Ue4: advanced materials (Ep. 39 Making Simple Dynamic Clouds)

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  • čas přidán 8. 09. 2024
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Komentáře • 240

  • @adamgarland6030
    @adamgarland6030 Před 7 lety +157

    Neat idea.. if I can make some suggested changes:
    Set the material instead to translucent and keep it default lit instead of subsurface.
    Then below, set it's lighting mode (in the Translucency section) to "Volumetric Directional"
    Now create a Fresnel node, and plug it into a 1Minus (hold 'o' and left click), and plug that into opacity.
    set the Fresnel "exponent" value to 2 (this makes a softer drop off at the edges)
    you should now have a softer cloud with faded edges..
    Lastly, if you want some movement, do the following:
    Output the position value of your noise to an Add node.
    the A of the add node will go to an "Absolute World Position" node. (search "World position" .. I know.. weird)
    the B of the add node will go to a "multiply node"
    The A of the multiply node goes to a "time" node
    and the B of the multiply node goes to a color (hold '3' and left click)
    The green input will control your speed sideways. Try 10 as a nice start speed. (try red or blue to change the direction of the flow)
    Only unfortunate side effect is that you get the occasional spike... but still neat as an experiment. :)

    • @VladyVeselinov
      @VladyVeselinov Před 6 lety

      Thanks Adam! Is there a way to make the cloud hide what's inside it (no see through the further you go in).

    • @freezerain
      @freezerain Před 6 lety +13

      I make some test cloud, sphere 2-1.5-0.5 scaled, deleted top and smoothed untill 5000 verts. Im not using any tessallation, instead offset is work very good and its cheaper. I change noise type to fast gradient 3 levels, its reduse noise instructions from 450 to 45, and i use RED chanel for time multiplier, because i want to move my cloud on X and green chanel is Y movement. Also there are problem with Fresnel One minus so i used lerp from 1 to 0 with fresnel alpha instead. Also i change ligting mode to PerVertex NonDirectional, because there are no normal map and a enough vertexes for ligh. Added some panning textures to brake solid white color. And simple BP that swaping clouds and drive it through the sky help a little bit my scene. Thank you for tutorila nd Adam for coment suggestions

    • @pstuddy
      @pstuddy Před 6 lety +1

      @Vlady Veselinov
      fuck you that aint no screenshot you piece of shit!!!!! it downloaded something to my computer!!! aaarrgggghh you lill bitch

    • @VladyVeselinov
      @VladyVeselinov Před 6 lety +6

      No idea how that happened, I upload screenshots automatically to imgur using a screenshot program, it might be the problem. This link should work. imgur.com/3N0tvjJ

    • @stephenschrimpshire6448
      @stephenschrimpshire6448 Před 5 lety

      How can i get this to go a bit faster when it's moving and make it more dramatic

  • @replay2011
    @replay2011 Před rokem +4

    Had a photorealistic cloudscape in under a few hours because of this tutorial. Thank you from the bottom of my heart. ❤‍🔥

  • @stabbedbyapanda
    @stabbedbyapanda Před rokem +1

    Amazing, quick, and you explained some of why we were adding some nodes.
    Very good.

  • @miskliy1
    @miskliy1 Před rokem +4

    Incredibly helpful, just amazed thank you, this kind of tutorial really makes me want to continue.

  • @mixturespace6937
    @mixturespace6937 Před 7 lety

    OK. I have seen a lot of tutorials in Youtobe, but the tutorial on the lack of detailed procedures. So your tutorial is very good. I learned a lot of your tutorial.

  • @mixturespace6937
    @mixturespace6937 Před 7 lety +1

    You are the best teacher I've ever seen. Very good tutorial. Very detailed. I hope you have more tutorial. I will stay focused on you

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      Thanks man :D as soon as i have internet again i will be releasing tutorials :)

  • @NicolasSilvaVasault
    @NicolasSilvaVasault Před 7 lety +7

    amazing dude !!! it looks super simple to do and the result is fantastic

  • @MonstroUK
    @MonstroUK Před 7 lety +1

    That is a fantastic result from such a simple material. Amazing.

