if that workflow is appropriate for LBS.

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      In terms of workflow, because Blender doesn't allow to tweak materials when they are linked, we are forced to bring our characters directly in our animation shots. It is not ideal but it's the best way we found so far.
      Another option would be, if you know you only need a few versions of lighting on your character (let's say day time, sunset and night time) you could save these 3 versions and link those. But you wouldn't be able to make some minor adjustments per shot, which we do a lot.

  • @noirlavender6409
    @noirlavender6409 Před 2 lety

    Th ank you

  • @rossbergin8221
    @rossbergin8221 Před rokem +2

    Does the shader work with Blender 3.3

  • @Psytrese
    @Psytrese Před rokem +2

    Is there any way to exclude an object from the Ambient Occlusion? I have a spirit character who is part of the model but is not physically in the world and I don't want them to be casting a shadow on my main character.

  • @blenderblender792
    @blenderblender792 Před rokem

    When Blender v3.6 comes out officially and light linking will be implemented, I hope.🙏
    It's gonna be a whole new ballgame. No more RGB lights to interfere with the rest of the scene.
    Can't wait, so I'm gonna try and experiment and see if I can create a similar shading system.

  • @Claire-gy9yu
    @Claire-gy9yu Před 2 lety

    another thing you can do to make a sword look good is to add gradients to it! it's not dynamic but it's a lot better than nothing

  • @ricardoangra761
    @ricardoangra761 Před rokem

    How would you build cities or houses? Because it's mainly flat surfaces

  • @proinfographic2022
    @proinfographic2022 Před 2 lety

    the best

  • @ArcticAlpaca275
    @ArcticAlpaca275 Před 2 lety

    Is it possible for you to do a video about exporting your Ghibli trees and clouds from Blender to Unreal engine?

  • @AySplash
    @AySplash Před 2 lety +1

    How do you use it with textures? Ive been looking for a video on this forever..

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      There is a segment of this video that shows a basic setup that you can use for textures
      czcams.com/video/gCAMvBCfiew/video.html

  • @VelisosaVision
    @VelisosaVision Před 8 měsíci

    can your mesh have an image texture if so were do you plug it lol

  • @KimiHak
    @KimiHak Před rokem

    How to apply normal map in base color ? , i just saw normal map option in keylight

  • @dbweb.creative
    @dbweb.creative Před 2 lety

    That looks so good. Can it be used for a Unity game?

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Not really. We explain why at this part of the video :
      czcams.com/video/gCAMvBCfiew/video.html

  • @pwknai
    @pwknai Před rokem

    how did you make that 33:10sec handy Stylized line on leg and calf??? Did you drawn yourself?

  • @aishwaryachougule6372
    @aishwaryachougule6372 Před rokem +1

    Sir,upload new modeling tutorials.❤

  • @Casrion
    @Casrion Před 11 měsíci

    Is it possible to mix it with other shaders, like can I use a BSDF in the same scene?

  • @neeleshchevuri6268
    @neeleshchevuri6268 Před rokem

    Hello, I need help with the ambient occlusion node. I am not seeing the softness and other sliders, I only see color option.

  • @denuvedheart1475
    @denuvedheart1475 Před 2 lety +1

    love the addon but for some reason it messes with the add/search function,i cant even get LBS nodes other than the base material,does anyone have a work around or some way to fix this?

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      Hi, sorry you are having this issue.
      Can you describe what is going on a bit more? Do you mean that when you are in the shader editor, if you click to add a new node the LBS nodes are missing? Because if so it is usually happening because you are not using the correct version of the LBS along with the correct version of Blender. Which versions are you using?

  • @albertkovtoun662
    @albertkovtoun662 Před 2 lety +1

    Can I also use the shader with cycles? Thanks

  • @lenitakonan
    @lenitakonan Před rokem

    I em working on a game and I need to know, how I use this toon shader on Unity? Is it possible to "bake" or transfer this shader to unity ?

  • @0GRANATE0
    @0GRANATE0 Před rokem

    Can this be exported/backed into glb for webgl or sketchfab?

  • @uzumakikyubi
    @uzumakikyubi Před rokem

    HELLO there is posible to shade like ARCANE usin this addom ??

  • @preciseb-list1784
    @preciseb-list1784 Před 2 lety

    will you be making more arcane inspired videos?

  • @Peanut_Butter_Jelly_Jam
    @Peanut_Butter_Jelly_Jam Před měsícem

    This was made way back in 3.4, I think... Has there been any issues with Blender 4.1? I'd like to grab this but want to make sure it works.

  • @noirlavender6409
    @noirlavender6409 Před 2 lety

    What I need is how to use this on unity

  • @ALJACHIA
    @ALJACHIA Před 4 měsíci +1

    Is it working in blender 4.0?

  • @With-faze
    @With-faze Před 2 lety +1

    lol I just finished the previous video and this appeared.