  • @CanalLocoboy
    @CanalLocoboy Před 7 lety +3

    Unbelievable Lol, I never imagined that a noise becomes a cloud.
    Thanks

  • @TheCreator1337
    @TheCreator1337 Před 6 lety +4

    Very good and simple tutorial! Straight to the point and just the right speed for me! Very well explained as well! Thank you for this! :)

  • @RyanMckennahello
    @RyanMckennahello Před 2 lety +1

    Just what I'm after! Thank you so much!

  • @AlUser3460
    @AlUser3460 Před rokem +21

    Thank you for the video, Can you please make an Updated version for the tutorial cause the tesslation was removed from UE5

    • @LuciousKage
      @LuciousKage Před rokem +1

      did u find how to do it ?

    • @AlUser3460
      @AlUser3460 Před rokem +1

      @@LuciousKage nope

    • @MissingTexture
      @MissingTexture Před 9 měsíci +2

      Hey! Just enable Nanite for the material, search "Nanite" in the same place he searches for tessellation in the video. Should work!

    • @MissingTexture
      @MissingTexture Před 6 měsíci

      You should be able to enable Nanite, where in the video he enables Tesselation. They will do the same thing. Search for it where he searches for tessellation@mridulsharma_06

  • @brycegeurts3345
    @brycegeurts3345 Před 6 měsíci +1

    this was bloody briliant m8

  • @7249xxl
    @7249xxl Před 4 lety +1

    just when youre about to give up this pops up. Great tutorial!.

  • @AthosSampaio
    @AthosSampaio Před 5 lety

    Great idea for volumetric-looking clouds! Thanks for sharing!

  • @NimaiHodgson
    @NimaiHodgson Před 7 lety +2

    This is exactly what I was looking for.. you're a genius man, thanks a lot for making this vid

  • @moragna
    @moragna Před 5 lety +2

    I really can't thank you enough for this. This is amazing

  • @Lusiogenic
    @Lusiogenic Před 6 lety +2

    Wow, that's awesome! Thanks a lot!

  • @KadeMarkoux
    @KadeMarkoux Před 6 lety

    This is very helpful, thanks man, now all I need to do is figure out how to create a swirl effect and I'll have exactly what I needed.

    • @anthonyhalim926
      @anthonyhalim926 Před 5 lety

      Maybe a bit too late, but perhaps using a noise texture with swirl pattern (use Photoshop or other image editing software), and rotate it around origin?

  • @p1ll
    @p1ll Před 7 lety

    wtf? how cray cray is that cloud mat! great job man :)

  • @ManojChauhan-kl3dh
    @ManojChauhan-kl3dh Před 4 lety

    Great tut bro .very simple yet high quality cloud bravo man .thanx

  • @alphamineron
    @alphamineron Před 4 měsíci +3

    Any chance we could get an updated version for UE5?

  • @user-iu7ld1hi4v
    @user-iu7ld1hi4v Před rokem +1

    Outstanding!

  • @Casartss
    @Casartss Před 4 lety

    Thank you for this wonderful video, quick easy to follow and a nice result. Still working in unreal 2020 version ^^

  • @cyqry
    @cyqry Před 7 lety

    I mean, this isn't even close to what I was searching for... but its awesome all the same! New sub!

  • @HaramiAMV
    @HaramiAMV Před 4 lety

    Wow, this was awesome! I was looking for something else, and now I saw what I wanted to see before. . . funny, big like +sub!

  • @HenrikoMagnifico
    @HenrikoMagnifico Před 7 lety +4

    What if I want to make the cloud a whole of a lot bigger, like, 100 times bigger? The cloud effects gets very tiny then, how do I increase the size of the cloud effect along with the size of the object?

    • @StevesTutorials
      @StevesTutorials  Před 7 lety +1

      Just turn down the scale of the noise :D.

    • @HenrikoMagnifico
      @HenrikoMagnifico Před 7 lety +2

      Thanks!
      Although, it seems like this didn't really fix the issue I'm having. Maybe the problem is with the sphere shaped object, and not with the noise applied to it (as it looks really strange when it's symmetrical). A cloud-ish shaped object could possibly fix my problem, but I've tried for 2 hours trying to find any kind of 3D cloud model, and I've even tried modelling one myself - but I've had no luck.
      Also, would it be possible to make it more transparent? I'm imagining a level where there are huge clouds in the distance, passing by huge mountains - but you can still see the mountains quite clearly behind the clouds.

    • @elvis3333
      @elvis3333 Před 7 lety +2

      I have the same problem, when moving the cloud far far away from the camera and then scaling the cloud very big, it all looks very flat.

    • @david4858
      @david4858 Před 5 lety

      @@HenrikoMagnifico you could make more of them and group it

  • @LolFishFail
    @LolFishFail Před 7 lety +4

    Woah, you could make a nuclear explosion particle effect with this!

  • @TheArisBaby
    @TheArisBaby Před 2 lety

    Realy good man, thak you very much!

  • @abdulrahmanelkorek3042

    brilliant very helpful, thanks for the amazing tutorials

  • @samuraidoggy
    @samuraidoggy Před 4 lety +1

    Thanks for the video, cool job!
    Doesnt work for my current project though, as it is top-down perspective with plenty of clouds and other objects, and using this material will drop FPS by 40, but Ill keep this in mind if I need scene with less cloud density. :)

  • @jonathanw5100
    @jonathanw5100 Před 7 lety

    Amazing tutorial,this was very helpful

  • @_Recluse
    @_Recluse Před 2 lety +3

    For anyone that struggling at the first part hold 1 on your keyboard and left click.

  • @killianmichael8880
    @killianmichael8880 Před 3 lety

    Gonna use this and make the basic shape in voxels for interaction amd destruction.

  • @RonnerFTW
    @RonnerFTW Před 7 lety +1

    This is sooo good man, Thank you so much! I was wondering what can I do to make this look more stylistic, fitting in more in a game like The Witness, RIME, Abzu or Firewatch? Loved you to make a follow up to this discussing that (: Will certainly look forward to anything you do from now on! Cheers

  • @ngtansang254
    @ngtansang254 Před 2 lety

    This is great!!! Thanks a lot

  • @bigrat8052
    @bigrat8052 Před 5 lety +12

    thanks, now my clouds arent flat overlapped squares poorly made in blender

  • @sazonoffr
    @sazonoffr Před 7 lety

    Круто! Спасибо за урок!

  • @Arthurboy777
    @Arthurboy777 Před 7 lety

    Brilliant! Thanks alot mate

  • @AlexelTech
    @AlexelTech Před 6 lety

    Just amazing !

  • @sakuniaben
    @sakuniaben Před 7 lety

    Great stuff! probably gonna look into it how to optimize it a bit more , but i like the workflow idea! just too expensive for usage in game

    • @mattchow2369
      @mattchow2369 Před 7 lety

      Did you learn how to optimize it yet?

  • @cloudlove1
    @cloudlove1 Před 3 lety

    This is incredible

  • @DirectionGaming
    @DirectionGaming Před rokem

    these nodes are available in UE 5.2. any solution. tesselation and world displacement missing.

  • @user-zq7tq8ch5c
    @user-zq7tq8ch5c Před 4 měsíci +1

    Do you have an update for ue 5 now that theyve removed the tesselation and displacements? :(

  • @andrew33haa
    @andrew33haa Před rokem +2

    this is looks perfect, but unfortunately there is no tesselation in UE5 so it's not possible to do the same in the latest version of engine. Does anyone have an idea how to create the same in UE5?