  • @cravercrash5074
    @cravercrash5074 Před 2 lety

    I gotta question, how would you apply LBS to maps instead of characters

    • @cravercrash5074
      @cravercrash5074 Před 2 lety

      Indoors & Outdoors

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      ​@@cravercrash5074 It really depends on what style you want to do, and how much interaction with the background your characters have.
      The backgrounds could be entirely painted in 2D and projected over simple geometry (probably the quickest, if the camera doesn't move much). Or the BG could be entirely unwrapped, with more detailed textures and a shader that looks good from any angle (much longer, but once it's done, you can place the camera anywhere). Or you could do a mix of both, set up basic lighting, then reproject extra details on top of it from the camera (longer than pure 2d, but faster than texturing the whole set if there's a lot of camera movement in the scene).
      This outdoor shot here was done entirely with the Lightning Boy Shader czcams.com/video/FXuReln3XD0/video.html
      To make the textures of the environment, I used the third method, where I applied basic colors and shading, then painted over in Photoshop and reprojected.
      I wouldn't approach indoor scenes much differently. If you don't want to use sunlights you can change the type of the Keylights to point lights or spotlights. Or you could stick with sun lights and prevent your environment walls from casting shadows.
      But again, it's hard to give specific advice for indoor scenes, as the lighting and camera work will greatly influence the method you should use. Is the camera super dynamic, the characters using magic spells, and affecting the shadows all over the room? Then probably you want the set as dynamic as possible. Are they just sitting and talking, and the camera doesn't move much? I'd probably rely on camera projections to go faster.
      Our Arcane Tutorial Part 2 explores different ways you can do camera projections and combine that with the Lightning Boy Shader. czcams.com/video/gG7ZoP3fd1w/video.html
      Hope that helps as little! :)

  • @2011manbeast
    @2011manbeast Před 2 lety +1

    Ok. I'm using Blender 3.2.0. I've followed your tutorial up to the part where you add a base material, and instead of getting a grey material, the Sphere turns completely white. I tried to adjust the color node, but nothing changed. Any help you can give is appreciated.

    • @2011manbeast
      @2011manbeast Před 2 lety +1

      Ok, I think I figured it out. Apparently it only works in Eevee.

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +2

      Indeed, this shader is only compatible with EEVEE. Hope you enjoy the shader!

    • @2011manbeast
      @2011manbeast Před 2 lety +1

      @@LightningBoyStudio I love it

  • @romanzhu
    @romanzhu Před 2 lety

    Unity shaders would be very cool

  • @kellyjohnson768
    @kellyjohnson768 Před 2 lety

    Lightning boy, how do we tweak the shader for metallic look, like on Ballistas wrecking ball?

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      For a metallic look, we like to use the matcap node. You can check out this segment in one of our older videos. The LBS has changed a bit since then, but the same logic applies :
      czcams.com/video/spz6bpGYJZQ/video.html
      However, as we mention at the end of this video (czcams.com/video/gCAMvBCfiew/video.html) it'll be tricky to get good results if your model is too flat

    • @kellyjohnson768
      @kellyjohnson768 Před 2 lety

      @@LightningBoyStudio any chance we can get the ballista wrecking ball? It would help to see how you got the metal look and the nicks and scratches

  • @SirArtificial
    @SirArtificial Před rokem

    Question:. I wanted to buy this shader but is i use Unity Engine to create games...
    How will i import this?

  • @bahershukry7065
    @bahershukry7065 Před 2 lety

    I have a question ..why the scene is always bright and sunny, also how I can do a scene with night lightening using the addon .

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      We have a segment covering this in the video : czcams.com/video/gCAMvBCfiew/video.html
      You can change the color of your environment there, and then you can change the colors of your materials to something darker or blu-ish so it looks like a night scene.

  • @umendraranu7999
    @umendraranu7999 Před 2 lety

    how i achive this in maya?

  • @Marco-mg1yn
    @Marco-mg1yn Před 2 měsíci

    I would like to buy the shader vut i have blender 4.0 installed. What shoud i do?😢

  • @user-gc2dh4fz6n
    @user-gc2dh4fz6n Před 2 lety

    how do you make the pose? time ago I made a pg on blender but it was remain in T pose lol

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      To pose your character you need to rig them. For our Dinomancers characters we use a custom rig, but for this Fox model we used the Rigify add-on, which is free and comes with Blender.
      Rigging is a complex topic all on it's own, but there are tutorials for it online. After you are done rigging your character you can pose them however you want or even animate them

  • @shokew2241
    @shokew2241 Před 2 lety +1

    Can you use this inside unreal engine or unity??

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Not really. We explain why at this part of the video :
      czcams.com/video/gCAMvBCfiew/video.html

  • @norabp6988
    @norabp6988 Před 7 měsíci

    I am having trouble to get the sketchy outline applied properly on edgy shapes. For example I tried the sketchy outline with the 2D Outline and Painterly Style nodes, it worked perfectly on a sphere. However, when applying the same shader to a cube, the outline doesn't work and just makes some akward shadows. Does anyone have this problem and found a solution? Thanks!