  • @Niall96
    @Niall96 Před 3 měsíci

    What is the "Fluffyness" of the cloud controlled from. Mine just looks like a flat blop -_-

  • @borkor458
    @borkor458 Před 7 lety

    dude! i am going to have to try this out!

  • @tonyndiritu
    @tonyndiritu Před rokem

    This is really cool🔥

  • @anthonyramone6594
    @anthonyramone6594 Před 7 lety +4

    This helped me so much thank you! I have one question though, how do you make the cloud move across your level in real-time while the player is running around the map?
    Thanks in advance,
    Anthony

    • @samgriffithsofficial
      @samgriffithsofficial Před 4 lety +7

      Add a "SimpleGrassWind" node into the World Position Offset and add parameters for the Intensity, Weight and WPO. set the intensity to something like 1 or 2 and set Weight to 1

  • @brucelee3343
    @brucelee3343 Před 7 lety +1

    I have a question about creating clouds this way. Since you're using a mesh to create the cloud it doesn't seem like you can walk into it. I'm making a game where it takes place in the skies, and I want clouds to be on the islands. Will walking into these kinds of mesh clouds make the player look like he's in the cloud or not? (I don't know how to phrase the question better) Thank you so much for this tutorial by the way.

  • @renato3xl
    @renato3xl Před rokem +1

    how can you do this in UE5 they have removed some values like tesselation ??

  • @AlexDDDDDDD
    @AlexDDDDDDD Před rokem +1

    is it possible to do thr same in UE5? Cause there is no displace node anymore.

  • @user-ew8iy3ep6t
    @user-ew8iy3ep6t Před 6 měsíci

    Hi! did the new update left the tessalation? cause it isn't in my editor..

  • @blackswan6386
    @blackswan6386 Před 2 lety

    Hi Sir thanks for showing it. really nice - is it possivbl this cloud is interaccting with other Mesh like a plane or mountine ? thanks sir

  • @anguswalker2101
    @anguswalker2101 Před 5 lety

    THANK YOU SO MUCH!

  • @christophschneider3497
    @christophschneider3497 Před 4 lety +2

    How can you make this work in a Oculus Quest? In the Quest it only shows spheres.

    • @StevesTutorials
      @StevesTutorials  Před 4 lety +1

      i assume from it showings as spheres the quest doesn't allow for tessellation? instead of plugging it into world displacement. Plug it into world position offset and make the mesh higher poly.

    • @christophschneider3497
      @christophschneider3497 Před 4 lety

      @@StevesTutorials Thank you! That solved it.

  • @Karpatron
    @Karpatron Před 7 lety

    Thank you!

  • @TheDesknight
    @TheDesknight Před 7 lety

    need some tuning once in UE4 but realy quick and great tuto

  • @p1ll
    @p1ll Před 7 lety +1

    hmm, i see the material applied to a mesh in scene, but in particle editor it doesnt render, anyone know why?

  • @jonmcf2592
    @jonmcf2592 Před 7 lety

    very nice thank you

  • @user-pt1qf3ur4k
    @user-pt1qf3ur4k Před 2 lety

    Impressive so so much!!! And I wonder the how get rid of the shadow parts of cloud at the normal Level. Because In my Level there are darkness parts of my cloud ... I think maybe it's because of directional light ..

  • @_belkan_4220
    @_belkan_4220 Před 6 měsíci

    Hello, hum, i was wondering if there was a way to do this but in UE5, because it's exaclty what i need but i can't find a way because of the absence of Tesselation

  • @wimtofi5587
    @wimtofi5587 Před 5 lety

    Very helpful... Whats you rig configaration?

  • @eshwarthegreat
    @eshwarthegreat Před rokem

    Awesome bro

  • @bluedropgames3779
    @bluedropgames3779 Před 7 lety

    Great job on your clouds! I want to be able to make shapes inside of my clouds (if an object falls through the cloud, it would make a shape or imprint as it goes through). Do you think that this would be achievable using your system and maybe a DistanceToNearestSurface node? I also thought that maybe something similar would be possible using a flex fluid, but I want it to be performant so that I can use it at runtime.
    Any thoughts would be appreciated. I have a level that takes place high in the clouds and I want my characters to make shapes in clouds if they fall through them. Any help or advice would be greatly appreciated! :)

  • @Ali107
    @Ali107 Před 7 lety +1

    Awesome!

  • @ahyin9567
    @ahyin9567 Před 2 lety +1

    cool stuffs
    but i wanna try to make cloud with particles, but still thanks
    , I am finding out how u do that
    I think it should not be difficult

  • @moonchild887
    @moonchild887 Před rokem

    thank you

  • @Digital_Guerrero
    @Digital_Guerrero Před 7 lety +1

    If I wanted to create a scene like cloud city from star wars where there are a bunch of clouds, would this be a good solution or would this method be to heavy?

    • @StevesTutorials
      @StevesTutorials  Před 7 lety +1

      Matt Guerrero it would be to heavy. This is more just a novelty method of doing clouds rather than a practical :/

  • @MarvelMaster
    @MarvelMaster Před 7 lety +2

    realy good :)

  • @arknet4973
    @arknet4973 Před 5 lety

    Easy and cool!

  • @andrinSky
    @andrinSky Před 2 lety +4

    It's such a shame, this beautiful cloud, which I could have used so well in my project, apparently doesn't work with Unreal Engine 5. That UE5 no longer knows tessellation. Do you know if this cloud really doesn't work in UE5 anymore?

    • @StevesTutorials
      @StevesTutorials  Před 2 lety +6

      Could always try making the mesh really high poly and then connect the node setup into "world position offset" instead of the world displacement.
      If that don't do much I sadly have no idea how to replicate it in UE5 :(

    • @andrinSky
      @andrinSky Před 2 lety +3

      @@StevesTutorials THANK YOU VERY MUCH FOR THIS INFORMATION. I will try out now!

    • @baonguyen-qm4qr
      @baonguyen-qm4qr Před 2 lety +4

      hello! so that tutorial is not worked in UE 5?

  • @MrPangahas
    @MrPangahas Před 7 lety

    So I am able to replicate this following the tutorial.Ran into a problem though,I have set my skylight to movable and it causes discoloration on the recessed areas like splotches of yellow.I'am able to single out that it was caused by making the skylight moveable setting it stationary or the default removes the issue.I was thinking it might help by occluding the mesh from the skylight via lighting channels but its not available for skylights still as of 4.14.Any ideas how to solve it?Coz I really need to have my skylight movable and be able to use this material.

  • @scottlee38
    @scottlee38 Před 7 lety

    Impressive!

  • @ygreq
    @ygreq Před rokem

    Exactly what I was looking for! Thank you!
    LE: In UE5, it seems I there is no Tessalation and no World Displacement. :/ Any idea where to find it?

    • @DamienRamirez
      @DamienRamirez Před rokem +1

      Removed due to nanite & other "improvements" & lack of complaints on the forums.

    • @StevesTutorials
      @StevesTutorials  Před rokem +1

      Oh there have been plenty of complaints about tessellation being removed. Just unfortunately not the direction unreal want to take their engine.

  • @ngtansang254
    @ngtansang254 Před 2 lety +1

    i'm sorry but since UE5EA removed tesselation, is there any other way to get this result? Thanks!!

  • @DennG
    @DennG Před 7 lety

    Thanks really helpful ;)

  • @Maxparata
    @Maxparata Před 5 lety

    Thanks for that, Is there a way to make it more transparent?