    • @LightningBoyStudio
      @LightningBoyStudio  Před 6 měsíci

      It's a bit common for stylized effects to look bad on very sharp/flat surfaces.
      Looks at 59:57 in this video and we talk about it.

  • @kholoudxyz
    @kholoudxyz Před rokem

    Hey! I just wanna ask, I have a textures maps and UVs! How can I applied all these texture within this toon shader? Hope you replied soo fast guys :D..

    • @JRichardGaming
      @JRichardGaming Před rokem

      do you mean bake it? if so look up how to bake textures. you will have to uv unwrap to get the textures to look right. as for the outline, I don't think it will be possible

  • @jimmyrochette7536
    @jimmyrochette7536 Před 2 lety

    When i click on rendered in the viewport shading option after i have applied Base Material it crash blender is this a known bug due to version compatibility issue or something else the rendering is set on Eevee just in case i am using the 2.1 version of the shader on blender 3.0. Help!!!

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety +1

      That's weird. Which version of the shader and blender?
      The latest (and recommended) version right now is 2.1.3 and Blender 3.2.0

  • @rizamoriza9931
    @rizamoriza9931 Před 2 lety

    Is this shader work if I want to mix with standard or PBR shaders?

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      It would be difficult, because the lights that come with this shader are red, green and blue. So any PBR material will react to those colors (and be tinted red, green or blue).
      Usually, when we use the shader in a scene, we apply it on everything to avoid these issues.
      The best way to use both this shader and PBR shaders would be to render them in separate passes and combine them in a compositing software

    • @rizamoriza9931
      @rizamoriza9931 Před 2 lety

      @@LightningBoyStudio thanks for info . Still watching another awesome video from your channel to know how your shader works

  • @cat-sanglasses413
    @cat-sanglasses413 Před 2 lety

    Early baby

  • @A_Train
    @A_Train Před 2 lety

    @14:30 Am using the latest LBS version with 3.2 and it's still not updating when switching lights.

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Is this in an existing scene? If so, make sure to click the Update Outdated Node button at the bottom of the LBS panel. That will fix any node you already have in your scene to their latest version.

    • @A_Train
      @A_Train Před 2 lety

      @@LightningBoyStudio Nope. Installed Blender 3.2 and downloaded the latest LBS.

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      @@A_Train Hum, that's strange. When you say the lights don't switch, do you mean the starting lights in a default scene? Just in case you didn't know, the Character, Background and Extra Keylight are all positioned the same when you first setup a scene with the Lightning Boy Shader, so that means you won't see any visual change if you just switch from one to the other, unless you rotate the lights differently.
      But if there's really a bug, we'd like to investigate. If you say you really have double-checked that you are in Blender 3.2, with LBS 2.1.3, can you reach us team@lightningboystudio.com, and maybe send over your scene? We can look at it further. Thanks!

    • @A_Train
      @A_Train Před 2 lety

      @@LightningBoyStudio Did a re-install of LBS and its working fine!

  • @AbualHassanPervaizAkther

    can we export such artwork for unity?

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Not really. We explain why at this part of the video :
      czcams.com/video/gCAMvBCfiew/video.html

  • @user-ix3qv6pe3r
    @user-ix3qv6pe3r Před 3 měsíci

    32:00

  • @jancarsonweatherby1579

    Are you guys still working / supporting this in 2023? Cheers!

    • @LightningBoyStudio
      @LightningBoyStudio  Před rokem

      We will release a version of this shader compatible with Blender 3.4 really soon!

    • @wgofficial4115
      @wgofficial4115 Před rokem

      @@LightningBoyStudio can i also use the latest shader with my blender 2.93 ?

  • @dynamic5109
    @dynamic5109 Před 2 lety

    Great video, especially for beginners. Thank you! I understand that you have an obligation to use this video to promote the sale of the "Lightning Boy Shader 2.x", but is it really necessary to drop the name of it at *any* given opportunity? Seriously, it's all I started hearing after a while "...lightning boy shader... lightning boy shader... lightning boy shader..."! Repeated *45 times* in a single video for anyone who's interested?! 😄

    • @LightningBoyStudio
      @LightningBoyStudio  Před 2 lety

      Funny, didn't think of it that way. This video was recorded over the course of many days and then stitched up together, so that's probably why there are redundancies like that.

  • @MaximumPower64
    @MaximumPower64 Před 2 lety +1

    Lightning ≠ Lighting

  • @skautcloud
    @skautcloud Před rokem

    TBH YOU EXPLAIN THINGS SBETTER THAN THE OTHER GUY

  • @user-ix3qv6pe3r
    @user-ix3qv6pe3r Před 3 měsíci

    You sound angry in the video! it uncomfortable!

  • @eyedin9853
    @eyedin9853 Před 7 měsíci

    Does it work in cycles?