  • @Glitch5970
    @Glitch5970 Před 7 lety

    so very cool i love your vid so i can make good game i love your vid

  • @elvis3333
    @elvis3333 Před 7 lety

    Is there a way to make them look even more realistic with some additional nodes maybe? Or with a different Noise? Maybe a custom black and white texture? Anyways, easy and great results!

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      oh yeah man using a custom texture would work wonders but you'd need to make sure to make it work via world position. That way the cloud would change shape when it moves if you don't it'll stay the same shape. ALSO!!!! I did have a fan add some nodes himself to make it look much better. I believe all he did was put a Fresnel node onto the colour and opacity node? And made it blue i think. That way on the edges the cloud would fade out and also turn slight blue to help blend into the sky.
      Thanks for watching glad you enjoyed it :)

    • @elvis3333
      @elvis3333 Před 7 lety

      Thanks. At the moment the problem is, when i have big clouds, more away from the camera, that all the contrast details are gettingt lost :( Its starting to getting to smooth.

  • @LolFishFail
    @LolFishFail Před 7 lety

    Do you know how to create your own skybox or skysphere properly? I've made basic workarounds but seeing your experience with materials makes me think you might be able to make a tutorial or something. Keep up the awesome work bud!

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      I've definitely looked into it and have made some basic sky boxes that replace the existing one in the engine. when i FINALLY get my internet back on properly i will most certainly try to make a tutorial on it :)

    • @LolFishFail
      @LolFishFail Před 7 lety

      ***** Seriously dude, You'd be like the only person with a tutorial making a skysphere that's completely custom.
      I have managed to do 60% of it myself, but I am stuck at the material application side of it. I can't seem to get something that doesn't look distorted or stretched out.
      Not to mention the whole clouds and dynamic sun stuff. I was able to imitate a sun by placing a sphere high up and giving it an intense emissive material.

  • @lowfreqq
    @lowfreqq Před 2 lety

    oh my god thank you

  • @kokorowhiteninja
    @kokorowhiteninja Před 7 lety

    wow, thank dude.

  • @an6elico
    @an6elico Před 6 lety

    where did ya get that first little green opi kuleinfers

  • @ArcaneRealities
    @ArcaneRealities Před 7 lety

    cool stuff how would you animate the noise ?

  • @BizzVisuals
    @BizzVisuals Před 7 lety

    I just found your chanel and it is really awsome! Do you think you could do a tutorial on lightshafts?

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      +Gameinfoqc I think I already have one :P go to my videos and search for lightshafts :D

    • @BizzVisuals
      @BizzVisuals Před 7 lety

      Thanks!

  • @7249xxl
    @7249xxl Před 4 lety

    So i just recreated this and noticed how the tops (with most light) dont really have texture to them.
    They are just white.
    Also noticed that they don't pass trough light.
    Lastly i wonder if its possible to:
    Fake volume by using Cubemap texture blending.
    (FYI im a beginner). im trying to learn this program by making a basic game that relies heavily on the environment (weather based).

    • @StevesTutorials
      @StevesTutorials  Před 4 lety

      Oooh yeah this ain't the greatest way to make clouds for games. Was more a proof of concept rather than a practical means. I do use a similar method to make smoke for my styzlied work.

    • @7249xxl
      @7249xxl Před 4 lety

      @@StevesTutorials I figured that.
      Its just unfortunate that there arent propper tutorials on volumetric clouds.

  • @AshnSilvercorp
    @AshnSilvercorp Před 7 lety

    question, I am trying to start work on a game that involves jumping to clouds (from the ground)
    the thing is, my character will need to run around on the cloud after getting to it. What type of nodes would you use to make a cloud work like a physical platform? Or would I need to attach another object to act as a contactable platform?

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      I mean if the clouds are going to be a big part of the actual platforming you might just want to make them by hand? You could still use this kind of effect to get a bit more of a bumpier shape when in the engine but yeah that's what i would do.

    • @AshnSilvercorp
      @AshnSilvercorp Před 7 lety

      I have alot to do then... I'm just starting out, and I want a game with a randomized weather system, and the ability to jump to any cloud you can see. It'll be a while.

    • @StevesTutorials
      @StevesTutorials  Před 7 lety

      AH in that case you'll probably have to program it so it will either spawn in existing assets of clouds you've made or randomly generate them. However that is way to advanced for me to even know how to start.

  • @ThatTechGuy123
    @ThatTechGuy123 Před 11 měsíci +2

    You can probably do this with ue5.3 now if you want to make this tutorial again.

    • @StevesTutorials
      @StevesTutorials  Před 11 měsíci +3

      Yeah I was thinking that. Need to look into it. Thanks for the heads up :)

    • @lordvader1o1-captaingoldhe16
      @lordvader1o1-captaingoldhe16 Před 2 měsíci

      @@StevesTutorials Could you please make a new tutorial for this? 5.3 doesn't have tessellation.

  • @westod5502
    @westod5502 Před 7 lety

    you are the best

  • @noisyether9211
    @noisyether9211 Před 3 lety

    Hey thanks.Did you get a little flickering, while active in editor.

    • @StevesTutorials
      @StevesTutorials  Před 3 lety

      Sorry for late response. I do now with newer versions of unreal but i didn't back then. There is a way to fix it but I honestly can't remember. It has to something to do with boundaries? I remember having similar issues with my water foam. I believe if you click on the object itself in the scene and change the bound scale up under rendering in the details tab it should fix/help the issue? Sorry i can't be a little more helpful though.

  • @nicolausanchis5702
    @nicolausanchis5702 Před 8 měsíci

    It's a great tutorial, unfortunately, they removed Tessellation Multiplier from Unreal 5.3, and I don't know how to do the same result :(

  • @rakowumusic5143
    @rakowumusic5143 Před 6 měsíci +1

    Could you create a unreal 5 version? Teselation does not longer exist in UE5

    • @rakowumusic5143
      @rakowumusic5143 Před 6 měsíci +2

      Ok i did it. Just had to put the node to World Position Offset :D

    • @capitanfalconfm2741
      @capitanfalconfm2741 Před 3 měsíci +1

      @@rakowumusic5143 What did you put in World Position? It only appears to me to put numbers

  • @abdelrahmanmohmed3185
    @abdelrahmanmohmed3185 Před 4 lety

    Hi can you import a 3d cloud from maya or 3dssmax in ue4???

  • @j2only007
    @j2only007 Před 3 lety

    How to make it less opaque and soft ?

  • @olivermayhew4339
    @olivermayhew4339 Před rokem +2

    Thank you for the great tutorial. How would you do this in UE5? Epic removed tessellation.

    • @StevesTutorials
      @StevesTutorials  Před rokem +3

      Try a high poly mesh with world displacement

    • @olivermayhew4339
      @olivermayhew4339 Před rokem +1

      @@StevesTutorials world displacement has been removed with Tessellation in favour of Nanite displacement.

    • @StevesTutorials
      @StevesTutorials  Před rokem +1

      Sorry not displacement. World position offset

  • @3dani49
    @3dani49 Před 4 lety

    Thats work in 4.2 or higher? Im reading some comments about it doesnt work in newer versions of UE

  • @beton6532
    @beton6532 Před 3 lety

    Is it possible to apply this material for a cube? I mean i want to make flat clouds that you can walk on. That material looks awesome, but does not work with cubes

    • @StevesTutorials
      @StevesTutorials  Před 3 lety

      If sub divide the cubes a bit i think it should work?

    • @beton6532
      @beton6532 Před 3 lety

      @@StevesTutorials I don't quite understand what you mean. What exactly are you offering to do?

  • @zeltparker
    @zeltparker Před 6 lety

    When I use this in game, I have issues when the cloud flickers. Any idea how or why?

  • @vaoc2735
    @vaoc2735 Před 7 lety

    magic!!